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Unified Diff: views/view.cc

Issue 8742030: views: Move view.h to ui/views/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase and fix conflicts Created 9 years, 1 month ago
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Index: views/view.cc
diff --git a/views/view.cc b/views/view.cc
deleted file mode 100644
index 6a0db836e5a4a8e0e634c90b94515adcc3bcb034..0000000000000000000000000000000000000000
--- a/views/view.cc
+++ /dev/null
@@ -1,2061 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "views/view.h"
-
-#include <algorithm>
-
-#include "base/debug/trace_event.h"
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/message_loop.h"
-#include "base/stringprintf.h"
-#include "base/utf_string_conversions.h"
-#include "third_party/skia/include/core/SkRect.h"
-#include "ui/base/accessibility/accessibility_types.h"
-#include "ui/base/dragdrop/drag_drop_types.h"
-#include "ui/gfx/canvas_skia.h"
-#include "ui/gfx/compositor/compositor.h"
-#include "ui/gfx/compositor/layer.h"
-#include "ui/gfx/compositor/layer_animator.h"
-#include "ui/gfx/interpolated_transform.h"
-#include "ui/gfx/path.h"
-#include "ui/gfx/point3.h"
-#include "ui/gfx/transform.h"
-#include "ui/views/context_menu_controller.h"
-#include "ui/views/drag_controller.h"
-#include "ui/views/layout/layout_manager.h"
-#include "ui/views/widget/native_widget_private.h"
-#include "ui/views/widget/root_view.h"
-#include "ui/views/widget/tooltip_manager.h"
-#include "ui/views/widget/widget.h"
-#include "views/background.h"
-#include "views/views_delegate.h"
-
-#if defined(OS_WIN)
-#include "base/win/scoped_gdi_object.h"
-#include "ui/views/accessibility/native_view_accessibility_win.h"
-#endif
-#if defined(TOOLKIT_USES_GTK)
-#include "ui/base/gtk/scoped_handle_gtk.h"
-#endif
-
-namespace {
-
-// Whether to use accelerated compositing when necessary (e.g. when a view has a
-// transformation).
-#if defined(VIEWS_COMPOSITOR)
-bool use_acceleration_when_possible = true;
-#else
-bool use_acceleration_when_possible = false;
-#endif
-
-// Saves the drawing state, and restores the state when going out of scope.
-class ScopedCanvas {
- public:
- explicit ScopedCanvas(gfx::Canvas* canvas) : canvas_(canvas) {
- if (canvas_)
- canvas_->Save();
- }
- ~ScopedCanvas() {
- if (canvas_)
- canvas_->Restore();
- }
- void SetCanvas(gfx::Canvas* canvas) {
- if (canvas_)
- canvas_->Restore();
- canvas_ = canvas;
- canvas_->Save();
- }
-
- private:
- gfx::Canvas* canvas_;
-
- DISALLOW_COPY_AND_ASSIGN(ScopedCanvas);
-};
-
-// Returns the top view in |view|'s hierarchy.
-const views::View* GetHierarchyRoot(const views::View* view) {
- const views::View* root = view;
- while (root && root->parent())
- root = root->parent();
- return root;
-}
-
-} // namespace
-
-namespace views {
-
-// static
-ViewsDelegate* ViewsDelegate::views_delegate = NULL;
-
-// static
-const char View::kViewClassName[] = "views/View";
-
-////////////////////////////////////////////////////////////////////////////////
-// View, public:
-
-// TO BE MOVED -----------------------------------------------------------------
-
-void View::SetHotTracked(bool flag) {
-}
-
-bool View::IsHotTracked() const {
- return false;
-}
-
-// Creation and lifetime -------------------------------------------------------
-
-View::View()
- : parent_owned_(true),
- id_(0),
- group_(-1),
- parent_(NULL),
- visible_(true),
- enabled_(true),
- painting_enabled_(true),
- registered_for_visible_bounds_notification_(false),
- clip_x_(0.0),
- clip_y_(0.0),
- needs_layout_(true),
- flip_canvas_on_paint_for_rtl_ui_(false),
- paint_to_layer_(false),
- accelerator_registration_delayed_(false),
- accelerator_focus_manager_(NULL),
- registered_accelerator_count_(0),
- next_focusable_view_(NULL),
- previous_focusable_view_(NULL),
- focusable_(false),
- accessibility_focusable_(false),
- context_menu_controller_(NULL),
- drag_controller_(NULL) {
-}
-
-View::~View() {
- if (parent_)
- parent_->RemoveChildView(this);
-
- for (Views::const_iterator i(children_.begin()); i != children_.end(); ++i) {
- (*i)->parent_ = NULL;
- if ((*i)->parent_owned())
- delete *i;
- }
-
-#if defined(OS_WIN)
- if (native_view_accessibility_win_.get())
- native_view_accessibility_win_->set_view(NULL);
-#endif
-}
-
-// Tree operations -------------------------------------------------------------
-
-const Widget* View::GetWidget() const {
- // The root view holds a reference to this view hierarchy's Widget.
