Index: content/browser/gamepad/platform_data_fetcher_win.h |
=================================================================== |
--- content/browser/gamepad/platform_data_fetcher_win.h (revision 116725) |
+++ content/browser/gamepad/platform_data_fetcher_win.h (working copy) |
@@ -1,32 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
-#define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
- |
-#include "build/build_config.h" |
- |
-#ifndef WIN32_LEAN_AND_MEAN |
-#define WIN32_LEAN_AND_MEAN |
-#endif |
-#include <windows.h> |
-#include <XInput.h> |
- |
-#include "base/compiler_specific.h" |
-#include "content/browser/gamepad/data_fetcher.h" |
- |
-namespace content { |
- |
-class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
- public: |
- GamepadPlatformDataFetcherWin(); |
- virtual void GetGamepadData(WebKit::WebGamepads* pads, |
- bool devices_changed_hint) OVERRIDE; |
- private: |
- bool xinput_available_; |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |