Index: ui/views/controls/label.cc |
diff --git a/ui/views/controls/label.cc b/ui/views/controls/label.cc |
index 452322e3d84e803fac221cd15f9c103791e4b84a..a5daf46d177c90add1e1e39a2d33d421c1b384be 100644 |
--- a/ui/views/controls/label.cc |
+++ b/ui/views/controls/label.cc |
@@ -313,6 +313,8 @@ void Label::OnPaint(gfx::Canvas* canvas) { |
int flags = 0; |
CalculateDrawStringParams(&paint_text, &text_bounds, &flags); |
PaintText(canvas, paint_text, text_bounds, flags); |
+ OnPaintFocusBorder(canvas); |
sky
2011/12/01 01:02:42
Do these really need to be after painting the text
varunjain
2011/12/01 05:12:03
You are correct that we can just do View::OnPaint(
|
+ OnPaintBorder(canvas); |
} |
void Label::OnPaintBackground(gfx::Canvas* canvas) { |