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Unified Diff: net/base/priority_dispatch.cc

Issue 8965025: Refactoring of job dispatch in HostResolverImpl in preparation for DnsClient. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed PriorityQueue. Created 9 years ago
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Index: net/base/priority_dispatch.cc
diff --git a/net/base/priority_dispatch.cc b/net/base/priority_dispatch.cc
new file mode 100644
index 0000000000000000000000000000000000000000..d5bf2f3b297bcc3c2db1b907547c51b633b87726
--- /dev/null
+++ b/net/base/priority_dispatch.cc
@@ -0,0 +1,112 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "net/base/priority_dispatch.h"
+
+#include "base/logging.h"
+
+namespace net {
+
+// We rely on the priority enum values being sequential having starting at 0,
+// and increasing for lower priorities.
+COMPILE_ASSERT(HIGHEST == 0u &&
+ LOWEST > HIGHEST &&
+ IDLE > LOWEST &&
+ NUM_PRIORITIES > IDLE,
+ priority_indexes_incompatible);
+
+// static
+PriorityDispatch::Limits PriorityDispatch::Limits::MakeAny(
+ size_t max_idle) {
+ Limits limits = {{0, 0, 0, 0, max_idle}};
mmenke 2011/12/21 16:22:58 You're relying on NUM_PRIORITIES being 5 here. Th
szym 2011/12/28 01:24:10 Done.
+ return limits;
+}
+
+size_t PriorityDispatch::Limits::Total() const {
+ size_t total = 0;
+ for (size_t i = 0; i < NUM_PRIORITIES; ++i) {
+ total+= reserved_slots[i];
mmenke 2011/12/21 16:22:58 nit: Space before the +=. Applies elsewhere in t
szym 2011/12/28 01:24:10 Done.
+ }
+ return total;
+}
+
+PriorityDispatch::PriorityDispatch(const Limits& limits, size_t max_queued)
+ : num_running_jobs_(0), max_queued_jobs_(max_queued) {
+ size_t total = 0;
+ for (size_t i = 0; i < NUM_PRIORITIES; ++i) {
+ total+= limits.reserved_slots[NUM_PRIORITIES - i - 1];
+ max_running_jobs_[NUM_PRIORITIES - i - 1] = total;
+ }
+}
+
+PriorityDispatch::~PriorityDispatch() {}
+
+void PriorityDispatch::SetMaxQueued(size_t max_queued) {
+ DCHECK_EQ(0u, num_queued_jobs());
+ max_queued_jobs_ = max_queued;
+}
+
+PriorityDispatch::Handle PriorityDispatch::Add(Job* job,
+ RequestPriority priority) {
+ DCHECK(job);
+ if (num_running_jobs_ < max_running_jobs_[priority]) {
+ ++num_running_jobs_;
+ job->Start();
+ return Handle();
+ }
+ Handle handle = queue_.Insert(job, priority);
+ if (queue_.size() > max_queued_jobs_) {
+ // Evict oldest lowest-priority job.
+ Handle evicted = queue_.OldestLowest();
+ DCHECK(!evicted.is_null());
+ if (evicted.equals(handle))
+ handle = Handle();
+ Job* evicted_job = evicted.value();
+ queue_.Erase(evicted);
+ DCHECK(evicted_job);
+ evicted_job->OnEvicted();
+ }
+ return handle;
+}
+
+void PriorityDispatch::Cancel(const Handle& handle) {
+ queue_.Erase(handle);
+}
+
+PriorityDispatch::Handle PriorityDispatch::Update(const Handle& handle,
+ RequestPriority priority) {
+ DCHECK(!handle.is_null());
+ DCHECK_GE(num_running_jobs_, max_running_jobs_[handle.priority()]) <<
+ "Job should not be in queue when limits permit it to start.";
+ if (num_running_jobs_ < max_running_jobs_[priority]) {
mmenke 2011/12/21 16:22:58 You're pretty much duplicating half of OnJobFinish
szym 2011/12/28 01:24:10 Done.
+ Job* job = handle.value();
+ queue_.Erase(handle);
+ ++num_running_jobs_;
+ DCHECK(job);
+ job->Start();
+ return Handle();
+ }
+ return queue_.Move(handle, priority);
mmenke 2011/12/21 16:22:58 I think it might be a little simpler, and not all
szym 2011/12/28 01:24:10 Agreed. "Move" would make more sense if it preserv
+}
+
+void PriorityDispatch::OnJobFinished() {
+ DCHECK_GT(num_running_jobs_, 0u);
+ --num_running_jobs_;
+ Handle handle = queue_.First();
+ if (handle.is_null()) {
+ DCHECK_EQ(0u, queue_.size());
+ return;
+ }
+ if (num_running_jobs_ < max_running_jobs_[handle.priority()]) {
+ Job* job = handle.value();
+ queue_.Erase(handle);
+ ++num_running_jobs_;
+ DCHECK(job);
+ job->Start();
+ }
+}
+
+} // namespace net
+
+

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