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Unified Diff: ui/aura_shell/activation_controller_unittest.cc

Issue 8894018: Move the concept of Activation to the Shell. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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Index: ui/aura_shell/activation_controller_unittest.cc
===================================================================
--- ui/aura_shell/activation_controller_unittest.cc (revision 0)
+++ ui/aura_shell/activation_controller_unittest.cc (revision 0)
@@ -0,0 +1,281 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/aura_shell/activation_controller.h"
+
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/focus_manager.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/test/event_generator.h"
+#include "ui/aura/test/test_windows.h"
+#include "ui/aura/test/test_window_delegate.h"
+#include "ui/aura_shell/test/aura_shell_test_base.h"
+#include "ui/aura_shell/test/test_activation_delegate.h"
+#include "ui/aura_shell/window_util.h"
+
+#if defined(OS_WIN)
+// Windows headers define macros for these function names which screw with us.
+#if defined(CreateWindow)
+#undef CreateWindow
+#endif
+#endif
+
+namespace aura_shell {
+namespace test {
+
+typedef test::AuraShellTestBase ActivationControllerTest;
+
+// Utilities for a set of tests that test
+// ActivationController::GetTopmostWindowToActivate().
+class GetTopmostWindowToActivateTest : public ActivationControllerTest {
+ public:
+ GetTopmostWindowToActivateTest() : ad_1_(false), ad_3_(false) {}
+ virtual ~GetTopmostWindowToActivateTest() {}
+
+ // Overridden from ActivationControllerTest:
+ virtual void SetUp() OVERRIDE {
+ ActivationControllerTest::SetUp();
+ CreateWindows();
+ }
+ virtual void TearDown() OVERRIDE {
+ DestroyWindows();
+ ActivationControllerTest::TearDown();
+ }
+
+ protected:
+ aura::Window* w1() { return w1_.get(); }
+ aura::Window* w2() { return w2_.get(); }
+ aura::Window* w3() { return w3_.get(); }
+ aura::Window* w4() { return w4_.get(); }
+
+ void DestroyWindow2() {
+ w2_.reset();
+ }
+
+ private:
+ void CreateWindows() {
+ // Create four windows, the first and third are not activatable, the second
+ // and fourth are.
+ w1_.reset(CreateWindow(1, &ad_1_));
+ w2_.reset(CreateWindow(2, &ad_2_));
+ w3_.reset(CreateWindow(3, &ad_3_));
+ w4_.reset(CreateWindow(4, &ad_4_));
+ }
+
+ aura::Window* CreateWindow(int id, TestActivationDelegate* delegate) {
+ aura::Window* window = aura::test::CreateTestWindowWithDelegate(
+ &delegate_, id, gfx::Rect(), NULL);
+ delegate->SetWindow(window);
+ return window;
+ }
+
+ void DestroyWindows() {
+ w1_.reset();
+ w2_.reset();
+ w3_.reset();
+ w4_.reset();
+ }
+
+ aura::test::TestWindowDelegate delegate_;
+ TestActivationDelegate ad_1_;
+ TestActivationDelegate ad_2_;
+ TestActivationDelegate ad_3_;
+ TestActivationDelegate ad_4_;
+ scoped_ptr<aura::Window> w1_; // Non-activatable.
+ scoped_ptr<aura::Window> w2_; // Activatable.
+ scoped_ptr<aura::Window> w3_; // Non-activatable.
+ scoped_ptr<aura::Window> w4_; // Activatable.
+
+ DISALLOW_COPY_AND_ASSIGN(GetTopmostWindowToActivateTest);
+};
+
+// Hiding the active window should activate the next valid activatable window.
+TEST_F(GetTopmostWindowToActivateTest, HideActivatesNext) {
+ ActivateWindow(w2());
+ EXPECT_TRUE(IsActiveWindow(w2()));
+
+ w2()->Hide();
+ EXPECT_TRUE(IsActiveWindow(w4()));
+}
+
+// Destroying the active window should activate the next valid activatable
+// window.
+TEST_F(GetTopmostWindowToActivateTest, DestroyActivatesNext) {
+ ActivateWindow(w2());
+ EXPECT_TRUE(IsActiveWindow(w2()));
+
+ DestroyWindow2();
+ EXPECT_EQ(NULL, w2());
+ EXPECT_TRUE(IsActiveWindow(w4()));
+}
+
+// Deactivating the active window should activate the next valid activatable
+// window.
+TEST_F(GetTopmostWindowToActivateTest, DeactivateActivatesNext) {
+ ActivateWindow(w2());
+ EXPECT_TRUE(IsActiveWindow(w2()));
+
+ DeactivateWindow(w2());
+ EXPECT_TRUE(IsActiveWindow(w4()));
+}
+
+// Test if the clicking on a menu picks the transient parent as activatable
+// window.
+TEST_F(ActivationControllerTest, ClickOnMenu) {
+ aura::test::TestWindowDelegate wd;
+ TestActivationDelegate ad1;
+ TestActivationDelegate ad2(false);
+
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
+ &wd, 1, gfx::Rect(100, 100), NULL));
+ ad1.SetWindow(w1.get());
+ EXPECT_TRUE(IsActiveWindow(NULL));
+
+ // Clicking on an activatable window activtes the window.
+ aura::test::EventGenerator generator(w1.get());
+ generator.ClickLeftButton();
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+
+ // Creates a menu that covers the transient parent.
