| Index: content/browser/gamepad/platform_data_fetcher_win.h
|
| ===================================================================
|
| --- content/browser/gamepad/platform_data_fetcher_win.h (revision 116725)
|
| +++ content/browser/gamepad/platform_data_fetcher_win.h (working copy)
|
| @@ -1,32 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_
|
| -#define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_
|
| -
|
| -#include "build/build_config.h"
|
| -
|
| -#ifndef WIN32_LEAN_AND_MEAN
|
| -#define WIN32_LEAN_AND_MEAN
|
| -#endif
|
| -#include <windows.h>
|
| -#include <XInput.h>
|
| -
|
| -#include "base/compiler_specific.h"
|
| -#include "content/browser/gamepad/data_fetcher.h"
|
| -
|
| -namespace content {
|
| -
|
| -class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
|
| - public:
|
| - GamepadPlatformDataFetcherWin();
|
| - virtual void GetGamepadData(WebKit::WebGamepads* pads,
|
| - bool devices_changed_hint) OVERRIDE;
|
| - private:
|
| - bool xinput_available_;
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_
|
|
|