| Index: ui/gfx/resources/compositor.fx
|
| diff --git a/ui/gfx/resources/compositor.fx b/ui/gfx/resources/compositor.fx
|
| deleted file mode 100644
|
| index 5dee8e28a5a6851f90a0ac074f3db046fd0aec74..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/resources/compositor.fx
|
| +++ /dev/null
|
| @@ -1,69 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// HLSL file used by views.
|
| -
|
| -Texture2D textureMap;
|
| -
|
| -// Blender to give source-over for textures.
|
| -BlendState SrcAlphaBlendingAdd {
|
| - BlendEnable[0] = TRUE;
|
| - SrcBlend = ONE;
|
| - DestBlend = INV_SRC_ALPHA;
|
| - BlendOp = ADD;
|
| - SrcBlendAlpha = ONE;
|
| - DestBlendAlpha = INV_SRC_ALPHA;
|
| - BlendOpAlpha = ADD;
|
| - RenderTargetWriteMask[0] = 0x0F; // Enables for all color components.
|
| -};
|
| -
|
| -// Avoids doing depth detection, which would normally mean only the frontmost
|
| -// texture is drawn.
|
| -DepthStencilState StencilState {
|
| - DepthEnable = false;
|
| -};
|
| -
|
| -cbuffer cbPerObject {
|
| - float4x4 gWVP;
|
| -};
|
| -
|
| -struct VS_IN {
|
| - float3 posL : POSITION;
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| - float2 texC : TEXC;
|
| -};
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| -
|
| -struct VS_OUT {
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| - float4 posW : SV_POSITION;
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| - float2 texC : TEXC;
|
| -};
|
| -
|
| -SamplerState Sampler {
|
| - Filter = MIN_MAG_MIP_POINT;
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| - AddressU = Wrap;
|
| - AddressV = Wrap;
|
| -};
|
| -
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| -VS_OUT VS(VS_IN vIn) {
|
| - VS_OUT vOut;
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| - vOut.posW = mul(float4(vIn.posL, 1.0f), gWVP);
|
| - vOut.texC = vIn.texC;
|
| - return vOut;
|
| -}
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| -
|
| -float alpha = 1.0f;
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| -
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| -float4 PS(VS_OUT pIn) : SV_Target {
|
| - return textureMap.Sample(Sampler, float2(pIn.texC)) * alpha;
|
| -}
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| -
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| -technique10 ViewTech {
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| - pass P0 {
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| - SetVertexShader(CompileShader(vs_4_0, VS()));
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| - SetGeometryShader(NULL);
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| - SetPixelShader(CompileShader(ps_4_0, PS()));
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| - SetDepthStencilState(StencilState, 0);
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| - SetBlendState(SrcAlphaBlendingAdd, float4(0.0f, 0.0f, 0.0f, 0.0f),
|
| - 0xFFFFFFFF);
|
| - }
|
| -}
|
|
|