+ scoped_ptr<aura::Window> menu(aura::test::CreateTestWindowWithDelegateAndType(
+ &wd, aura::WINDOW_TYPE_MENU, 2, gfx::Rect(100, 100), NULL));
+ ad2.SetWindow(menu.get());
+ w1->AddTransientChild(menu.get());
+
+ // Clicking on a menu whose transient parent is active window shouldn't
+ // change the active window.
+ generator.ClickLeftButton();
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+}
+
+// Various assertions for activating/deactivating.
+TEST_F(ActivationControllerTest, Deactivate) {
+ aura::test::TestWindowDelegate d1;
+ aura::test::TestWindowDelegate d2;
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
+ &d1, 1, gfx::Rect(), NULL));
+ scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
+ &d2, 2, gfx::Rect(), NULL));
+ aura::Window* parent = w1->parent();
+ parent->Show();
+ ASSERT_TRUE(parent);
+ ASSERT_EQ(2u, parent->children().size());
+ // Activate w2 and make sure it's active and frontmost.
+ ActivateWindow(w2.get());
+ EXPECT_TRUE(IsActiveWindow(w2.get()));
+ EXPECT_FALSE(IsActiveWindow(w1.get()));
+ EXPECT_EQ(w2.get(), parent->children()[1]);
+
+ // Activate w1 and make sure it's active and frontmost.
+ ActivateWindow(w1.get());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+ EXPECT_FALSE(IsActiveWindow(w2.get()));
+ EXPECT_EQ(w1.get(), parent->children()[1]);
+
+ // Deactivate w1 and make sure w2 becomes active and frontmost.
+ DeactivateWindow(w1.get());
+ EXPECT_FALSE(IsActiveWindow(w1.get()));
+ EXPECT_TRUE(IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), parent->children()[1]);
+}
+
+// Verifies that when WindowDelegate::OnLostActive is invoked the window is not
+// active.
+TEST_F(ActivationControllerTest, NotActiveInLostActive) {
+ TestActivationDelegate ad1;
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
+ &wd, 1, gfx::Rect(10, 10, 50, 50), NULL));
+ ad1.SetWindow(w1.get());
+ scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
+ NULL, 1, gfx::Rect(10, 10, 50, 50), NULL));
+
+ // Activate w1.
+ ActivateWindow(w1.get());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+
+ // Should not have gotten a OnLostActive yet.
+ EXPECT_EQ(0, ad1.lost_active_count());
+
+ // ActivateWindow(NULL) should not change the active window.
+ ActivateWindow(NULL);
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+
+ // Now activate another window.
+ ActivateWindow(w2.get());
+
+ // Should have gotten OnLostActive and w1 should not have been active at that
+ // time.
+ EXPECT_EQ(1, ad1.lost_active_count());
+ EXPECT_FALSE(ad1.window_was_active());
+}
+
+// Verifies that focusing another window or its children causes it to become
+// active.
+TEST_F(ActivationControllerTest, FocusTriggersActivation) {
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
+ &wd, -1, gfx::Rect(50, 50), NULL));
+ scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
+ &wd, -2, gfx::Rect(50, 50), NULL));
+ scoped_ptr<aura::Window> w21(aura::test::CreateTestWindowWithDelegate(
+ &wd, -21, gfx::Rect(50, 50), w2.get()));
+
+ ActivateWindow(w1.get());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+ EXPECT_TRUE(w1->HasFocus());
+
+ w2->Focus();
+ EXPECT_TRUE(IsActiveWindow(w2.get()));
+ EXPECT_TRUE(w2->HasFocus());
+
+ ActivateWindow(w1.get());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+ EXPECT_TRUE(w1->HasFocus());
+
+ w21->Focus();
+ EXPECT_TRUE(IsActiveWindow(w2.get()));
+ EXPECT_TRUE(w21->HasFocus());
+}
+
+// Verifies that we prevent all attempts to focus a child of a non-activatable
+// window from claiming focus to that window.
+TEST_F(ActivationControllerTest, PreventFocusToNonActivatableWindow) {
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
+ &wd, -1, gfx::Rect(50, 50), NULL));
+ // The RootWindow itself is a non-activatable parent.
+ scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
+ &wd, -2, gfx::Rect(50, 50), aura::RootWindow::GetInstance()));
+ scoped_ptr<aura::Window> w21(aura::test::CreateTestWindowWithDelegate(
+ &wd, -21, gfx::Rect(50, 50), w2.get()));
+
+ ActivateWindow(w1.get());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+ EXPECT_TRUE(w1->HasFocus());
+
+ // Try activating |w2|. It's not a child of an activatable container, so it
+ // should neither be activated nor get focus.
+ ActivateWindow(w2.get());
+ EXPECT_FALSE(IsActiveWindow(w2.get()));
+ EXPECT_FALSE(w2->HasFocus());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+ EXPECT_TRUE(w1->HasFocus());
+
+ // Try focusing |w2|. Same rules apply.
+ w2->Focus();
+ EXPECT_FALSE(IsActiveWindow(w2.get()));
+ EXPECT_FALSE(w2->HasFocus());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+ EXPECT_TRUE(w1->HasFocus());
+
+ // Try focusing |w21|. Same rules apply.
+ EXPECT_FALSE(IsActiveWindow(w2.get()));
+ EXPECT_FALSE(w21->HasFocus());
+ EXPECT_TRUE(IsActiveWindow(w1.get()));
+ EXPECT_TRUE(w1->HasFocus());
+}
+
+} // namespace test
+} // namespace aura_shell
Property changes on: ui\aura_shell\activation_controller_unittest.cc
___________________________________________________________________
Added: svn:eol-style
+ LF
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