Index: ui/gfx/resources/blur.fx |
diff --git a/ui/gfx/resources/blur.fx b/ui/gfx/resources/blur.fx |
deleted file mode 100644 |
index 2f0de7ad457800e290098cf997eb7ad89bd53592..0000000000000000000000000000000000000000 |
--- a/ui/gfx/resources/blur.fx |
+++ /dev/null |
@@ -1,74 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// Pixel shader used to do a bloom. It's expected that the consumers set |
-// TexelKernel before using. |
- |
-Texture2D textureMap; |
- |
-cbuffer cbPerObject { |
- float4x4 gWVP; |
-}; |
- |
-struct VS_IN { |
- float3 posL : POSITION; |
- float2 texC : TEXC; |
-}; |
- |
-struct VS_OUT { |
- float4 posW : SV_POSITION; |
- float2 texC : TEXC; |
-}; |
- |
-SamplerState Sampler { |
- Filter = MIN_MAG_MIP_POINT; |
- AddressU = Clamp; |
- AddressV = Clamp; |
-}; |
- |
-VS_OUT VS(VS_IN vIn) { |
- VS_OUT vOut; |
- vOut.posW = mul(float4(vIn.posL, 1.0f), gWVP); |
- vOut.texC = vIn.texC; |
- return vOut; |
-} |
- |
-// Size of the kernel. |
-static const int g_cKernelSize = 13; |
- |
-static const float BlurWeights[g_cKernelSize] = { |
-1.0f / 4096.0f, |
-12.0f / 4096.0f, |
-66.0f / 4096.0f, |
-220.0f / 4096.0f, |
-495.0f / 4096.0f, |
-792.0f / 4096.0f, |
-924.0f / 4096.0f, |
-792.0f / 4096.0f, |
-495.0f / 4096.0f, |
-220.0f / 4096.0f, |
-66.0f / 4096.0f, |
-12.0f / 4096.0f, |
-1.0f / 4096.0f, |
-}; |
- |
-// Set by consumer as it depends upon width/height of viewport. |
-float4 TexelKernel[g_cKernelSize]; |
- |
-float4 PS(VS_OUT pIn) : SV_Target { |
- float4 c = 0; |
- for (int i = 0; i < g_cKernelSize; i++) { |
- c += textureMap.Sample(Sampler, float2(pIn.texC) + TexelKernel[i].xy) * |
- BlurWeights[i]; |
- } |
- return c; |
-} |
- |
-technique10 ViewTech { |
- pass P0 { |
- SetVertexShader(CompileShader(vs_4_0, VS())); |
- SetGeometryShader(NULL); |
- SetPixelShader(CompileShader(ps_4_0, PS())); |
- } |
-} |