Index: content/browser/gamepad/platform_data_fetcher_linux.cc |
diff --git a/content/browser/gamepad/platform_data_fetcher_linux.cc b/content/browser/gamepad/platform_data_fetcher_linux.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0bb95e1d817a38b3378e65e417f47b0d7a0cb2ab |
--- /dev/null |
+++ b/content/browser/gamepad/platform_data_fetcher_linux.cc |
@@ -0,0 +1,226 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/browser/gamepad/platform_data_fetcher_linux.h" |
+ |
+#include "base/debug/trace_event.h" |
+#include "base/string_util.h" |
+#include "base/utf_string_conversions.h" |
+#include "content/common/gamepad_hardware_buffer.h" |
+ |
+#include <dlfcn.h> |
Ryan Sleevi
2011/12/17 04:31:14
style nit: C headers before Chromium headers
scottmg
2011/12/19 19:41:45
Done.
|
+#include <fcntl.h> |
+#include <libudev.h> |
+#include <linux/joystick.h> |
+#include <sys/stat.h> |
+#include <sys/types.h> |
+ |
+namespace content { |
+ |
+using WebKit::WebGamepad; |
+using WebKit::WebGamepads; |
+ |
+GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() { |
+ for (size_t i = 0; i < arraysize(device_fds_); ++i) |
+ device_fds_[i] = -1; |
+ |
+ udev_ = udev_new(); |
+ |
+ monitor_ = udev_monitor_new_from_netlink(udev_, "udev"); |
+ udev_monitor_filter_add_match_subsystem_devtype(monitor_, "input", NULL); |
+ udev_monitor_enable_receiving(monitor_); |
+ monitor_fd_ = udev_monitor_get_fd(monitor_); |
+ |
+ EnumerateDevices(); |
+} |
+ |
+ |
+bool GamepadPlatformDataFetcherLinux::IsGamepad( |
+ udev_device* dev, |
+ size_t& index, |
+ std::string& path) { |
+ if (!udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK")) |
+ return false; |
+ |
+ const char* node_path = udev_device_get_devnode(dev); |
+ if (!node_path) |
+ return false; |
+ |
+ static const char kJoystickRoot[] = "/dev/input/js"; |
+ bool is = strncmp(kJoystickRoot, node_path, sizeof(kJoystickRoot) - 1) == 0; |
Ryan Sleevi
2011/12/17 04:31:14
nit: is -> is_gamepad ?
scottmg
2011/12/19 19:41:45
Done.
|
+ if (is) { |
+ index = node_path[sizeof(kJoystickRoot) - 1] - '0'; |
Ryan Sleevi
2011/12/17 04:31:14
BUG? It seems possible for there to be a /dev/inpu
scottmg
2011/12/19 19:41:45
Done.
|
+ if (index < 0 || index >= WebGamepads::itemsLengthCap) |
+ return false; |
+ path = std::string(node_path); |
+ } |
+ return is; |
+} |
+ |
+// Used during enumeration, and monitor notifications. |
+void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) { |
+ size_t index; |
+ std::string node_path; |
+ if (IsGamepad(dev, index, node_path)) { |
+ int& device_fd = device_fds_[index]; |
+ WebGamepad& pad = data_.items[index]; |
+ GamepadStandardMappingFunction& mapper = mappers_[index]; |
+ |
+ // The device pointed to by dev contains information about the input |
+ // device. In order to get the information about the USB device, get the |
+ // parent device with the subsystem/devtype pair of "usb"/"usb_device". |
+ // This function walks up the tree several levels. |
+ dev = udev_device_get_parent_with_subsystem_devtype( |
+ dev, |
+ "usb", |
+ "usb_device"); |
+ if (!dev) { |
+ // Unable to get device information, don't use this device. |
+ device_fd = -1; |
+ pad.connected = false; |
+ return; |
+ } |
+ |
+ device_fd = open(node_path.c_str(), O_RDONLY | O_NONBLOCK); |
Ryan Sleevi
2011/12/17 04:31:14
Normally these calls are wrapped in the HANDLE_EIN
scottmg
2011/12/19 19:41:45
Done.
