Chromium Code Reviews| Index: net/socket/socks5_client_socket.cc |
| diff --git a/net/socket/socks5_client_socket.cc b/net/socket/socks5_client_socket.cc |
| index f106f70f2e138c2fad2fa8ce49472fd20a9ce043..fa81ed71b56365132162da8a52f0728bb294aaa7 100644 |
| --- a/net/socket/socks5_client_socket.cc |
| +++ b/net/socket/socks5_client_socket.cc |
| @@ -34,7 +34,7 @@ SOCKS5ClientSocket::SOCKS5ClientSocket( |
| io_callback_(this, &SOCKS5ClientSocket::OnIOComplete)), |
| transport_(transport_socket), |
| next_state_(STATE_NONE), |
| - user_callback_(NULL), |
| + old_user_callback_(NULL), |
| completed_handshake_(false), |
| bytes_sent_(0), |
| bytes_received_(0), |
| @@ -50,7 +50,7 @@ SOCKS5ClientSocket::SOCKS5ClientSocket( |
| io_callback_(this, &SOCKS5ClientSocket::OnIOComplete)), |
| transport_(new ClientSocketHandle()), |
| next_state_(STATE_NONE), |
| - user_callback_(NULL), |
| + old_user_callback_(NULL), |
| completed_handshake_(false), |
| bytes_sent_(0), |
| bytes_received_(0), |
| @@ -68,7 +68,7 @@ int SOCKS5ClientSocket::Connect(OldCompletionCallback* callback) { |
| DCHECK(transport_.get()); |
| DCHECK(transport_->socket()); |
| DCHECK_EQ(STATE_NONE, next_state_); |
| - DCHECK(!user_callback_); |
| + DCHECK(!old_user_callback_); |
|
csilv
2011/12/06 21:03:18
make this same as line 94
James Hawkins
2011/12/06 22:19:30
Done.
|
| // If already connected, then just return OK. |
| if (completed_handshake_) |
| @@ -81,12 +81,35 @@ int SOCKS5ClientSocket::Connect(OldCompletionCallback* callback) { |
| int rv = DoLoop(OK); |
| if (rv == ERR_IO_PENDING) { |
| - user_callback_ = callback; |
| + old_user_callback_ = callback; |
| } else { |
| net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS5_CONNECT, rv); |
| } |
| return rv; |
| } |
| +int SOCKS5ClientSocket::Connect(const CompletionCallback& callback) { |
| + DCHECK(transport_.get()); |
| + DCHECK(transport_->socket()); |
| + DCHECK_EQ(STATE_NONE, next_state_); |
| + DCHECK(!old_user_callback_ && user_callback_.is_null()); |
| + |
| + // If already connected, then just return OK. |
| + if (completed_handshake_) |
| + return OK; |
| + |
| + net_log_.BeginEvent(NetLog::TYPE_SOCKS5_CONNECT, NULL); |
| + |
| + next_state_ = STATE_GREET_WRITE; |
| + buffer_.clear(); |
| + |
| + int rv = DoLoop(OK); |
| + if (rv == ERR_IO_PENDING) |
| + user_callback_ = callback; |
| + else |
| + net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS5_CONNECT, rv); |
| + |
| + return rv; |
| +} |
| void SOCKS5ClientSocket::Disconnect() { |
| completed_handshake_ = false; |
| @@ -95,7 +118,8 @@ void SOCKS5ClientSocket::Disconnect() { |
| // Reset other states to make sure they aren't mistakenly used later. |
| // These are the states initialized by Connect(). |
| next_state_ = STATE_NONE; |
| - user_callback_ = NULL; |
| + old_user_callback_ = NULL; |
| + user_callback_.Reset(); |
| } |
| bool SOCKS5ClientSocket::IsConnected() const { |
| @@ -164,7 +188,7 @@ int SOCKS5ClientSocket::Read(IOBuffer* buf, int buf_len, |
| OldCompletionCallback* callback) { |
| DCHECK(completed_handshake_); |
| DCHECK_EQ(STATE_NONE, next_state_); |
| - DCHECK(!user_callback_); |
| + DCHECK(!old_user_callback_); |
| return transport_->socket()->Read(buf, buf_len, callback); |
| } |
| @@ -175,7 +199,7 @@ int SOCKS5ClientSocket::Write(IOBuffer* buf, int buf_len, |
| OldCompletionCallback* callback) { |
| DCHECK(completed_handshake_); |
| DCHECK_EQ(STATE_NONE, next_state_); |
| - DCHECK(!user_callback_); |
| + DCHECK(!old_user_callback_); |
| return transport_->socket()->Write(buf, buf_len, callback); |
| } |
| @@ -190,13 +214,19 @@ bool SOCKS5ClientSocket::SetSendBufferSize(int32 size) { |
| void SOCKS5ClientSocket::DoCallback(int result) { |
| DCHECK_NE(ERR_IO_PENDING, result); |
| - DCHECK(user_callback_); |
| + DCHECK(old_user_callback_ || !user_callback_.is_null()); |
| // Since Run() may result in Read being called, |
| // clear user_callback_ up front. |
| - OldCompletionCallback* c = user_callback_; |
| - user_callback_ = NULL; |
| - c->Run(result); |
| + if (old_user_callback_) { |
| + OldCompletionCallback* c = old_user_callback_; |
| + old_user_callback_ = NULL; |
| + c->Run(result); |
| + } else { |
| + CompletionCallback c = user_callback_; |
| + user_callback_.Reset(); |
| + c.Run(result); |
| + } |
| } |
| void SOCKS5ClientSocket::OnIOComplete(int result) { |