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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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71 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); | 71 GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumP
rogramParameter pname, GLint* params); |
72 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizei* length, char* infolog); | 72 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GL
sizeiNotNegative bufsize, GLsizei* length, char* infolog); |
73 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); | 73 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBu
fferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
74 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); | 74 GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShad
erParameter pname, GLint* params); |
75 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizei* length, char* infolog); | 75 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz
eiNotNegative bufsize, GLsizei* length, char* infolog); |
76 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); | 76 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType
shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision
); |
77 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizei* length, char* source); | 77 GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsize
iNotNegative bufsize, GLsizei* length, char* source); |
78 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); | 78 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
79 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); | 79 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLfloat* params); |
80 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); | 80 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget
target, GLenumTextureParameter pname, GLint* params); |
81 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLint l
ocation, GLfloat* params); | 81 GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUn
iformLocation location, GLfloat* params); |
82 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLint l
ocation, GLint* params); | 82 GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUn
iformLocation location, GLint* params); |
83 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); | 83 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, c
onst char* name); |
84 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); | 84 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer
texAttribute pname, GLfloat* params); |
85 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); | 85 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVer
texAttribute pname, GLint* params); |
86 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); | 86 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLe
numVertexPointer pname, void** pointer); |
87 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); | 87 GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintM
ode mode); |
88 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); | 88 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
89 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); | 89 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
90 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); | 90 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer
); |
91 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); | 91 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
92 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); | 92 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf
fer); |
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108 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 108 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
109 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 109 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
110 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 110 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
111 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 111 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
112 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 112 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
113 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 113 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
114 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 114 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
115 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); | 115 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); |
116 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); | 116 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); |
117 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); | 117 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); |
118 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | 118 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); |
119 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizeiNotNega
tive count, const GLfloat* v); | 119 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
120 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | 120 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); |
121 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizeiNotNega
tive count, const GLint* v); | 121 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
122 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfl
oat y); | 122 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); |
123 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizeiNotNega
tive count, const GLfloat* v); | 123 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
124 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint
y); | 124 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); |
125 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizeiNotNega
tive count, const GLint* v); | 125 GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
126 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfl
oat y, GLfloat z); | 126 GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z); |
127 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizeiNotNega
tive count, const GLfloat* v); | 127 GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
128 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint
y, GLint z); | 128 GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location,
GLint x, GLint y, GLint z); |
129 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizeiNotNega
tive count, const GLint* v); | 129 GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
130 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfl
oat y, GLfloat z, GLfloat w); | 130 GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
131 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizeiNotNega
tive count, const GLfloat* v); | 131 GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
132 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint
y, GLint z, GLint w); | 132 GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location,
GLint x, GLint y, GLint z, GLint w); |
133 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizeiNotNega
tive count, const GLint* v); | 133 GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
134 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizeiN
otNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); | 134 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
135 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizeiN
otNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); | 135 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
136 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizeiN
otNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); | 136 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc
ation, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* va
lue); |
137 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); | 137 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
138 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); | 138 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); |
139 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 139 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
140 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); | 140 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa
t* values); |
141 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); | 141 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL
float y); |
142 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); | 142 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa
t* values); |
143 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); | 143 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL
float y, GLfloat z); |
144 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); | 144 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa
t* values); |
145 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); | 145 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL
float y, GLfloat z, GLfloat w); |
146 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); | 146 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa
t* values); |
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165 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); | 165 GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* exte
nsion); |
166 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); | 166 GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); |
167 GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum*
pnames, GLuint count, GLint* results, GLsizeiptr size); | 167 GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum*
pnames, GLuint count, GLint* results, GLsizeiptr size); |
168 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); | 168 GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram progra
m, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
169 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur
e); | 169 GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint textur
e); |
170 GL_APICALL void GL_APIENTRY glDestroyStreamTextureCHROMIUM (GLuint textu
re); | 170 GL_APICALL void GL_APIENTRY glDestroyStreamTextureCHROMIUM (GLuint textu
re); |
171 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source); | 171 GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader
shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source); |
172 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); | 172 GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, G
Lint width, GLint height); |
173 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); | 173 GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTexture
BindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint pla
ne); |
174 | 174 |
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