Index: ppapi/cpp/dev/message_loop_dev.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_ |
+#define PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_ |
+ |
+#include "ppapi/cpp/resource.h" |
+ |
+namespace pp { |
+ |
+class CompletionCallback; |
+class Instance; |
+ |
+/// A message loop allows PPAPI calls to be issued on a thread. You may not |
+/// issue any API calls on a thread without creating a message loop. It also |
+/// allows you to post work to the message loop for a thread. |
+/// |
+/// To process work posted to the message loop, as well as completion callbacks |
+/// for asynchronous operations, you must run the message loop via Run(). |
+/// |
+/// Note the system manages the lifetime of the instance (and all associated |
+/// resources). If the instance is deleted from the page, background threads may |
+/// suddenly see their PP_Resource handles become invalid. In this case, calls |
+/// will fail with PP_ERROR_BADRESOURCE. If you need to access data associated |
+/// with your instance, you will probably want to create some kind of threadsafe |
+/// proxy object that can handle asynchonous destruction of the instance object. |
+/// |
+/// Typical usage: |
+/// On the main thread: |
+/// - Create the thread yourself (using pthreads). |
+/// - Create the message loop resource. |
+/// - Pass the message loop resource to your thread's main function. |
+/// - Call PostWork() on the message loop to run functions on the thread. |
+/// |
+/// From the background thread's main function: |
+/// - Call AttachToCurrentThread() with the message loop resource. |
+/// - Call Run() with the message loop resource. |
+/// |
+/// Your callacks should look like this: |
+/// void DoMyWork(void* user_data, int32_t status) { |
+/// if (status != PP_OK) { |
+/// Cleanup(); // e.g. free user_data. |
+/// return; |
+/// } |
+/// ... do your work... |
+/// } |
+/// For a C++ example, see ppapi/utility/threading/simple_thread.h |
+/// |
+/// (You can also create the message loop resource on the background thread, |
+/// but then the main thread will have no reference to it should you want to |
+/// call PostWork()). |
+/// |
+/// |
+/// THREAD HANDLING |
+/// |
+/// The main thread has an implicitly created message loop. The main thread is |
+/// the thread where PPP_InitializeModule and PPP_Instance functions are called. |
+/// You can retrieve a reference to this message loop by calling |
+/// GetForMainThread() or, if your code is on the main thread, |
+/// GetForCurrentThread() will also work. |
+/// |
+/// Some special threads created by the system can not have message loops. In |
+/// particular, the background thread created for audio processing has this |
+/// requirement because it's intended to be highly responsive to keep up with |
+/// the realtime requirements of audio processing. You can not make PPAPI calls |
+/// from these threads. |
+/// |
+/// Once you associate a message loop with a thread, you don't have to keep a |
+/// reference to it. The system will hold a reference to the message loop for as |
+/// long as the thread is running. The current message loop can be retrieved |
+/// using the GetCurrent() function. |
+/// |
+/// It is legal to create threads in your plugin without message loops, but |
+/// PPAPI calls will fail unless explicitly noted in the documentation. |
+/// |
+/// You can create a message loop object on a thread and never actually run the |
+/// message loop. This will allow you to call blocking PPAPI calls (via |
+/// PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks |
+/// from those calls will be queued in the message loop and never run. The same |
+/// thing will happen if work is scheduled after the message loop exits and |
+/// the message loop is not run again. |
+/// |
+/// |
+/// DESTRUCTION AND ERROR HANDLING |
+/// |
+/// Often, your application will associate memory with completion callbacks. For |
+/// example, the C++ CompletionCallbackFactory has a small amount of |
+/// heap-allocated memory for each callback. This memory will be leaked if the |
+/// callback is never run. To avoid this memory leak, you need to be careful |
+/// about error handling and shutdown. |
+/// |
+/// There are a number of cases where posted callbacks will never be run: |
+/// |
+/// - You tear down the thread (via pthreads) without "destroying" the message |
+/// loop (via PostQuit with should_destroy = PP_TRUE). In this case, any |
+/// tasks in the message queue will be lost. |
+/// |
+/// - You create a message loop, post callbacks to it, and never run it. |
+/// |
+/// - You quit the message loop via PostQuit with should_destroy set to |
+/// PP_FALSE. In this case, the system will assume the message loop will be |
+/// run again later and keep your tasks. |
+/// |
+/// To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This |
