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Unified Diff: chrome/browser/component_updater/swiftshader_component_installer.cc

Issue 8897008: Download SwiftShader component if WebGL is blacklisted (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: small changes Created 9 years ago
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Index: chrome/browser/component_updater/swiftshader_component_installer.cc
diff --git a/chrome/browser/component_updater/swiftshader_component_installer.cc b/chrome/browser/component_updater/swiftshader_component_installer.cc
new file mode 100644
index 0000000000000000000000000000000000000000..c663e4d5d65cfc393b2d41d47dc0a86d2285ee13
--- /dev/null
+++ b/chrome/browser/component_updater/swiftshader_component_installer.cc
@@ -0,0 +1,215 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/component_updater/swiftshader_component_installer.h"
+
+#include "base/bind.h"
+#include "base/base_paths.h"
+#include "base/compiler_specific.h"
+#include "base/file_path.h"
+#include "base/file_util.h"
+#include "base/logging.h"
+#include "base/path_service.h"
+#include "base/string_util.h"
+#include "base/values.h"
+#include "chrome/browser/component_updater/component_updater_service.h"
+#include "chrome/common/chrome_paths.h"
+#include "content/public/browser/browser_thread.h"
+#include "content/browser/gpu/gpu_data_manager.h"
+
+using content::BrowserThread;
+
+namespace {
+
+// CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
+const uint8 sha2_hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
+ 0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
+ 0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
+ 0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
+
+// File name of the internal SwiftShader plugin on different platforms.
+const FilePath::CharType kSwiftShaderEglName[] =
+ FILE_PATH_LITERAL("libegl.dll");
+const FilePath::CharType kSwiftShaderGlesName[] =
+ FILE_PATH_LITERAL("libglesv2.dll");
+
+const char kSwiftShaderManifestName[] = "SwiftShader";
+
+const FilePath::CharType kSwiftShaderBaseDirectory[] =
+ FILE_PATH_LITERAL("SwiftShader");
+
+// If we don't have a SwiftShader component, this is the version we claim.
+const char kNullVersion[] = "0.0.0.0";
+
+// The base directory on windows looks like:
+// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
+FilePath GetSwiftShaderBaseDirectory() {
+ FilePath result;
+ PathService::Get(chrome::DIR_USER_DATA, &result);
+ return result.Append(kSwiftShaderBaseDirectory);
+}
+
+// SwiftShader has version encoded in the path itself
+// so we need to enumerate the directories to find the full path.
+// On success it returns something like:
+// <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
+bool GetLatestSwiftShaderDirectory(FilePath* result, Version* latest) {
+ *result = GetSwiftShaderBaseDirectory();
+ bool found = false;
+ file_util::FileEnumerator
+ file_enumerator(*result, false, file_util::FileEnumerator::DIRECTORIES);
+ for (FilePath path = file_enumerator.Next(); !path.value().empty();
+ path = file_enumerator.Next()) {
+ Version version(path.BaseName().MaybeAsASCII());
+ if (!version.IsValid())
+ continue;
+ if (version.CompareTo(*latest) > 0 &&
+ file_util::PathExists(path.Append(kSwiftShaderEglName)) &&
+ file_util::PathExists(path.Append(kSwiftShaderGlesName))) {
+ *latest = version;
+ *result = path;
+ found = true;
+ }
+ }
+ return found;
+}
+
+void RegisterSwiftShaderWithChrome(const FilePath& path) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
+ GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
+}
+
+} // namespace
+
+class SwiftShaderComponentInstaller : public ComponentInstaller {
+ public:
+ explicit SwiftShaderComponentInstaller(const Version& version);
+
+ virtual ~SwiftShaderComponentInstaller() {}
+
+ virtual void OnUpdateError(int error) OVERRIDE;
+
+ virtual bool Install(base::DictionaryValue* manifest,
+ const FilePath& unpack_path) OVERRIDE;
+
+ private:
+ Version current_version_;
+};
+
+SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
+ const Version& version) : current_version_(version) {
+ DCHECK(version.IsValid());
+}
+
+void SwiftShaderComponentInstaller::OnUpdateError(int error) {
+ NOTREACHED() << "SwiftShader update error: " << error;
+}
+
+bool SwiftShaderComponentInstaller::Install(base::DictionaryValue* manifest,
+ const FilePath& unpack_path) {
+ std::string name;
+ manifest->GetStringASCII("name", &name);
+ if (name != kSwiftShaderManifestName)
+ return false;
+ std::string proposed_version;
+ manifest->GetStringASCII("version", &proposed_version);
+ Version version(proposed_version.c_str());
+ if (!version.IsValid())
+ return false;
+ if (current_version_.CompareTo(version) >= 0)
+ return false;
+ if (!file_util::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
+ !file_util::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
+ return false;
+ // Passed the basic tests. Time to install it.
