| Index: src/arm/codegen-arm.h
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| diff --git a/src/arm/codegen-arm.h b/src/arm/codegen-arm.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..48b92eab55413984142c1b501c0ffdea30d98df0
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| --- /dev/null
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| +++ b/src/arm/codegen-arm.h
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| @@ -0,0 +1,446 @@
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| +// Copyright 2006-2008 the V8 project authors. All rights reserved.
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| +// Redistribution and use in source and binary forms, with or without
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| +// modification, are permitted provided that the following conditions are
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| +// met:
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| +//
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| +// * Redistributions of source code must retain the above copyright
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| +// notice, this list of conditions and the following disclaimer.
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| +// * Redistributions in binary form must reproduce the above
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| +// copyright notice, this list of conditions and the following
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| +// disclaimer in the documentation and/or other materials provided
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| +// with the distribution.
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| +// * Neither the name of Google Inc. nor the names of its
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| +// contributors may be used to endorse or promote products derived
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| +// from this software without specific prior written permission.
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| +//
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| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +
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| +#ifndef V8_CODEGEN_ARM_H_
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| +#define V8_CODEGEN_ARM_H_
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| +
|
| +namespace v8 { namespace internal {
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| +
|
| +// Forward declarations
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| +class DeferredCode;
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| +class RegisterAllocator;
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| +class RegisterFile;
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| +
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| +enum InitState { CONST_INIT, NOT_CONST_INIT };
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| +enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
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| +
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| +
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| +// -------------------------------------------------------------------------
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| +// Reference support
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| +
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| +// A reference is a C++ stack-allocated object that keeps an ECMA
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| +// reference on the execution stack while in scope. For variables
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| +// the reference is empty, indicating that it isn't necessary to
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| +// store state on the stack for keeping track of references to those.
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| +// For properties, we keep either one (named) or two (indexed) values
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| +// on the execution stack to represent the reference.
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| +
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| +class Reference BASE_EMBEDDED {
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| + public:
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| + // The values of the types is important, see size().
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| + enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
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| + Reference(CodeGenerator* cgen, Expression* expression);
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| + ~Reference();
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| +
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| + Expression* expression() const { return expression_; }
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| + Type type() const { return type_; }
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| + void set_type(Type value) {
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| + ASSERT(type_ == ILLEGAL);
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| + type_ = value;
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| + }
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| +
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| + // The size the reference takes up on the stack.
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| + int size() const { return (type_ == ILLEGAL) ? 0 : type_; }
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| +
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| + bool is_illegal() const { return type_ == ILLEGAL; }
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| + bool is_slot() const { return type_ == SLOT; }
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| + bool is_property() const { return type_ == NAMED || type_ == KEYED; }
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| +
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| + // Return the name. Only valid for named property references.
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| + Handle<String> GetName();
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| +
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| + // Generate code to push the value of the reference on top of the
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| + // expression stack. The reference is expected to be already on top of
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| + // the expression stack, and it is left in place with its value above it.
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| + void GetValue(TypeofState typeof_state);
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| +
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| + // Generate code to push the value of a reference on top of the expression
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| + // stack and then spill the stack frame. This function is used temporarily
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| + // while the code generator is being transformed.
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| + inline void GetValueAndSpill(TypeofState typeof_state);
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| +
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| + // Generate code to store the value on top of the expression stack in the
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| + // reference. The reference is expected to be immediately below the value
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| + // on the expression stack. The stored value is left in place (with the
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| + // reference intact below it) to support chained assignments.
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| + void SetValue(InitState init_state);
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| +
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| + private:
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| + CodeGenerator* cgen_;
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| + Expression* expression_;
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| + Type type_;
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| +};
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| +
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| +
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| +// -------------------------------------------------------------------------
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| +// Code generation state
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| +
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| +// The state is passed down the AST by the code generator (and back up, in
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| +// the form of the state of the label pair). It is threaded through the
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| +// call stack. Constructing a state implicitly pushes it on the owning code
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| +// generator's stack of states, and destroying one implicitly pops it.
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| +
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| +class CodeGenState BASE_EMBEDDED {
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| + public:
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| + // Create an initial code generator state. Destroying the initial state
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| + // leaves the code generator with a NULL state.
