Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index 4220b598133a3824934137b1ada13cd11c6d052c..26484ec11b736c28110b051dc6dc282465ab3a42 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -78,8 +78,8 @@ GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize |
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); |
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLint location, GLfloat* params); |
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLint location, GLint* params); |
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params); |
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params); |
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name); |
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params); |
@@ -115,25 +115,25 @@ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta |
GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param); |
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params); |
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizeiNotNegative count, const GLfloat* v); |
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizeiNotNegative count, const GLint* v); |
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); |
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizeiNotNegative count, const GLfloat* v); |
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizeiNotNegative count, const GLint* v); |
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); |
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizeiNotNegative count, const GLfloat* v); |
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizeiNotNegative count, const GLint* v); |
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizeiNotNegative count, const GLfloat* v); |
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizeiNotNegative count, const GLint* v); |
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
+GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); |
+GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
+GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); |
+GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
+GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y); |
+GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
+GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y); |
+GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
+GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z); |
+GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
+GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z); |
+GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
+GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
+GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w); |
+GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); |
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |