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Unified Diff: src/virtual-frame-ia32.cc

Issue 92068: Move backend specific files to separate directories. (Closed)
Patch Set: Added CPPPATH flag and made all includes use same base path. Created 11 years, 8 months ago
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Index: src/virtual-frame-ia32.cc
diff --git a/src/virtual-frame-ia32.cc b/src/virtual-frame-ia32.cc
deleted file mode 100644
index 3647ca5ebec6bf7fed8bce614b0254cf82665262..0000000000000000000000000000000000000000
--- a/src/virtual-frame-ia32.cc
+++ /dev/null
@@ -1,1040 +0,0 @@
-// Copyright 2009 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#include "v8.h"
-
-#include "codegen-inl.h"
-#include "register-allocator-inl.h"
-#include "scopes.h"
-
-namespace v8 { namespace internal {
-
-#define __ ACCESS_MASM(masm_)
-
-// -------------------------------------------------------------------------
-// VirtualFrame implementation.
-
-// On entry to a function, the virtual frame already contains the receiver,
-// the parameters, and a return address. All frame elements are in memory.
-VirtualFrame::VirtualFrame(CodeGenerator* cgen)
- : cgen_(cgen),
- masm_(cgen->masm()),
- elements_(cgen->scope()->num_parameters()
- + cgen->scope()->num_stack_slots()
- + kPreallocatedElements),
- parameter_count_(cgen->scope()->num_parameters()),
- local_count_(0),
- stack_pointer_(parameter_count_ + 1), // 0-based index of TOS.
- frame_pointer_(kIllegalIndex) {
- for (int i = 0; i < parameter_count_ + 2; i++) {
- elements_.Add(FrameElement::MemoryElement());
- }
- for (int i = 0; i < kNumRegisters; i++) {
- register_locations_[i] = kIllegalIndex;
- }
-}
-
-
-void VirtualFrame::SyncElementBelowStackPointer(int index) {
- // Emit code to write elements below the stack pointer to their
- // (already allocated) stack address.
- ASSERT(index <= stack_pointer_);
- FrameElement element = elements_[index];
- ASSERT(!element.is_synced());
- switch (element.type()) {
- case FrameElement::INVALID:
- break;
-
- case FrameElement::MEMORY:
- // This function should not be called with synced elements.
- // (memory elements are always synced).
- UNREACHABLE();
- break;
-
- case FrameElement::REGISTER:
- __ mov(Operand(ebp, fp_relative(index)), element.reg());
- break;
-
- case FrameElement::CONSTANT:
- if (cgen_->IsUnsafeSmi(element.handle())) {
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- cgen_->LoadUnsafeSmi(temp.reg(), element.handle());
- __ mov(Operand(ebp, fp_relative(index)), temp.reg());
- } else {
- __ Set(Operand(ebp, fp_relative(index)),
- Immediate(element.handle()));
- }
- break;
-
- case FrameElement::COPY: {
- int backing_index = element.index();
- FrameElement backing_element = elements_[backing_index];
- if (backing_element.is_memory()) {
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- __ mov(temp.reg(), Operand(ebp, fp_relative(backing_index)));
- __ mov(Operand(ebp, fp_relative(index)), temp.reg());
- } else {
- ASSERT(backing_element.is_register());
- __ mov(Operand(ebp, fp_relative(index)), backing_element.reg());
- }
- break;
- }
- }
- elements_[index].set_sync();
-}
-
-
-void VirtualFrame::SyncElementByPushing(int index) {
- // Sync an element of the frame that is just above the stack pointer
- // by pushing it.
- ASSERT(index == stack_pointer_ + 1);
- stack_pointer_++;
- FrameElement element = elements_[index];
-
- switch (element.type()) {
- case FrameElement::INVALID:
- __ push(Immediate(Smi::FromInt(0)));
- break;
-
- case FrameElement::MEMORY:
- // No memory elements exist above the stack pointer.
- UNREACHABLE();
- break;
-
- case FrameElement::REGISTER:
- __ push(element.reg());
- break;
-
- case FrameElement::CONSTANT:
- if (cgen_->IsUnsafeSmi(element.handle())) {
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- cgen_->LoadUnsafeSmi(temp.reg(), element.handle());
- __ push(temp.reg());
- } else {
- __ push(Immediate(element.handle()));
- }
- break;
-
- case FrameElement::COPY: {
- int backing_index = element.index();
- FrameElement backing = elements_[backing_index];
- ASSERT(backing.is_memory() || backing.is_register());
- if (backing.is_memory()) {
- __ push(Operand(ebp, fp_relative(backing_index)));
- } else {
- __ push(backing.reg());
- }
- break;
- }
- }
- elements_[index].set_sync();
-}
-
-
-void VirtualFrame::MergeTo(VirtualFrame* expected) {
- Comment cmnt(masm_, "[ Merge frame");
- // We should always be merging the code generator's current frame to an
- // expected frame.
