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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/label.h" | 5 #include "ui/views/controls/label.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 #include <limits> | 9 #include <limits> |
10 #include <vector> | 10 #include <vector> |
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306 } | 306 } |
307 | 307 |
308 void Label::OnPaint(gfx::Canvas* canvas) { | 308 void Label::OnPaint(gfx::Canvas* canvas) { |
309 OnPaintBackground(canvas); | 309 OnPaintBackground(canvas); |
310 | 310 |
311 string16 paint_text; | 311 string16 paint_text; |
312 gfx::Rect text_bounds; | 312 gfx::Rect text_bounds; |
313 int flags = 0; | 313 int flags = 0; |
314 CalculateDrawStringParams(&paint_text, &text_bounds, &flags); | 314 CalculateDrawStringParams(&paint_text, &text_bounds, &flags); |
315 PaintText(canvas, paint_text, text_bounds, flags); | 315 PaintText(canvas, paint_text, text_bounds, flags); |
316 OnPaintFocusBorder(canvas); | |
sky
2011/12/01 01:02:42
Do these really need to be after painting the text
varunjain
2011/12/01 05:12:03
You are correct that we can just do View::OnPaint(
| |
317 OnPaintBorder(canvas); | |
316 } | 318 } |
317 | 319 |
318 void Label::OnPaintBackground(gfx::Canvas* canvas) { | 320 void Label::OnPaintBackground(gfx::Canvas* canvas) { |
319 const Background* bg = contains_mouse_ ? GetMouseOverBackground() : NULL; | 321 const Background* bg = contains_mouse_ ? GetMouseOverBackground() : NULL; |
320 if (!bg) | 322 if (!bg) |
321 bg = background(); | 323 bg = background(); |
322 if (bg) | 324 if (bg) |
323 bg->Paint(canvas, this); | 325 bg->Paint(canvas, this); |
324 } | 326 } |
325 | 327 |
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494 // it is right aligned. Otherwise, its directionality is forced to be LTR. | 496 // it is right aligned. Otherwise, its directionality is forced to be LTR. |
495 if (rtl_alignment_mode_ == AUTO_DETECT_ALIGNMENT) { | 497 if (rtl_alignment_mode_ == AUTO_DETECT_ALIGNMENT) { |
496 if (horiz_alignment_ == ALIGN_RIGHT) | 498 if (horiz_alignment_ == ALIGN_RIGHT) |
497 *flags |= gfx::Canvas::FORCE_RTL_DIRECTIONALITY; | 499 *flags |= gfx::Canvas::FORCE_RTL_DIRECTIONALITY; |
498 else | 500 else |
499 *flags |= gfx::Canvas::FORCE_LTR_DIRECTIONALITY; | 501 *flags |= gfx::Canvas::FORCE_LTR_DIRECTIONALITY; |
500 } | 502 } |
501 } | 503 } |
502 | 504 |
503 } // namespace views | 505 } // namespace views |
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