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| + explicit CodeGenState(CodeGenerator* owner);
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| +
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| + // Create a code generator state based on a code generator's current
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| + // state. The new state has its own typeof state and pair of branch
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| + // labels.
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| + CodeGenState(CodeGenerator* owner,
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| + TypeofState typeof_state,
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| + JumpTarget* true_target,
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| + JumpTarget* false_target);
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| +
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| + // Destroy a code generator state and restore the owning code generator's
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| + // previous state.
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| + ~CodeGenState();
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| +
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| + TypeofState typeof_state() const { return typeof_state_; }
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| + JumpTarget* true_target() const { return true_target_; }
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| + JumpTarget* false_target() const { return false_target_; }
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| +
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| + private:
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| + CodeGenerator* owner_;
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| + TypeofState typeof_state_;
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| + JumpTarget* true_target_;
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| + JumpTarget* false_target_;
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| + CodeGenState* previous_;
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| +};
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| +
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| +
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| +// -------------------------------------------------------------------------
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| +// CodeGenerator
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| +
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| +class CodeGenerator: public AstVisitor {
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| + public:
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| + // Takes a function literal, generates code for it. This function should only
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| + // be called by compiler.cc.
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| + static Handle<Code> MakeCode(FunctionLiteral* fun,
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| + Handle<Script> script,
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| + bool is_eval);
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| +
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| +#ifdef ENABLE_LOGGING_AND_PROFILING
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| + static bool ShouldGenerateLog(Expression* type);
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| +#endif
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| +
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| + static void SetFunctionInfo(Handle<JSFunction> fun,
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| + int length,
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| + int function_token_position,
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| + int start_position,
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| + int end_position,
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| + bool is_expression,
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| + bool is_toplevel,
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| + Handle<Script> script,
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| + Handle<String> inferred_name);
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| +
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| + // Accessors
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| + MacroAssembler* masm() { return masm_; }
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| +
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| + VirtualFrame* frame() const { return frame_; }
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| +
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| + bool has_valid_frame() const { return frame_ != NULL; }
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| +
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| + // Set the virtual frame to be new_frame, with non-frame register
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| + // reference counts given by non_frame_registers. The non-frame
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| + // register reference counts of the old frame are returned in
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| + // non_frame_registers.
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| + void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
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| +
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| + void DeleteFrame();
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| +
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| + RegisterAllocator* allocator() const { return allocator_; }
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| +
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| + CodeGenState* state() { return state_; }
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| + void set_state(CodeGenState* state) { state_ = state; }
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| +
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| + void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
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| +
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| + bool in_spilled_code() const { return in_spilled_code_; }
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| + void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; }
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| +
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| + private:
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| + // Construction/Destruction
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| + CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
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| + virtual ~CodeGenerator() { delete masm_; }
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| +
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| + // Accessors
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| + Scope* scope() const { return scope_; }
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| +
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| + // Clearing and generating deferred code.
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| + void ClearDeferred();
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| + void ProcessDeferred();
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| +
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| + bool is_eval() { return is_eval_; }
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| +
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| + // State
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| + bool has_cc() const { return cc_reg_ != al; }
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| + TypeofState typeof_state() const { return state_->typeof_state(); }
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| + JumpTarget* true_target() const { return state_->true_target(); }
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| + JumpTarget* false_target() const { return state_->false_target(); }
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| +
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| +
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| + // Node visitors.
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| + void VisitStatements(ZoneList<Statement*>* statements);
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| +
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| +#define DEF_VISIT(type) \
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| + void Visit##type(type* node);
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| + NODE_LIST(DEF_VISIT)
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| +#undef DEF_VISIT
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| +
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| + // Visit a statement and then spill the virtual frame if control flow can
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| + // reach the end of the statement (ie, it does not exit via break,
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| + // continue, return, or throw). This function is used temporarily while
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| + // the code generator is being transformed.
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| + void VisitAndSpill(Statement* statement);
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| +
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| + // Visit a list of statements and then spill the virtual frame if control
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| + // flow can reach the end of the list.
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| + void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
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| +
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| + // Main code generation function
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| + void GenCode(FunctionLiteral* fun);
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| +
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| + // The following are used by class Reference.