- ASSERT(cgen_->frame() == this);
-
- // Adjust the stack pointer upward (toward the top of the virtual
- // frame) if necessary.
- if (stack_pointer_ < expected->stack_pointer_) {
- int difference = expected->stack_pointer_ - stack_pointer_;
- stack_pointer_ = expected->stack_pointer_;
- __ sub(Operand(esp), Immediate(difference * kPointerSize));
- }
-
- MergeMoveRegistersToMemory(expected);
- MergeMoveRegistersToRegisters(expected);
- MergeMoveMemoryToRegisters(expected);
-
- // Fix any sync flag problems from the bottom-up and make the copied
- // flags exact. This assumes that the backing store of copies is
- // always lower in the frame.
- for (int i = 0; i < elements_.length(); i++) {
- FrameElement source = elements_[i];
- FrameElement target = expected->elements_[i];
- if (source.is_synced() && !target.is_synced()) {
- elements_[i].clear_sync();
- } else if (!source.is_synced() && target.is_synced()) {
- SyncElementAt(i);
- }
- elements_[i].clear_copied();
- if (elements_[i].is_copy()) {
- elements_[elements_[i].index()].set_copied();
- }
- }
-
- // Adjust the stack pointer downward if necessary.
- if (stack_pointer_ > expected->stack_pointer_) {
- int difference = stack_pointer_ - expected->stack_pointer_;
- stack_pointer_ = expected->stack_pointer_;
- __ add(Operand(esp), Immediate(difference * kPointerSize));
- }
-
- // At this point, the frames should be identical.
- ASSERT(Equals(expected));
-}
-
-
-void VirtualFrame::MergeMoveRegistersToMemory(VirtualFrame* expected) {
- ASSERT(stack_pointer_ >= expected->stack_pointer_);
-
- // Move registers, constants, and copies to memory. Perform moves
- // from the top downward in the frame in order to leave the backing
- // stores of copies in registers.
- //
- // Moving memory-backed copies to memory requires a spare register
- // for the memory-to-memory moves. Since we are performing a merge,
- // we use esi (which is already saved in the frame). We keep track
- // of the index of the frame element esi is caching or kIllegalIndex
- // if esi has not been disturbed.
- int esi_caches = kIllegalIndex;
- // A "singleton" memory element.
- FrameElement memory_element = FrameElement::MemoryElement();
- // Loop downward from the stack pointer or the top of the frame if
- // the stack pointer is floating above the frame.
- int start = Min(stack_pointer_, elements_.length() - 1);
- for (int i = start; i >= 0; i--) {
- FrameElement target = expected->elements_[i];
- if (target.is_memory()) {
- FrameElement source = elements_[i];
- switch (source.type()) {
- case FrameElement::INVALID:
- // Not a legal merge move.
- UNREACHABLE();
- break;
-
- case FrameElement::MEMORY:
- // Already in place.
- break;
-
- case FrameElement::REGISTER:
- Unuse(source.reg());
- if (!source.is_synced()) {
- __ mov(Operand(ebp, fp_relative(i)), source.reg());
- }
- break;
-
- case FrameElement::CONSTANT:
- if (!source.is_synced()) {
- if (cgen_->IsUnsafeSmi(source.handle())) {
- esi_caches = i;
- cgen_->LoadUnsafeSmi(esi, source.handle());
- __ mov(Operand(ebp, fp_relative(i)), esi);
- } else {
- __ Set(Operand(ebp, fp_relative(i)), Immediate(source.handle()));
- }
- }
- break;
-
- case FrameElement::COPY:
- if (!source.is_synced()) {
- int backing_index = source.index();
- FrameElement backing_element = elements_[backing_index];
- if (backing_element.is_memory()) {
- // If we have to spill a register, we spill esi.
