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Unified Diff: ui/aura/desktop.h

Issue 8771015: Rename Desktop->RootWindow. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years ago
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Index: ui/aura/desktop.h
===================================================================
--- ui/aura/desktop.h (revision 113260)
+++ ui/aura/desktop.h (working copy)
@@ -1,243 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_AURA_DESKTOP_H_
-#define UI_AURA_DESKTOP_H_
-#pragma once
-
-#include "base/basictypes.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/weak_ptr.h"
-#include "base/message_loop.h"
-#include "base/task.h"
-#include "ui/aura/aura_export.h"
-#include "ui/aura/cursor.h"
-#include "ui/aura/focus_manager.h"
-#include "ui/aura/window.h"
-#include "ui/base/events.h"
-#include "ui/gfx/compositor/compositor.h"
-#include "ui/gfx/compositor/layer_animation_observer.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gfx/point.h"
-
-namespace gfx {
-class Size;
-}
-
-namespace ui {
-class LayerAnimationSequence;
-class Transform;
-}
-
-namespace aura {
-
-class DesktopHost;
-class DesktopObserver;
-class KeyEvent;
-class MouseEvent;
-class ScreenAura;
-class StackingClient;
-class TouchEvent;
-
-// Desktop is responsible for hosting a set of windows.
-class AURA_EXPORT Desktop : public ui::CompositorDelegate,
- public Window,
- public internal::FocusManager,
- public ui::LayerAnimationObserver {
- public:
- static Desktop* GetInstance();
- static void DeleteInstance();
-
- static void set_use_fullscreen_host_window(bool use_fullscreen) {
- use_fullscreen_host_window_ = use_fullscreen;
- }
-
- ui::Compositor* compositor() { return compositor_.get(); }
- gfx::Point last_mouse_location() const { return last_mouse_location_; }
- gfx::NativeCursor last_cursor() const { return last_cursor_; }
- StackingClient* stacking_client() { return stacking_client_.get(); }
- Window* active_window() { return active_window_; }
- Window* mouse_pressed_handler() { return mouse_pressed_handler_; }
- Window* capture_window() { return capture_window_; }
- ScreenAura* screen() { return screen_; }
-
- void SetStackingClient(StackingClient* stacking_client);
-
- // Shows the desktop host.
- void ShowDesktop();
-
- // Sets the size of the desktop.
- void SetHostSize(const gfx::Size& size);
- gfx::Size GetHostSize() const;
-
- // Shows the specified cursor.
- void SetCursor(gfx::NativeCursor cursor);
-
- // Shows the desktop host and runs an event loop for it.
- void Run();
-
- // Draws the necessary set of windows.
- void Draw();
-
- // Handles a mouse event. Returns true if handled.
- bool DispatchMouseEvent(MouseEvent* event);
-
- // Handles a key event. Returns true if handled.
- bool DispatchKeyEvent(KeyEvent* event);
-
- // Handles a touch event. Returns true if handled.
- bool DispatchTouchEvent(TouchEvent* event);
-
- // Called when the host changes size.
- void OnHostResized(const gfx::Size& size);
-
- // Called when the native screen's resolution changes.
- void OnNativeScreenResized(const gfx::Size& size);
-
- // Sets the active window to |window| and the focused window to |to_focus|.
- // If |to_focus| is NULL, |window| is focused. Does nothing if |window| is
- // NULL.
- void SetActiveWindow(Window* window, Window* to_focus);
-
- // Activates the topmost window. Does nothing if the topmost window is already
- // active.
- void ActivateTopmostWindow();
-
- // Deactivates |window| and activates the topmost window. Does nothing if
- // |window| is not a topmost window, or there are no other suitable windows to
- // activate.
- void Deactivate(Window* window);
-
- // Invoked when |window| is initialized.
- void WindowInitialized(Window* window);
-
- // Invoked when |window| is being destroyed.
- void WindowDestroying(Window* window);
-
- // Returns the desktop's dispatcher. The result should only be passed to
- // MessageLoopForUI::RunWithDispatcher() or
- // MessageLoopForUI::RunAllPendingWithDispatcher(), or used to dispatch
- // an event by |Dispatch(const NativeEvent&)| on it. It must never be stored.
