| Index: ppapi/cpp/paint_manager.cc
|
| ===================================================================
|
| --- ppapi/cpp/paint_manager.cc (revision 116706)
|
| +++ ppapi/cpp/paint_manager.cc (working copy)
|
| @@ -1,203 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ppapi/cpp/paint_manager.h"
|
| -
|
| -#include "ppapi/c/pp_errors.h"
|
| -#include "ppapi/cpp/instance.h"
|
| -#include "ppapi/cpp/logging.h"
|
| -#include "ppapi/cpp/module.h"
|
| -
|
| -namespace pp {
|
| -
|
| -PaintManager::PaintManager()
|
| - : instance_(NULL),
|
| - client_(NULL),
|
| - is_always_opaque_(false),
|
| - callback_factory_(NULL),
|
| - manual_callback_pending_(false),
|
| - flush_pending_(false),
|
| - has_pending_resize_(false) {
|
| - // Set the callback object outside of the initializer list to avoid a
|
| - // compiler warning about using "this" in an initializer list.
|
| - callback_factory_.Initialize(this);
|
| -}
|
| -
|
| -PaintManager::PaintManager(Instance* instance,
|
| - Client* client,
|
| - bool is_always_opaque)
|
| - : instance_(instance),
|
| - client_(client),
|
| - is_always_opaque_(is_always_opaque),
|
| - callback_factory_(NULL),
|
| - manual_callback_pending_(false),
|
| - flush_pending_(false),
|
| - has_pending_resize_(false) {
|
| - // Set the callback object outside of the initializer list to avoid a
|
| - // compiler warning about using "this" in an initializer list.
|
| - callback_factory_.Initialize(this);
|
| -
|
| - // You can not use a NULL client pointer.
|
| - PP_DCHECK(client);
|
| -}
|
| -
|
| -PaintManager::~PaintManager() {
|
| -}
|
| -
|
| -void PaintManager::Initialize(Instance* instance,
|
| - Client* client,
|
| - bool is_always_opaque) {
|
| - PP_DCHECK(!instance_ && !client_); // Can't initialize twice.
|
| - instance_ = instance;
|
| - client_ = client;
|
| - is_always_opaque_ = is_always_opaque;
|
| -}
|
| -
|
| -void PaintManager::SetSize(const Size& new_size) {
|
| - if (GetEffectiveSize() == new_size)
|
| - return;
|
| -
|
| - has_pending_resize_ = true;
|
| - pending_size_ = new_size;
|
| -
|
| - Invalidate();
|
| -}
|
| -
|
| -void PaintManager::Invalidate() {
|
| - // You must call SetSize before using.
|
| - PP_DCHECK(!graphics_.is_null() || has_pending_resize_);
|
| -
|
| - EnsureCallbackPending();
|
| - aggregator_.InvalidateRect(Rect(GetEffectiveSize()));
|
| -}
|
| -
|
| -void PaintManager::InvalidateRect(const Rect& rect) {
|
| - // You must call SetSize before using.
|
| - PP_DCHECK(!graphics_.is_null() || has_pending_resize_);
|
| -
|
| - // Clip the rect to the device area.
|
| - Rect clipped_rect = rect.Intersect(Rect(GetEffectiveSize()));
|
| - if (clipped_rect.IsEmpty())
|
| - return; // Nothing to do.
|
| -
|
| - EnsureCallbackPending();
|
| - aggregator_.InvalidateRect(clipped_rect);
|
| -}
|
| -
|
| -void PaintManager::ScrollRect(const Rect& clip_rect, const Point& amount) {
|
| - // You must call SetSize before using.
|
| - PP_DCHECK(!graphics_.is_null() || has_pending_resize_);
|
| -
|
| - EnsureCallbackPending();
|
| - aggregator_.ScrollRect(clip_rect, amount);
|
| -}
|
| -
|
| -Size PaintManager::GetEffectiveSize() const {
|
| - return has_pending_resize_ ? pending_size_ : graphics_.size();
|
| -}
|
| -
|
| -void PaintManager::EnsureCallbackPending() {
|
| - // The best way for us to do the next update is to get a notification that
|
| - // a previous one has completed. So if we're already waiting for one, we
|
| - // don't have to do anything differently now.