- return parent_ ? parent_->GetWidget() : NULL;
-}
-
-Widget* View::GetWidget() {
- return const_cast<Widget*>(const_cast<const View*>(this)->GetWidget());
-}
-
-void View::AddChildView(View* view) {
- AddChildViewAt(view, child_count());
-}
-
-void View::AddChildViewAt(View* view, int index) {
- CHECK_NE(view, this) << "You cannot add a view as its own child";
-
- // If |view| has a parent, remove it from its parent.
- View* parent = view->parent_;
- if (parent)
- parent->RemoveChildView(view);
-
- // Sets the prev/next focus views.
- InitFocusSiblings(view, index);
-
- // Let's insert the view.
- view->parent_ = this;
- children_.insert(children_.begin() + index, view);
-
- for (View* v = this; v; v = v->parent_)
- v->ViewHierarchyChangedImpl(false, true, this, view);
-
- view->PropagateAddNotifications(this, view);
- UpdateTooltip();
- if (GetWidget())
- RegisterChildrenForVisibleBoundsNotification(view);
-
- if (layout_manager_.get())
- layout_manager_->ViewAdded(this, view);
-
- if (use_acceleration_when_possible)
- ReorderLayers();
-
- // Make sure the visibility of the child layers are correct.
- // If any of the parent View is hidden, then the layers of the subtree
- // rooted at |this| should be hidden. Otherwise, all the child layers should
- // inherit the visibility of the owner View.
- UpdateLayerVisibility();
-}
-
-void View::ReorderChildView(View* view, int index) {
- DCHECK_EQ(view->parent_, this);
- if (index < 0)
- index = child_count() - 1;
- else if (index >= child_count())
- return;
- if (children_[index] == view)
- return;
-
- const Views::iterator i(std::find(children_.begin(), children_.end(), view));
- DCHECK(i != children_.end());
- children_.erase(i);
-
- // Unlink the view first
- View* next_focusable = view->next_focusable_view_;
- View* prev_focusable = view->previous_focusable_view_;
- if (prev_focusable)
- prev_focusable->next_focusable_view_ = next_focusable;
- if (next_focusable)
- next_focusable->previous_focusable_view_ = prev_focusable;
-
- // Add it in the specified index now.
- InitFocusSiblings(view, index);
- children_.insert(children_.begin() + index, view);
-
- if (use_acceleration_when_possible)
- ReorderLayers();
-}
-
-void View::RemoveChildView(View* view) {
- DoRemoveChildView(view, true, true, false);
-}
-
-void View::RemoveAllChildViews(bool delete_children) {
- while (!children_.empty())
- DoRemoveChildView(children_.front(), false, false, delete_children);
- UpdateTooltip();
-}
-
-bool View::Contains(const View* view) const {
- for (const View* v = view; v; v = v->parent_) {
- if (v == this)
- return true;
- }
- return false;
-}
-
-int View::GetIndexOf(const View* view) const {
- Views::const_iterator i(std::find(children_.begin(), children_.end(), view));
- return i != children_.end() ? static_cast<int>(i - children_.begin()) : -1;
-}
-
-// Size and disposition --------------------------------------------------------
-
-void View::SetBounds(int x, int y, int width, int height) {
- SetBoundsRect(gfx::Rect(x, y, std::max(0, width), std::max(0, height)));
-}
-
-void View::SetBoundsRect(const gfx::Rect& bounds) {
- if (bounds == bounds_) {
- if (needs_layout_) {
- needs_layout_ = false;
- Layout();
- SchedulePaint();
- }
- return;
- }
-
- if (IsVisible()) {
- // Paint where the view is currently.
