Index: chrome/browser/component_updater/swiftshader_component_installer.cc |
diff --git a/chrome/browser/component_updater/swiftshader_component_installer.cc b/chrome/browser/component_updater/swiftshader_component_installer.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c663e4d5d65cfc393b2d41d47dc0a86d2285ee13 |
--- /dev/null |
+++ b/chrome/browser/component_updater/swiftshader_component_installer.cc |
@@ -0,0 +1,215 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/component_updater/swiftshader_component_installer.h" |
+ |
+#include "base/bind.h" |
+#include "base/base_paths.h" |
+#include "base/compiler_specific.h" |
+#include "base/file_path.h" |
+#include "base/file_util.h" |
+#include "base/logging.h" |
+#include "base/path_service.h" |
+#include "base/string_util.h" |
+#include "base/values.h" |
+#include "chrome/browser/component_updater/component_updater_service.h" |
+#include "chrome/common/chrome_paths.h" |
+#include "content/public/browser/browser_thread.h" |
+#include "content/browser/gpu/gpu_data_manager.h" |
+ |
+using content::BrowserThread; |
+ |
+namespace { |
+ |
+// CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg. |
+const uint8 sha2_hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b, |
+ 0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26, |
+ 0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43, |
+ 0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a}; |
+ |
+// File name of the internal SwiftShader plugin on different platforms. |
+const FilePath::CharType kSwiftShaderEglName[] = |
+ FILE_PATH_LITERAL("libegl.dll"); |
+const FilePath::CharType kSwiftShaderGlesName[] = |
+ FILE_PATH_LITERAL("libglesv2.dll"); |
+ |
+const char kSwiftShaderManifestName[] = "SwiftShader"; |
+ |
+const FilePath::CharType kSwiftShaderBaseDirectory[] = |
+ FILE_PATH_LITERAL("SwiftShader"); |
+ |
+// If we don't have a SwiftShader component, this is the version we claim. |
+const char kNullVersion[] = "0.0.0.0"; |
+ |
+// The base directory on windows looks like: |
+// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\. |
+FilePath GetSwiftShaderBaseDirectory() { |
+ FilePath result; |
+ PathService::Get(chrome::DIR_USER_DATA, &result); |
+ return result.Append(kSwiftShaderBaseDirectory); |
+} |
+ |
+// SwiftShader has version encoded in the path itself |
+// so we need to enumerate the directories to find the full path. |
+// On success it returns something like: |
+// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\. |
+bool GetLatestSwiftShaderDirectory(FilePath* result, Version* latest) { |
+ *result = GetSwiftShaderBaseDirectory(); |
+ bool found = false; |
+ file_util::FileEnumerator |
+ file_enumerator(*result, false, file_util::FileEnumerator::DIRECTORIES); |
+ for (FilePath path = file_enumerator.Next(); !path.value().empty(); |
+ path = file_enumerator.Next()) { |
+ Version version(path.BaseName().MaybeAsASCII()); |
+ if (!version.IsValid()) |
+ continue; |
+ if (version.CompareTo(*latest) > 0 && |
+ file_util::PathExists(path.Append(kSwiftShaderEglName)) && |
+ file_util::PathExists(path.Append(kSwiftShaderGlesName))) { |
+ *latest = version; |
+ *result = path; |
+ found = true; |
+ } |
+ } |
+ return found; |
+} |
+ |
+void RegisterSwiftShaderWithChrome(const FilePath& path) { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); |
+ GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path); |
+} |
+ |
+} // namespace |
+ |
+class SwiftShaderComponentInstaller : public ComponentInstaller { |
+ public: |
+ explicit SwiftShaderComponentInstaller(const Version& version); |
+ |
+ virtual ~SwiftShaderComponentInstaller() {} |
+ |
+ virtual void OnUpdateError(int error) OVERRIDE; |
+ |
+ virtual bool Install(base::DictionaryValue* manifest, |
+ const FilePath& unpack_path) OVERRIDE; |
+ |
+ private: |
+ Version current_version_; |
+}; |
+ |
+SwiftShaderComponentInstaller::SwiftShaderComponentInstaller( |
+ const Version& version) : current_version_(version) { |
+ DCHECK(version.IsValid()); |
+} |
