| Index: ppapi/api/dev/ppb_message_loop_dev.idl
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| diff --git a/ppapi/api/dev/ppb_message_loop_dev.idl b/ppapi/api/dev/ppb_message_loop_dev.idl
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3b15420d45a30bc5937edb331ac3a785bae6c22a
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| --- /dev/null
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| +++ b/ppapi/api/dev/ppb_message_loop_dev.idl
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| @@ -0,0 +1,269 @@
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| +/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| + * Use of this source code is governed by a BSD-style license that can be
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| + * found in the LICENSE file.
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| + */
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| +
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| +/**
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| + * Defines the PPB_MessageLoop_Dev interface.
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| + */
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| +label Chrome {
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| + M18 = 0.1
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| +};
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| +
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| +/**
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| + * A message loop allows PPAPI calls to be issued on a thread. You may not
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| + * issue any API calls on a thread without creating a message loop. It also
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| + * allows you to post work to the message loop for a thread.
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| + *
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| + * To process work posted to the message loop, as well as completion callbacks
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| + * for asynchronous operations, you must run the message loop via Run().
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| + *
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| + * Note the system manages the lifetime of the instance (and all associated
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| + * resources). If the instance is deleted from the page, background threads may
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| + * suddenly see their PP_Resource handles become invalid. In this case, calls
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| + * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
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| + * with your instance, you will probably want to create some kind of threadsafe
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| + * proxy object that can handle asynchonous destruction of the instance object.
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| + *
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| + * Typical usage:
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| + * On the main thread:
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| + * - Create the thread yourself (using pthreads).
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| + * - Create the message loop resource.
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| + * - Pass the message loop resource to your thread's main function.
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| + * - Call PostWork() on the message loop to run functions on the thread.
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| + *
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| + * From the background thread's main function:
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| + * - Call AttachToCurrentThread() with the message loop resource.
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| + * - Call Run() with the message loop resource.
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| + *
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| + * Your callacks should look like this:
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| + * void DoMyWork(void* user_data, int32_t status) {
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| + * if (status != PP_OK) {
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| + * Cleanup(); // e.g. free user_data.
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| + * return;
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| + * }
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| + * ... do your work...
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| + * }
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| + * For a C++ example, see ppapi/utility/threading/simple_thread.h
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| + *
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| + * (You can also create the message loop resource on the background thread,
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| + * but then the main thread will have no reference to it should you want to
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| + * call PostWork()).
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| + *
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| + *
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| + * THREAD HANDLING
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| + *
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| + * The main thread has an implicitly created message loop. The main thread is
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| + * the thread where PPP_InitializeModule and PPP_Instance functions are called.
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| + * You can retrieve a reference to this message loop by calling
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| + * GetForMainThread() or, if your code is on the main thread,
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| + * GetForCurrentThread() will also work.
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| + *
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| + * Some special threads created by the system can not have message loops. In
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| + * particular, the background thread created for audio processing has this
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| + * requirement because it's intended to be highly responsive to keep up with
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| + * the realtime requirements of audio processing. You can not make PPAPI calls
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| + * from these threads.
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| + *
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| + * Once you associate a message loop with a thread, you don't have to keep a
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| + * reference to it. The system will hold a reference to the message loop for as
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| + * long as the thread is running. The current message loop can be retrieved
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| + * using the GetCurrent() function.
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| + *
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| + * It is legal to create threads in your plugin without message loops, but
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| + * PPAPI calls will fail unless explicitly noted in the documentation.
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| + *
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| + * You can create a message loop object on a thread and never actually run the
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| + * message loop. This will allow you to call blocking PPAPI calls (via
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| + * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
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| + * from those calls will be queued in the message loop and never run. The same
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| + * thing will happen if work is scheduled after the message loop exits and
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| + * the message loop is not run again.
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| + *
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| + *
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| + * DESTRUCTION AND ERROR HANDLING
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| + *
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| + * Often, your application will associate memory with completion callbacks. For
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| + * example, the C++ CompletionCallbackFactory has a small amount of
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| + * heap-allocated memory for each callback. This memory will be leaked if the
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| + * callback is never run. To avoid this memory leak, you need to be careful
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| + * about error handling and shutdown.
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| + *
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| + * There are a number of cases where posted callbacks will never be run:
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| + *
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| + * - You tear down the thread (via pthreads) without "destroying" the message
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| + * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
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| + * tasks in the message queue will be lost.
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| + *
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| + * - You create a message loop, post callbacks to it, and never run it.
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| + *
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| + * - You quit the message loop via PostQuit with should_destroy set to
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| + * PP_FALSE. In this case, the system will assume the message loop will be
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| + * run again later and keep your tasks.
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| + *
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| + * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
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| + * will prohibit future work from being posted, and will allow the message loop
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| + * to run until all pending tasks are run.
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| + *
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| + * If you post a callback to a message loop that's been destroyed, or to an
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| + * invalid message loop, PostTask will return an error and will not run the
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| + * callback. This is true even for callbacks with the "required" flag set,
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| + * since the system may not even know what thread to issue the error callback
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| + * on.
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| + *
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| + * Therefore, you should check for errors from PostWork and destroy any
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| + * associated memory to avoid leaks. If you're using the C++
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| + * CompletionCallbackFactory, use the following pattern:
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| + *
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| + * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
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| + * int32_t result = message_loop.PostWork(callback);
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| + * if (result != PP_OK_COMPLETIONPENDING)
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| + * callback.Run(result);
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| + *
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| + * This will run the callback with an error value, and assumes that the
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| + * implementation of your callback checks the "result" argument and returns
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| + * immediately on error.