- SchedulePaintBoundsChanged(
- bounds_.size() == bounds.size() ? SCHEDULE_PAINT_SIZE_SAME :
- SCHEDULE_PAINT_SIZE_CHANGED);
- }
-
- gfx::Rect prev = bounds_;
- bounds_ = bounds;
- BoundsChanged(prev);
-}
-
-void View::SetSize(const gfx::Size& size) {
- SetBounds(x(), y(), size.width(), size.height());
-}
-
-void View::SetPosition(const gfx::Point& position) {
- SetBounds(position.x(), position.y(), width(), height());
-}
-
-void View::SetX(int x) {
- SetBounds(x, y(), width(), height());
-}
-
-void View::SetY(int y) {
- SetBounds(x(), y, width(), height());
-}
-
-gfx::Rect View::GetContentsBounds() const {
- gfx::Rect contents_bounds(GetLocalBounds());
- if (border_.get()) {
- gfx::Insets insets;
- border_->GetInsets(&insets);
- contents_bounds.Inset(insets);
- }
- return contents_bounds;
-}
-
-gfx::Rect View::GetLocalBounds() const {
- return gfx::Rect(gfx::Point(), size());
-}
-
-gfx::Insets View::GetInsets() const {
- gfx::Insets insets;
- if (border_.get())
- border_->GetInsets(&insets);
- return insets;
-}
-
-gfx::Rect View::GetVisibleBounds() const {
- if (!IsVisibleInRootView())
- return gfx::Rect();
- gfx::Rect vis_bounds(0, 0, width(), height());
- gfx::Rect ancestor_bounds;
- const View* view = this;
- ui::Transform transform;
-
- while (view != NULL && !vis_bounds.IsEmpty()) {
- transform.ConcatTransform(view->GetTransform());
- transform.ConcatTranslate(static_cast<float>(view->GetMirroredX()),
- static_cast<float>(view->y()));
-
- vis_bounds = view->ConvertRectToParent(vis_bounds);
- const View* ancestor = view->parent_;
- if (ancestor != NULL) {
- ancestor_bounds.SetRect(0, 0, ancestor->width(), ancestor->height());
- vis_bounds = vis_bounds.Intersect(ancestor_bounds);
- } else if (!view->GetWidget()) {
- // If the view has no Widget, we're not visible. Return an empty rect.
- return gfx::Rect();
- }
- view = ancestor;
- }
- if (vis_bounds.IsEmpty())
- return vis_bounds;
- // Convert back to this views coordinate system.
- transform.TransformRectReverse(&vis_bounds);
- return vis_bounds;
-}
-
-gfx::Rect View::GetScreenBounds() const {
- gfx::Point origin;
- View::ConvertPointToScreen(this, &origin);
- return gfx::Rect(origin, size());
-}
-
-gfx::Size View::GetPreferredSize() {
- if (layout_manager_.get())
- return layout_manager_->GetPreferredSize(this);
- return gfx::Size();
-}
-
-int View::GetBaseline() const {
- return -1;
-}
-
-void View::SizeToPreferredSize() {
- gfx::Size prefsize = GetPreferredSize();
- if ((prefsize.width() != width()) || (prefsize.height() != height()))
- SetBounds(x(), y(), prefsize.width(), prefsize.height());
-}
-
-gfx::Size View::GetMinimumSize() {
- return GetPreferredSize();
-}
-
-int View::GetHeightForWidth(int w) {
- if (layout_manager_.get())
- return layout_manager_->GetPreferredHeightForWidth(this, w);
- return GetPreferredSize().height();
-}
-
-void View::SetVisible(bool visible) {
- if (visible != visible_) {
- // If the View is currently visible, schedule paint to refresh parent.
- // TODO(beng): not sure we should be doing this if we have a layer.
- if (visible_)
- SchedulePaint();
-
- visible_ = visible;
-
- // This notifies all sub-views recursively.
- PropagateVisibilityNotifications(this, visible_);
- UpdateLayerVisibility();
-
- // If we are newly visible, schedule paint.
- if (visible_)
- SchedulePaint();
- }
-}
-
-bool View::IsVisible() const {
- return visible_;
-}
-
-bool View::IsVisibleInRootView() const {
- return IsVisible() && parent_ ? parent_->IsVisibleInRootView() : false;
-}
-
-void View::SetEnabled(bool enabled) {
- if (enabled != enabled_) {
- enabled_ = enabled;
- OnEnabledChanged();
- }
-}
-
-bool View::IsEnabled() const {
- return enabled_;
-}
-
-void View::OnEnabledChanged() {
- SchedulePaint();
-}
-
-// Transformations -------------------------------------------------------------
-
-const ui::Transform& View::GetTransform() const {
- static const ui::Transform* no_op = new ui::Transform;
- return layer() ? layer()->transform() : *no_op;
-}
-
-void View::SetTransform(const ui::Transform& transform) {
- if (!transform.HasChange()) {
- if (layer()) {
- layer()->SetTransform(transform);
- if (!paint_to_layer_)
- DestroyLayer();
- } else {
- // Nothing.
- }
- } else {
- if (!layer())
- CreateLayer();
- layer()->SetTransform(transform);
- layer()->ScheduleDraw();
- }
-}
-
-void View::SetPaintToLayer(bool paint_to_layer) {
- paint_to_layer_ = paint_to_layer;
- if (paint_to_layer_ && !layer()) {
- CreateLayer();
- } else if (!paint_to_layer_ && layer()) {
- DestroyLayer();
- }
-}
-
-// RTL positioning -------------------------------------------------------------
-
-gfx::Rect View::GetMirroredBounds() const {
- gfx::Rect bounds(bounds_);
- bounds.set_x(GetMirroredX());
- return bounds;
-}
-
-gfx::Point View::GetMirroredPosition() const {
- return gfx::Point(GetMirroredX(), y());
-}
-
-int View::GetMirroredX() const {
- return parent_ ? parent_->GetMirroredXForRect(bounds_) : x();
-}
-
-int View::GetMirroredXForRect(const gfx::Rect& bounds) const {
- return base::i18n::IsRTL() ?
- (width() - bounds.x() - bounds.width()) : bounds.x();
-}
-
-int View::GetMirroredXInView(int x) const {
- return base::i18n::IsRTL() ? width() - x : x;
-}
-
-int View::GetMirroredXWithWidthInView(int x, int w) const {
- return base::i18n::IsRTL() ? width() - x - w : x;
-}
-
-// Layout ----------------------------------------------------------------------
-
-void View::Layout() {
- needs_layout_ = false;
-
- // If we have a layout manager, let it handle the layout for us.
- if (layout_manager_.get())
- layout_manager_->Layout(this);
-
- // Make sure to propagate the Layout() call to any children that haven't
- // received it yet through the layout manager and need to be laid out. This
- // is needed for the case when the child requires a layout but its bounds
- // weren't changed by the layout manager. If there is no layout manager, we
- // just propagate the Layout() call down the hierarchy, so whoever receives
- // the call can take appropriate action.
- for (int i = 0, count = child_count(); i < count; ++i) {
- View* child = child_at(i);
- if (child->needs_layout_ || !layout_manager_.get()) {
- child->needs_layout_ = false;
- child->Layout();
- }
- }
-}
-
-void View::InvalidateLayout() {
- // Always invalidate up. This is needed to handle the case of us already being
- // valid, but not our parent.
- needs_layout_ = true;
- if (parent_)
- parent_->InvalidateLayout();
-}
-
-LayoutManager* View::GetLayoutManager() const {
- return layout_manager_.get();
-}
-
-void View::SetLayoutManager(LayoutManager* layout_manager) {
- if (layout_manager_.get())
- layout_manager_->Uninstalled(this);
-
- layout_manager_.reset(layout_manager);
- if (layout_manager_.get())
- layout_manager_->Installed(this);
-}
-
-// Attributes ------------------------------------------------------------------
-
-std::string View::GetClassName() const {
- return kViewClassName;
-}
-
-View* View::GetAncestorWithClassName(const std::string& name) {
- for (View* view = this; view; view = view->parent_) {
- if (view->GetClassName() == name)
- return view;
- }
- return NULL;
-}
-
-const View* View::GetViewByID(int id) const {
- if (id == id_)
- return const_cast<View*>(this);
-
- for (int i = 0, count = child_count(); i < count; ++i) {
- const View* view = child_at(i)->GetViewByID(id);
- if (view)
- return view;
- }
- return NULL;
-}
-
-View* View::GetViewByID(int id) {
- return const_cast<View*>(const_cast<const View*>(this)->GetViewByID(id));
-}
-
-void View::SetGroup(int gid) {
- // Don't change the group id once it's set.
- DCHECK(group_ == -1 || group_ == gid);
- group_ = gid;
-}
-
-int View::GetGroup() const {
- return group_;
-}
-
-bool View::IsGroupFocusTraversable() const {
- return true;
-}
-
-void View::GetViewsInGroup(int group, Views* views) {
- if (group_ == group)
- views->push_back(this);
-
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->GetViewsInGroup(group, views);
-}
-
-View* View::GetSelectedViewForGroup(int group) {
- Views views;
- GetWidget()->GetRootView()->GetViewsInGroup(group, &views);
- return views.empty() ? NULL : views[0];
-}
-
-// Coordinate conversion -------------------------------------------------------
-
-// static
-void View::ConvertPointToView(const View* source,
- const View* target,
- gfx::Point* point) {
- if (source == target)
- return;
-
- // |source| can be NULL.
- const View* root = GetHierarchyRoot(target);
- if (source) {
- CHECK_EQ(GetHierarchyRoot(source), root);
-
- if (source != root)
- source->ConvertPointForAncestor(root, point);
- }
-
- if (target != root)
- target->ConvertPointFromAncestor(root, point);
-
- // API defines NULL |source| as returning the point in screen coordinates.
- if (!source) {
- *point = point->Subtract(
- root->GetWidget()->GetClientAreaScreenBounds().origin());
- }
-}
-
-// static
-void View::ConvertPointToWidget(const View* src, gfx::Point* p) {
- DCHECK(src);
- DCHECK(p);
-
- src->ConvertPointForAncestor(NULL, p);
-}
-
-// static
-void View::ConvertPointFromWidget(const View* dest, gfx::Point* p) {
- DCHECK(dest);
- DCHECK(p);
-
- dest->ConvertPointFromAncestor(NULL, p);
-}
-
-// static
-void View::ConvertPointToScreen(const View* src, gfx::Point* p) {
- DCHECK(src);
- DCHECK(p);
-
- // If the view is not connected to a tree, there's nothing we can do.
- const Widget* widget = src->GetWidget();
- if (widget) {
- ConvertPointToWidget(src, p);
- gfx::Rect r = widget->GetClientAreaScreenBounds();
- p->SetPoint(p->x() + r.x(), p->y() + r.y());
- }
-}
-
-gfx::Rect View::ConvertRectToParent(const gfx::Rect& rect) const {
- gfx::Rect x_rect = rect;
- GetTransform().TransformRect(&x_rect);
- x_rect.Offset(GetMirroredPosition());
- return x_rect;
-}
-
-gfx::Rect View::ConvertRectToWidget(const gfx::Rect& rect) const {
- gfx::Rect x_rect = rect;
- for (const View* v = this; v; v = v->parent_)
- x_rect = v->ConvertRectToParent(x_rect);
- return x_rect;
-}
-
-// Painting --------------------------------------------------------------------
-
-void View::SchedulePaint() {
- SchedulePaintInRect(GetLocalBounds());
-}
-
-void View::SchedulePaintInRect(const gfx::Rect& rect) {
- if (!IsVisible() || !painting_enabled_)
- return;
-
- if (layer()) {
- layer()->SchedulePaint(rect);
- } else if (parent_) {
- // Translate the requested paint rect to the parent's coordinate system
- // then pass this notification up to the parent.
- parent_->SchedulePaintInRect(ConvertRectToParent(rect));
- }
-}
-
-void View::Paint(gfx::Canvas* canvas) {
- TRACE_EVENT0("views", "View::Paint");
-
- ScopedCanvas scoped_canvas(canvas);
-
- // Paint this View and its children, setting the clip rect to the bounds
- // of this View and translating the origin to the local bounds' top left
- // point.
- //
- // Note that the X (or left) position we pass to ClipRectInt takes into
- // consideration whether or not the view uses a right-to-left layout so that
- // we paint our view in its mirrored position if need be.
- if (!canvas->ClipRect(gfx::Rect(GetMirroredX(), y(),
- width() - static_cast<int>(clip_x_),
- height() - static_cast<int>(clip_y_)))) {
- return;
- }
- // Non-empty clip, translate the graphics such that 0,0 corresponds to
- // where this view is located (related to its parent).
- canvas->Translate(GetMirroredPosition());
- canvas->Transform(GetTransform());
-
- PaintCommon(canvas);
-}
-
-ThemeProvider* View::GetThemeProvider() const {
- const Widget* widget = GetWidget();
- return widget ? widget->GetThemeProvider() : NULL;
-}
-
-// Accelerated Painting --------------------------------------------------------
-
-// static
-void View::set_use_acceleration_when_possible(bool use) {
- use_acceleration_when_possible = use;
-}
-
-// static
-bool View::get_use_acceleration_when_possible() {
- return use_acceleration_when_possible;
-}
-
-// Input -----------------------------------------------------------------------
-
-View* View::GetEventHandlerForPoint(const gfx::Point& point) {
- // Walk the child Views recursively looking for the View that most
- // tightly encloses the specified point.
- for (int i = child_count() - 1; i >= 0; --i) {
- View* child = child_at(i);
- if (!child->IsVisible())
- continue;
-
- gfx::Point point_in_child_coords(point);
- View::ConvertPointToView(this, child, &point_in_child_coords);
- if (child->HitTest(point_in_child_coords))
- return child->GetEventHandlerForPoint(point_in_child_coords);
- }
- return this;
-}
-
-gfx::NativeCursor View::GetCursor(const MouseEvent& event) {
-#if defined(OS_WIN) && !defined(USE_AURA)
- static HCURSOR arrow = LoadCursor(NULL, IDC_ARROW);
- return arrow;
-#else
- return gfx::kNullCursor;
-#endif
-}
-
-bool View::HitTest(const gfx::Point& l) const {
- if (GetLocalBounds().Contains(l)) {
- if (HasHitTestMask()) {
- gfx::Path mask;
- GetHitTestMask(&mask);
-#if defined(USE_AURA)
- // TODO: should we use this every where?
- SkRegion clip_region;
- clip_region.setRect(0, 0, width(), height());
- SkRegion mask_region;
- return mask_region.setPath(mask, clip_region) &&
- mask_region.contains(l.x(), l.y());
-#elif defined(OS_WIN)
- base::win::ScopedRegion rgn(mask.CreateNativeRegion());
- return !!PtInRegion(rgn, l.x(), l.y());
-#elif defined(TOOLKIT_USES_GTK)
- ui::ScopedRegion rgn(mask.CreateNativeRegion());
- return gdk_region_point_in(rgn.Get(), l.x(), l.y());
-#endif
- }
- // No mask, but inside our bounds.
- return true;
- }
- // Outside our bounds.
- return false;
-}
-
-bool View::OnMousePressed(const MouseEvent& event) {
- return false;
-}
-
-bool View::OnMouseDragged(const MouseEvent& event) {
- return false;
-}
-
-void View::OnMouseReleased(const MouseEvent& event) {
-}
-
-void View::OnMouseCaptureLost() {
-}
-
-void View::OnMouseMoved(const MouseEvent& event) {
-}
-
-void View::OnMouseEntered(const MouseEvent& event) {
-}
-
-void View::OnMouseExited(const MouseEvent& event) {
-}
-
-ui::TouchStatus View::OnTouchEvent(const TouchEvent& event) {
- DVLOG(1) << "visited the OnTouchEvent";
- return ui::TOUCH_STATUS_UNKNOWN;
-}
-
-void View::SetMouseHandler(View *new_mouse_handler) {
- // It is valid for new_mouse_handler to be NULL
- if (parent_)
- parent_->SetMouseHandler(new_mouse_handler);
-}
-
-bool View::OnKeyPressed(const KeyEvent& event) {
- return false;
-}
-
-bool View::OnKeyReleased(const KeyEvent& event) {
- return false;
-}
-
-bool View::OnMouseWheel(const MouseWheelEvent& event) {
- return false;
-}
-
-ui::TextInputClient* View::GetTextInputClient() {
- return NULL;
-}
-
-InputMethod* View::GetInputMethod() {
- Widget* widget = GetWidget();
- return widget ? widget->GetInputMethod() : NULL;
-}
-
-// Accelerators ----------------------------------------------------------------
-
-void View::AddAccelerator(const ui::Accelerator& accelerator) {
- if (!accelerators_.get())
- accelerators_.reset(new std::vector<ui::Accelerator>());
-
- DCHECK(std::find(accelerators_->begin(), accelerators_->end(), accelerator) ==
- accelerators_->end())
- << "Registering the same accelerator multiple times";
-
- accelerators_->push_back(accelerator);
- RegisterPendingAccelerators();
-}
-
-void View::RemoveAccelerator(const ui::Accelerator& accelerator) {
- if (!accelerators_.get()) {
- NOTREACHED() << "Removing non-existing accelerator";
- return;
- }
-
- std::vector<ui::Accelerator>::iterator i(
- std::find(accelerators_->begin(), accelerators_->end(), accelerator));
- if (i == accelerators_->end()) {
- NOTREACHED() << "Removing non-existing accelerator";
- return;
- }
-
- size_t index = i - accelerators_->begin();
- accelerators_->erase(i);
- if (index >= registered_accelerator_count_) {
- // The accelerator is not registered to FocusManager.
- return;
- }
- --registered_accelerator_count_;
-
- // Providing we are attached to a Widget and registered with a focus manager,
- // we should de-register from that focus manager now.
- if (GetWidget() && accelerator_focus_manager_)
- accelerator_focus_manager_->UnregisterAccelerator(accelerator, this);
-}
-
-void View::ResetAccelerators() {
- if (accelerators_.get())
- UnregisterAccelerators(false);
-}
-
-bool View::AcceleratorPressed(const ui::Accelerator& accelerator) {
- return false;
-}
-
-// Focus -----------------------------------------------------------------------
-
-bool View::HasFocus() const {
- const FocusManager* focus_manager = GetFocusManager();
- return focus_manager && (focus_manager->GetFocusedView() == this);
-}
-
-View* View::GetNextFocusableView() {
- return next_focusable_view_;
-}
-
-const View* View::GetNextFocusableView() const {
- return next_focusable_view_;
-}
-
-View* View::GetPreviousFocusableView() {
- return previous_focusable_view_;
-}
-
-void View::SetNextFocusableView(View* view) {
- view->previous_focusable_view_ = this;
- next_focusable_view_ = view;
-}
-
-bool View::IsFocusableInRootView() const {
- return IsFocusable() && IsVisibleInRootView();
-}
-
-bool View::IsAccessibilityFocusableInRootView() const {
- return (focusable_ || accessibility_focusable_) && IsEnabled() &&
- IsVisibleInRootView();
-}
-
-FocusManager* View::GetFocusManager() {
- Widget* widget = GetWidget();
- return widget ? widget->GetFocusManager() : NULL;
-}
-
-const FocusManager* View::GetFocusManager() const {
- const Widget* widget = GetWidget();
- return widget ? widget->GetFocusManager() : NULL;
-}
-
-void View::RequestFocus() {
- FocusManager* focus_manager = GetFocusManager();
- if (focus_manager && IsFocusableInRootView())
- focus_manager->SetFocusedView(this);
-}
-
-bool View::SkipDefaultKeyEventProcessing(const KeyEvent& event) {
- return false;
-}
-
-FocusTraversable* View::GetFocusTraversable() {
- return NULL;
-}
-
-FocusTraversable* View::GetPaneFocusTraversable() {
- return NULL;
-}
-
-// Tooltips --------------------------------------------------------------------
-
-bool View::GetTooltipText(const gfx::Point& p, string16* tooltip) const {
- return false;
-}
-
-bool View::GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* loc) const {
- return false;
-}
-
-// Context menus ---------------------------------------------------------------
-
-void View::ShowContextMenu(const gfx::Point& p, bool is_mouse_gesture) {
- if (!context_menu_controller_)
- return;
-
- context_menu_controller_->ShowContextMenuForView(this, p, is_mouse_gesture);
-}
-
-// Drag and drop ---------------------------------------------------------------
-
-bool View::GetDropFormats(
- int* formats,
- std::set<OSExchangeData::CustomFormat>* custom_formats) {
- return false;
-}
-
-bool View::AreDropTypesRequired() {
- return false;
-}
-
-bool View::CanDrop(const OSExchangeData& data) {
- // TODO(sky): when I finish up migration, this should default to true.
