Index: ui/aura/client/activation_client.h |
=================================================================== |
--- ui/aura/client/activation_client.h (revision 0) |
+++ ui/aura/client/activation_client.h (revision 0) |
@@ -0,0 +1,42 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
+#define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
+#pragma once |
+ |
+#include "ui/aura/aura_export.h" |
+ |
+namespace aura { |
+ |
+class Window; |
+ |
+// An interface implemented by an object that manages window activation. |
+class AURA_EXPORT ActivationClient { |
+ public: |
+ // Sets/Gets the activation client on the RootWindow. |
+ static void SetActivationClient(ActivationClient* client); |
+ static ActivationClient* GetActivationClient(); |
+ |
+ // Activates |window|. If |window| is NULL, nothing happens. |
+ virtual void ActivateWindow(Window* window) = 0; |
+ |
+ // Deactivates |window|. What (if anything) is activated next is up to the |
+ // client. If |window| is NULL, nothing happens. |
+ virtual void DeactivateWindow(Window* window) = 0; |
+ |
+ // Retrieves the active window, or NULL if there is none. |
+ virtual aura::Window* GetActiveWindow() = 0; |
+ |
+ // Returns true if |window| can be focused. To be focusable, |window| must |
+ // exist inside an activatable window. |
+ virtual bool CanFocusWindow(Window* window) const = 0; |
+ |
+ protected: |
+ virtual ~ActivationClient() {} |
+}; |
+ |
+} // namespace aura |
+ |
+#endif // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_ |
Property changes on: ui\aura\client\activation_client.h |
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Added: svn:eol-style |
+ LF |