- MessageLoop::Dispatcher* GetDispatcher();
-
- // Add/remove observer.
- void AddObserver(DesktopObserver* observer);
- void RemoveObserver(DesktopObserver* observer);
-
- // Are any mouse buttons currently down?
- bool IsMouseButtonDown() const;
-
- // Posts |native_event| to the platform's event queue.
- void PostNativeEvent(const base::NativeEvent& native_event);
-
- // Converts |point| from the desktop's coordinate system to native screen's.
- void ConvertPointToNativeScreen(gfx::Point* point) const;
-
- // Capture -------------------------------------------------------------------
-
- // Sets capture to the specified window.
- void SetCapture(Window* window);
-
- // If |window| has mouse capture, the current capture window is set to NULL.
- void ReleaseCapture(Window* window);
-
- // Overridden from Window:
- virtual void SetTransform(const ui::Transform& transform) OVERRIDE;
-
-#if !defined(NDEBUG)
- // Toggles the host's full screen state.
- void ToggleFullScreen();
-#endif
-
- // Overridden from ui::CompositorDelegate:
- virtual void ScheduleDraw();
-
- private:
- Desktop();
- virtual ~Desktop();
-
- // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|,
- // sending exited and entered events as its value changes.
- void HandleMouseMoved(const MouseEvent& event, Window* target);
-
- bool ProcessMouseEvent(Window* target, MouseEvent* event);
- bool ProcessKeyEvent(Window* target, KeyEvent* event);
- ui::TouchStatus ProcessTouchEvent(Window* target, TouchEvent* event);
-
- // Overridden from Window:
- virtual bool CanFocus() const OVERRIDE;
- virtual internal::FocusManager* GetFocusManager() OVERRIDE;
- virtual Desktop* GetDesktop() OVERRIDE;
- virtual void WindowDetachedFromDesktop(Window* window) OVERRIDE;
-
- // Overridden from ui::LayerAnimationObserver:
- virtual void OnLayerAnimationEnded(
- const ui::LayerAnimationSequence* animation) OVERRIDE;
- virtual void OnLayerAnimationScheduled(
- const ui::LayerAnimationSequence* animation) OVERRIDE;
- virtual void OnLayerAnimationAborted(
- const ui::LayerAnimationSequence* animation) OVERRIDE;
-
- // Overridden from FocusManager:
- virtual void SetFocusedWindow(Window* window) OVERRIDE;
- virtual Window* GetFocusedWindow() OVERRIDE;
- virtual bool IsFocusedWindow(const Window* window) const OVERRIDE;
-
- // Initializes the desktop.
- void Init();
-
- // Parses the switch describing the initial size for the host window and
- // returns bounds for the window.
- gfx::Rect GetInitialHostWindowBounds() const;
-
- scoped_refptr<ui::Compositor> compositor_;
-
- scoped_ptr<DesktopHost> host_;
-
- scoped_ptr<StackingClient> stacking_client_;
-
- static Desktop* instance_;
-
- // If set before the Desktop is created, the host window will cover the entire
- // screen. Note that this can still be overridden via the
- // switches::kAuraHostWindowSize flag.
- static bool use_fullscreen_host_window_;
-
- // Used to schedule painting.
- base::WeakPtrFactory<Desktop> schedule_paint_factory_;
-
- Window* active_window_;
-
- // Last location seen in a mouse event.
- gfx::Point last_mouse_location_;
-
- // ui::EventFlags containing the current state of the mouse buttons.
- int mouse_button_flags_;
-
- // Last cursor set. Used for testing.
- gfx::NativeCursor last_cursor_;
-
- // Are we in the process of being destroyed? Used to avoid processing during
- // destruction.
- bool in_destructor_;
-
- ObserverList<DesktopObserver> observers_;
-
- ScreenAura* screen_;
-
- // The capture window. When not-null, this window receives all the mouse and
- // touch events.
- Window* capture_window_;
-
- Window* mouse_pressed_handler_;
- Window* mouse_moved_handler_;
- Window* focused_window_;
- Window* touch_event_handler_;
-
- DISALLOW_COPY_AND_ASSIGN(Desktop);
-};
-
-} // namespace aura
-
-#endif // UI_AURA_DESKTOP_H_
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