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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ppapi/cpp/paint_manager.h" | |
| 6 | |
| 7 #include "ppapi/c/pp_errors.h" | |
| 8 #include "ppapi/cpp/instance.h" | |
| 9 #include "ppapi/cpp/logging.h" | |
| 10 #include "ppapi/cpp/module.h" | |
| 11 | |
| 12 namespace pp { | |
| 13 | |
| 14 PaintManager::PaintManager() | |
| 15 : instance_(NULL), | |
| 16 client_(NULL), | |
| 17 is_always_opaque_(false), | |
| 18 callback_factory_(NULL), | |
| 19 manual_callback_pending_(false), | |
| 20 flush_pending_(false), | |
| 21 has_pending_resize_(false) { | |
| 22 // Set the callback object outside of the initializer list to avoid a | |
| 23 // compiler warning about using "this" in an initializer list. | |
| 24 callback_factory_.Initialize(this); | |
| 25 } | |
| 26 | |
| 27 PaintManager::PaintManager(Instance* instance, | |
| 28 Client* client, | |
| 29 bool is_always_opaque) | |
| 30 : instance_(instance), | |
| 31 client_(client), | |
| 32 is_always_opaque_(is_always_opaque), | |
| 33 callback_factory_(NULL), | |
| 34 manual_callback_pending_(false), | |
| 35 flush_pending_(false), | |
| 36 has_pending_resize_(false) { | |
| 37 // Set the callback object outside of the initializer list to avoid a | |
| 38 // compiler warning about using "this" in an initializer list. | |
| 39 callback_factory_.Initialize(this); | |
| 40 | |
| 41 // You can not use a NULL client pointer. | |
| 42 PP_DCHECK(client); | |
| 43 } | |
| 44 | |
| 45 PaintManager::~PaintManager() { | |
| 46 } | |
| 47 | |
| 48 void PaintManager::Initialize(Instance* instance, | |
| 49 Client* client, | |
| 50 bool is_always_opaque) { | |
| 51 PP_DCHECK(!instance_ && !client_); // Can't initialize twice. | |
| 52 instance_ = instance; | |
| 53 client_ = client; | |
| 54 is_always_opaque_ = is_always_opaque; | |
| 55 } | |
| 56 | |
| 57 void PaintManager::SetSize(const Size& new_size) { | |
| 58 if (GetEffectiveSize() == new_size) | |
| 59 return; | |
| 60 | |
| 61 has_pending_resize_ = true; | |
| 62 pending_size_ = new_size; | |
| 63 | |
| 64 Invalidate(); | |
| 65 } | |
| 66 | |
| 67 void PaintManager::Invalidate() { | |
| 68 // You must call SetSize before using. | |
| 69 PP_DCHECK(!graphics_.is_null() || has_pending_resize_); | |
| 70 | |
| 71 EnsureCallbackPending(); | |
| 72 aggregator_.InvalidateRect(Rect(GetEffectiveSize())); | |
| 73 } | |
| 74 | |
| 75 void PaintManager::InvalidateRect(const Rect& rect) { | |
| 76 // You must call SetSize before using. | |
| 77 PP_DCHECK(!graphics_.is_null() || has_pending_resize_); | |
| 78 | |
| 79 // Clip the rect to the device area. | |
| 80 Rect clipped_rect = rect.Intersect(Rect(GetEffectiveSize())); | |
| 81 if (clipped_rect.IsEmpty()) | |
| 82 return; // Nothing to do. | |
| 83 | |
| 84 EnsureCallbackPending(); | |
| 85 aggregator_.InvalidateRect(clipped_rect); | |
| 86 } | |
| 87 | |
| 88 void PaintManager::ScrollRect(const Rect& clip_rect, const Point& amount) { | |
| 89 // You must call SetSize before using. | |
| 90 PP_DCHECK(!graphics_.is_null() || has_pending_resize_); | |
| 91 | |
| 92 EnsureCallbackPending(); | |
| 93 aggregator_.ScrollRect(clip_rect, amount); | |
| 94 } | |
| 95 | |
| 96 Size PaintManager::GetEffectiveSize() const { | |
| 97 return has_pending_resize_ ? pending_size_ : graphics_.size(); | |
| 98 } | |
| 99 | |
| 100 void PaintManager::EnsureCallbackPending() { | |
| 101 // The best way for us to do the next update is to get a notification that | |
| 102 // a previous one has completed. So if we're already waiting for one, we | |
| 103 // don't have to do anything differently now. | |
| 104 if (flush_pending_) | |
| 105 return; | |
| 106 | |
| 107 // If no flush is pending, we need to do a manual call to get back to the | |
| 108 // main thread. We may have one already pending, or we may need to schedule. | |
| 109 if (manual_callback_pending_) | |
| 110 return; | |
| 111 | |
| 112 Module::Get()->core()->CallOnMainThread( | |
| 113 0, | |
| 114 callback_factory_.NewCallback(&PaintManager::OnManualCallbackComplete), | |
