Index: ui/base/resource/resource_bundle.cc |
diff --git a/ui/base/resource/resource_bundle.cc b/ui/base/resource/resource_bundle.cc |
index 66b3cf51000169b01271ece565941218b8a47bdf..1b3e293687b57c06dcbfb9c9a007d2cbd3977892 100644 |
--- a/ui/base/resource/resource_bundle.cc |
+++ b/ui/base/resource/resource_bundle.cc |
@@ -19,7 +19,6 @@ |
#include "ui/base/resource/data_pack.h" |
#include "ui/base/ui_base_paths.h" |
#include "ui/base/ui_base_switches.h" |
-#include "ui/gfx/codec/jpeg_codec.h" |
#include "ui/gfx/codec/png_codec.h" |
#include "ui/gfx/font.h" |
#include "ui/gfx/image/image.h" |
@@ -370,17 +369,12 @@ SkBitmap* ResourceBundle::LoadBitmap(DataHandle data_handle, int resource_id) { |
return NULL; |
SkBitmap bitmap; |
- if (gfx::PNGCodec::Decode(memory->front(), memory->size(), &bitmap)) |
- return new SkBitmap(bitmap); |
- |
- // 99% of our assets are PNGs, however fallback to JPEG. |
- SkBitmap* allocated_bitmap = |
- gfx::JPEGCodec::Decode(memory->front(), memory->size()); |
- if (allocated_bitmap) |
- return allocated_bitmap; |
+ if (!gfx::PNGCodec::Decode(memory->front(), memory->size(), &bitmap)) { |
+ NOTREACHED() << "Unable to decode theme image resource " << resource_id; |
+ return NULL; |
+ } |
- NOTREACHED() << "Unable to decode theme image resource " << resource_id; |
- return NULL; |
+ return new SkBitmap(bitmap); |
} |
gfx::Image* ResourceBundle::GetEmptyImage() { |