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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/gamepad/platform_data_fetcher_linux.h" | |
6 | |
7 #include "base/debug/trace_event.h" | |
8 #include "base/string_util.h" | |
9 #include "base/utf_string_conversions.h" | |
10 #include "content/common/gamepad_hardware_buffer.h" | |
11 | |
12 #include <dlfcn.h> | |
Ryan Sleevi
2011/12/17 04:31:14
style nit: C headers before Chromium headers
scottmg
2011/12/19 19:41:45
Done.
| |
13 #include <fcntl.h> | |
14 #include <libudev.h> | |
15 #include <linux/joystick.h> | |
16 #include <sys/stat.h> | |
17 #include <sys/types.h> | |
18 | |
19 namespace content { | |
20 | |
21 using WebKit::WebGamepad; | |
22 using WebKit::WebGamepads; | |
23 | |
24 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() { | |
25 for (size_t i = 0; i < arraysize(device_fds_); ++i) | |
26 device_fds_[i] = -1; | |
27 | |
28 udev_ = udev_new(); | |
29 | |
30 monitor_ = udev_monitor_new_from_netlink(udev_, "udev"); | |
31 udev_monitor_filter_add_match_subsystem_devtype(monitor_, "input", NULL); | |
32 udev_monitor_enable_receiving(monitor_); | |
33 monitor_fd_ = udev_monitor_get_fd(monitor_); | |
34 | |
35 EnumerateDevices(); | |
36 } | |
37 | |
38 | |
39 bool GamepadPlatformDataFetcherLinux::IsGamepad( | |
40 udev_device* dev, | |
41 size_t& index, | |
42 std::string& path) { | |
43 if (!udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK")) | |
44 return false; | |
45 | |
46 const char* node_path = udev_device_get_devnode(dev); | |
47 if (!node_path) | |
48 return false; | |
49 | |
50 static const char kJoystickRoot[] = "/dev/input/js"; | |
51 bool is = strncmp(kJoystickRoot, node_path, sizeof(kJoystickRoot) - 1) == 0; | |
Ryan Sleevi
2011/12/17 04:31:14
nit: is -> is_gamepad ?
scottmg
2011/12/19 19:41:45
Done.
| |
52 if (is) { | |
53 index = node_path[sizeof(kJoystickRoot) - 1] - '0'; | |
Ryan Sleevi
2011/12/17 04:31:14
BUG? It seems possible for there to be a /dev/inpu
scottmg
2011/12/19 19:41:45
Done.
| |
54 if (index < 0 || index >= WebGamepads::itemsLengthCap) | |
55 return false; | |
56 path = std::string(node_path); | |
57 } | |
58 return is; | |
59 } | |
60 | |
61 // Used during enumeration, and monitor notifications. | |
62 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) { | |
63 size_t index; | |
64 std::string node_path; | |
65 if (IsGamepad(dev, index, node_path)) { | |
66 int& device_fd = device_fds_[index]; | |
67 WebGamepad& pad = data_.items[index]; | |
68 GamepadStandardMappingFunction& mapper = mappers_[index]; | |
69 | |
70 // The device pointed to by dev contains information about the input | |
71 // device. In order to get the information about the USB device, get the | |
72 // parent device with the subsystem/devtype pair of "usb"/"usb_device". | |
73 // This function walks up the tree several levels. | |
74 dev = udev_device_get_parent_with_subsystem_devtype( | |
75 dev, | |
76 "usb", | |
77 "usb_device"); | |
78 if (!dev) { | |
79 // Unable to get device information, don't use this device. | |
80 device_fd = -1; | |
81 pad.connected = false; | |
82 return; | |
83 } | |
84 | |
85 device_fd = open(node_path.c_str(), O_RDONLY | O_NONBLOCK); | |
Ryan Sleevi
2011/12/17 04:31:14
Normally these calls are wrapped in the HANDLE_EIN
scottmg
2011/12/19 19:41:45
Done.
