| Index: chrome/browser/extensions/api/socket/socket_api_controller.cc
|
| diff --git a/chrome/browser/extensions/api/socket/socket_api_controller.cc b/chrome/browser/extensions/api/socket/socket_api_controller.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..05a56155c9d005a32e56c73022f7e6737fde07e5
|
| --- /dev/null
|
| +++ b/chrome/browser/extensions/api/socket/socket_api_controller.cc
|
| @@ -0,0 +1,181 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/json/json_writer.h"
|
| +#include "base/stl_util.h"
|
| +#include "base/values.h"
|
| +#include "chrome/browser/extensions/api/socket/socket_api_controller.h"
|
| +#include "chrome/browser/profiles/profile.h"
|
| +#include "net/base/io_buffer.h"
|
| +#include "net/base/net_errors.h"
|
| +#include "net/base/rand_callback.h"
|
| +#include "net/udp/datagram_socket.h"
|
| +#include "net/udp/udp_client_socket.h"
|
| +#include "net/udp/udp_socket.h"
|
| +
|
| +using namespace net;
|
| +
|
| +namespace extensions {
|
| +
|
| +// A Socket wraps a low-level socket and includes housekeeping information that
|
| +// we need to manage it in the context of an extension.
|
| +class Socket {
|
| + public:
|
| + explicit Socket(const Profile* profile, const std::string& src_extension_id,
|
| + const GURL& src_url);
|
| + ~Socket();
|
| +
|
| + bool Connect(const net::IPEndPoint& ip_end_point);
|
| + void Close();
|
| + int Write(const std::string message);
|
| +
|
| + private:
|
| + // TODO(miket): this metadata will enable us to pass events back to the
|
| + // extension that created this Socket.
|
| + const Profile* profile_;
|
| + int id_;
|
| + std::string src_extension_id_;
|
| + GURL src_url_;
|
| +
|
| + net::UDPClientSocket* udp_client_socket_;
|
| + bool is_connected_;
|
| + net::OldCompletionCallbackImpl<Socket> io_callback_;
|
| +
|
| + // A callback required by UDPClientSocket::Write().
|
| + void OnIOComplete(int result);
|
| +};
|
| +
|
| +Socket::Socket(const Profile* profile, const std::string& src_extension_id,
|
| + const GURL& src_url)
|
| + : profile_(profile),
|
| + src_extension_id_(src_extension_id),
|
| + src_url_(src_url),
|
| + udp_client_socket_(new UDPClientSocket(
|
| + DatagramSocket::DEFAULT_BIND,
|
| + RandIntCallback(),
|
| + NULL,
|
| + NetLog::Source())),
|
| + is_connected_(false),
|
| + ALLOW_THIS_IN_INITIALIZER_LIST(
|
| + io_callback_(this, &Socket::OnIOComplete)) {}
|
| +
|
| +Socket::~Socket() {
|
| + if (is_connected_) {
|
| + Close();
|
| + }
|
| +}
|
| +
|
| +void Socket::OnIOComplete(int result) {
|
| + // We don't need to do anything.
|
| +}
|
| +
|
| +bool Socket::Connect(const net::IPEndPoint& ip_end_point) {
|
| + is_connected_ = udp_client_socket_->Connect(ip_end_point);
|
| + return is_connected_;
|
| +}
|
| +
|
| +void Socket::Close() {
|
| + is_connected_ = false;
|
| + udp_client_socket_->Close();
|
| +}
|
| +
|
| +int Socket::Write(const std::string message) {
|
| + int length = message.length();
|
| + scoped_refptr<StringIOBuffer> io_buffer(new StringIOBuffer(message));
|
| + scoped_refptr<DrainableIOBuffer> buffer(
|
| + new DrainableIOBuffer(io_buffer, length));
|
| +
|
| + int bytes_sent = 0;
|
| + while (buffer->BytesRemaining()) {
|
| + int rv = udp_client_socket_->Write(buffer,
|
| + buffer->BytesRemaining(),
|
| + &io_callback_);
|
| + if (rv <= 0) {
|
| + // We pass all errors, including ERROR_IO_PENDING, back to the caller.
|
| + return bytes_sent > 0 ? bytes_sent : rv;
|
| + }
|
| + bytes_sent += rv;
|
| + buffer->DidConsume(rv);
|
| + }
|
| + return bytes_sent;
|
| +}
|
| +
|
| +SocketController* SocketController::GetInstance() {
|
| + return Singleton<SocketController>::get();
|
| +}
|
| +
|
| +SocketController::SocketController() : next_socket_id_(1) {}
|
| +
|
| +SocketController::~SocketController() {
|
| + STLDeleteValues(&socket_map_);
|
| +}
|
| +
|
| +Socket* SocketController::GetSocket(int socket_id) {
|
| + // TODO(miket): we should verify that the extension asking for the
|
| + // socket is the same one that created it.
|
| + SocketMap::iterator i = socket_map_.find(socket_id);
|
| + if (i != socket_map_.end())
|
| + return i->second;
|
| + return NULL;
|
| +}
|
| +
|
| +int SocketController::CreateUdp(const Profile* profile,
|
| + const std::string& extension_id,
|
| + const GURL& src_url) {
|
| + Socket* socket = new Socket(profile, extension_id, src_url);
|
| + CHECK(socket);
|
| + socket_map_[next_socket_id_] = socket;
|
| + return next_socket_id_++;
|
| +}
|
| +
|
| +bool SocketController::DestroyUdp(int socket_id) {
|
| + Socket* socket = GetSocket(socket_id);
|
| + if (!socket)
|
| + return false;
|
| + delete socket;
|
| + socket_map_.erase(socket_id);
|
| + return true;
|
| +}
|
| +
|
| +// TODO(miket): it *might* be nice to be able to resolve DNS. I am not putting
|
| +// in interesting error reporting for this method because we clearly can't
|
| +// leave experimental without DNS resolution.
|
| +//
|
| +// static
|
| +bool SocketController::CreateIPEndPoint(const std::string address, int port,
|
| + net::IPEndPoint* ip_end_point) {
|
| + net::IPAddressNumber ip_number;
|
| + bool rv = net::ParseIPLiteralToNumber(address, &ip_number);
|
| + if (!rv)
|
| + return false;
|
| + *ip_end_point = net::IPEndPoint(ip_number, port);
|
| + return true;
|
| +}
|
| +
|
| +bool SocketController::ConnectUdp(int socket_id, const std::string address,
|
| + int port) {
|
| + Socket* socket = GetSocket(socket_id);
|
| + if (!socket)
|
| + return false;
|
| + net::IPEndPoint ip_end_point;
|
| + if (!CreateIPEndPoint(address, port, &ip_end_point))
|
| + return false;
|
| + return socket->Connect(ip_end_point) == net::OK;
|
| +}
|
| +
|
| +void SocketController::CloseUdp(int socket_id) {
|
| + Socket* socket = GetSocket(socket_id);
|
| + if (socket)
|
| + socket->Close();
|
| +}
|
| +
|
| +int SocketController::WriteUdp(int socket_id, const std::string message) {
|
| + Socket* socket = GetSocket(socket_id);
|
| + if (!socket) {
|
| + return -1;
|
| + }
|
| + return socket->Write(message);
|
| +}
|
| +
|
| +} // namespace extensions
|
|
|