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| + */
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| +interface PPB_MessageLoop_Dev {
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| + /**
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| + * Creates a message loop resource.
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| + *
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| + * This may be called from any thread. After your thread starts but before
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| + * issuing any other PPAPI calls on it, you must associate it with a message
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| + * loop by calling AttachToCurrentThread.
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| + */
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| + PP_Resource Create(PP_Instance instance);
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| +
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| + /**
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| + * Returns a resource identifying the message loop for the main thread. The
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| + * main thread always has a message loop created by the system.
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| + */
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| + PP_Resource GetForMainThread();
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| +
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| + /**
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| + * Returns a reference to the PPB_MessageLoop object attached to the current
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| + * thread. If there is no attached message loop, the return value will be 0.
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| + */
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| + PP_Resource GetCurrent();
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| +
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| + /**
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| + * Sets the given message loop resource as being the associated message loop
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| + * for the currently running thread.
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| + *
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| + * You must call this function exactly once on a thread before making any
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| + * PPAPI calls. A message loop can only be attached to one thread, and the
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| + * message loop can not be changed later. The message loop will be attached
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| + * as long as the thread is running or until you quit with should_destroy
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| + * set to PP_TRUE.
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| + *
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| + * If this function fails, attempting to run the message loop will fail.
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| + * Note that you can still post work to the message loop: it will get queued
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| + * up should the message loop eventually be successfully attached and run.
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| + *
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| + * @return
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| + * - PP_OK: The message loop was successfully attached to the thread and is
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| + * ready to use.
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| + * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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| + * - PP_ERROR_INPROGRESS: The current thread already has a message loop
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| + * attached. This will always be the case for the main thread, which has
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| + * an implicit system-created message loop attached.
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| + * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
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| + * loop attached to it. See the interface level discussion about these
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| + * special threads, which include realtime audio threads.
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| + */
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| + int32_t AttachToCurrentThread([in] PP_Resource message_loop);
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| +
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| + /**
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| + * Runs the thread message loop. Running the message loop is required for you
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| + * to get issued completion callbacks on the thread.
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| + *
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| + * The message loop identified by the argument must have been previously
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| + * successfully attached to the current thread.
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| + *
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| + * You may not run nested message loops. Since the main thread has an
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| + * implicit message loop that the system runs, you may not call Run on the
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| + * main thread.
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| + *
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| + * @return
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| + * - PP_OK: The message loop was successfully run. Note that on
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| + * success, the message loop will only exit when you call PostQuit().
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| + * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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| + * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
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| + * has not been successfully attached to the current thread. Call
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| + * AttachToCurrentThread().
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| + * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
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| + * fashion (Run is already on the stack). This will occur if you attempt
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| + * to call run on the main thread's message loop (see above).
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| + */
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| + int32_t Run([in] PP_Resource message_loop);
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| +
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| + /**
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| + * Schedules work to run on the given message loop. This may be called from
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| + * any thread. Posted work will be executed in the order it was posted when
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| + * the message loop is Run().
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| + *
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| + * @arg message_loop The message loop resource.
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| + *
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| + * @arg callback A pointer to the completion callback to execute from the
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| + * message loop.
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| + *
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| + * @arg delay_ms The number of millseconds to delay execution of the given
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| + * completion callback. Passing 0 means it will get queued normally and
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| + * executed in order.
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| + *
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| + *
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| + * The completion callback will be called with PP_OK as the "result" parameter
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| + * if it is run normally. It is good practice to check for PP_OK and return
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| + * early otherwise.
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| + *
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| + * The "required" flag on the completion callback is ignored. If there is an
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| + * error posting your callback, the error will be returned from PostWork and
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| + * the callback will never be run (because there is no appropriate place to
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| + * run your callback with an error without causing unexpected threading
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| + * problems). If you associate memory with the completion callback (for
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| + * example, you're using the C++ CompletionCallbackFactory), you will need to
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| + * free this or manually run the callback. See "Desctruction and error
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| + * handling" above.
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| + *
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| + *
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| + * You can call this function before the message loop has started and the
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| + * work will get queued until the message loop is run. You can also post
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| + * work after the message loop has exited as long as should_destroy was
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| + * PP_FALSE. It will be queued until the next invocation of Run().
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| + *
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| + * @return
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| + * - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's
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| + * queue. As described above, this does not mean that the work has been or
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| + * will be executed (if you never run the message loop after posting).
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| + * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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| + * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
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| + * is null (this will be the case if you pass PP_BlockUntilComplete()).
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| + * - PP_ERROR_FAILED: The message loop has been destroyed.
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| + */
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| + int32_t PostWork([in] PP_Resource message_loop,
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| + [in] PP_CompletionCallback callback,
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| + [in] int64_t delay_ms);
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| +
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| + /**
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| + * Posts a quit message to the given message loop's work queue. Work posted
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| + * before that point will be processed before quitting.
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| + *
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| + * This may be called on the message loop registered for the current thread,
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| + * or it may be called on the message loop registered for another thread.
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| + *
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| + * @arg should_destroy Marks the message loop as being in a destroyed state
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| + * and prevents further posting of messages.
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| + *
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| + * If you quit a message loop without setting should_destroy, it will still
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| + * be attached to the thread and you can still run it again by calling Run()
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| + * again. If you destroy it, it will be detached from the current thread.
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| + *
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| + * @return
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| + * - PP_OK: The request to quit was successfully posted.
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| + * - PP_ERROR_BADRESOURCE: The message loop was invalid.
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| + * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
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| + * The main thread's message loop is managed by the system and can't be
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| + * quit.
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| + */
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| + int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy);
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| +};
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|
|