OLD | NEW |
| (Empty) |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
7 | |
8 #include "build/build_config.h" | |
9 | |
10 #ifndef WIN32_LEAN_AND_MEAN | |
11 #define WIN32_LEAN_AND_MEAN | |
12 #endif | |
13 #include <windows.h> | |
14 #include <XInput.h> | |
15 | |
16 #include "base/compiler_specific.h" | |
17 #include "content/browser/gamepad/data_fetcher.h" | |
18 | |
19 namespace content { | |
20 | |
21 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | |
22 public: | |
23 GamepadPlatformDataFetcherWin(); | |
24 virtual void GetGamepadData(WebKit::WebGamepads* pads, | |
25 bool devices_changed_hint) OVERRIDE; | |
26 private: | |
27 bool xinput_available_; | |
28 }; | |
29 | |
30 } // namespace content | |
31 | |
32 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | |
OLD | NEW |