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Unified Diff: content/browser/gamepad/data_fetcher_linux.cc

Issue 8899017: Add gamepad data fetcher for Linux (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: better so load Created 9 years ago
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Index: content/browser/gamepad/data_fetcher_linux.cc
diff --git a/content/browser/gamepad/data_fetcher_linux.cc b/content/browser/gamepad/data_fetcher_linux.cc
new file mode 100644
index 0000000000000000000000000000000000000000..08b59bb1ee5b1ae2fbe4f99306f7f2b6ea468a27
--- /dev/null
+++ b/content/browser/gamepad/data_fetcher_linux.cc
@@ -0,0 +1,323 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/gamepad/data_fetcher_linux.h"
+
+#include "base/debug/trace_event.h"
+#include "base/string_util.h"
+#include "base/utf_string_conversions.h"
+#include "content/common/gamepad_hardware_buffer.h"
+
+#include <dlfcn.h>
+#include <fcntl.h>
+#include <linux/joystick.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+
+namespace content {
+
+using WebKit::WebGamepad;
+using WebKit::WebGamepads;
+
+// We rely on libudev to be available to notify us about device
+// insertions/removals, and to get device USB vendor/product information. We
+// try to dynamically load it here because it may not always be available. If
+// it isn't, we simply disable all gamepad functionality. This late-binding
+// apparatus is based on a simplified version of libjingle's
+// linuxdevicefetcher.cc. We declare the symbols we'll use up front, load the
+// .so and the symbols out of it at initialization time, and then retrieve
+// them by index using the LATE(...) macro for (fairly) tidy callsites.
+
+#define LIBUDEV_SYMBOLS_IN_USE \
+ X(udev_device_get_action) \
+ X(udev_device_get_devnode) \
+ X(udev_device_get_devtype) \
+ X(udev_device_get_parent_with_subsystem_devtype) \
+ X(udev_device_get_property_value) \
+ X(udev_device_get_subsystem) \
+ X(udev_device_get_sysattr_value) \
+ X(udev_device_new_from_syspath) \
+ X(udev_device_unref) \
+ X(udev_enumerate_add_match_subsystem) \
+ X(udev_enumerate_get_list_entry) \
+ X(udev_enumerate_new) \
+ X(udev_enumerate_scan_devices) \
+ X(udev_enumerate_unref) \
+ X(udev_list_entry_get_name) \
+ X(udev_list_entry_get_next) \
+ X(udev_monitor_enable_receiving) \
+ X(udev_monitor_filter_add_match_subsystem_devtype) \
+ X(udev_monitor_get_fd) \
+ X(udev_monitor_new_from_netlink) \
+ X(udev_monitor_receive_device) \
+ X(udev_monitor_unref) \
+ X(udev_new) \
+ X(udev_unref)
+
+enum LibUdevSymbolTable {
+#define X(sym) LibUdevSymbolTable_INDEX_##sym,
+ LIBUDEV_SYMBOLS_IN_USE
+#undef X
+ LibUdevSymbolTable_SIZE
+};
+
+class LibUdevLateBound {
+ public:
+ static LibUdevLateBound* Load() {
+ void* handle = dlopen("libudev.so.0", RTLD_NOW);
+ if (!handle)
+ return NULL;
+ LibUdevLateBound* result = new LibUdevLateBound(handle);
+#define X(sym) result->symbols_[LibUdevSymbolTable_INDEX_##sym] = \
+ dlsym(result->handle_, #sym); \
+ if (!result->symbols_[LibUdevSymbolTable_INDEX_##sym]) { \
+ delete result; \
+ return NULL; \
+ }
+ LIBUDEV_SYMBOLS_IN_USE
+#undef X
+ return result;
