| Index: src/virtual-frame-ia32.h
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| diff --git a/src/virtual-frame-ia32.h b/src/virtual-frame-ia32.h
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| deleted file mode 100644
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| index 113ccc692f7bcc01aebf6bccb88520e363a92717..0000000000000000000000000000000000000000
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| --- a/src/virtual-frame-ia32.h
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| +++ /dev/null
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| @@ -1,493 +0,0 @@
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| -// Copyright 2009 the V8 project authors. All rights reserved.
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| -// Redistribution and use in source and binary forms, with or without
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| -// modification, are permitted provided that the following conditions are
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| -// met:
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| -//
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| -//     * Redistributions of source code must retain the above copyright
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| -//       notice, this list of conditions and the following disclaimer.
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| -//     * Redistributions in binary form must reproduce the above
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| -//       copyright notice, this list of conditions and the following
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| -//       disclaimer in the documentation and/or other materials provided
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| -//       with the distribution.
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| -//     * Neither the name of Google Inc. nor the names of its
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| -//       contributors may be used to endorse or promote products derived
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| -//       from this software without specific prior written permission.
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| -//
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| -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| -
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| -#ifndef V8_VIRTUAL_FRAME_IA32_H_
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| -#define V8_VIRTUAL_FRAME_IA32_H_
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| -
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| -#include "register-allocator.h"
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| -
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| -namespace v8 { namespace internal {
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| -
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| -// -------------------------------------------------------------------------
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| -// Virtual frames
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| -//
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| -// The virtual frame is an abstraction of the physical stack frame.  It
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| -// encapsulates the parameters, frame-allocated locals, and the expression
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| -// stack.  It supports push/pop operations on the expression stack, as well
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| -// as random access to the expression stack elements, locals, and
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| -// parameters.
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| -
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| -class VirtualFrame : public Malloced {
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| - public:
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| -  // A utility class to introduce a scope where the virtual frame is
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| -  // expected to remain spilled.  The constructor spills the code
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| -  // generator's current frame, but no attempt is made to require it
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| -  // to stay spilled.  It is intended as documentation while the code
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| -  // generator is being transformed.
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| -  class SpilledScope BASE_EMBEDDED {
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| -   public:
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| -    explicit SpilledScope(CodeGenerator* cgen);
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| -
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| -    ~SpilledScope();
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| -
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| -   private:
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| -    CodeGenerator* cgen_;
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| -    bool previous_state_;
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| -  };
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| -
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| -  // An illegal index into the virtual frame.
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| -  static const int kIllegalIndex = -1;
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| -
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| -  // Construct an initial virtual frame on entry to a JS function.
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| -  explicit VirtualFrame(CodeGenerator* cgen);
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| -
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| -  // Construct a virtual frame as a clone of an existing one.
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| -  explicit VirtualFrame(VirtualFrame* original);
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| -
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| -  // Create a duplicate of an existing valid frame element.
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| -  FrameElement CopyElementAt(int index);
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| -
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| -  // The height of the virtual expression stack.
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| -  int height() const {
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| -    return elements_.length() - expression_base_index();
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| -  }
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| -
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| -  int register_index(Register reg) {
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| -    return register_locations_[reg.code()];
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| -  }
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| -
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| -  bool is_used(int reg_code) {
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| -    return register_locations_[reg_code] != kIllegalIndex;
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| -  }
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| -
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| -  bool is_used(Register reg) {
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| -    return is_used(reg.code());
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| -  }
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| -
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| -  // Add extra in-memory elements to the top of the frame to match an actual
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| -  // frame (eg, the frame after an exception handler is pushed).  No code is
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| -  // emitted.
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| -  void Adjust(int count);
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| -
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| -  // Forget count elements from the top of the frame all in-memory
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| -  // (including synced) and adjust the stack pointer downward, to
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| -  // match an external frame effect (examples include a call removing
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| -  // its arguments, and exiting a try/catch removing an exception
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| -  // handler).  No code will be emitted.
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| -  void Forget(int count);
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| -
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| -  // Forget count elements from the top of the frame without adjusting
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| -  // the stack pointer downward.  This is used, for example, before
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| -  // merging frames at break, continue, and return targets.