+ FilePath path =
+ GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
+ if (file_util::PathExists(path))
+ return false;
+ if (!file_util::Move(unpack_path, path))
+ return false;
+ // Installation is done. Now tell the rest of chrome.
+ current_version_ = version;
+ BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
+ base::Bind(&RegisterSwiftShaderWithChrome, path));
+ return true;
+}
+
+void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
+ const Version& version) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
+
+ CrxComponent swiftshader;
+ swiftshader.name = "Swift Shader";
+ swiftshader.installer = new SwiftShaderComponentInstaller(version);
+ swiftshader.version = version;
+ swiftshader.pk_hash.assign(sha2_hash, &sha2_hash[sizeof(sha2_hash)]);
+ if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) {
+ NOTREACHED() << "SwiftShader component registration fail";
+ }
+}
+
+class UpdateChecker : public GpuDataManager::Observer {
+ public:
+ explicit UpdateChecker(ComponentUpdateService* cus);
+
+ virtual void OnGpuInfoUpdate() OVERRIDE;
+
+ private:
+ ComponentUpdateService* cus_;
+};
+
+UpdateChecker::UpdateChecker(ComponentUpdateService* cus)
+ : cus_(cus) {
+}
+
+void UpdateChecker::OnGpuInfoUpdate() {
+ GpuDataManager *gpu_data_manager = GpuDataManager::GetInstance();
+
+ if (!gpu_data_manager->GpuAccessAllowed() ||
+ (gpu_data_manager->GetGpuFeatureFlags().flags() &
+ GpuFeatureFlags::kGpuFeatureWebgl) ||
+ gpu_data_manager->software_rendering()) {
+ gpu_data_manager->RemoveObserver(this);
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
+ FilePath path = GetSwiftShaderBaseDirectory();
+
+ Version version(kNullVersion);
+ GetLatestSwiftShaderDirectory(&path, &version);
+
+ BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
+ base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
+ }
+}
+
+// Check if there already is a version of swiftshader installed,
+// and if so register it.
+void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
+ FilePath path = GetSwiftShaderBaseDirectory();
+ if (!file_util::PathExists(path)) {
+ if (!file_util::CreateDirectory(path)) {
+ NOTREACHED() << "Could not create SwiftShader directory.";
+ return;
+ }
+ }
+
+ Version version(kNullVersion);
+ if (GetLatestSwiftShaderDirectory(&path, &version))
+ BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
+ base::Bind(&RegisterSwiftShaderWithChrome, path));
+
+ UpdateChecker *update_checker = new UpdateChecker(cus);
+ GpuDataManager::GetInstance()->AddObserver(update_checker);
+ update_checker->OnGpuInfoUpdate();
+ // We leak update_checker here, because it has to stick around for the life
+ // of the GpuDataManager.
+}
+
+void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
+#if defined(ENABLE_SWIFTSHADER)
+ BrowserThread::PostTask(BrowserThread::FILE, FROM_HERE,
+ base::Bind(&RegisterSwiftShaderPath, cus));
+#endif
+}
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