| Index: ui/aura/client/activation_client.h
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| ===================================================================
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| --- ui/aura/client/activation_client.h	(revision 0)
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| +++ ui/aura/client/activation_client.h	(revision 0)
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| @@ -0,0 +1,42 @@
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| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
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| +#define UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
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| +#pragma once
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| +
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| +#include "ui/aura/aura_export.h"
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| +
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| +namespace aura {
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| +
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| +class Window;
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| +
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| +// An interface implemented by an object that manages window activation.
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| +class AURA_EXPORT ActivationClient {
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| + public:
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| +  // Sets/Gets the activation client on the RootWindow.
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| +  static void SetActivationClient(ActivationClient* client);
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| +  static ActivationClient* GetActivationClient();
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| +
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| +  // Activates |window|. If |window| is NULL, nothing happens.
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| +  virtual void ActivateWindow(Window* window) = 0;
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| +
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| +  // Deactivates |window|. What (if anything) is activated next is up to the
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| +  // client. If |window| is NULL, nothing happens.
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| +  virtual void DeactivateWindow(Window* window) = 0;
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| +
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| +  // Retrieves the active window, or NULL if there is none.
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| +  virtual aura::Window* GetActiveWindow() = 0;
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| +
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| +  // Returns true if |window| can be focused. To be focusable, |window| must
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| +  // exist inside an activatable window.
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| +  virtual bool CanFocusWindow(Window* window) const = 0;
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| +
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| + protected:
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| +  virtual ~ActivationClient() {}
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| +};
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| +
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| +}  // namespace aura
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| +
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| +#endif  // UI_AURA_CLIENT_ACTIVATION_CLIENT_H_
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| 
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| Property changes on: ui\aura\client\activation_client.h
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| ___________________________________________________________________
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| Added: svn:eol-style
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|    + LF
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| 
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| 
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