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Unified Diff: base/memory/scoped_ptr.h

Issue 9021032: Redo r113722 - Add Pass(), which implements move semantics, to scoped_ptr, scoped_array.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years ago
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Index: base/memory/scoped_ptr.h
diff --git a/base/memory/scoped_ptr.h b/base/memory/scoped_ptr.h
index 5ac6846f3964e2ea929cef92d065454f23a64a4a..2d69a9db4489eb840ad65ad40087f08ecac7ff0d 100644
--- a/base/memory/scoped_ptr.h
+++ b/base/memory/scoped_ptr.h
@@ -32,6 +32,41 @@
// foo.get()->Method(); // Foo::Method on the 0th element.
// foo[10].Method(); // Foo::Method on the 10th element.
// }
+//
+// These scopers also implement part of the functionality of C++11 unique_ptr
+// in that they are "movable but not copyable." You can use the scopers in
+// the parameter and return types of functions to signify ownership transfer
+// in to and out of a function. When calling a function that has a scoper
+// as the argument type, it must be called with the result of an analogous
+// scoper's Pass() function or another function that generates a temporary;
+// passing by copy will NOT work. Here is an example using scoped_ptr:
+//
+// void TakesOwnership(scoped_ptr<Foo> arg) {
+// // Do something with arg
+// }
+// scoped_ptr<Foo> CreateFoo() {
+// // No need for calling Pass() because we are constructing a temporary
+// // for the return value.
+// return scoped_ptr<Foo>(new Foo("new"));
+// }
+// scoped_ptr<Foo> PassThru(scoped_ptr<Foo> arg) {
+// return arg.Pass();
+// }
+//
+// {
+// scoped_ptr<Foo> ptr(new Foo("yay")); // ptr manages Foo("yay)"
+// TakesOwnership(ptr.Pass()); // ptr no longer owns Foo("yay").
+// scoped_ptr<Foo> ptr2 = CreateFoo(); // ptr2 owns the return Foo.
+// scoped_ptr<Foo> ptr3 = // ptr3 now owns what was in ptr2.
+// PassThru(ptr2.Pass()); // ptr2 is correspondingly NULL.
+// }
+//
+// Notice that if you do not call Pass() when returning from PassThru(), or
+// when invoking TakesOwnership(), the code will not compile because scopers
+// are not copyable; they only implement move semantics which require calling
+// the Pass() function to signify a destructive transfer of state. CreateFoo()
+// is different though because we are constructing a temporary on the return
+// line and thus can avoid needing to call Pass().
#ifndef BASE_MEMORY_SCOPED_PTR_H_
#define BASE_MEMORY_SCOPED_PTR_H_
@@ -47,12 +82,35 @@
#include "base/compiler_specific.h"
+// Macro with the boilerplate C++03 move emulation for a class.
+//
+// In C++11, this is done via rvalue references. Here, we use C++03 move
+// emulation to fake an rvalue reference. For a more thorough explanation
+// of the technique, see:
+//
+// http://en.wikibooks.org/wiki/More_C%2B%2B_Idioms/Move_Constructor
+//
+#define CPP_03_MOVE_EMULATION(scoper, field) \
+ private: \
+ struct RValue { \
+ explicit RValue(scoper& obj) : obj_(obj) {} \
+ scoper& obj_; \
+ }; \
+ public: \
+ operator RValue() { return RValue(*this); } \
+ scoper(RValue proxy) : field(proxy.obj_.release()) { } \
+ scoper& operator=(RValue proxy) { \
+ swap(proxy.obj_); \
+ return *this; \
+ } \
+ scoper Pass() { return scoper(RValue(*this)); }
+
// A scoped_ptr<T> is like a T*, except that the destructor of scoped_ptr<T>
// automatically deletes the pointer it holds (if any).
// That is, scoped_ptr<T> owns the T object that it points to.
