Index: net/socket/socks_client_socket.cc |
diff --git a/net/socket/socks_client_socket.cc b/net/socket/socks_client_socket.cc |
index 3ce723e0b4df5ccea2c23499f08f7290b159815c..a4c4b4770946f62c133d7c8afbe5ca1ff267a009 100644 |
--- a/net/socket/socks_client_socket.cc |
+++ b/net/socket/socks_client_socket.cc |
@@ -62,7 +62,7 @@ SOCKSClientSocket::SOCKSClientSocket(ClientSocketHandle* transport_socket, |
io_callback_(this, &SOCKSClientSocket::OnIOComplete)), |
transport_(transport_socket), |
next_state_(STATE_NONE), |
- user_callback_(NULL), |
+ old_user_callback_(NULL), |
completed_handshake_(false), |
bytes_sent_(0), |
bytes_received_(0), |
@@ -78,7 +78,7 @@ SOCKSClientSocket::SOCKSClientSocket(StreamSocket* transport_socket, |
io_callback_(this, &SOCKSClientSocket::OnIOComplete)), |
transport_(new ClientSocketHandle()), |
next_state_(STATE_NONE), |
- user_callback_(NULL), |
+ old_user_callback_(NULL), |
completed_handshake_(false), |
bytes_sent_(0), |
bytes_received_(0), |
@@ -96,7 +96,7 @@ int SOCKSClientSocket::Connect(OldCompletionCallback* callback) { |
DCHECK(transport_.get()); |
DCHECK(transport_->socket()); |
DCHECK_EQ(STATE_NONE, next_state_); |
- DCHECK(!user_callback_); |
+ DCHECK(!old_user_callback_ && user_callback_.is_null()); |
// If already connected, then just return OK. |
if (completed_handshake_) |
@@ -108,12 +108,34 @@ int SOCKSClientSocket::Connect(OldCompletionCallback* callback) { |
int rv = DoLoop(OK); |
if (rv == ERR_IO_PENDING) { |
- user_callback_ = callback; |
+ old_user_callback_ = callback; |
} else { |
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv); |
} |
return rv; |
} |
+int SOCKSClientSocket::Connect(const net::CompletionCallback& callback) { |
+ DCHECK(transport_.get()); |
+ DCHECK(transport_->socket()); |
+ DCHECK_EQ(STATE_NONE, next_state_); |
+ DCHECK(!old_user_callback_ && user_callback_.is_null()); |
+ |
+ // If already connected, then just return OK. |
+ if (completed_handshake_) |
+ return OK; |
+ |
+ next_state_ = STATE_RESOLVE_HOST; |
+ |
+ net_log_.BeginEvent(NetLog::TYPE_SOCKS_CONNECT, NULL); |
+ |
+ int rv = DoLoop(OK); |
+ if (rv == ERR_IO_PENDING) |
+ user_callback_ = callback; |
+ else |
+ net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv); |
+ |
+ return rv; |
+} |
void SOCKSClientSocket::Disconnect() { |
completed_handshake_ = false; |
@@ -123,7 +145,8 @@ void SOCKSClientSocket::Disconnect() { |
// Reset other states to make sure they aren't mistakenly used later. |
// These are the states initialized by Connect(). |
next_state_ = STATE_NONE; |
- user_callback_ = NULL; |
+ old_user_callback_ = NULL; |
+ user_callback_.Reset(); |
} |
bool SOCKSClientSocket::IsConnected() const { |
@@ -193,7 +216,7 @@ int SOCKSClientSocket::Read(IOBuffer* buf, int buf_len, |
OldCompletionCallback* callback) { |
DCHECK(completed_handshake_); |
DCHECK_EQ(STATE_NONE, next_state_); |
- DCHECK(!user_callback_); |
+ DCHECK(!old_user_callback_); |
return transport_->socket()->Read(buf, buf_len, callback); |
} |
@@ -204,7 +227,7 @@ int SOCKSClientSocket::Write(IOBuffer* buf, int buf_len, |
OldCompletionCallback* callback) { |
DCHECK(completed_handshake_); |
DCHECK_EQ(STATE_NONE, next_state_); |
- DCHECK(!user_callback_); |
+ DCHECK(!old_user_callback_); |
return transport_->socket()->Write(buf, buf_len, callback); |
} |
@@ -219,14 +242,21 @@ bool SOCKSClientSocket::SetSendBufferSize(int32 size) { |
void SOCKSClientSocket::DoCallback(int result) { |
DCHECK_NE(ERR_IO_PENDING, result); |
- DCHECK(user_callback_); |
+ DCHECK(old_user_callback_ || !user_callback_.is_null()); |
// Since Run() may result in Read being called, |
// clear user_callback_ up front. |
- OldCompletionCallback* c = user_callback_; |
- user_callback_ = NULL; |
- DVLOG(1) << "Finished setting up SOCKS handshake"; |
- c->Run(result); |
+ if (old_user_callback_) { |
+ OldCompletionCallback* c = old_user_callback_; |
+ old_user_callback_ = NULL; |
+ DVLOG(1) << "Finished setting up SOCKS handshake"; |
+ c->Run(result); |
+ } else { |
+ CompletionCallback c = user_callback_; |
+ user_callback_.Reset(); |
+ DVLOG(1) << "Finished setting up SOCKS handshake"; |
+ c.Run(result); |
+ } |
} |
void SOCKSClientSocket::OnIOComplete(int result) { |