Chromium Code Reviews| Index: ppapi/examples/gamepad/gamepad.cc |
| diff --git a/ppapi/examples/gamepad/gamepad.cc b/ppapi/examples/gamepad/gamepad.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..8bf0ce7340bfa09f8f0e2ed02ab7ae5710bd8d74 |
| --- /dev/null |
| +++ b/ppapi/examples/gamepad/gamepad.cc |
| @@ -0,0 +1,157 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include <cmath> |
| +#include <stdarg.h> |
| +#include <stdio.h> |
| + |
| +#include "ppapi/c/dev/ppb_console_dev.h" |
| +#include "ppapi/c/dev/ppb_gamepad_dev.h" |
| +#include "ppapi/c/ppb_input_event.h" |
| +#include "ppapi/cpp/completion_callback.h" |
| +#include "ppapi/cpp/graphics_2d.h" |
| +#include "ppapi/cpp/image_data.h" |
| +#include "ppapi/cpp/input_event.h" |
| +#include "ppapi/cpp/instance.h" |
| +#include "ppapi/cpp/logging.h" |
| +#include "ppapi/cpp/module.h" |
| +#include "ppapi/cpp/rect.h" |
| +#include "ppapi/cpp/var.h" |
| + |
| +void FlushCallback(void* data, int32_t result); |
| + |
| +void FillRect(pp::ImageData* image, int left, int top, int width, int height, |
| + uint32_t color) { |
| + for (int y = std::max(0, top); |
| + y < std::min(image->size().height() - 1, top + height); |
| + y++) { |
| + for (int x = std::max(0, left); |
| + x < std::min(image->size().width() - 1, left + width); |
| + x++) |
| + *image->GetAddr32(pp::Point(x, y)) = color; |
| + } |
| +} |
| + |
| +class MyInstance : public pp::Instance { |
| + public: |
| + explicit MyInstance(PP_Instance instance) |
| + : pp::Instance(instance), |
| + width_(0), |
| + height_(0), |
| + pending_paint_(false), |
| + waiting_for_flush_completion_(false), |
| + callback_factory_(this), |
| + console_(NULL), |
| + gamepad_(NULL) { |
| + } |
| + virtual ~MyInstance() {} |
| + |
| + virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { |
| + console_ = reinterpret_cast<const PPB_Console_Dev*>( |
| + pp::Module::Get()->GetBrowserInterface(PPB_CONSOLE_DEV_INTERFACE)); |
| + if (!console_) |
| + return false; |
| + |
| + gamepad_ = reinterpret_cast<const PPB_Gamepad_Dev*>( |
| + pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_DEV_INTERFACE)); |
| + if (!gamepad_) |
| + return false; |
| + |
| + RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | |
|
brettw
2012/01/06 23:36:44
It looks like you don't ever actually use the inpu
|
| + PP_INPUTEVENT_CLASS_KEYBOARD); |
| + return true; |
| + } |
| + |
| + virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip) { |
|
brettw
2012/01/06 23:36:44
Would you mind using the new version of DidChangeV
|
| + if (position.size().width() == width_ && |
| + position.size().height() == height_) |
| + return; // We don't care about the position, only the size. |
| + |
| + width_ = position.size().width(); |
| + height_ = position.size().height(); |
| + |
| + device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false); |
| + if (!BindGraphics(device_context_)) |
| + return; |
| + |
| + Paint(); |
| + } |
| + |
| + void OnFlush() { |
| + Paint(); |
| + } |
| + |
| + private: |
| + void Paint() { |
| + pp::ImageData image = PaintImage(device_context_.size()); |
| + if (!image.is_null()) { |
| + device_context_.ReplaceContents(&image); |
| + device_context_.Flush(pp::CompletionCallback(&FlushCallback, this)); |
|
brettw
2012/01/06 23:36:44
Here you should say
callback_factory_.NewRequiredC
|
| + } else { |
| + printf("NullImage\n"); |
| + } |
| + } |
| + |
| + pp::ImageData PaintImage(const pp::Size& size) { |
| + pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false); |
| + if (image.is_null()) |
| + return image; |
| + |
| + PP_GamepadsData_Dev gamepad_data; |
| + gamepad_->SampleGamepads(pp_instance(), &gamepad_data); |
| + |
| + int width2 = size.width() / 2; |
| + int height2 = size.height() / 2; |
| + // Draw 2 axes |
| + for (int i = 0; i < 4; i += 2) { |
| + int x = static_cast<int>( |
| + gamepad_data.items[0].axes[i + 0] * width2 + width2); |
| + int y = static_cast<int>( |
| + gamepad_data.items[0].axes[i + 1] * height2 + height2); |
| + uint32_t box_bgra = 0x80ff0000; // Alpha 50%. |
| + FillRect(&image, x - 3, y - 3, 7, 7, box_bgra); |
| + } |
| + return image; |
| + } |
| + |
| + int width_; |
| + int height_; |
| + |
| + bool pending_paint_; |
| + bool waiting_for_flush_completion_; |
| + |
| + pp::CompletionCallbackFactory<MyInstance> callback_factory_; |
| + |
| + const PPB_Console_Dev* console_; |
| + const PPB_Gamepad_Dev* gamepad_; |
| + |
| + pp::Graphics2D device_context_; |
| +}; |
| + |
| +void FlushCallback(void* data, int32_t result) { |
| + static_cast<MyInstance*>(data)->OnFlush(); |
| +} |
| + |
| +// This object is the global object representing this plugin library as long |
| +// as it is loaded. |
| +class MyModule : public pp::Module { |
| + public: |
| + MyModule() : pp::Module() {} |
| + virtual ~MyModule() {} |
| + |
| + // Override CreateInstance to create your customized Instance object. |
| + virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| + return new MyInstance(instance); |
| + } |
| +}; |
| + |
| +namespace pp { |
| + |
| +// Factory function for your specialization of the Module object. |
| +Module* CreateModule() { |
| + return new MyModule(); |
| +} |
| + |
| +} // namespace pp |
| + |