- if (esi_caches != backing_index) {
- esi_caches = backing_index;
- __ mov(esi, Operand(ebp, fp_relative(backing_index)));
- }
- __ mov(Operand(ebp, fp_relative(i)), esi);
- } else {
- ASSERT(backing_element.is_register());
- __ mov(Operand(ebp, fp_relative(i)), backing_element.reg());
- }
- }
- break;
- }
- elements_[i] = memory_element;
- }
- }
-
- if (esi_caches != kIllegalIndex) {
- __ mov(esi, Operand(ebp, fp_relative(context_index())));
- }
-}
-
-
-void VirtualFrame::MergeMoveRegistersToRegisters(VirtualFrame* expected) {
- // We have already done X-to-memory moves.
- ASSERT(stack_pointer_ >= expected->stack_pointer_);
-
- // Perform register-to-register moves.
- int start = 0;
- int end = elements_.length() - 1;
- bool any_moves_blocked; // Did we fail to make some moves this iteration?
- bool should_break_cycles = false;
- bool any_moves_made; // Did we make any progress this iteration?
- do {
- any_moves_blocked = false;
- any_moves_made = false;
- int first_move_blocked = kIllegalIndex;
- int last_move_blocked = kIllegalIndex;
- for (int i = start; i <= end; i++) {
- FrameElement source = elements_[i];
- FrameElement target = expected->elements_[i];
- if (source.is_register() && target.is_register()) {
- if (target.reg().is(source.reg())) {
- if (target.is_synced() && !source.is_synced()) {
- __ mov(Operand(ebp, fp_relative(i)), source.reg());
- }
- elements_[i] = target;
- } else {
- // We need to move source to target.
- if (is_used(target.reg())) {
- // The move is blocked because the target contains valid data.
- // If we are stuck with only cycles remaining, then we spill source.
- // Otherwise, we just need more iterations.
- if (should_break_cycles) {
- SpillElementAt(i);
- should_break_cycles = false;
- } else { // Record a blocked move.
- if (!any_moves_blocked) {
- first_move_blocked = i;
- }
- last_move_blocked = i;
- any_moves_blocked = true;
- }
- } else {
- // The move is not blocked. This frame element can be moved from
- // its source register to its target register.
- if (target.is_synced() && !source.is_synced()) {
- SyncElementAt(i);
- }
- Use(target.reg(), i);
- Unuse(source.reg());
- elements_[i] = target;
- __ mov(target.reg(), source.reg());
- any_moves_made = true;
- }
- }
- }
- }
- // Update control flags for next iteration.
- should_break_cycles = (any_moves_blocked && !any_moves_made);
- if (any_moves_blocked) {
- start = first_move_blocked;
- end = last_move_blocked;
- }
- } while (any_moves_blocked);
-}
-
-
-void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame *expected) {
- // Move memory, constants, and copies to registers. This is the
- // final step and is done from the bottom up so that the backing
- // elements of copies are in their correct locations when we
- // encounter the copies.
- for (int i = 0; i < elements_.length(); i++) {
- FrameElement source = elements_[i];
- FrameElement target = expected->elements_[i];
- if (target.is_register() && !source.is_register()) {
- switch (source.type()) {
- case FrameElement::INVALID: // Fall through.
- case FrameElement::REGISTER:
- UNREACHABLE();
- break;
-
- case FrameElement::MEMORY:
- ASSERT(i <= stack_pointer_);
- __ mov(target.reg(), Operand(ebp, fp_relative(i)));
- break;
-
- case FrameElement::CONSTANT:
- if (cgen_->IsUnsafeSmi(source.handle())) {
- cgen_->LoadUnsafeSmi(target.reg(), source.handle());
- } else {
- __ Set(target.reg(), Immediate(source.handle()));
- }
- break;
-
- case FrameElement::COPY: {
- FrameElement backing = elements_[source.index()];
- ASSERT(backing.is_memory() || backing.is_register());
- if (backing.is_memory()) {
- ASSERT(source.index() <= stack_pointer_);
- __ mov(target.reg(), Operand(ebp, fp_relative(source.index())));
- } else {
- __ mov(target.reg(), backing.reg());
- }
- }
- }
- // Ensure the proper sync state. If the source was memory no
- // code needs to be emitted.
- if (target.is_synced() && !source.is_memory()) {
- SyncElementAt(i);
- }
- Use(target.reg(), i);
- elements_[i] = target;
- }
- }
-}
-
-
-void VirtualFrame::Enter() {
- // Registers live on entry: esp, ebp, esi, edi.