- return false;
-}
-
-void View::OnDragEntered(const DropTargetEvent& event) {
-}
-
-int View::OnDragUpdated(const DropTargetEvent& event) {
- return ui::DragDropTypes::DRAG_NONE;
-}
-
-void View::OnDragExited() {
-}
-
-int View::OnPerformDrop(const DropTargetEvent& event) {
- return ui::DragDropTypes::DRAG_NONE;
-}
-
-void View::OnDragDone() {
-}
-
-// static
-bool View::ExceededDragThreshold(int delta_x, int delta_y) {
- return (abs(delta_x) > GetHorizontalDragThreshold() ||
- abs(delta_y) > GetVerticalDragThreshold());
-}
-
-// Scrolling -------------------------------------------------------------------
-
-void View::ScrollRectToVisible(const gfx::Rect& rect) {
- // We must take RTL UI mirroring into account when adjusting the position of
- // the region.
- if (parent_) {
- gfx::Rect scroll_rect(rect);
- scroll_rect.Offset(GetMirroredX(), y());
- parent_->ScrollRectToVisible(scroll_rect);
- }
-}
-
-int View::GetPageScrollIncrement(ScrollView* scroll_view,
- bool is_horizontal, bool is_positive) {
- return 0;
-}
-
-int View::GetLineScrollIncrement(ScrollView* scroll_view,
- bool is_horizontal, bool is_positive) {
- return 0;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// View, protected:
-
-// Size and disposition --------------------------------------------------------
-
-void View::OnBoundsChanged(const gfx::Rect& previous_bounds) {
-}
-
-void View::PreferredSizeChanged() {
- InvalidateLayout();
- if (parent_)
- parent_->ChildPreferredSizeChanged(this);
-}
-
-bool View::NeedsNotificationWhenVisibleBoundsChange() const {
- return false;
-}
-
-void View::OnVisibleBoundsChanged() {
-}
-
-// Tree operations -------------------------------------------------------------
-
-void View::ViewHierarchyChanged(bool is_add, View* parent, View* child) {
-}
-
-void View::VisibilityChanged(View* starting_from, bool is_visible) {
-}
-
-void View::NativeViewHierarchyChanged(bool attached,
- gfx::NativeView native_view,
- internal::RootView* root_view) {
- FocusManager* focus_manager = GetFocusManager();
- if (!accelerator_registration_delayed_ &&
- accelerator_focus_manager_ &&
- accelerator_focus_manager_ != focus_manager) {
- UnregisterAccelerators(true);
- accelerator_registration_delayed_ = true;
- }
- if (accelerator_registration_delayed_ && attached) {
- if (focus_manager) {
- RegisterPendingAccelerators();
- accelerator_registration_delayed_ = false;
- }
- }
-}
-
-// Painting --------------------------------------------------------------------
-
-void View::PaintChildren(gfx::Canvas* canvas) {
- TRACE_EVENT0("views", "View::PaintChildren");
- for (int i = 0, count = child_count(); i < count; ++i)
- if (!child_at(i)->layer())
- child_at(i)->Paint(canvas);
-}
-
-void View::OnPaint(gfx::Canvas* canvas) {
- TRACE_EVENT0("views", "View::OnPaint");
- OnPaintBackground(canvas);
- OnPaintFocusBorder(canvas);
- OnPaintBorder(canvas);
-}
-
-void View::OnPaintBackground(gfx::Canvas* canvas) {
- if (background_.get()) {
- TRACE_EVENT2("views", "View::OnPaintBackground",
- "width", canvas->GetSkCanvas()->getDevice()->width(),
- "height", canvas->GetSkCanvas()->getDevice()->height());
- background_->Paint(canvas, this);
- }
-}
-
-void View::OnPaintBorder(gfx::Canvas* canvas) {
- if (border_.get()) {
- TRACE_EVENT2("views", "View::OnPaintBorder",
- "width", canvas->GetSkCanvas()->getDevice()->width(),
- "height", canvas->GetSkCanvas()->getDevice()->height());
- border_->Paint(*this, canvas);
- }
-}
-
-void View::OnPaintFocusBorder(gfx::Canvas* canvas) {
- if ((IsFocusable() || IsAccessibilityFocusableInRootView()) && HasFocus()) {
- TRACE_EVENT2("views", "views::OnPaintFocusBorder",
- "width", canvas->GetSkCanvas()->getDevice()->width(),
- "height", canvas->GetSkCanvas()->getDevice()->height());
- canvas->DrawFocusRect(GetLocalBounds());
- }
-}
-
-// Accelerated Painting --------------------------------------------------------
-
-void View::SetFillsBoundsOpaquely(bool fills_bounds_opaquely) {
- // This method should not have the side-effect of creating the layer.