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| -  void ForgetElements(int count);
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| -
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| -  // Spill all values from the frame to memory.
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| -  void SpillAll();
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| -
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| -  // Spill all occurrences of a specific register from the frame.
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| -  void Spill(Register reg);
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| -
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| -  // Spill all occurrences of an arbitrary register if possible.  Return the
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| -  // register spilled or no_reg if it was not possible to free any register
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| -  // (ie, they all have frame-external references).
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| -  Register SpillAnyRegister();
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| -
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| -  // Prepare this virtual frame for merging to an expected frame by
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| -  // performing some state changes that do not require generating
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| -  // code.  It is guaranteed that no code will be generated.
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| -  void PrepareMergeTo(VirtualFrame* expected);
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| -
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| -  // Make this virtual frame have a state identical to an expected virtual
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| -  // frame.  As a side effect, code may be emitted to make this frame match
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| -  // the expected one.
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| -  void MergeTo(VirtualFrame* expected);
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| -
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| -  // Detach a frame from its code generator, perhaps temporarily.  This
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| -  // tells the register allocator that it is free to use frame-internal
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| -  // registers.  Used when the code generator's frame is switched from this
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| -  // one to NULL by an unconditional jump.
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| -  void DetachFromCodeGenerator();
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| -
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| -  // (Re)attach a frame to its code generator.  This informs the register
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| -  // allocator that the frame-internal register references are active again.
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| -  // Used when a code generator's frame is switched from NULL to this one by
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| -  // binding a label.
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| -  void AttachToCodeGenerator();
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| -
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| -  // Emit code for the physical JS entry and exit frame sequences.  After
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| -  // calling Enter, the virtual frame is ready for use; and after calling
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| -  // Exit it should not be used.  Note that Enter does not allocate space in
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| -  // the physical frame for storing frame-allocated locals.
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| -  void Enter();
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| -  void Exit();
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| -
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| -  // Prepare for returning from the frame by spilling locals.  This
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| -  // avoids generating unnecessary merge code when jumping to the
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| -  // shared return site.  Emits code for spills.
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| -  void PrepareForReturn();
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| -
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| -  // Allocate and initialize the frame-allocated locals.
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| -  void AllocateStackSlots(int count);
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| -
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| -  // An element of the expression stack as an assembly operand.
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| -  Operand ElementAt(int index) const {
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| -    return Operand(esp, index * kPointerSize);
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| -  }
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| -
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| -  // Random-access store to a frame-top relative frame element.  The result
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| -  // becomes owned by the frame and is invalidated.
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| -  void SetElementAt(int index, Result* value);
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| -
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| -  // Set a frame element to a constant.  The index is frame-top relative.
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| -  void SetElementAt(int index, Handle<Object> value) {
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| -    Result temp(value, cgen_);
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| -    SetElementAt(index, &temp);
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| -  }
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| -
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| -  void PushElementAt(int index) {
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| -    PushFrameSlotAt(elements_.length() - index - 1);
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| -  }
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| -
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| -  void StoreToElementAt(int index) {
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| -    StoreToFrameSlotAt(elements_.length() - index - 1);
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| -  }
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| -
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| -  // A frame-allocated local as an assembly operand.
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| -  Operand LocalAt(int index) const {
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| -    ASSERT(0 <= index);
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| -    ASSERT(index < local_count_);
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| -    return Operand(ebp, kLocal0Offset - index * kPointerSize);
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| -  }
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| -
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| -  // Push a copy of the value of a local frame slot on top of the frame.
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| -  void PushLocalAt(int index) {
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| -    PushFrameSlotAt(local0_index() + index);
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| -  }
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| -
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| -  // Push the value of a local frame slot on top of the frame and invalidate
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| -  // the local slot.  The slot should be written to before trying to read
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| -  // from it again.
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| -  void TakeLocalAt(int index) {
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| -    TakeFrameSlotAt(local0_index() + index);
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| -  }
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| -
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| -  // Store the top value on the virtual frame into a local frame slot.  The
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| -  // value is left in place on top of the frame.
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| -  void StoreToLocalAt(int index) {
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| -    StoreToFrameSlotAt(local0_index() + index);
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| -  }
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| -
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| -  // Push the address of the receiver slot on the frame.
