Index: ui/gfx/compositor/compositor_gl.h |
diff --git a/ui/gfx/compositor/compositor_gl.h b/ui/gfx/compositor/compositor_gl.h |
deleted file mode 100644 |
index ec55ae4433d59e55b15588e935d7e45c53c35f87..0000000000000000000000000000000000000000 |
--- a/ui/gfx/compositor/compositor_gl.h |
+++ /dev/null |
@@ -1,134 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_ |
-#define UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_ |
-#pragma once |
- |
-#include "base/compiler_specific.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/memory/singleton.h" |
-#include "base/memory/ref_counted.h" |
-#include "ui/gfx/compositor/compositor.h" |
-#include "ui/gfx/gl/scoped_make_current.h" |
-#include "ui/gfx/size.h" |
- |
-namespace gfx { |
-class GLContext; |
-class GLSurface; |
-class Rect; |
-} |
- |
-namespace ui { |
- |
-class CompositorGL; |
-class TextureProgramGL; |
- |
-// We share resources (such as shaders) between different Compositors via |
-// GLContext sharing so that we only have to create/destroy them once. |
-class COMPOSITOR_EXPORT SharedResourcesGL : public SharedResources { |
- public: |
- static SharedResourcesGL* GetInstance(); |
- |
- virtual gfx::ScopedMakeCurrent* GetScopedMakeCurrent() OVERRIDE; |
- |
- // Creates a context that shares the resources hosted by this singleton. |
- scoped_refptr<gfx::GLContext> CreateContext(gfx::GLSurface* surface); |
- |
- virtual void* GetDisplay() OVERRIDE; |
- |
- ui::TextureProgramGL* program_no_swizzle() { |
- return program_no_swizzle_.get(); |
- } |
- |
- ui::TextureProgramGL* program_swizzle() { |
- return program_swizzle_.get(); |
- } |
- |
- private: |
- friend struct DefaultSingletonTraits<SharedResourcesGL>; |
- |
- SharedResourcesGL(); |
- virtual ~SharedResourcesGL(); |
- |
- bool Initialize(); |
- void Destroy(); |
- |
- bool initialized_; |
- |
- scoped_refptr<gfx::GLContext> context_; |
- scoped_refptr<gfx::GLSurface> surface_; |
- |
- scoped_ptr<ui::TextureProgramGL> program_swizzle_; |
- scoped_ptr<ui::TextureProgramGL> program_no_swizzle_; |
- |
- DISALLOW_COPY_AND_ASSIGN(SharedResourcesGL); |
-}; |
- |
-class COMPOSITOR_EXPORT TextureGL : public Texture { |
- public: |
- TextureGL(); |
- |
- virtual void SetCanvas(const SkCanvas& canvas, |
- const gfx::Point& origin, |
- const gfx::Size& overall_size) OVERRIDE; |
- |
- virtual void Draw(const ui::TextureDrawParams& params, |
- const gfx::Rect& clip_bounds_in_texture) OVERRIDE; |
- |
- const gfx::Size& size() const { return size_; } |
- |
- protected: |
- explicit TextureGL(const gfx::Size& size); |
- virtual ~TextureGL(); |
- |
- // Actually draws the texture. |
- // Only the region defined by draw_bounds will be drawn. |
- void DrawInternal(const TextureProgramGL& program, |
- const ui::TextureDrawParams& params, |
- const gfx::Rect& clip_bounds_in_texture); |
- |
- unsigned int texture_id_; |
- gfx::Size size_; |
- |
- private: |
- DISALLOW_COPY_AND_ASSIGN(TextureGL); |
-}; |
- |
-class COMPOSITOR_EXPORT CompositorGL : public Compositor { |
- public: |
- CompositorGL(CompositorDelegate* delegate, |
- gfx::AcceleratedWidget widget, |
- const gfx::Size& size); |
- virtual ~CompositorGL(); |
- |
- // Overridden from Compositor. |
- virtual bool ReadPixels(SkBitmap* bitmap, const gfx::Rect& bounds) OVERRIDE; |
- |
- void MakeCurrent(); |
- gfx::Size GetSize(); |
- |
- protected: |
- virtual void OnWidgetSizeChanged() OVERRIDE; |
- |
- private: |
- // Overridden from Compositor. |
- virtual Texture* CreateTexture() OVERRIDE; |
- virtual void OnNotifyStart(bool clear) OVERRIDE; |
- virtual void OnNotifyEnd() OVERRIDE; |
- virtual void Blur(const gfx::Rect& bounds) OVERRIDE; |
- |
- // The GL context used for compositing. |
- scoped_refptr<gfx::GLSurface> gl_surface_; |
- scoped_refptr<gfx::GLContext> gl_context_; |
- |
- // Keep track of whether compositing has started or not. |
- bool started_; |
- |
- DISALLOW_COPY_AND_ASSIGN(CompositorGL); |
-}; |
- |
-} // namespace ui |
- |
-#endif // UI_GFX_COMPOSITOR_COMPOSITOR_GL_H_ |