| |
86 if (device_fd < 0) { | |
87 // Unable to open device, don't use. | |
88 pad.connected = false; | |
89 return; | |
90 } | |
91 | |
92 const char* vendor_id = udev_device_get_sysattr_value(dev, "idVendor"); | |
93 const char* product_id = udev_device_get_sysattr_value(dev, "idProduct"); | |
94 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id); | |
95 | |
96 const char* manufacturer = | |
97 udev_device_get_sysattr_value(dev, "manufacturer"); | |
98 const char* product = udev_device_get_sysattr_value(dev, "product"); | |
99 | |
100 // Driver returns utf-8 strings here, so combine in utf-8 and then convert | |
101 // to WebUChar to build the id string. | |
Ryan Sleevi
2011/12/17 04:31:14
BUG? Because they're UTF-8 strings, what risk is t
scottmg
2011/12/19 19:41:45
Done. There's no Truncate for utf16 in base so I (
| |
102 char tmp[WebGamepad::idLengthCap]; | |
103 if (mapper) { | |
104 base::snprintf(tmp, | |
105 sizeof(tmp), | |
106 "%s %s (STANDARD GAMEPAD)", | |
107 manufacturer, | |
108 product); | |
109 } else { | |
110 base::snprintf(tmp, | |
111 sizeof(tmp), | |
112 "%s %s (Vendor: %s Product: %s)", | |
113 manufacturer, | |
114 product, | |
115 vendor_id, | |
116 product_id); | |
117 } | |
118 string16 tmp16 = UTF8ToUTF16(tmp); | |
119 memset(pad.id, 0, sizeof(pad.id)); | |
120 tmp16.copy(pad.id, sizeof(pad.id) - 1); | |
121 | |
122 pad.connected = true; | |
123 } | |
124 } | |
125 | |
126 void GamepadPlatformDataFetcherLinux::EnumerateDevices() { | |
127 udev_enumerate* enumerate = udev_enumerate_new(udev_); | |
128 udev_enumerate_add_match_subsystem(enumerate, "input"); | |
129 udev_enumerate_scan_devices(enumerate); | |
130 | |
131 udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate); | |
132 for (udev_list_entry* dev_list_entry = devices; | |
133 dev_list_entry != NULL; | |
134 dev_list_entry = udev_list_entry_get_next(dev_list_entry)) { | |
135 // Get the filename of the /sys entry for the device and create a | |
136 // udev_device object (dev) representing it | |
137 const char* path = udev_list_entry_get_name(dev_list_entry); | |
138 udev_device* dev = udev_device_new_from_syspath(udev_, path); | |
139 RefreshDevice(dev); | |
140 udev_device_unref(dev); | |
141 } | |
142 // Free the enumerator object | |
143 udev_enumerate_unref(enumerate); | |
144 } | |
145 | |
146 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() { | |
Ryan Sleevi
2011/12/17 04:31:14
style nit: There was a big clean-up effort to have
scottmg
2011/12/19 19:41:45
Done.
| |
147 udev_unref(udev_); | |
148 } | |
149 | |
150 void GamepadPlatformDataFetcherLinux::CheckForAddRemoveEvents() { | |
151 // Poll for udev events. Events occur when devices attached to the system | |
152 // are added, removed, or change state. udev_monitor_receive_device() will | |
153 // return a device object representing the device which changed and what | |
154 // type of change occured. | |
155 // | |
156 // The select() system call is used to ensure that the call to | |
157 // udev_monitor_receive_device() will not block. | |
158 fd_set fds; | |
159 struct timeval tv; | |
160 FD_ZERO(&fds); | |
161 FD_SET(monitor_fd_, &fds); | |
162 tv.tv_sec = 0; | |
163 tv.tv_usec = 0; | |
164 | |
165 // Check if our file descriptor has received data. | |
166 if (select(monitor_fd_ + 1, &fds, NULL, NULL, &tv) > 0 | |
Ryan Sleevi
2011/12/17 04:31:14
HANDLE_EINTR(select( ?
Is there a reason not to u
scottmg
2011/12/19 19:41:45
Done.
| |
167 && FD_ISSET(monitor_fd_, &fds)) { | |
168 // Make the call to receive the device. | |
169 // select() ensured that this will not block. | |
170 udev_device* dev = udev_monitor_receive_device(monitor_); | |
171 RefreshDevice(dev); | |
172 udev_device_unref(dev); | |
173 } | |
174 } | |
175 | |
176 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) { | |
177 int& fd = device_fds_[index]; | |
178 WebGamepad& pad = data_.items[index]; | |
179 DCHECK(fd >= 0); | |
180 | |
181 js_event event; | |
182 while (read(fd, &event, sizeof(struct js_event)) > 0) { | |
Ryan Sleevi
2011/12/17 04:31:14
HANDLE_EINTR(read( ?
scottmg
2011/12/19 19:41:45
Done.
| |
183 size_t item = event.number; | |
184 if (event.type & JS_EVENT_AXIS) { | |
185 if (item >= WebGamepad::axesLengthCap) | |
186 continue; | |
187 pad.axes[item] = event.value / 32767.f; | |
188 if (item >= pad.axesLength) | |
189 pad.axesLength = item + 1; | |
190 } else if (event.type & JS_EVENT_BUTTON) { | |
191 if (item >= WebGamepad::buttonsLengthCap) | |
192 continue; | |
193 pad.buttons[item] = event.value ? 1.0 : 0.0; | |
194 if (item >= pad.buttonsLength) | |
195 pad.buttonsLength = item + 1; | |
196 } | |
197 pad.timestamp = event.time; | |
198 } | |
199 } | |
200 | |
201 void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) { | |
202 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | |
203 | |
204 data_.length = WebGamepads::itemsLengthCap; | |
205 | |
206 CheckForAddRemoveEvents(); | |
207 | |
208 // Update our internal state. | |
209 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
210 if (device_fds_[i] >= 0) { | |
211 ReadDeviceData(i); | |
212 } | |
213 } | |
214 | |
215 // Copy to the current state to the output buffer, using the mapping | |
216 // function, if there is one available. | |
217 pads->length = data_.length; | |
218 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
219 if (mappers_[i]) | |
220 mappers_[i](data_.items[i], &pads->items[i]); | |
221 else | |
222 pads->items[i] = data_.items[i]; | |
223 } | |
224 } | |
225 | |
226 } // namespace content | |
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