+ |
+void SwiftShaderComponentInstaller::OnUpdateError(int error) { |
+ NOTREACHED() << "SwiftShader update error: " << error; |
+} |
+ |
+bool SwiftShaderComponentInstaller::Install(base::DictionaryValue* manifest, |
+ const FilePath& unpack_path) { |
+ std::string name; |
+ manifest->GetStringASCII("name", &name); |
+ if (name != kSwiftShaderManifestName) |
+ return false; |
+ std::string proposed_version; |
+ manifest->GetStringASCII("version", &proposed_version); |
+ Version version(proposed_version.c_str()); |
+ if (!version.IsValid()) |
+ return false; |
+ if (current_version_.CompareTo(version) >= 0) |
+ return false; |
+ if (!file_util::PathExists(unpack_path.Append(kSwiftShaderEglName)) || |
+ !file_util::PathExists(unpack_path.Append(kSwiftShaderGlesName))) |
+ return false; |
+ // Passed the basic tests. Time to install it. |
+ FilePath path = |
+ GetSwiftShaderBaseDirectory().AppendASCII(version.GetString()); |
+ if (file_util::PathExists(path)) |
+ return false; |
+ if (!file_util::Move(unpack_path, path)) |
+ return false; |
+ // Installation is done. Now tell the rest of chrome. |
+ current_version_ = version; |
+ BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, |
+ base::Bind(&RegisterSwiftShaderWithChrome, path)); |
+ return true; |
+} |
+ |
+void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus, |
+ const Version& version) { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI)); |
+ |
+ CrxComponent swiftshader; |
+ swiftshader.name = "Swift Shader"; |
+ swiftshader.installer = new SwiftShaderComponentInstaller(version); |
+ swiftshader.version = version; |
+ swiftshader.pk_hash.assign(sha2_hash, &sha2_hash[sizeof(sha2_hash)]); |
+ if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) { |
+ NOTREACHED() << "SwiftShader component registration fail"; |
+ } |
+} |
+ |
+class UpdateChecker : public GpuDataManager::Observer { |
+ public: |
+ explicit UpdateChecker(ComponentUpdateService* cus); |
+ |
+ virtual void OnGpuInfoUpdate() OVERRIDE; |
+ |
+ private: |
+ ComponentUpdateService* cus_; |
+}; |
+ |
+UpdateChecker::UpdateChecker(ComponentUpdateService* cus) |
+ : cus_(cus) { |
+} |
+ |
+void UpdateChecker::OnGpuInfoUpdate() { |
+ GpuDataManager *gpu_data_manager = GpuDataManager::GetInstance(); |
+ |
+ if (!gpu_data_manager->GpuAccessAllowed() || |
+ (gpu_data_manager->GetGpuFeatureFlags().flags() & |
+ GpuFeatureFlags::kGpuFeatureWebgl) || |
+ gpu_data_manager->software_rendering()) { |
+ gpu_data_manager->RemoveObserver(this); |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE)); |
+ FilePath path = GetSwiftShaderBaseDirectory(); |
+ |
+ Version version(kNullVersion); |
+ GetLatestSwiftShaderDirectory(&path, &version); |
+ |
+ BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, |
+ base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version)); |
+ } |
+} |
+ |
+// Check if there already is a version of swiftshader installed, |
+// and if so register it. |
+void RegisterSwiftShaderPath(ComponentUpdateService* cus) { |
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE)); |
+ FilePath path = GetSwiftShaderBaseDirectory(); |
+ if (!file_util::PathExists(path)) { |
+ if (!file_util::CreateDirectory(path)) { |
+ NOTREACHED() << "Could not create SwiftShader directory."; |
+ return; |
+ } |
+ } |
+ |
+ Version version(kNullVersion); |
+ if (GetLatestSwiftShaderDirectory(&path, &version)) |
+ BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, |
+ base::Bind(&RegisterSwiftShaderWithChrome, path)); |
+ |
+ UpdateChecker *update_checker = new UpdateChecker(cus); |
+ GpuDataManager::GetInstance()->AddObserver(update_checker); |
+ update_checker->OnGpuInfoUpdate(); |
+ // We leak update_checker here, because it has to stick around for the life |
+ // of the GpuDataManager. |
+} |
+ |
+void RegisterSwiftShaderComponent(ComponentUpdateService* cus) { |
+#if defined(ENABLE_SWIFTSHADER) |
+ BrowserThread::PostTask(BrowserThread::FILE, FROM_HERE, |
+ base::Bind(&RegisterSwiftShaderPath, cus)); |
+#endif |
+} |