- Comment cmnt(masm_, "[ Enter JS frame");
-
-#ifdef DEBUG
- // Verify that edi contains a JS function. The following code
- // relies on eax being available for use.
- __ test(edi, Immediate(kSmiTagMask));
- __ Check(not_zero,
- "VirtualFrame::Enter - edi is not a function (smi check).");
- __ CmpObjectType(edi, JS_FUNCTION_TYPE, eax);
- __ Check(equal,
- "VirtualFrame::Enter - edi is not a function (map check).");
-#endif
-
- EmitPush(ebp);
-
- frame_pointer_ = stack_pointer_;
- __ mov(ebp, Operand(esp));
-
- // Store the context in the frame. The context is kept in esi and a
- // copy is stored in the frame. The external reference to esi
- // remains.
- EmitPush(esi);
-
- // Store the function in the frame. The frame owns the register
- // reference now (ie, it can keep it in edi or spill it later).
- Push(edi);
- SyncElementAt(elements_.length() - 1);
- cgen_->allocator()->Unuse(edi);
-}
-
-
-void VirtualFrame::Exit() {
- Comment cmnt(masm_, "[ Exit JS frame");
- // Record the location of the JS exit code for patching when setting
- // break point.
- __ RecordJSReturn();
-
- // Avoid using the leave instruction here, because it is too
- // short. We need the return sequence to be a least the size of a
- // call instruction to support patching the exit code in the
- // debugger. See VisitReturnStatement for the full return sequence.
- __ mov(esp, Operand(ebp));
- stack_pointer_ = frame_pointer_;
- for (int i = elements_.length() - 1; i > stack_pointer_; i--) {
- FrameElement last = elements_.RemoveLast();
- if (last.is_register()) {
- Unuse(last.reg());
- }
- }
-
- frame_pointer_ = kIllegalIndex;
- EmitPop(ebp);
-}
-
-
-void VirtualFrame::AllocateStackSlots(int count) {
- ASSERT(height() == 0);
- local_count_ = count;
-
- if (count > 0) {
- Comment cmnt(masm_, "[ Allocate space for locals");
- // The locals are initialized to a constant (the undefined value), but
- // we sync them with the actual frame to allocate space for spilling
- // them later. First sync everything above the stack pointer so we can
- // use pushes to allocate and initialize the locals.
- SyncRange(stack_pointer_ + 1, elements_.length());
- Handle<Object> undefined = Factory::undefined_value();
- FrameElement initial_value =
- FrameElement::ConstantElement(undefined, FrameElement::SYNCED);
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- __ Set(temp.reg(), Immediate(undefined));
- for (int i = 0; i < count; i++) {
- elements_.Add(initial_value);
- stack_pointer_++;
- __ push(temp.reg());
- }
- }
-}
-
-
-void VirtualFrame::SaveContextRegister() {
- ASSERT(elements_[context_index()].is_memory());
- __ mov(Operand(ebp, fp_relative(context_index())), esi);
-}
-
-
-void VirtualFrame::RestoreContextRegister() {
- ASSERT(elements_[context_index()].is_memory());
- __ mov(esi, Operand(ebp, fp_relative(context_index())));
-}
-
-
-void VirtualFrame::PushReceiverSlotAddress() {
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- __ lea(temp.reg(), ParameterAt(-1));
- Push(&temp);
-}
-
-
-int VirtualFrame::InvalidateFrameSlotAt(int index) {
- FrameElement original = elements_[index];
-
- // Is this element the backing store of any copies?
- int new_backing_index = kIllegalIndex;
- if (original.is_copied()) {
- // Verify it is copied, and find first copy.
- for (int i = index + 1; i < elements_.length(); i++) {
- if (elements_[i].is_copy() && elements_[i].index() == index) {
- new_backing_index = i;
- break;
- }
- }
- }
-
- if (new_backing_index == kIllegalIndex) {
- // No copies found, return kIllegalIndex.
- if (original.is_register()) {
- Unuse(original.reg());
- }
- elements_[index] = FrameElement::InvalidElement();
- return kIllegalIndex;
- }
-
- // This is the backing store of copies.
- Register backing_reg;
- if (original.is_memory()) {
- Result fresh = cgen_->allocator()->Allocate();
- ASSERT(fresh.is_valid());
- Use(fresh.reg(), new_backing_index);
- backing_reg = fresh.reg();
- __ mov(backing_reg, Operand(ebp, fp_relative(index)));
- } else {
- // The original was in a register.