+ }
+
+ void* GetByIndex(size_t index) {
+ return symbols_[index];
+ }
+
+ private:
+ friend class scoped_ptr<LibUdevLateBound>;
+
+ ~LibUdevLateBound() {
+ dlclose(handle_);
+ }
+
+ LibUdevLateBound(void* handle) : handle_(handle) {
+ }
+
+ void* handle_;
+ void* symbols_[LibUdevSymbolTable_SIZE];
+
+ DISALLOW_COPY_AND_ASSIGN(LibUdevLateBound);
+};
+
+#define LATE(sym) (*reinterpret_cast<typeof(&sym)>(udevlib_->GetByIndex( \
+ LibUdevSymbolTable_INDEX_##sym)))
+
+GamepadDataFetcherLinux::GamepadDataFetcherLinux()
+ : udevlib_(LibUdevLateBound::Load()) {
+ if (!udevlib_.get())
+ return;
+
+ for (size_t i = 0; i < arraysize(device_fds_); ++i)
+ device_fds_[i] = -1;
+
+ udev_ = LATE(udev_new)();
+
+ monitor_ = LATE(udev_monitor_new_from_netlink)(udev_, "udev");
+ LATE(udev_monitor_filter_add_match_subsystem_devtype)(
+ monitor_,
+ "input",
+ NULL);
+ LATE(udev_monitor_enable_receiving)(monitor_);
+ monitor_fd_ = LATE(udev_monitor_get_fd)(monitor_);
+
+ EnumerateDevices();
+}
+
+bool GamepadDataFetcherLinux::IsGamepad(
+ udev_device* dev,
+ size_t& index,
+ std::string& path) {
+ if (!LATE(udev_device_get_property_value)(dev, "ID_INPUT_JOYSTICK"))
+ return false;
+
+ const char* node_path = LATE(udev_device_get_devnode)(dev);
+ if (!node_path)
+ return false;
+
+ static const char kJoystickRoot[] = "/dev/input/js";
+ bool is = strncmp(kJoystickRoot, node_path, sizeof(kJoystickRoot) - 1) == 0;
+ if (is) {
+ index = node_path[sizeof(kJoystickRoot) - 1] - '0';
+ if (index < 0 || index >= WebGamepads::itemsLengthCap)
+ return false;
+ path = std::string(node_path);
+ }
+ return is;
+}
+
+// Used during enumeration, and monitor notifications.
+void GamepadDataFetcherLinux::RefreshDevice(udev_device* dev) {
+ size_t index;
+ std::string node_path;
+ if (IsGamepad(dev, index, node_path)) {
+ int& device_fd = device_fds_[index];
+ WebGamepad& pad = data_.items[index];
+ GamepadStandardMappingFunction& mapper = mappers_[index];
+
+ // The device pointed to by dev contains information about the input
+ // device. In order to get the information about the USB device, get the
+ // parent device with the subsystem/devtype pair of "usb"/"usb_device".
+ // This function walks up the tree several levels.
+ dev = LATE(udev_device_get_parent_with_subsystem_devtype)(
+ dev,
+ "usb",
+ "usb_device");
+ if (!dev) {
+ // Unable to get device information, don't use this device.
+ device_fd = -1;
+ pad.connected = false;
+ return;
+ }
+
+ device_fd = open(node_path.c_str(), O_RDONLY | O_NONBLOCK);
+ if (device_fd < 0) {
+ // Unable to open device, don't use.
+ pad.connected = false;
+ return;
+ }
+
+ const char* vendor_id =
+ LATE(udev_device_get_sysattr_value)(dev, "idVendor");
+ const char* product_id =
+ LATE(udev_device_get_sysattr_value)(dev, "idProduct");
+ mapper = GetGamepadStandardMappingFunction(vendor_id, product_id);
+
+ const char* manufacturer =
+ LATE(udev_device_get_sysattr_value)(dev, "manufacturer");
+ const char* product = LATE(udev_device_get_sysattr_value)(dev, "product");
+
+ // Driver returns utf-8 strings here, so combine in utf-8 and then convert
+ // to WebUChar to build the id string.