+/// will prohibit future work from being posted, and will allow the message loop |
+/// to run until all pending tasks are run. |
+/// |
+/// If you post a callback to a message loop that's been destroyed, or to an |
+/// invalid message loop, PostTask will return an error and will not run the |
+/// callback. This is true even for callbacks with the "required" flag set, |
+/// since the system may not even know what thread to issue the error callback |
+/// on. |
+/// |
+/// Therefore, you should check for errors from PostWork and destroy any |
+/// associated memory to avoid leaks. If you're using the C++ |
+/// CompletionCallbackFactory, use the following pattern: |
+/// |
+/// pp::CompletionCallback callback = factory_.NewOptionalCallback(...); |
+/// int32_t result = message_loop.PostWork(callback); |
+/// if (result != PP_OK_COMPLETIONPENDING) |
+/// callback.Run(result); |
+/// |
+/// This will run the callback with an error value, and assumes that the |
+/// implementation of your callback checks the "result" argument and returns |
+/// immediately on error. |
+class MessageLoop_Dev : public Resource { |
+ public: |
+ /// Creates an is_null() MessageLoop resource. |
+ MessageLoop_Dev(); |
+ |
+ /// Creates a message loop associated with the given instance. The resource |
+ /// will be is_null() on failure. |
+ /// |
+ /// This may be called from any thread. After your thread starts but before |
+ /// issuing any other PPAPI calls on it, you must associate it with a message |
+ /// loop by calling AttachToCurrentThread. |
+ MessageLoop_Dev(Instance* instance); |
dmichael (off chromium)
2012/01/19 16:14:57
explicit
|
+ |
+ MessageLoop_Dev(const MessageLoop_Dev& other); |
+ |
+ /// Takes an additional ref to the resource. |
+ MessageLoop_Dev(PP_Resource pp_message_loop); |
dmichael (off chromium)
2012/01/19 16:14:57
explicit?
|
+ |
+ static MessageLoop_Dev GetForMainThread(); |
+ static MessageLoop_Dev GetCurrent(); |
+ |
+ /// Sets the given message loop resource as being the associated message loop |
+ /// for the currently running thread. |
+ /// |
+ /// You must call this function exactly once on a thread before making any |
+ /// PPAPI calls. A message loop can only be attached to one thread, and the |
+ /// message loop can not be changed later. The message loop will be attached |
+ /// as long as the thread is running or until you quit with should_destroy |
+ /// set to PP_TRUE. |
+ /// |
+ /// If this function fails, attempting to run the message loop will fail. |
+ /// Note that you can still post work to the message loop: it will get queued |
+ /// up should the message loop eventually be successfully attached and run. |
+ /// |
+ /// @return |
+ /// - PP_OK: The message loop was successfully attached to the thread and is |
+ /// ready to use. |
+ /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. |
+ /// - PP_ERROR_INPROGRESS: The current thread already has a message loop |
+ /// attached. This will always be the case for the main thread, which has |
+ /// an implicit system-created message loop attached. |
+ /// - PP_ERROR_WRONG_THREAD: The current thread type can not have a message |
+ /// loop attached to it. See the interface level discussion about these |
+ /// special threads, which include realtime audio threads. |
+ int32_t AttachToCurrentThread(); |
+ |
+ /// Runs the thread message loop. Running the message loop is required for |
+ /// you to get issued completion callbacks on the thread. |
+ /// |
+ /// The message loop identified by the argument must have been previously |
+ /// successfully attached to the current thread. |
+ /// |
+ /// You may not run nested message loops. Since the main thread has an |
+ /// implicit message loop that the system runs, you may not call Run on the |
+ /// main thread. |
+ /// |
+ /// @return |
+ /// - PP_OK: The message loop was successfully run. Note that on |
+ /// success, the message loop will only exit when you call PostQuit(). |
+ /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. |
+ /// - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that |
+ /// has not been successfully attached to the current thread. Call |
+ /// AttachToCurrentThread(). |
+ /// - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested |
+ /// fashion (Run is already on the stack). This will occur if you attempt |
+ /// to call run on the main thread's message loop (see above). |
+ int32_t Run(); |
+ |
+ /// Schedules work to run on the given message loop. This may be called from |
+ /// any thread. Posted work will be executed in the order it was posted when |
+ /// the message loop is Run(). |
+ /// |
+ /// @arg message_loop The message loop resource. |
dmichael (off chromium)
2012/01/19 16:14:57
doesn't apply for the C++ interface
|
+ /// |
+ /// @arg callback A pointer to the completion callback to execute from the |
dmichael (off chromium)
2012/01/19 16:14:57
Not a pointer.