- backing_reg = original.reg();
- register_locations_[backing_reg.code()] = new_backing_index;
- }
- // Invalidate the element at index.
- elements_[index] = FrameElement::InvalidElement();
- // Set the new backing element.
- if (elements_[new_backing_index].is_synced()) {
- elements_[new_backing_index] =
- FrameElement::RegisterElement(backing_reg, FrameElement::SYNCED);
- } else {
- elements_[new_backing_index] =
- FrameElement::RegisterElement(backing_reg, FrameElement::NOT_SYNCED);
- }
- // Update the other copies.
- for (int i = new_backing_index + 1; i < elements_.length(); i++) {
- if (elements_[i].is_copy() && elements_[i].index() == index) {
- elements_[i].set_index(new_backing_index);
- elements_[new_backing_index].set_copied();
- }
- }
- return new_backing_index;
-}
-
-
-void VirtualFrame::TakeFrameSlotAt(int index) {
- ASSERT(index >= 0);
- ASSERT(index <= elements_.length());
- FrameElement original = elements_[index];
- int new_backing_store_index = InvalidateFrameSlotAt(index);
- if (new_backing_store_index != kIllegalIndex) {
- elements_.Add(CopyElementAt(new_backing_store_index));
- return;
- }
-
- switch (original.type()) {
- case FrameElement::MEMORY: {
- // Emit code to load the original element's data into a register.
- // Push that register as a FrameElement on top of the frame.
- Result fresh = cgen_->allocator()->Allocate();
- ASSERT(fresh.is_valid());
- FrameElement new_element =
- FrameElement::RegisterElement(fresh.reg(),
- FrameElement::NOT_SYNCED);
- Use(fresh.reg(), elements_.length());
- elements_.Add(new_element);
- __ mov(fresh.reg(), Operand(ebp, fp_relative(index)));
- break;
- }
- case FrameElement::REGISTER:
- Use(original.reg(), elements_.length());
- // Fall through.
- case FrameElement::CONSTANT:
- case FrameElement::COPY:
- original.clear_sync();
- elements_.Add(original);
- break;
- case FrameElement::INVALID:
- UNREACHABLE();
- break;
- }
-}
-
-
-void VirtualFrame::StoreToFrameSlotAt(int index) {
- // Store the value on top of the frame to the virtual frame slot at
- // a given index. The value on top of the frame is left in place.
- // This is a duplicating operation, so it can create copies.
- ASSERT(index >= 0);
- ASSERT(index < elements_.length());
-
- int top_index = elements_.length() - 1;
- FrameElement top = elements_[top_index];
- FrameElement original = elements_[index];
- if (top.is_copy() && top.index() == index) return;
- ASSERT(top.is_valid());
-
- InvalidateFrameSlotAt(index);
-
- if (top.is_copy()) {
- // There are two cases based on the relative positions of the
- // stored-to slot and the backing slot of the top element.
- int backing_index = top.index();
- ASSERT(backing_index != index);
- if (backing_index < index) {
- // 1. The top element is a copy of a slot below the stored-to
- // slot. The stored-to slot becomes an unsynced copy of that
- // same backing slot.
- elements_[index] = CopyElementAt(backing_index);
- } else {
- // 2. The top element is a copy of a slot above the stored-to
- // slot. The stored-to slot becomes the new (unsynced) backing
- // slot and both the top element and the element at the former
- // backing slot become copies of it. The sync state of the top
- // and former backing elements is preserved.
- FrameElement backing_element = elements_[backing_index];
- ASSERT(backing_element.is_memory() || backing_element.is_register());
- if (backing_element.is_memory()) {
- // Because sets of copies are canonicalized to be backed by
- // their lowest frame element, and because memory frame
- // elements are backed by the corresponding stack address, we
- // have to move the actual value down in the stack.
- //
- // TODO(209): considering allocating the stored-to slot to the
- // temp register. Alternatively, allow copies to appear in
- // any order in the frame and lazily move the value down to
- // the slot.
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- __ mov(temp.reg(), Operand(ebp, fp_relative(backing_index)));
- __ mov(Operand(ebp, fp_relative(index)), temp.reg());
- } else {
- register_locations_[backing_element.reg().code()] = index;
- if (backing_element.is_synced()) {
- // If the element is a register, we will not actually move
- // anything on the stack but only update the virtual frame
- // element.
