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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Owns the GamepadProvider (the background polling thread) and keeps track of | |
6 // the number of renderers currently using the data (and pausing the provider | |
7 // when not in use). | |
8 | |
9 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H | |
10 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H | |
11 | |
12 #include "base/basictypes.h" | |
13 #include "base/memory/singleton.h" | |
14 #include "base/shared_memory.h" | |
15 #include "content/public/browser/notification_observer.h" | |
16 #include "content/public/browser/notification_registrar.h" | |
17 | |
18 namespace content { | |
19 | |
20 class GamepadDataFetcher; | |
21 class GamepadProvider; | |
22 class RenderProcessHost; | |
23 | |
24 class GamepadService : public NotificationObserver, | |
25 public base::RefCountedThreadSafe<GamepadService> { | |
jam
2011/12/01 20:07:31
nit: it's weird that this is both a singelton and
scottmg
2011/12/01 22:05:32
Ah, yes, that's why I did that craziness. After po
| |
26 public: | |
27 // Returns the GamepadService singleton. | |
28 static GamepadService* GetInstance(); | |
29 | |
30 // Called on IO thread from a renderer host. Increments the number of users | |
31 // of the provider. The Provider is running when there's > 0 users, and is | |
32 // paused when the count drops to 0. There is no stop, the gamepad service | |
33 // registers with the RPH to be notified when the associated renderer closes | |
34 // (or crashes). | |
35 void Start(GamepadDataFetcher* fetcher, | |
36 RenderProcessHost* associated_rph); | |
37 | |
38 base::SharedMemoryHandle GetSharedMemoryHandle(base::ProcessHandle handle); | |
39 | |
40 // NotificationObserver overrides: | |
jam
2011/12/01 20:07:31
nit: can be private
scottmg
2011/12/01 22:05:32
Done.
| |
41 virtual void Observe(int type, | |
42 const NotificationSource& source, | |
43 const NotificationDetails& details) OVERRIDE; | |
44 | |
45 private: | |
46 friend struct DefaultSingletonTraits<GamepadService>; | |
47 friend class base::RefCountedThreadSafe<GamepadService>; | |
48 GamepadService(); | |
49 virtual ~GamepadService(); | |
50 | |
51 // Called when a renderer that Start'd us is closed/crashes. | |
52 void Stop(); | |
53 | |
54 // Run on UI thread to receive notifications of renderer closes. | |
55 void RegisterForCloseNotification(RenderProcessHost* rph); | |
56 | |
57 // A registrar for listening notifications. Used to listen for when an | |
58 // associated renderer has gone away (possibly crashed). We don't trust | |
59 // the renderers to send a stop message because of the possibility of | |
60 // crashing. | |
61 NotificationRegistrar registrar_; | |
62 | |
63 int num_readers_; | |
64 scoped_refptr<GamepadProvider> provider_; | |
65 | |
66 static GamepadService* instance_; | |
67 | |
68 DISALLOW_COPY_AND_ASSIGN(GamepadService); | |
69 }; | |
70 | |
71 } // namespace content | |
72 | |
73 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H | |
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