|
| - if (flush_pending_)
|
| - return;
|
| -
|
| - // If no flush is pending, we need to do a manual call to get back to the
|
| - // main thread. We may have one already pending, or we may need to schedule.
|
| - if (manual_callback_pending_)
|
| - return;
|
| -
|
| - Module::Get()->core()->CallOnMainThread(
|
| - 0,
|
| - callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete),
|
| - 0);
|
| - manual_callback_pending_ = true;
|
| -}
|
| -
|
| -void PaintManager::DoPaint() {
|
| - PP_DCHECK(aggregator_.HasPendingUpdate());
|
| -
|
| - // Make a copy of the pending update and clear the pending update flag before
|
| - // actually painting. A plugin might cause invalidates in its Paint code, and
|
| - // we want those to go to the *next* paint.
|
| - PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate();
|
| - aggregator_.ClearPendingUpdate();
|
| -
|
| - // Apply any pending resize. Setting the graphics to this class must happen
|
| - // before asking the plugin to paint in case it requests the Graphics2D during
|
| - // painting. However, the bind must not happen until afterward since we don't
|
| - // want to have an unpainted device bound. The needs_binding flag tells us
|
| - // whether to do this later.
|
| - bool needs_binding = false;
|
| - if (has_pending_resize_) {
|
| - graphics_ = Graphics2D(instance_, pending_size_, is_always_opaque_);
|
| - needs_binding = true;
|
| -
|
| - // Since we're binding a new one, all of the callbacks have been canceled.
|
| - manual_callback_pending_ = false;
|
| - flush_pending_ = false;
|
| - callback_factory_.CancelAll();
|
| -
|
| - // This must be cleared before calling into the plugin since it may do
|
| - // additional invalidation or sizing operations.
|
| - has_pending_resize_ = false;
|
| - pending_size_ = Size();
|
| - }
|
| -
|
| - // Apply any scroll before asking the client to paint.
|
| - if (update.has_scroll)
|
| - graphics_.Scroll(update.scroll_rect, update.scroll_delta);
|
| -
|
| - if (client_->OnPaint(graphics_, update.paint_rects, update.paint_bounds)) {
|
| - // Something was painted, schedule a flush.
|
| - int32_t result = graphics_.Flush(
|
| - callback_factory_.NewOptionalCallback(&PaintManager::OnFlushComplete));
|
| -
|
| - // If you trigger this assertion, then your plugin has called Flush()
|
| - // manually. When using the PaintManager, you should not call Flush, it
|
| - // will handle that for you because it needs to know when it can do the
|
| - // next paint by implementing the flush callback.
|
| - //
|
| - // Another possible cause of this assertion is re-using devices. If you
|
| - // use one device, swap it with another, then swap it back, we won't know
|
| - // that we've already scheduled a Flush on the first device. It's best to
|
| - // not re-use devices in this way.
|
| - PP_DCHECK(result != PP_ERROR_INPROGRESS);
|
| -
|
| - if (result == PP_OK_COMPLETIONPENDING) {
|
| - flush_pending_ = true;
|
| - } else {
|
| - PP_DCHECK(result == PP_OK); // Catch all other errors in debug mode.
|
| - }
|
| - }
|
| -
|
| - if (needs_binding)
|
| - instance_->BindGraphics(graphics_);
|
| -}
|
| -
|
| -void PaintManager::OnFlushComplete(int32_t) {
|
| - PP_DCHECK(flush_pending_);
|
| - flush_pending_ = false;
|
| -
|
| - // If more paints were enqueued while we were waiting for the flush to
|
| - // complete, execute them now.
|
| - if (aggregator_.HasPendingUpdate())
|
| - DoPaint();
|
| -}
|
| -
|
| -void PaintManager::OnManualCallbackComplete(int32_t) {
|
| - PP_DCHECK(manual_callback_pending_);
|
| - manual_callback_pending_ = false;
|
| -
|
| - // Just because we have a manual callback doesn't mean there are actually any
|
| - // invalid regions. Even though we only schedule this callback when something
|
| - // is pending, a Flush callback could have come in before this callback was
|
| - // executed and that could have cleared the queue.
|
| - if (aggregator_.HasPendingUpdate() && !flush_pending_)
|
| - DoPaint();
|
| -}
|
| -
|
| -
|
| -} // namespace pp
|
|
|