Chromium Code Reviews| Index: content/browser/gamepad/gamepad_service.h |
| diff --git a/content/browser/gamepad/gamepad_service.h b/content/browser/gamepad/gamepad_service.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2be7e3f2b44d31e4079c8a236225db8687136cb1 |
| --- /dev/null |
| +++ b/content/browser/gamepad/gamepad_service.h |
| @@ -0,0 +1,73 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// Owns the GamepadProvider (the background polling thread) and keeps track of |
| +// the number of renderers currently using the data (and pausing the provider |
| +// when not in use). |
| + |
| +#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H |
| +#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H |
| + |
| +#include "base/basictypes.h" |
| +#include "base/memory/singleton.h" |
| +#include "base/shared_memory.h" |
| +#include "content/public/browser/notification_observer.h" |
| +#include "content/public/browser/notification_registrar.h" |
| + |
| +namespace content { |
| + |
| +class GamepadDataFetcher; |
| +class GamepadProvider; |
| +class RenderProcessHost; |
| + |
| +class GamepadService : public NotificationObserver, |
| + public base::RefCountedThreadSafe<GamepadService> { |
|
jam
2011/12/01 20:07:31
nit: it's weird that this is both a singelton and
scottmg
2011/12/01 22:05:32
Ah, yes, that's why I did that craziness. After po
|
| + public: |
| + // Returns the GamepadService singleton. |
| + static GamepadService* GetInstance(); |
| + |
| + // Called on IO thread from a renderer host. Increments the number of users |
| + // of the provider. The Provider is running when there's > 0 users, and is |
| + // paused when the count drops to 0. There is no stop, the gamepad service |
| + // registers with the RPH to be notified when the associated renderer closes |
| + // (or crashes). |
| + void Start(GamepadDataFetcher* fetcher, |
| + RenderProcessHost* associated_rph); |
| + |
| + base::SharedMemoryHandle GetSharedMemoryHandle(base::ProcessHandle handle); |
| + |
| + // NotificationObserver overrides: |
|
jam
2011/12/01 20:07:31
nit: can be private
scottmg
2011/12/01 22:05:32
Done.
|
| + virtual void Observe(int type, |
| + const NotificationSource& source, |
| + const NotificationDetails& details) OVERRIDE; |
| + |
| + private: |
| + friend struct DefaultSingletonTraits<GamepadService>; |
| + friend class base::RefCountedThreadSafe<GamepadService>; |
| + GamepadService(); |
| + virtual ~GamepadService(); |
| + |
| + // Called when a renderer that Start'd us is closed/crashes. |
| + void Stop(); |
| + |
| + // Run on UI thread to receive notifications of renderer closes. |
| + void RegisterForCloseNotification(RenderProcessHost* rph); |
| + |
| + // A registrar for listening notifications. Used to listen for when an |
| + // associated renderer has gone away (possibly crashed). We don't trust |
| + // the renderers to send a stop message because of the possibility of |
| + // crashing. |
| + NotificationRegistrar registrar_; |
| + |
| + int num_readers_; |
| + scoped_refptr<GamepadProvider> provider_; |
| + |
| + static GamepadService* instance_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(GamepadService); |
| +}; |
| + |
| +} // namespace content |
| + |
| +#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H |