| 115 0); | |
| 116 manual_callback_pending_ = true; | |
| 117 } | |
| 118 | |
| 119 void PaintManager::DoPaint() { | |
| 120 PP_DCHECK(aggregator_.HasPendingUpdate()); | |
| 121 | |
| 122 // Make a copy of the pending update and clear the pending update flag before | |
| 123 // actually painting. A plugin might cause invalidates in its Paint code, and | |
| 124 // we want those to go to the *next* paint. | |
| 125 PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); | |
| 126 aggregator_.ClearPendingUpdate(); | |
| 127 | |
| 128 // Apply any pending resize. Setting the graphics to this class must happen | |
| 129 // before asking the plugin to paint in case it requests the Graphics2D during | |
| 130 // painting. However, the bind must not happen until afterward since we don't | |
| 131 // want to have an unpainted device bound. The needs_binding flag tells us | |
| 132 // whether to do this later. | |
| 133 bool needs_binding = false; | |
| 134 if (has_pending_resize_) { | |
| 135 graphics_ = Graphics2D(instance_, pending_size_, is_always_opaque_); | |
| 136 needs_binding = true; | |
| 137 | |
| 138 // Since we're binding a new one, all of the callbacks have been canceled. | |
| 139 manual_callback_pending_ = false; | |
| 140 flush_pending_ = false; | |
| 141 callback_factory_.CancelAll(); | |
| 142 | |
| 143 // This must be cleared before calling into the plugin since it may do | |
| 144 // additional invalidation or sizing operations. | |
| 145 has_pending_resize_ = false; | |
| 146 pending_size_ = Size(); | |
| 147 } | |
| 148 | |
| 149 // Apply any scroll before asking the client to paint. | |
| 150 if (update.has_scroll) | |
| 151 graphics_.Scroll(update.scroll_rect, update.scroll_delta); | |
| 152 | |
| 153 if (client_->OnPaint(graphics_, update.paint_rects, update.paint_bounds)) { | |
| 154 // Something was painted, schedule a flush. | |
| 155 int32_t result = graphics_.Flush( | |
| 156 callback_factory_.NewOptionalCallback(&PaintManager::OnFlushComplete)); | |
| 157 | |
| 158 // If you trigger this assertion, then your plugin has called Flush() | |
| 159 // manually. When using the PaintManager, you should not call Flush, it | |
| 160 // will handle that for you because it needs to know when it can do the | |
| 161 // next paint by implementing the flush callback. | |
| 162 // | |
| 163 // Another possible cause of this assertion is re-using devices. If you | |
| 164 // use one device, swap it with another, then swap it back, we won't know | |
| 165 // that we've already scheduled a Flush on the first device. It's best to | |
| 166 // not re-use devices in this way. | |
| 167 PP_DCHECK(result != PP_ERROR_INPROGRESS); | |
| 168 | |
| 169 if (result == PP_OK_COMPLETIONPENDING) { | |
| 170 flush_pending_ = true; | |
| 171 } else { | |
| 172 PP_DCHECK(result == PP_OK); // Catch all other errors in debug mode. | |
| 173 } | |
| 174 } | |
| 175 | |
| 176 if (needs_binding) | |
| 177 instance_->BindGraphics(graphics_); | |
| 178 } | |
| 179 | |
| 180 void PaintManager::OnFlushComplete(int32_t) { | |
| 181 PP_DCHECK(flush_pending_); | |
| 182 flush_pending_ = false; | |
| 183 | |
| 184 // If more paints were enqueued while we were waiting for the flush to | |
| 185 // complete, execute them now. | |
| 186 if (aggregator_.HasPendingUpdate()) | |
| 187 DoPaint(); | |
| 188 } | |
| 189 | |
| 190 void PaintManager::OnManualCallbackComplete(int32_t) { | |
| 191 PP_DCHECK(manual_callback_pending_); | |
| 192 manual_callback_pending_ = false; | |
| 193 | |
| 194 // Just because we have a manual callback doesn't mean there are actually any | |
| 195 // invalid regions. Even though we only schedule this callback when something | |
| 196 // is pending, a Flush callback could have come in before this callback was | |
| 197 // executed and that could have cleared the queue. | |
| 198 if (aggregator_.HasPendingUpdate() && !flush_pending_) | |
| 199 DoPaint(); | |
| 200 } | |
| 201 | |
| 202 | |
| 203 } // namespace pp | |
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