+ char tmp[WebGamepad::idLengthCap];
+ if (mapper) {
+ base::snprintf(tmp,
+ sizeof(tmp),
+ "%s %s (STANDARD GAMEPAD)",
+ manufacturer,
+ product);
+ } else {
+ base::snprintf(tmp,
+ sizeof(tmp),
+ "%s %s (Vendor: %s Product: %s)",
+ manufacturer,
+ product,
+ vendor_id,
+ product_id);
+ }
+ string16 tmp16 = UTF8ToUTF16(tmp);
+ memset(pad.id, 0, sizeof(pad.id));
+ tmp16.copy(pad.id, sizeof(pad.id) - 1);
+
+ pad.connected = true;
+ }
+}
+
+void GamepadDataFetcherLinux::EnumerateDevices() {
+ udev_enumerate* enumerate = LATE(udev_enumerate_new)(udev_);
+ LATE(udev_enumerate_add_match_subsystem)(enumerate, "input");
+ LATE(udev_enumerate_scan_devices)(enumerate);
+
+ udev_list_entry* devices = LATE(udev_enumerate_get_list_entry)(enumerate);
+ for (udev_list_entry* dev_list_entry = devices;
+ dev_list_entry != NULL;
+ dev_list_entry = LATE(udev_list_entry_get_next)(dev_list_entry)) {
+ // Get the filename of the /sys entry for the device and create a
+ // udev_device object (dev) representing it
+ const char* path = LATE(udev_list_entry_get_name)(dev_list_entry);
+ udev_device* dev = LATE(udev_device_new_from_syspath)(udev_, path);
+ RefreshDevice(dev);
+ LATE(udev_device_unref)(dev);
+ }
+ // Free the enumerator object
+ LATE(udev_enumerate_unref)(enumerate);
+}
+
+GamepadDataFetcherLinux::~GamepadDataFetcherLinux() {
+ LATE(udev_unref)(udev_);
+}
+
+void GamepadDataFetcherLinux::CheckForAddRemoveEvents() {
+ // Poll for udev events. Events occur when devices attached to the system
+ // are added, removed, or change state. udev_monitor_receive_device() will
+ // return a device object representing the device which changed and what
+ // type of change occured.
+ //
+ // The select() system call is used to ensure that the call to
+ // udev_monitor_receive_device() will not block.
+ fd_set fds;
+ struct timeval tv;
+ FD_ZERO(&fds);
+ FD_SET(monitor_fd_, &fds);
+ tv.tv_sec = 0;
+ tv.tv_usec = 0;
+
+ // Check if our file descriptor has received data.
+ if (select(monitor_fd_ + 1, &fds, NULL, NULL, &tv) > 0
+ && FD_ISSET(monitor_fd_, &fds)) {
+ // Make the call to receive the device.
+ // select() ensured that this will not block.
+ udev_device* dev = LATE(udev_monitor_receive_device)(monitor_);
+ RefreshDevice(dev);
+ LATE(udev_device_unref)(dev);
+ }
+}
+
+void GamepadDataFetcherLinux::ReadDeviceData(size_t index) {
+ int& fd = device_fds_[index];
+ WebGamepad& pad = data_.items[index];
+ DCHECK(fd >= 0);
+
+ js_event event;
+ while (read(fd, &event, sizeof(struct js_event)) > 0) {
+ size_t item = event.number;
+ if (event.type & JS_EVENT_AXIS) {
+ if (item >= WebGamepad::axesLengthCap)
+ continue;
+ pad.axes[item] = event.value / 32767.f;
+ if (item >= pad.axesLength)
+ pad.axesLength = item + 1;
+ } else if (event.type & JS_EVENT_BUTTON) {
+ if (item >= WebGamepad::buttonsLengthCap)
+ continue;
+ pad.buttons[item] = event.value ? 1.0 : 0.0;
+ if (item >= pad.buttonsLength)
+ pad.buttonsLength = item + 1;
+ }
+ pad.timestamp = event.time;
+ }
+}
+
+void GamepadDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) {
+ TRACE_EVENT0("GAMEPAD", "GetGamepadData");
+
+ // If we were unable to load libudev then we are disabled, simply return no
+ // data.
+ if (!udevlib_.get()) {
+ pads->length = 0;
+ return;
+ }
+
+ data_.length = WebGamepads::itemsLengthCap;
+
+ CheckForAddRemoveEvents();
+
+ // Update our internal state.
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ if (device_fds_[i] >= 0) {
+ ReadDeviceData(i);
+ }
+ }
+
+ // Copy to the current state to the output buffer, using the mapping
+ // function, if there is one available.
+ pads->length = data_.length;
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) {
+ if (mappers_[i])
+ mappers_[i](data_.items[i], &pads->items[i]);
+ else
+ pads->items[i] = data_.items[i];
+ }
+}
+
+} // namespace content

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