- backing_element.clear_sync();
- }
- }
- elements_[index] = backing_element;
-
- // The old backing element becomes a copy of the new backing
- // element.
- FrameElement new_element = CopyElementAt(index);
- elements_[backing_index] = new_element;
- if (backing_element.is_synced()) {
- elements_[backing_index].set_sync();
- }
-
- // All the copies of the old backing element (including the top
- // element) become copies of the new backing element.
- for (int i = backing_index + 1; i < elements_.length(); i++) {
- if (elements_[i].is_copy() && elements_[i].index() == backing_index) {
- elements_[i].set_index(index);
- }
- }
- }
- return;
- }
-
- // Move the top element to the stored-to slot and replace it (the
- // top element) with a copy.
- elements_[index] = top;
- if (top.is_memory()) {
- // TODO(209): consider allocating the stored-to slot to the temp
- // register. Alternatively, allow copies to appear in any order
- // in the frame and lazily move the value down to the slot.
- FrameElement new_top = CopyElementAt(index);
- new_top.set_sync();
- elements_[top_index] = new_top;
-
- // The sync state of the former top element is correct (synced).
- // Emit code to move the value down in the frame.
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- __ mov(temp.reg(), Operand(esp, 0));
- __ mov(Operand(ebp, fp_relative(index)), temp.reg());
- } else if (top.is_register()) {
- register_locations_[top.reg().code()] = index;
- // The stored-to slot has the (unsynced) register reference and
- // the top element becomes a copy. The sync state of the top is
- // preserved.
- FrameElement new_top = CopyElementAt(index);
- if (top.is_synced()) {
- new_top.set_sync();
- elements_[index].clear_sync();
- }
- elements_[top_index] = new_top;
- } else {
- // The stored-to slot holds the same value as the top but
- // unsynced. (We do not have copies of constants yet.)
- ASSERT(top.is_constant());
- elements_[index].clear_sync();
- }
-}
-
-
-void VirtualFrame::PushTryHandler(HandlerType type) {
- ASSERT(cgen_->HasValidEntryRegisters());
- // Grow the expression stack by handler size less two (the return address
- // is already pushed by a call instruction, and PushTryHandler from the
- // macro assembler will leave the top of stack in the eax register to be
- // pushed separately).
- Adjust(kHandlerSize - 2);
- __ PushTryHandler(IN_JAVASCRIPT, type);
- // TODO(1222589): remove the reliance of PushTryHandler on a cached TOS
- EmitPush(eax);
-}
-
-
-Result VirtualFrame::RawCallStub(CodeStub* stub) {
- ASSERT(cgen_->HasValidEntryRegisters());
- __ CallStub(stub);
- Result result = cgen_->allocator()->Allocate(eax);
- ASSERT(result.is_valid());
- return result;
-}
-
-
-Result VirtualFrame::CallStub(CodeStub* stub, Result* arg) {
- PrepareForCall(0, 0);
- arg->ToRegister(eax);
- arg->Unuse();
- return RawCallStub(stub);
-}
-
-
-Result VirtualFrame::CallStub(CodeStub* stub, Result* arg0, Result* arg1) {
- PrepareForCall(0, 0);
-
- if (arg0->is_register() && arg0->reg().is(eax)) {
- if (arg1->is_register() && arg1->reg().is(edx)) {
- // Wrong registers.
- __ xchg(eax, edx);
- } else {
- // Register edx is free for arg0, which frees eax for arg1.
- arg0->ToRegister(edx);
- arg1->ToRegister(eax);
- }
- } else {
- // Register eax is free for arg1, which guarantees edx is free for
- // arg0.