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| + void LoadReference(Reference* ref);
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| + void UnloadReference(Reference* ref);
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| +
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| + MemOperand ContextOperand(Register context, int index) const {
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| + return MemOperand(context, Context::SlotOffset(index));
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| + }
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| +
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| + MemOperand SlotOperand(Slot* slot, Register tmp);
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| +
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| + MemOperand ContextSlotOperandCheckExtensions(Slot* slot,
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| + Register tmp,
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| + Register tmp2,
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| + JumpTarget* slow);
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| +
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| + // Expressions
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| + MemOperand GlobalObject() const {
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| + return ContextOperand(cp, Context::GLOBAL_INDEX);
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| + }
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| +
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| + void LoadCondition(Expression* x,
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| + TypeofState typeof_state,
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| + JumpTarget* true_target,
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| + JumpTarget* false_target,
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| + bool force_cc);
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| + void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
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| + void LoadGlobal();
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| + void LoadGlobalReceiver(Register scratch);
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| +
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| + // Generate code to push the value of an expression on top of the frame
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| + // and then spill the frame fully to memory. This function is used
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| + // temporarily while the code generator is being transformed.
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| + void LoadAndSpill(Expression* expression,
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| + TypeofState typeof_state = NOT_INSIDE_TYPEOF);
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| +
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| + // Call LoadCondition and then spill the virtual frame unless control flow
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| + // cannot reach the end of the expression (ie, by emitting only
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| + // unconditional jumps to the control targets).
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| + void LoadConditionAndSpill(Expression* expression,
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| + TypeofState typeof_state,
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| + JumpTarget* true_target,
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| + JumpTarget* false_target,
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| + bool force_control);
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| +
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| + // Read a value from a slot and leave it on top of the expression stack.
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| + void LoadFromSlot(Slot* slot, TypeofState typeof_state);
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| + void LoadFromGlobalSlotCheckExtensions(Slot* slot,
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| + TypeofState typeof_state,
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| + Register tmp,
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| + Register tmp2,
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| + JumpTarget* slow);
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| +
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| + // Special code for typeof expressions: Unfortunately, we must
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| + // be careful when loading the expression in 'typeof'
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| + // expressions. We are not allowed to throw reference errors for
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| + // non-existing properties of the global object, so we must make it
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| + // look like an explicit property access, instead of an access
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| + // through the context chain.
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| + void LoadTypeofExpression(Expression* x);
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| +
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| + void ToBoolean(JumpTarget* true_target, JumpTarget* false_target);
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| +
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| + void GenericBinaryOperation(Token::Value op, OverwriteMode overwrite_mode);
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| + void Comparison(Condition cc, bool strict = false);
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| +
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| + void SmiOperation(Token::Value op,
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| + Handle<Object> value,
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| + bool reversed,
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| + OverwriteMode mode);
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| +
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| + void CallWithArguments(ZoneList<Expression*>* arguments, int position);
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| +
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| + // Control flow
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| + void Branch(bool if_true, JumpTarget* target);
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| + void CheckStack();
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| +
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| + bool CheckForInlineRuntimeCall(CallRuntime* node);
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| + Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
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| + void ProcessDeclarations(ZoneList<Declaration*>* declarations);
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| +
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| + Handle<Code> ComputeCallInitialize(int argc);
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| + Handle<Code> ComputeCallInitializeInLoop(int argc);
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| +
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| + // Declare global variables and functions in the given array of
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| + // name/value pairs.
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| + void DeclareGlobals(Handle<FixedArray> pairs);
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| +
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| + // Instantiate the function boilerplate.
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| + void InstantiateBoilerplate(Handle<JSFunction> boilerplate);
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| +
|
| + // Support for type checks.
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| + void GenerateIsSmi(ZoneList<Expression*>* args);
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| + void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
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| + void GenerateIsArray(ZoneList<Expression*>* args);
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| +
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| + // Support for arguments.length and arguments[?].
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| + void GenerateArgumentsLength(ZoneList<Expression*>* args);
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| + void GenerateArgumentsAccess(ZoneList<Expression*>* args);
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| +
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| + // Support for accessing the value field of an object (used by Date).
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| + void GenerateValueOf(ZoneList<Expression*>* args);
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| + void GenerateSetValueOf(ZoneList<Expression*>* args);
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| +
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| + // Fast support for charCodeAt(n).
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| + void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
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| +
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| + // Fast support for object equality testing.
