Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(187)

Unified Diff: chrome/browser/sync/engine/net/server_connection_manager.h

Issue 9251035: Delete lots of sync ServerConnectionManager code (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: chrome/browser/sync/engine/net/server_connection_manager.h
diff --git a/chrome/browser/sync/engine/net/server_connection_manager.h b/chrome/browser/sync/engine/net/server_connection_manager.h
index 748c3f7f3e4ad0688297b3b662955c6e285001a7..418a1bcb490cf2d539a14a0aa630f1cfe0fc0185 100644
--- a/chrome/browser/sync/engine/net/server_connection_manager.h
+++ b/chrome/browser/sync/engine/net/server_connection_manager.h
@@ -202,20 +202,6 @@ class ServerConnectionManager {
virtual bool PostBufferWithCachedAuth(PostBufferParams* params,
ScopedServerStatusWatcher* watcher);
- // Checks the time on the server. Returns false if the request failed. |time|
- // is an out parameter that stores the value returned from the server.
- virtual bool CheckTime(int32* out_time);
-
- // Returns true if sync_server_ is reachable. This method verifies that the
- // server is pingable and that traffic can be sent to and from it.
- virtual bool IsServerReachable();
-
- // Returns true if user has been successfully authenticated.
- virtual bool IsUserAuthenticated();
-
- // Updates status and broadcasts events on change.
- bool CheckServerReachable();
-
void AddListener(ServerConnectionEventListener* listener);
void RemoveListener(ServerConnectionEventListener* listener);
@@ -230,14 +216,6 @@ class ServerConnectionManager {
const std::string client_id() const { return client_id_; }
- // This changes the server info used by the connection manager. This allows
- // a single client instance to talk to different backing servers. This is
- // typically called during / after authentication so that the server url
- // can be a function of the user's login id.
- void SetServerParameters(const std::string& server_url,
- int port,
- bool use_ssl);
-
// Returns the current server parameters in server_url, port and use_ssl.
void GetServerParameters(std::string* server_url,
int* port,
@@ -281,6 +259,10 @@ class ServerConnectionManager {
}
}
+ bool HasInvalidAuthToken() {
+ return auth_token_.empty();
+ }
+
const std::string auth_token() const {
DCHECK(thread_checker_.CalledOnValidThread());
return auth_token_;

Powered by Google App Engine
This is Rietveld 408576698