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| -  void PushReceiverSlotAddress();
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| -
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| -  // Push the function on top of the frame.
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| -  void PushFunction() { PushFrameSlotAt(function_index()); }
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| -
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| -  // Save the value of the esi register to the context frame slot.
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| -  void SaveContextRegister();
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| -
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| -  // Restore the esi register from the value of the context frame
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| -  // slot.
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| -  void RestoreContextRegister();
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| -
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| -  // A parameter as an assembly operand.
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| -  Operand ParameterAt(int index) const {
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| -    ASSERT(-1 <= index);  // -1 is the receiver.
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| -    ASSERT(index < parameter_count_);
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| -    return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize);
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| -  }
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| -
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| -  // Push a copy of the value of a parameter frame slot on top of the frame.
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| -  void PushParameterAt(int index) {
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| -    PushFrameSlotAt(param0_index() + index);
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| -  }
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| -
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| -  // Push the value of a paramter frame slot on top of the frame and
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| -  // invalidate the parameter slot.  The slot should be written to before
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| -  // trying to read from it again.
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| -  void TakeParameterAt(int index) {
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| -    TakeFrameSlotAt(param0_index() + index);
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| -  }
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| -
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| -  // Store the top value on the virtual frame into a parameter frame slot.
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| -  // The value is left in place on top of the frame.
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| -  void StoreToParameterAt(int index) {
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| -    StoreToFrameSlotAt(param0_index() + index);
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| -  }
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| -
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| -  // The receiver frame slot.
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| -  Operand Receiver() const { return ParameterAt(-1); }
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| -
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| -  // Push a try-catch or try-finally handler on top of the virtual frame.
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| -  void PushTryHandler(HandlerType type);
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| -
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| -  // Call stub given the number of arguments it expects on (and
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| -  // removes from) the stack.
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| -  Result CallStub(CodeStub* stub, int arg_count);
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| -
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| -  // Call stub that takes a single argument passed in eax.  The
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| -  // argument is given as a result which does not have to be eax or
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| -  // even a register.  The argument is consumed by the call.
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| -  Result CallStub(CodeStub* stub, Result* arg);
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| -
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| -  // Call stub that takes a pair of arguments passed in edx (arg0) and
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| -  // eax (arg1).  The arguments are given as results which do not have
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| -  // to be in the proper registers or even in registers.  The
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| -  // arguments are consumed by the call.
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| -  Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
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| -
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| -  // Call runtime given the number of arguments expected on (and
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| -  // removed from) the stack.
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| -  Result CallRuntime(Runtime::Function* f, int arg_count);
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| -  Result CallRuntime(Runtime::FunctionId id, int arg_count);
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| -
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| -  // Invoke builtin given the number of arguments it expects on (and
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| -  // removes from) the stack.
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| -  Result InvokeBuiltin(Builtins::JavaScript id,
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| -                       InvokeFlag flag,
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| -                       int arg_count);
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| -
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| -  // Call load IC.  Name and receiver are found on top of the frame.
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| -  // Receiver is not dropped.
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| -  Result CallLoadIC(RelocInfo::Mode mode);
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| -
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| -  // Call keyed load IC.  Key and receiver are found on top of the
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| -  // frame.  They are not dropped.
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| -  Result CallKeyedLoadIC(RelocInfo::Mode mode);
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| -
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| -  // Call store IC.  Name, value, and receiver are found on top of the
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| -  // frame.  Receiver is not dropped.
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| -  Result CallStoreIC();
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| -
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| -  // Call keyed store IC.  Value, key, and receiver are found on top
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| -  // of the frame.  Key and receiver are not dropped.
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| -  Result CallKeyedStoreIC();
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| -
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| -  // Call call IC.  Arguments, reciever, and function name are found
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| -  // on top of the frame.  Function name slot is not dropped.  The
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| -  // argument count does not include the receiver.
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| -  Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
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| -
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| -  // Allocate and call JS function as constructor.  Arguments,
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| -  // receiver (global object), and function are found on top of the
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| -  // frame.  Function is not dropped.  The argument count does not
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| -  // include the receiver.
