Index: ppapi/cpp/paint_manager.cc |
=================================================================== |
--- ppapi/cpp/paint_manager.cc (revision 116706) |
+++ ppapi/cpp/paint_manager.cc (working copy) |
@@ -1,203 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ppapi/cpp/paint_manager.h" |
- |
-#include "ppapi/c/pp_errors.h" |
-#include "ppapi/cpp/instance.h" |
-#include "ppapi/cpp/logging.h" |
-#include "ppapi/cpp/module.h" |
- |
-namespace pp { |
- |
-PaintManager::PaintManager() |
- : instance_(NULL), |
- client_(NULL), |
- is_always_opaque_(false), |
- callback_factory_(NULL), |
- manual_callback_pending_(false), |
- flush_pending_(false), |
- has_pending_resize_(false) { |
- // Set the callback object outside of the initializer list to avoid a |
- // compiler warning about using "this" in an initializer list. |
- callback_factory_.Initialize(this); |
-} |
- |
-PaintManager::PaintManager(Instance* instance, |
- Client* client, |
- bool is_always_opaque) |
- : instance_(instance), |
- client_(client), |
- is_always_opaque_(is_always_opaque), |
- callback_factory_(NULL), |
- manual_callback_pending_(false), |
- flush_pending_(false), |
- has_pending_resize_(false) { |
- // Set the callback object outside of the initializer list to avoid a |
- // compiler warning about using "this" in an initializer list. |
- callback_factory_.Initialize(this); |
- |
- // You can not use a NULL client pointer. |
- PP_DCHECK(client); |
-} |
- |
-PaintManager::~PaintManager() { |
-} |
- |
-void PaintManager::Initialize(Instance* instance, |
- Client* client, |
- bool is_always_opaque) { |
- PP_DCHECK(!instance_ && !client_); // Can't initialize twice. |
- instance_ = instance; |
- client_ = client; |
- is_always_opaque_ = is_always_opaque; |
-} |
- |
-void PaintManager::SetSize(const Size& new_size) { |
- if (GetEffectiveSize() == new_size) |
- return; |
- |
- has_pending_resize_ = true; |
- pending_size_ = new_size; |
- |
- Invalidate(); |
-} |
- |
-void PaintManager::Invalidate() { |
- // You must call SetSize before using. |
- PP_DCHECK(!graphics_.is_null() || has_pending_resize_); |
- |
- EnsureCallbackPending(); |
- aggregator_.InvalidateRect(Rect(GetEffectiveSize())); |
-} |
- |
-void PaintManager::InvalidateRect(const Rect& rect) { |
- // You must call SetSize before using. |
- PP_DCHECK(!graphics_.is_null() || has_pending_resize_); |
- |
- // Clip the rect to the device area. |
- Rect clipped_rect = rect.Intersect(Rect(GetEffectiveSize())); |
- if (clipped_rect.IsEmpty()) |
- return; // Nothing to do. |
- |
- EnsureCallbackPending(); |
- aggregator_.InvalidateRect(clipped_rect); |
-} |
- |
-void PaintManager::ScrollRect(const Rect& clip_rect, const Point& amount) { |
- // You must call SetSize before using. |
- PP_DCHECK(!graphics_.is_null() || has_pending_resize_); |
- |
- EnsureCallbackPending(); |
- aggregator_.ScrollRect(clip_rect, amount); |
-} |
- |
-Size PaintManager::GetEffectiveSize() const { |
- return has_pending_resize_ ? pending_size_ : graphics_.size(); |
-} |
- |
-void PaintManager::EnsureCallbackPending() { |
- // The best way for us to do the next update is to get a notification that |
- // a previous one has completed. So if we're already waiting for one, we |
- // don't have to do anything differently now. |
- if (flush_pending_) |
- return; |
- |
- // If no flush is pending, we need to do a manual call to get back to the |
- // main thread. We may have one already pending, or we may need to schedule. |
- if (manual_callback_pending_) |
- return; |
- |
- Module::Get()->core()->CallOnMainThread( |
- 0, |
- callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete), |
- 0); |
- manual_callback_pending_ = true; |
-} |
- |
-void PaintManager::DoPaint() { |
- PP_DCHECK(aggregator_.HasPendingUpdate()); |
- |
- // Make a copy of the pending update and clear the pending update flag before |
- // actually painting. A plugin might cause invalidates in its Paint code, and |
- // we want those to go to the *next* paint. |
- PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); |
- aggregator_.ClearPendingUpdate(); |
- |
- // Apply any pending resize. Setting the graphics to this class must happen |
- // before asking the plugin to paint in case it requests the Graphics2D during |
- // painting. However, the bind must not happen until afterward since we don't |
- // want to have an unpainted device bound. The needs_binding flag tells us |
- // whether to do this later. |
- bool needs_binding = false; |
- if (has_pending_resize_) { |
- graphics_ = Graphics2D(instance_, pending_size_, is_always_opaque_); |
- needs_binding = true; |
- |
- // Since we're binding a new one, all of the callbacks have been canceled. |
- manual_callback_pending_ = false; |
- flush_pending_ = false; |
- callback_factory_.CancelAll(); |
- |
- // This must be cleared before calling into the plugin since it may do |
- // additional invalidation or sizing operations. |
- has_pending_resize_ = false; |
- pending_size_ = Size(); |
- } |
- |
- // Apply any scroll before asking the client to paint. |
- if (update.has_scroll) |
- graphics_.Scroll(update.scroll_rect, update.scroll_delta); |
- |
- if (client_->OnPaint(graphics_, update.paint_rects, update.paint_bounds)) { |
- // Something was painted, schedule a flush. |
- int32_t result = graphics_.Flush( |
- callback_factory_.NewOptionalCallback(&PaintManager::OnFlushComplete)); |
- |
- // If you trigger this assertion, then your plugin has called Flush() |
- // manually. When using the PaintManager, you should not call Flush, it |
- // will handle that for you because it needs to know when it can do the |
- // next paint by implementing the flush callback. |
- // |
- // Another possible cause of this assertion is re-using devices. If you |
- // use one device, swap it with another, then swap it back, we won't know |
- // that we've already scheduled a Flush on the first device. It's best to |
- // not re-use devices in this way. |
- PP_DCHECK(result != PP_ERROR_INPROGRESS); |
- |
- if (result == PP_OK_COMPLETIONPENDING) { |
- flush_pending_ = true; |
- } else { |
- PP_DCHECK(result == PP_OK); // Catch all other errors in debug mode. |
- } |
- } |
- |
- if (needs_binding) |
- instance_->BindGraphics(graphics_); |
-} |
- |
-void PaintManager::OnFlushComplete(int32_t) { |
- PP_DCHECK(flush_pending_); |
- flush_pending_ = false; |
- |
- // If more paints were enqueued while we were waiting for the flush to |
- // complete, execute them now. |
- if (aggregator_.HasPendingUpdate()) |
- DoPaint(); |
-} |
- |
-void PaintManager::OnManualCallbackComplete(int32_t) { |
- PP_DCHECK(manual_callback_pending_); |
- manual_callback_pending_ = false; |
- |
- // Just because we have a manual callback doesn't mean there are actually any |
- // invalid regions. Even though we only schedule this callback when something |
- // is pending, a Flush callback could have come in before this callback was |
- // executed and that could have cleared the queue. |
- if (aggregator_.HasPendingUpdate() && !flush_pending_) |
- DoPaint(); |
-} |
- |
- |
-} // namespace pp |