Also, I think we're using @param[i
|
+ /// message loop. |
+ /// |
+ /// @arg delay_ms The number of millseconds to delay execution of the given |
+ /// completion callback. Passing 0 means it will get queued normally and |
+ /// executed in order. |
+ /// |
+ /// |
+ /// The completion callback will be called with PP_OK as the "result" |
+ /// parameter if it is run normally. It is good practice to check for PP_OK |
+ /// and return early otherwise. |
+ /// |
+ /// The "required" flag on the completion callback is ignored. If there is an |
+ /// error posting your callback, the error will be returned from PostWork and |
+ /// the callback will never be run (because there is no appropriate place to |
+ /// run your callback with an error without causing unexpected threading |
+ /// problems). If you associate memory with the completion callback (for |
+ /// example, you're using the C++ CompletionCallbackFactory), you will need to |
+ /// free this or manually run the callback. See "Desctruction and error |
+ /// handling" above. |
+ /// |
+ /// |
+ /// You can call this function before the message loop has started and the |
+ /// work will get queued until the message loop is run. You can also post |
+ /// work after the message loop has exited as long as should_destroy was |
+ /// PP_FALSE. It will be queued until the next invocation of Run(). |
+ /// |
+ /// @return |
+ /// - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's |
+ /// queue. As described above, this does not mean that the work has been or |
dmichael (off chromium)
2012/01/19 16:14:57
nit: >80 characters
|
+ /// will be executed (if you never run the message loop after posting). |
+ /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. |
+ /// - PP_ERROR_BADARGUMENT: The function pointer for the completion callback |
+ /// is null (this will be the case if you pass PP_BlockUntilComplete()). |
+ /// - PP_ERROR_FAILED: The message loop has been destroyed. |
+ int32_t PostWork(const CompletionCallback& callback, |
+ int64_t delay_ms = 0); |
+ |
+ /// Posts a quit message to the given message loop's work queue. Work posted |
+ /// before that point will be processed before quitting. |
+ /// |
+ /// This may be called on the message loop registered for the current thread, |
+ /// or it may be called on the message loop registered for another thread. |
+ /// |
+ /// @arg should_destroy Marks the message loop as being in a destroyed state |
+ /// and prevents further posting of messages. |
+ /// |
+ /// If you quit a message loop without setting should_destroy, it will still |
+ /// be attached to the thread and you can still run it again by calling Run() |
+ /// again. If you destroy it, it will be detached from the current thread. |
+ /// |
+ /// @return |
+ /// - PP_OK: The request to quit was successfully posted. |
+ /// - PP_ERROR_BADRESOURCE: The message loop was invalid. |
+ /// - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. |
+ /// The main thread's message loop is managed by the system and can't be |
+ /// quit. |
+ int32_t PostQuit(bool should_destroy); |
+}; |
+ |
+} // namespace pp |
+ |
+#endif // PPAPI_CPP_DEV_MESSAGE_LOOP_DEV_H_ |