Index: ui/aura/client/activation_delegate.h |
=================================================================== |
--- ui/aura/client/activation_delegate.h (revision 0) |
+++ ui/aura/client/activation_delegate.h (revision 0) |
@@ -0,0 +1,43 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
+#define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
+#pragma once |
+ |
+#include "ui/aura/aura_export.h" |
+ |
+namespace aura { |
+ |
+class Event; |
+class Window; |
+ |
+// An interface implemented by an object that configures and responds to changes |
+// to a window's activation state. |
+class AURA_EXPORT ActivationDelegate { |
+ public: |
+ // Sets/Gets the ActivationDelegate on the Window. No ownership changes. |
+ static void SetActivationDelegate(Window* window, |
+ ActivationDelegate* delegate); |
+ static ActivationDelegate* GetActivationDelegate(Window* window); |
+ |
+ // Returns true if the window should be activated. |event| is either the mouse |
+ // event supplied if the activation is the result of a mouse, or the touch |
+ // event if the activation is the result of a touch, or NULL if activation is |
+ // attempted for another reason. |
+ virtual bool ShouldActivate(Event* event) = 0; |
+ |
+ // Sent when the window is activated. |
+ virtual void OnActivated() = 0; |
+ |
+ // Sent when the window loses active status. |
+ virtual void OnLostActive() = 0; |
+ |
+ protected: |
+ virtual ~ActivationDelegate() {} |
+}; |
+ |
+} // namespace aura |
+ |
+#endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ |
Property changes on: ui\aura\client\activation_delegate.h |
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Added: svn:eol-style |
+ LF |