| Index: ppapi/examples/gamepad/gamepad.cc
|
| diff --git a/ppapi/examples/gamepad/gamepad.cc b/ppapi/examples/gamepad/gamepad.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4bd2cbe21f548bac4f7e3cc656e115b3ae23e331
|
| --- /dev/null
|
| +++ b/ppapi/examples/gamepad/gamepad.cc
|
| @@ -0,0 +1,151 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <cmath>
|
| +#include <stdarg.h>
|
| +#include <stdio.h>
|
| +
|
| +#include "ppapi/c/dev/ppb_console_dev.h"
|
| +#include "ppapi/c/dev/ppb_gamepad_dev.h"
|
| +#include "ppapi/c/ppb_input_event.h"
|
| +#include "ppapi/cpp/completion_callback.h"
|
| +#include "ppapi/cpp/graphics_2d.h"
|
| +#include "ppapi/cpp/image_data.h"
|
| +#include "ppapi/cpp/input_event.h"
|
| +#include "ppapi/cpp/instance.h"
|
| +#include "ppapi/cpp/logging.h"
|
| +#include "ppapi/cpp/module.h"
|
| +#include "ppapi/cpp/rect.h"
|
| +#include "ppapi/cpp/var.h"
|
| +#include "ppapi/cpp/view.h"
|
| +#include "ppapi/utility/completion_callback_factory.h"
|
| +
|
| +void FillRect(pp::ImageData* image, int left, int top, int width, int height,
|
| + uint32_t color) {
|
| + for (int y = std::max(0, top);
|
| + y < std::min(image->size().height() - 1, top + height);
|
| + y++) {
|
| + for (int x = std::max(0, left);
|
| + x < std::min(image->size().width() - 1, left + width);
|
| + x++)
|
| + *image->GetAddr32(pp::Point(x, y)) = color;
|
| + }
|
| +}
|
| +
|
| +class MyInstance : public pp::Instance {
|
| + public:
|
| + explicit MyInstance(PP_Instance instance)
|
| + : pp::Instance(instance),
|
| + width_(0),
|
| + height_(0),
|
| + callback_factory_(this),
|
| + gamepad_(NULL) {
|
| + }
|
| + virtual ~MyInstance() {}
|
| +
|
| + virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
|
| + gamepad_ = reinterpret_cast<const PPB_Gamepad_Dev*>(
|
| + pp::Module::Get()->GetBrowserInterface(PPB_GAMEPAD_DEV_INTERFACE));
|
| + if (!gamepad_)
|
| + return false;
|
| +
|
| + RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE |
|
| + PP_INPUTEVENT_CLASS_KEYBOARD);
|
| + return true;
|
| + }
|
| +
|
| + virtual void DidChangeView(const pp::View& view) {
|
| + pp::Rect rect = view.GetRect();
|
| + if (rect.size().width() == width_ &&
|
| + rect.size().height() == height_)
|
| + return; // We don't care about the position, only the size.
|
| +
|
| + width_ = rect.size().width();
|
| + height_ = rect.size().height();
|
| +
|
| + device_context_ = pp::Graphics2D(this, pp::Size(width_, height_), false);
|
| + if (!BindGraphics(device_context_))
|
| + return;
|
| +
|
| + Paint();
|
| + }
|
| +
|
| + void OnFlush(int32_t) {
|
| + Paint();
|
| + }
|
| +
|
| + private:
|
| + void Paint() {
|
| + pp::ImageData image = PaintImage(device_context_.size());
|
| + if (!image.is_null()) {
|
| + device_context_.ReplaceContents(&image);
|
| + device_context_.Flush(
|
| + callback_factory_.NewRequiredCallback(&MyInstance::OnFlush));
|
| + } else {
|
| + printf("NullImage\n");
|
| + }
|
| + }
|
| +
|
| + pp::ImageData PaintImage(const pp::Size& size) {
|
| + pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false);
|
| + if (image.is_null())
|
| + return image;
|
| +
|
| + PP_GamepadsData_Dev gamepad_data;
|
| + gamepad_->SampleGamepads(pp_instance(), &gamepad_data);
|
| +
|
| + int width2 = size.width() / 2;
|
| + int height2 = size.height() / 2;
|
| + // Draw 2 axes
|
| + for (size_t i = 0; i < gamepad_data.items[0].axes_length; i += 2) {
|
| + int x = static_cast<int>(
|
| + gamepad_data.items[0].axes[i + 0] * width2 + width2);
|
| + int y = static_cast<int>(
|
| + gamepad_data.items[0].axes[i + 1] * height2 + height2);
|
| + uint32_t box_bgra = 0x80000000; // Alpha 50%.
|
| + FillRect(&image, x - 3, y - 3, 7, 7, box_bgra);
|
| + }
|
| +
|
| + for (size_t i = 0; i < gamepad_data.items[0].buttons_length; ++i) {
|
| + float button_val = gamepad_data.items[0].buttons[i];
|
| + uint32_t colour = static_cast<uint32_t>((button_val * 192) + 63) << 24;
|
| + int x = i * 8 + 10;
|
| + int y = 10;
|
| + FillRect(&image, x - 3, y - 3, 7, 7, colour);
|
| + }
|
| + return image;
|
| + }
|
| +
|
| + int width_;
|
| + int height_;
|
| +
|
| + pp::CompletionCallbackFactory<MyInstance> callback_factory_;
|
| +
|
| + const PPB_Gamepad_Dev* gamepad_;
|
| +
|
| + pp::Graphics2D device_context_;
|
| +};
|
| +
|
| +// This object is the global object representing this plugin library as long
|
| +// as it is loaded.
|
| +class MyModule : public pp::Module {
|
| + public:
|
| + MyModule() : pp::Module() {}
|
| + virtual ~MyModule() {}
|
| +
|
| + // Override CreateInstance to create your customized Instance object.
|
| + virtual pp::Instance* CreateInstance(PP_Instance instance) {
|
| + return new MyInstance(instance);
|
| + }
|
| +};
|
| +
|
| +namespace pp {
|
| +
|
| +// Factory function for your specialization of the Module object.
|
| +Module* CreateModule() {
|
| + return new MyModule();
|
| +}
|
| +
|
| +} // namespace pp
|
| +
|
|
|