|
+ if (device_fd < 0) { |
+ // Unable to open device, don't use. |
+ pad.connected = false; |
+ return; |
+ } |
+ |
+ const char* vendor_id = udev_device_get_sysattr_value(dev, "idVendor"); |
+ const char* product_id = udev_device_get_sysattr_value(dev, "idProduct"); |
+ mapper = GetGamepadStandardMappingFunction(vendor_id, product_id); |
+ |
+ const char* manufacturer = |
+ udev_device_get_sysattr_value(dev, "manufacturer"); |
+ const char* product = udev_device_get_sysattr_value(dev, "product"); |
+ |
+ // Driver returns utf-8 strings here, so combine in utf-8 and then convert |
+ // to WebUChar to build the id string. |
Ryan Sleevi
2011/12/17 04:31:14
BUG? Because they're UTF-8 strings, what risk is t
scottmg
2011/12/19 19:41:45
Done. There's no Truncate for utf16 in base so I (
|
+ char tmp[WebGamepad::idLengthCap]; |
+ if (mapper) { |
+ base::snprintf(tmp, |
+ sizeof(tmp), |
+ "%s %s (STANDARD GAMEPAD)", |
+ manufacturer, |
+ product); |
+ } else { |
+ base::snprintf(tmp, |
+ sizeof(tmp), |
+ "%s %s (Vendor: %s Product: %s)", |
+ manufacturer, |
+ product, |
+ vendor_id, |
+ product_id); |
+ } |
+ string16 tmp16 = UTF8ToUTF16(tmp); |
+ memset(pad.id, 0, sizeof(pad.id)); |
+ tmp16.copy(pad.id, sizeof(pad.id) - 1); |
+ |
+ pad.connected = true; |
+ } |
+} |
+ |
+void GamepadPlatformDataFetcherLinux::EnumerateDevices() { |
+ udev_enumerate* enumerate = udev_enumerate_new(udev_); |
+ udev_enumerate_add_match_subsystem(enumerate, "input"); |
+ udev_enumerate_scan_devices(enumerate); |
+ |
+ udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate); |
+ for (udev_list_entry* dev_list_entry = devices; |
+ dev_list_entry != NULL; |
+ dev_list_entry = udev_list_entry_get_next(dev_list_entry)) { |
+ // Get the filename of the /sys entry for the device and create a |
+ // udev_device object (dev) representing it |
+ const char* path = udev_list_entry_get_name(dev_list_entry); |
+ udev_device* dev = udev_device_new_from_syspath(udev_, path); |
+ RefreshDevice(dev); |
+ udev_device_unref(dev); |
+ } |
+ // Free the enumerator object |
+ udev_enumerate_unref(enumerate); |
+} |
+ |
+GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() { |
Ryan Sleevi
2011/12/17 04:31:14
style nit: There was a big clean-up effort to have
scottmg
2011/12/19 19:41:45
Done.
|
+ udev_unref(udev_); |
+} |
+ |
+void GamepadPlatformDataFetcherLinux::CheckForAddRemoveEvents() { |
+ // Poll for udev events. Events occur when devices attached to the system |
+ // are added, removed, or change state. udev_monitor_receive_device() will |
+ // return a device object representing the device which changed and what |
+ // type of change occured. |
+ // |
+ // The select() system call is used to ensure that the call to |
+ // udev_monitor_receive_device() will not block. |
+ fd_set fds; |
+ struct timeval tv; |
+ FD_ZERO(&fds); |
+ FD_SET(monitor_fd_, &fds); |
+ tv.tv_sec = 0; |
+ tv.tv_usec = 0; |
+ |
+ // Check if our file descriptor has received data. |
+ if (select(monitor_fd_ + 1, &fds, NULL, NULL, &tv) > 0 |
Ryan Sleevi
2011/12/17 04:31:14
HANDLE_EINTR(select( ?
Is there a reason not to u
scottmg
2011/12/19 19:41:45
Done.
|
+ && FD_ISSET(monitor_fd_, &fds)) { |
+ // Make the call to receive the device. |
+ // select() ensured that this will not block. |
+ udev_device* dev = udev_monitor_receive_device(monitor_); |
+ RefreshDevice(dev); |
+ udev_device_unref(dev); |
+ } |
+} |
+ |
+void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) { |
+ int& fd = device_fds_[index]; |
+ WebGamepad& pad = data_.items[index]; |
+ DCHECK(fd >= 0); |
+ |
+ js_event event; |
+ while (read(fd, &event, sizeof(struct js_event)) > 0) { |
Ryan Sleevi
2011/12/17 04:31:14
HANDLE_EINTR(read( ?
scottmg
2011/12/19 19:41:45
Done.
|
+ size_t item = event.number; |
+ if (event.type & JS_EVENT_AXIS) { |
+ if (item >= WebGamepad::axesLengthCap) |
+ continue; |
+ pad.axes[item] = event.value / 32767.f; |
+ if (item >= pad.axesLength) |
+ pad.axesLength = item + 1; |
+ } else if (event.type & JS_EVENT_BUTTON) { |
+ if (item >= WebGamepad::buttonsLengthCap) |
+ continue; |
+ pad.buttons[item] = event.value ? 1.0 : 0.0; |
+ if (item >= pad.buttonsLength) |
+ pad.buttonsLength = item + 1; |
+ } |
+ pad.timestamp = event.time; |
+ } |
+} |
+ |
+void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) { |
+ TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
+ |
+ data_.length = WebGamepads::itemsLengthCap; |
+ |
+ CheckForAddRemoveEvents(); |
+ |
+ // Update our internal state. |
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
+ if (device_fds_[i] >= 0) { |
+ ReadDeviceData(i); |
+ } |
+ } |
+ |
+ // Copy to the current state to the output buffer, using the mapping |
+ // function, if there is one available. |
+ pads->length = data_.length; |
+ for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
+ if (mappers_[i]) |
+ mappers_[i](data_.items[i], &pads->items[i]); |
+ else |
+ pads->items[i] = data_.items[i]; |
+ } |
+} |
+ |
+} // namespace content |