// Like a T*, a scoped_ptr<T> may hold either NULL or a pointer to a T object.
// Also like T*, scoped_ptr<T> is thread-compatible, and once you
-// dereference it, you get the threadsafety guarantees of T.
+// dereference it, you get the thread safety guarantees of T.
//
// The size of a scoped_ptr is small:
// sizeof(scoped_ptr<C>) == sizeof(C*)
@@ -122,6 +180,8 @@ class scoped_ptr {
return retVal;
}
+ CPP_03_MOVE_EMULATION(scoped_ptr, ptr_);
+
private:
C* ptr_;
@@ -131,9 +191,10 @@ class scoped_ptr {
template <class C2> bool operator==(scoped_ptr<C2> const& p2) const;
template <class C2> bool operator!=(scoped_ptr<C2> const& p2) const;
- // Disallow evil constructors
- scoped_ptr(const scoped_ptr&);
- void operator=(const scoped_ptr&);
+ // Disallow evil constructors. Note that MUST NOT take a const& because we
+ // are implementing move semantics. See the CPP_03_MOVE_EMULATION macro.
+ scoped_ptr(scoped_ptr&);
+ void operator=(scoped_ptr&);
};
// Free functions
@@ -158,7 +219,7 @@ bool operator!=(C* p1, const scoped_ptr<C>& p2) {
// As with scoped_ptr<C>, a scoped_array<C> either points to an object
// or is NULL. A scoped_array<C> owns the object that it points to.
// scoped_array<T> is thread-compatible, and once you index into it,
-// the returned objects have only the threadsafety guarantees of T.
+// the returned objects have only the thread safety guarantees of T.
//
// Size: sizeof(scoped_array<C>) == sizeof(C*)
template <class C>
@@ -168,7 +229,7 @@ class scoped_array {
// The element type
typedef C element_type;
- // Constructor. Defaults to intializing with NULL.
+ // Constructor. Defaults to initializing with NULL.
// There is no way to create an uninitialized scoped_array.
// The input parameter must be allocated with new [].
explicit scoped_array(C* p = NULL) : array_(p) { }
@@ -229,6 +290,8 @@ class scoped_array {
return retVal;
}
+ CPP_03_MOVE_EMULATION(scoped_array, array_);
+
private:
C* array_;
@@ -236,9 +299,10 @@ class scoped_array {
template <class C2> bool operator==(scoped_array<C2> const& p2) const;
template <class C2> bool operator!=(scoped_array<C2> const& p2) const;
- // Disallow evil constructors
- scoped_array(const scoped_array&);
- void operator=(const scoped_array&);
+ // Disallow evil constructors. Note that MUST NOT take a const& because we
+ // are implementing move semantics. See the CPP_03_MOVE_EMULATION macro.
+ scoped_array(scoped_array&);
+ void operator=(scoped_array&);
};
// Free functions
@@ -347,6 +411,8 @@ class scoped_ptr_malloc {
return tmp;
}
+ CPP_03_MOVE_EMULATION(scoped_ptr_malloc, ptr_);
+
private:
C* ptr_;
@@ -356,11 +422,14 @@ class scoped_ptr_malloc {
template <class C2, class GP>
bool operator!=(scoped_ptr_malloc<C2, GP> const& p) const;
- // Disallow evil constructors
- scoped_ptr_malloc(const scoped_ptr_malloc&);
- void operator=(const scoped_ptr_malloc&);
+ // Disallow evil constructors. Note that MUST NOT take a const& because we
+ // are implementing move semantics. See the CPP_03_MOVE_EMULATION macro.
+ scoped_ptr_malloc(scoped_ptr_malloc&);
+ void operator=(scoped_ptr_malloc&);
};
+#undef CPP_03_MOVE_EMULATION
+
template<class C, class FP> inline
void swap(scoped_ptr_malloc<C, FP>& a, scoped_ptr_malloc<C, FP>& b) {
a.swap(b);
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