- arg1->ToRegister(eax);
- arg0->ToRegister(edx);
- }
-
- arg0->Unuse();
- arg1->Unuse();
- return RawCallStub(stub);
-}
-
-
-Result VirtualFrame::CallRuntime(Runtime::Function* f, int arg_count) {
- PrepareForCall(arg_count, arg_count);
- ASSERT(cgen_->HasValidEntryRegisters());
- __ CallRuntime(f, arg_count);
- Result result = cgen_->allocator()->Allocate(eax);
- ASSERT(result.is_valid());
- return result;
-}
-
-
-Result VirtualFrame::CallRuntime(Runtime::FunctionId id, int arg_count) {
- PrepareForCall(arg_count, arg_count);
- ASSERT(cgen_->HasValidEntryRegisters());
- __ CallRuntime(id, arg_count);
- Result result = cgen_->allocator()->Allocate(eax);
- ASSERT(result.is_valid());
- return result;
-}
-
-
-Result VirtualFrame::InvokeBuiltin(Builtins::JavaScript id,
- InvokeFlag flag,
- int arg_count) {
- PrepareForCall(arg_count, arg_count);
- ASSERT(cgen_->HasValidEntryRegisters());
- __ InvokeBuiltin(id, flag);
- Result result = cgen_->allocator()->Allocate(eax);
- ASSERT(result.is_valid());
- return result;
-}
-
-
-Result VirtualFrame::RawCallCodeObject(Handle<Code> code,
- RelocInfo::Mode rmode) {
- ASSERT(cgen_->HasValidEntryRegisters());
- __ call(code, rmode);
- Result result = cgen_->allocator()->Allocate(eax);
- ASSERT(result.is_valid());
- return result;
-}
-
-
-Result VirtualFrame::CallLoadIC(RelocInfo::Mode mode) {
- // Name and receiver are on the top of the frame. The IC expects
- // name in ecx and receiver on the stack. It does not drop the
- // receiver.
- Handle<Code> ic(Builtins::builtin(Builtins::LoadIC_Initialize));
- Result name = Pop();
- PrepareForCall(1, 0); // One stack arg, not callee-dropped.
- name.ToRegister(ecx);
- name.Unuse();
- return RawCallCodeObject(ic, mode);
-}
-
-
-Result VirtualFrame::CallKeyedLoadIC(RelocInfo::Mode mode) {
- // Key and receiver are on top of the frame. The IC expects them on
- // the stack. It does not drop them.
- Handle<Code> ic(Builtins::builtin(Builtins::KeyedLoadIC_Initialize));
- PrepareForCall(2, 0); // Two stack args, neither callee-dropped.
- return RawCallCodeObject(ic, mode);
-}
-
-
-Result VirtualFrame::CallStoreIC() {
- // Name, value, and receiver are on top of the frame. The IC
- // expects name in ecx, value in eax, and receiver on the stack. It
- // does not drop the receiver.
- Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
- Result name = Pop();
- Result value = Pop();
- PrepareForCall(1, 0); // One stack arg, not callee-dropped.
-
- if (value.is_register() && value.reg().is(ecx)) {
- if (name.is_register() && name.reg().is(eax)) {
- // Wrong registers.
- __ xchg(eax, ecx);
- } else {
- // Register eax is free for value, which frees ecx for name.
- value.ToRegister(eax);
- name.ToRegister(ecx);
- }
- } else {
- // Register ecx is free for name, which guarantees eax is free for
- // value.
- name.ToRegister(ecx);
- value.ToRegister(eax);
- }
-
- name.Unuse();
- value.Unuse();
- return RawCallCodeObject(ic, RelocInfo::CODE_TARGET);
-}
-
-
-Result VirtualFrame::CallKeyedStoreIC() {
- // Value, key, and receiver are on the top of the frame. The IC
- // expects value in eax and key and receiver on the stack. It does
- // not drop the key and receiver.
- Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
- // TODO(1222589): Make the IC grab the values from the stack.
- Result value = Pop();
- PrepareForCall(2, 0); // Two stack args, neither callee-dropped.
- value.ToRegister(eax);
- value.Unuse();
- return RawCallCodeObject(ic, RelocInfo::CODE_TARGET);
-}
-
-
-Result VirtualFrame::CallCallIC(RelocInfo::Mode mode,
- int arg_count,
- int loop_nesting) {
- // Arguments, receiver, and function name are on top of the frame.
- // The IC expects them on the stack. It does not drop the function
- // name slot (but it does drop the rest).
- Handle<Code> ic = (loop_nesting > 0)
- ? cgen_->ComputeCallInitializeInLoop(arg_count)
- : cgen_->ComputeCallInitialize(arg_count);
- // Spill args, receiver, and function. The call will drop args and
- // receiver.
- PrepareForCall(arg_count + 2, arg_count + 1);
- return RawCallCodeObject(ic, mode);
-}
-
-
-Result VirtualFrame::CallConstructor(int arg_count) {
- // Arguments, receiver, and function are on top of the frame. The
- // IC expects arg count in eax, function in edi, and the arguments
- // and receiver on the stack.
- Handle<Code> ic(Builtins::builtin(Builtins::JSConstructCall));
- // Duplicate the function before preparing the frame.