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| -  Result CallConstructor(int arg_count);
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| -
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| -  // Drop a number of elements from the top of the expression stack.  May
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| -  // emit code to affect the physical frame.  Does not clobber any registers
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| -  // excepting possibly the stack pointer.
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| -  void Drop(int count);
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| -
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| -  // Drop one element.
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| -  void Drop() { Drop(1); }
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| -
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| -  // Duplicate the top element of the frame.
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| -  void Dup() { PushFrameSlotAt(elements_.length() - 1); }
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| -
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| -  // Pop an element from the top of the expression stack.  Returns a
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| -  // Result, which may be a constant or a register.
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| -  Result Pop();
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| -
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| -  // Pop and save an element from the top of the expression stack and
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| -  // emit a corresponding pop instruction.
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| -  void EmitPop(Register reg);
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| -  void EmitPop(Operand operand);
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| -
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| -  // Push an element on top of the expression stack and emit a
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| -  // corresponding push instruction.
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| -  void EmitPush(Register reg);
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| -  void EmitPush(Operand operand);
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| -  void EmitPush(Immediate immediate);
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| -
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| -  // Push an element on the virtual frame.
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| -  void Push(Register reg, StaticType static_type = StaticType());
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| -  void Push(Handle<Object> value);
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| -  void Push(Smi* value) { Push(Handle<Object>(value)); }
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| -
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| -  // Pushing a result invalidates it (its contents become owned by the
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| -  // frame).
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| -  void Push(Result* result);
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| -
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| -  // Nip removes zero or more elements from immediately below the top
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| -  // of the frame, leaving the previous top-of-frame value on top of
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| -  // the frame.  Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
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| -  void Nip(int num_dropped);
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| -
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| - private:
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| -  static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
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| -  static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
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| -  static const int kContextOffset = StandardFrameConstants::kContextOffset;
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| -
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| -  static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
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| -  static const int kPreallocatedElements = 5 + 8;  // 8 expression stack slots.
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| -
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| -  CodeGenerator* cgen_;
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| -  MacroAssembler* masm_;
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| -
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| -  List<FrameElement> elements_;
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| -
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| -  // The number of frame-allocated locals and parameters respectively.
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| -  int parameter_count_;
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| -  int local_count_;
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| -
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| -  // The index of the element that is at the processor's stack pointer
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| -  // (the esp register).
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| -  int stack_pointer_;
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| -
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| -  // The index of the element that is at the processor's frame pointer
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| -  // (the ebp register).
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| -  int frame_pointer_;
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| -
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| -  // The index of the register frame element using each register, or
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| -  // kIllegalIndex if a register is not on the frame.
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| -  int register_locations_[kNumRegisters];
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| -
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| -  // The index of the first parameter.  The receiver lies below the first
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| -  // parameter.
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| -  int param0_index() const { return 1; }
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| -
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| -  // The index of the context slot in the frame.
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| -  int context_index() const {
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| -    ASSERT(frame_pointer_ != kIllegalIndex);
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| -    return frame_pointer_ + 1;
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| -  }
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| -
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| -  // The index of the function slot in the frame.  It lies above the context
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| -  // slot.
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| -  int function_index() const {
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| -    ASSERT(frame_pointer_ != kIllegalIndex);
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| -    return frame_pointer_ + 2;
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| -  }
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| -
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| -  // The index of the first local.  Between the parameters and the locals
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| -  // lie the return address, the saved frame pointer, the context, and the
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| -  // function.
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| -  int local0_index() const {
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| -    ASSERT(frame_pointer_ != kIllegalIndex);
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| -    return frame_pointer_ + 3;
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| -  }
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| -
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| -  // The index of the base of the expression stack.
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| -  int expression_base_index() const { return local0_index() + local_count_; }
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| -
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| -  // Convert a frame index into a frame pointer relative offset into the
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| -  // actual stack.
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| -  int fp_relative(int index) const {
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| -    return (frame_pointer_ - index) * kPointerSize;
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| -  }
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| -
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| -  // Record an occurrence of a register in the virtual frame.  This has the
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| -  // effect of incrementing the register's external reference count and
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| -  // of updating the index of the register's location in the frame.