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| + void GenerateObjectEquals(ZoneList<Expression*>* args);
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| +
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| + void GenerateLog(ZoneList<Expression*>* args);
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| +
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| + // Methods and constants for fast case switch statement support.
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| + //
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| + // Only allow fast-case switch if the range of labels is at most
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| + // this factor times the number of case labels.
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| + // Value is derived from comparing the size of code generated by the normal
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| + // switch code for Smi-labels to the size of a single pointer. If code
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| + // quality increases this number should be decreased to match.
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| + static const int kFastSwitchMaxOverheadFactor = 10;
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| +
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| + // Minimal number of switch cases required before we allow jump-table
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| + // optimization.
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| + static const int kFastSwitchMinCaseCount = 5;
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| +
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| + // The limit of the range of a fast-case switch, as a factor of the number
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| + // of cases of the switch. Each platform should return a value that
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| + // is optimal compared to the default code generated for a switch statement
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| + // on that platform.
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| + int FastCaseSwitchMaxOverheadFactor();
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| +
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| + // The minimal number of cases in a switch before the fast-case switch
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| + // optimization is enabled. Each platform should return a value that
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| + // is optimal compared to the default code generated for a switch statement
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| + // on that platform.
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| + int FastCaseSwitchMinCaseCount();
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| +
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| + // Allocate a jump table and create code to jump through it.
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| + // Should call GenerateFastCaseSwitchCases to generate the code for
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| + // all the cases at the appropriate point.
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| + void GenerateFastCaseSwitchJumpTable(SwitchStatement* node,
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| + int min_index,
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| + int range,
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| + Label* default_label,
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| + Vector<Label*> case_targets,
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| + Vector<Label> case_labels);
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| +
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| + // Generate the code for cases for the fast case switch.
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| + // Called by GenerateFastCaseSwitchJumpTable.
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| + void GenerateFastCaseSwitchCases(SwitchStatement* node,
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| + Vector<Label> case_labels,
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| + VirtualFrame* start_frame);
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| +
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| + // Fast support for constant-Smi switches.
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| + void GenerateFastCaseSwitchStatement(SwitchStatement* node,
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| + int min_index,
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| + int range,
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| + int default_index);
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| +
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| + // Fast support for constant-Smi switches. Tests whether switch statement
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| + // permits optimization and calls GenerateFastCaseSwitch if it does.
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| + // Returns true if the fast-case switch was generated, and false if not.
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| + bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node);
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| +
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| +
|
| + // Methods used to indicate which source code is generated for. Source
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| + // positions are collected by the assembler and emitted with the relocation
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| + // information.
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| + void CodeForFunctionPosition(FunctionLiteral* fun);
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| + void CodeForReturnPosition(FunctionLiteral* fun);
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| + void CodeForStatementPosition(Node* node);
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| + void CodeForSourcePosition(int pos);
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| +
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| +#ifdef DEBUG
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| + // True if the registers are valid for entry to a block.
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| + bool HasValidEntryRegisters();
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| +#endif
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| +
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| + bool is_eval_; // Tells whether code is generated for eval.
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| +
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| + Handle<Script> script_;
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| + List<DeferredCode*> deferred_;
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| +
|
| + // Assembler
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| + MacroAssembler* masm_; // to generate code
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| +
|
| + // Code generation state
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| + Scope* scope_;
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| + VirtualFrame* frame_;
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| + RegisterAllocator* allocator_;
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| + Condition cc_reg_;
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| + CodeGenState* state_;
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| +
|
| + // Jump targets
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| + BreakTarget function_return_;
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| +
|
| + // True if the function return is shadowed (ie, jumping to the target
|
| + // function_return_ does not jump to the true function return, but rather
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| + // to some unlinking code).
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| + bool function_return_is_shadowed_;
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| +
|
| + // True when we are in code that expects the virtual frame to be fully
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| + // spilled. Some virtual frame function are disabled in DEBUG builds when
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| + // called from spilled code, because they do not leave the virtual frame
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| + // in a spilled state.
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| + bool in_spilled_code_;
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| +
|
| + friend class VirtualFrame;
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| + friend class JumpTarget;
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| + friend class Reference;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
|
| +};
|
| +
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| +#endif // V8_CODEGEN_ARM_H_
|
|
|