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Side by Side Diff: ppapi/examples/gamepad/gamepad.cc

Issue 9085027: Pepper gamepad support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove unnecessary include Created 8 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <cmath>
6 #include <stdarg.h>
7 #include <stdio.h>
8
9 #include "ppapi/c/dev/ppb_console_dev.h"
10 #include "ppapi/c/dev/ppb_gamepad_dev.h"
11 #include "ppapi/c/ppb_input_event.h"
12 #include "ppapi/cpp/completion_callback.h"
13 #include "ppapi/cpp/graphics_2d.h"
14 #include "ppapi/cpp/image_data.h"
15 #include "ppapi/cpp/input_event.h"
16 #include "ppapi/cpp/instance.h"
17 #include "ppapi/cpp/logging.h"
18 #include "ppapi/cpp/module.h"
19 #include "ppapi/cpp/rect.h"
20 #include "ppapi/cpp/var.h"
21
22 void FlushCallback(void* data, int32_t result);
23
24 void FillRect(pp::ImageData* image, int left, int top, int width, int height,
25 uint32_t color) {
26 for (int y = std::max(0, top);
27 y < std::min(image->size().height() - 1, top + height);
28 y++) {
29 for (int x = std::max(0, left);
30 x < std::min(image->size().width() - 1, left + width);
31 x++)
32 *image->GetAddr32(pp::Point(x, y)) = color;
33 }
34 }
35
36 class MyInstance : public pp::Instance {
37 public:
38 explicit MyInstance(PP_Instance instance)
39 : pp::Instance(instance),
40 width_(0),
41 height_(0),
42 pending_paint_(false),
43 waiting_for_flush_completion_(false),
44 callback_factory_(this),
45 console_(NULL),
46 gamepad_(NULL) {
47 }
48 virtual ~MyInstance() {}
49
50 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
51 console_ = reinterpret_cast<const PPB_Console_Dev*>(
52 pp::Module::Get()->GetBrowserInterface(PPB_CONSOLE_DEV_INTERFACE));
53 if (!console_)
54 return false;
55
56 gamepad_ = reinterpret_cast<const PPB_Gamepad_Dev*>(
57 pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_DEV_INTERFACE));
58 if (!gamepad_)
59 return false;
60
61 RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE |
brettw 2012/01/06 23:36:44 It looks like you don't ever actually use the inpu
62 PP_INPUTEVENT_CLASS_KEYBOARD);
63 return true;
64 }
65
66 virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip) {
brettw 2012/01/06 23:36:44 Would you mind using the new version of DidChangeV
67 if (position.size().width() == width_ &&
68 position.size().height() == height_)
69 return; // We don't care about the position, only the size.
70
71 width_ = position.size().width();
72 height_ = position.size().height();
73
74 device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false);
75 if (!BindGraphics(device_context_))
76 return;
77
78 Paint();
79 }
80
81 void OnFlush() {
82 Paint();
83 }
84
85 private:
86 void Paint() {
87 pp::ImageData image = PaintImage(device_context_.size());
88 if (!image.is_null()) {
89 device_context_.ReplaceContents(&image);
90 device_context_.Flush(pp::CompletionCallback(&FlushCallback, this));
brettw 2012/01/06 23:36:44 Here you should say callback_factory_.NewRequiredC
91 } else {
92 printf("NullImage\n");
93 }
94 }
95
96 pp::ImageData PaintImage(const pp::Size& size) {
97 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false);
98 if (image.is_null())
99 return image;
100
101 PP_GamepadsData_Dev gamepad_data;
102 gamepad_->SampleGamepads(pp_instance(), &gamepad_data);
103
104 int width2 = size.width() / 2;
105 int height2 = size.height() / 2;
106 // Draw 2 axes
107 for (int i = 0; i < 4; i += 2) {
108 int x = static_cast<int>(
109 gamepad_data.items[0].axes[i + 0] * width2 + width2);
110 int y = static_cast<int>(
111 gamepad_data.items[0].axes[i + 1] * height2 + height2);
112 uint32_t box_bgra = 0x80ff0000; // Alpha 50%.
113 FillRect(&image, x - 3, y - 3, 7, 7, box_bgra);
114 }
115 return image;
116 }
117
118 int width_;
119 int height_;
120
121 bool pending_paint_;
122 bool waiting_for_flush_completion_;
123
124 pp::CompletionCallbackFactory<MyInstance> callback_factory_;
125
126 const PPB_Console_Dev* console_;
127 const PPB_Gamepad_Dev* gamepad_;
128
129 pp::Graphics2D device_context_;
130 };
131
132 void FlushCallback(void* data, int32_t result) {
133 static_cast<MyInstance*>(data)->OnFlush();
134 }
135
136 // This object is the global object representing this plugin library as long
137 // as it is loaded.
138 class MyModule : public pp::Module {
139 public:
140 MyModule() : pp::Module() {}
141 virtual ~MyModule() {}
142
143 // Override CreateInstance to create your customized Instance object.
144 virtual pp::Instance* CreateInstance(PP_Instance instance) {
145 return new MyInstance(instance);
146 }
147 };
148
149 namespace pp {
150
151 // Factory function for your specialization of the Module object.
152 Module* CreateModule() {
153 return new MyModule();
154 }
155
156 } // namespace pp
157
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