- PushElementAt(arg_count + 1);
- Result function = Pop();
- PrepareForCall(arg_count + 1, arg_count + 1); // Spill args and receiver.
- function.ToRegister(edi);
-
- // Constructors are called with the number of arguments in register
- // eax for now. Another option would be to have separate construct
- // call trampolines per different arguments counts encountered.
- Result num_args = cgen_->allocator()->Allocate(eax);
- ASSERT(num_args.is_valid());
- __ Set(num_args.reg(), Immediate(arg_count));
-
- function.Unuse();
- num_args.Unuse();
- return RawCallCodeObject(ic, RelocInfo::CONSTRUCT_CALL);
-}
-
-
-void VirtualFrame::Drop(int count) {
- ASSERT(height() >= count);
- int num_virtual_elements = (elements_.length() - 1) - stack_pointer_;
-
- // Emit code to lower the stack pointer if necessary.
- if (num_virtual_elements < count) {
- int num_dropped = count - num_virtual_elements;
- stack_pointer_ -= num_dropped;
- __ add(Operand(esp), Immediate(num_dropped * kPointerSize));
- }
-
- // Discard elements from the virtual frame and free any registers.
- for (int i = 0; i < count; i++) {
- FrameElement dropped = elements_.RemoveLast();
- if (dropped.is_register()) {
- Unuse(dropped.reg());
- }
- }
-}
-
-
-Result VirtualFrame::Pop() {
- FrameElement element = elements_.RemoveLast();
- int index = elements_.length();
- ASSERT(element.is_valid());
-
- bool pop_needed = (stack_pointer_ == index);
- if (pop_needed) {
- stack_pointer_--;
- if (element.is_memory()) {
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- temp.set_static_type(element.static_type());
- __ pop(temp.reg());
- return temp;
- }
-
- __ add(Operand(esp), Immediate(kPointerSize));
- }
- ASSERT(!element.is_memory());
-
- // The top element is a register, constant, or a copy. Unuse
- // registers and follow copies to their backing store.
- if (element.is_register()) {
- Unuse(element.reg());
- } else if (element.is_copy()) {
- ASSERT(element.index() < index);
- index = element.index();
- element = elements_[index];
- }
- ASSERT(!element.is_copy());
-
- // The element is memory, a register, or a constant.
- if (element.is_memory()) {
- // Memory elements could only be the backing store of a copy.
- // Allocate the original to a register.
- ASSERT(index <= stack_pointer_);
- Result temp = cgen_->allocator()->Allocate();
- ASSERT(temp.is_valid());
- Use(temp.reg(), index);
- FrameElement new_element =
- FrameElement::RegisterElement(temp.reg(), FrameElement::SYNCED);
- // Preserve the copy flag on the element.
- if (element.is_copied()) new_element.set_copied();
- new_element.set_static_type(element.static_type());
- elements_[index] = new_element;
- __ mov(temp.reg(), Operand(ebp, fp_relative(index)));
- return Result(temp.reg(), cgen_, element.static_type());
- } else if (element.is_register()) {
- return Result(element.reg(), cgen_, element.static_type());
- } else {
- ASSERT(element.is_constant());
- return Result(element.handle(), cgen_);
- }
-}
-
-
-void VirtualFrame::EmitPop(Register reg) {
- ASSERT(stack_pointer_ == elements_.length() - 1);
- stack_pointer_--;
- elements_.RemoveLast();
- __ pop(reg);
-}
-
-
-void VirtualFrame::EmitPop(Operand operand) {
- ASSERT(stack_pointer_ == elements_.length() - 1);
- stack_pointer_--;
- elements_.RemoveLast();
- __ pop(operand);
-}
-
-
-void VirtualFrame::EmitPush(Register reg) {
- ASSERT(stack_pointer_ == elements_.length() - 1);
- elements_.Add(FrameElement::MemoryElement());
- stack_pointer_++;
- __ push(reg);
-}
-
-
-void VirtualFrame::EmitPush(Operand operand) {
- ASSERT(stack_pointer_ == elements_.length() - 1);
- elements_.Add(FrameElement::MemoryElement());
- stack_pointer_++;
- __ push(operand);
-}
-
-
-void VirtualFrame::EmitPush(Immediate immediate) {
- ASSERT(stack_pointer_ == elements_.length() - 1);
- elements_.Add(FrameElement::MemoryElement());
- stack_pointer_++;
- __ push(immediate);
-}
-
-
-#undef __
-
-} } // namespace v8::internal
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