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| -  void Use(Register reg, int index);
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| -
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| -  // Record that a register reference has been dropped from the frame.  This
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| -  // decrements the register's external reference count and invalidates the
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| -  // index of the register's location in the frame.
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| -  void Unuse(Register reg);
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| -
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| -  // Spill the element at a particular index---write it to memory if
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| -  // necessary, free any associated register, and forget its value if
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| -  // constant.
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| -  void SpillElementAt(int index);
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| -
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| -  // Sync the element at a particular index.  If it is a register or
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| -  // constant that disagrees with the value on the stack, write it to memory.
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| -  // Keep the element type as register or constant, and clear the dirty bit.
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| -  void SyncElementAt(int index);
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| -
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| -  // Sync the range of elements in [begin, end).
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| -  void SyncRange(int begin, int end);
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| -
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| -  // Sync a single unsynced element that lies beneath or at the stack pointer.
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| -  void SyncElementBelowStackPointer(int index);
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| -
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| -  // Sync a single unsynced element that lies just above the stack pointer.
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| -  void SyncElementByPushing(int index);
 | 
| -
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| -  // Push a copy of a frame slot (typically a local or parameter) on top of
 | 
| -  // the frame.
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| -  void PushFrameSlotAt(int index);
 | 
| -
 | 
| -  // Push a the value of a frame slot (typically a local or parameter) on
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| -  // top of the frame and invalidate the slot.
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| -  void TakeFrameSlotAt(int index);
 | 
| -
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| -  // Store the value on top of the frame to a frame slot (typically a local
 | 
| -  // or parameter).
 | 
| -  void StoreToFrameSlotAt(int index);
 | 
| -
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| -  // Spill all elements in registers. Spill the top spilled_args elements
 | 
| -  // on the frame.  Sync all other frame elements.
 | 
| -  // Then drop dropped_args elements from the virtual frame, to match
 | 
| -  // the effect of an upcoming call that will drop them from the stack.
 | 
| -  void PrepareForCall(int spilled_args, int dropped_args);
 | 
| -
 | 
| -  // Move frame elements currently in registers or constants, that
 | 
| -  // should be in memory in the expected frame, to memory.
 | 
| -  void MergeMoveRegistersToMemory(VirtualFrame* expected);
 | 
| -
 | 
| -  // Make the register-to-register moves necessary to
 | 
| -  // merge this frame with the expected frame.
 | 
| -  // Register to memory moves must already have been made,
 | 
| -  // and memory to register moves must follow this call.
 | 
| -  // This is because some new memory-to-register moves are
 | 
| -  // created in order to break cycles of register moves.
 | 
| -  // Used in the implementation of MergeTo().
 | 
| -  void MergeMoveRegistersToRegisters(VirtualFrame* expected);
 | 
| -
 | 
| -  // Make the memory-to-register and constant-to-register moves
 | 
| -  // needed to make this frame equal the expected frame.
 | 
| -  // Called after all register-to-memory and register-to-register
 | 
| -  // moves have been made.  After this function returns, the frames
 | 
| -  // should be equal.
 | 
| -  void MergeMoveMemoryToRegisters(VirtualFrame* expected);
 | 
| -
 | 
| -  // Invalidates a frame slot (puts an invalid frame element in it).
 | 
| -  // Copies on the frame are correctly handled, and if this slot was
 | 
| -  // the backing store of copies, the index of the new backing store
 | 
| -  // is returned.  Otherwise, returns kIllegalIndex.
 | 
| -  // Register counts are correctly updated.
 | 
| -  int InvalidateFrameSlotAt(int index);
 | 
| -
 | 
| -  // Call a code stub that has already been prepared for calling (via
 | 
| -  // PrepareForCall).
 | 
| -  Result RawCallStub(CodeStub* stub);
 | 
| -
 | 
| -  // Calls a code object which has already been prepared for calling
 | 
| -  // (via PrepareForCall).
 | 
| -  Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
 | 
| -
 | 
| -  bool Equals(VirtualFrame* other);
 | 
| -
 | 
| -  friend class JumpTarget;
 | 
| -};
 | 
| -
 | 
| -} }  // namespace v8::internal
 | 
| -
 | 
| -#endif  // V8_VIRTUAL_FRAME_IA32_H_
 | 
| 
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