| Index: ui/gfx/resources/blur.fx
|
| diff --git a/ui/gfx/resources/blur.fx b/ui/gfx/resources/blur.fx
|
| deleted file mode 100644
|
| index 2f0de7ad457800e290098cf997eb7ad89bd53592..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/resources/blur.fx
|
| +++ /dev/null
|
| @@ -1,74 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// Pixel shader used to do a bloom. It's expected that the consumers set
|
| -// TexelKernel before using.
|
| -
|
| -Texture2D textureMap;
|
| -
|
| -cbuffer cbPerObject {
|
| - float4x4 gWVP;
|
| -};
|
| -
|
| -struct VS_IN {
|
| - float3 posL : POSITION;
|
| - float2 texC : TEXC;
|
| -};
|
| -
|
| -struct VS_OUT {
|
| - float4 posW : SV_POSITION;
|
| - float2 texC : TEXC;
|
| -};
|
| -
|
| -SamplerState Sampler {
|
| - Filter = MIN_MAG_MIP_POINT;
|
| - AddressU = Clamp;
|
| - AddressV = Clamp;
|
| -};
|
| -
|
| -VS_OUT VS(VS_IN vIn) {
|
| - VS_OUT vOut;
|
| - vOut.posW = mul(float4(vIn.posL, 1.0f), gWVP);
|
| - vOut.texC = vIn.texC;
|
| - return vOut;
|
| -}
|
| -
|
| -// Size of the kernel.
|
| -static const int g_cKernelSize = 13;
|
| -
|
| -static const float BlurWeights[g_cKernelSize] = {
|
| -1.0f / 4096.0f,
|
| -12.0f / 4096.0f,
|
| -66.0f / 4096.0f,
|
| -220.0f / 4096.0f,
|
| -495.0f / 4096.0f,
|
| -792.0f / 4096.0f,
|
| -924.0f / 4096.0f,
|
| -792.0f / 4096.0f,
|
| -495.0f / 4096.0f,
|
| -220.0f / 4096.0f,
|
| -66.0f / 4096.0f,
|
| -12.0f / 4096.0f,
|
| -1.0f / 4096.0f,
|
| -};
|
| -
|
| -// Set by consumer as it depends upon width/height of viewport.
|
| -float4 TexelKernel[g_cKernelSize];
|
| -
|
| -float4 PS(VS_OUT pIn) : SV_Target {
|
| - float4 c = 0;
|
| - for (int i = 0; i < g_cKernelSize; i++) {
|
| - c += textureMap.Sample(Sampler, float2(pIn.texC) + TexelKernel[i].xy) *
|
| - BlurWeights[i];
|
| - }
|
| - return c;
|
| -}
|
| -
|
| -technique10 ViewTech {
|
| - pass P0 {
|
| - SetVertexShader(CompileShader(vs_4_0, VS()));
|
| - SetGeometryShader(NULL);
|
| - SetPixelShader(CompileShader(ps_4_0, PS()));
|
| - }
|
| -}
|
|
|