- if (layer())
- layer()->SetFillsBoundsOpaquely(fills_bounds_opaquely);
-}
-
-bool View::SetExternalTexture(ui::Texture* texture) {
- DCHECK(texture);
- SetPaintToLayer(true);
-
- layer()->SetExternalTexture(texture);
-
- // Child views must not paint into the external texture. So make sure each
- // child view has its own layer to paint into.
- for (Views::iterator i = children_.begin(); i != children_.end(); ++i)
- (*i)->SetPaintToLayer(true);
-
- SchedulePaintInRect(GetLocalBounds());
- return true;
-}
-
-void View::CalculateOffsetToAncestorWithLayer(gfx::Point* offset,
- ui::Layer** layer_parent) {
- if (layer()) {
- if (layer_parent)
- *layer_parent = layer();
- return;
- }
- if (!parent_)
- return;
-
- offset->Offset(x(), y());
- parent_->CalculateOffsetToAncestorWithLayer(offset, layer_parent);
-}
-
-void View::MoveLayerToParent(ui::Layer* parent_layer,
- const gfx::Point& point) {
- gfx::Point local_point(point);
- if (parent_layer != layer())
- local_point.Offset(x(), y());
- if (layer() && parent_layer != layer()) {
- parent_layer->Add(layer());
- layer()->SetBounds(gfx::Rect(local_point.x(), local_point.y(),
- width(), height()));
- } else {
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->MoveLayerToParent(parent_layer, local_point);
- }
-}
-
-void View::UpdateLayerVisibility() {
- if (!use_acceleration_when_possible)
- return;
- bool visible = IsVisible();
- for (const View* v = parent_; visible && v && !v->layer(); v = v->parent_)
- visible = v->IsVisible();
-
- UpdateChildLayerVisibility(visible);
-}
-
-void View::UpdateChildLayerVisibility(bool ancestor_visible) {
- if (layer()) {
- layer()->SetVisible(ancestor_visible && IsVisible());
- } else {
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->UpdateChildLayerVisibility(ancestor_visible && IsVisible());
- }
-}
-
-void View::UpdateChildLayerBounds(const gfx::Point& offset) {
- if (layer()) {
- layer()->SetBounds(gfx::Rect(offset.x(), offset.y(), width(), height()));
- } else {
- for (int i = 0, count = child_count(); i < count; ++i) {
- gfx::Point new_offset(offset.x() + child_at(i)->x(),
- offset.y() + child_at(i)->y());
- child_at(i)->UpdateChildLayerBounds(new_offset);
- }
- }
-}
-
-void View::OnPaintLayer(gfx::Canvas* canvas) {
- if (!layer() || !layer()->fills_bounds_opaquely())
- canvas->GetSkCanvas()->drawColor(SK_ColorBLACK, SkXfermode::kClear_Mode);
- PaintCommon(canvas);
-}
-
-void View::ReorderLayers() {
- View* v = this;
- while (v && !v->layer())
- v = v->parent();
-
- // Forward to widget in case we're in a NativeWidgetView.
- if (!v) {
- if (GetWidget())
- GetWidget()->ReorderLayers();
- } else {
- for (Views::const_iterator i(v->children_.begin());
- i != v->children_.end();
- ++i)
- (*i)->ReorderChildLayers(v->layer());
- }
-}
-
-void View::ReorderChildLayers(ui::Layer* parent_layer) {
- if (layer()) {
- DCHECK_EQ(parent_layer, layer()->parent());
- parent_layer->StackAtTop(layer());
- } else {
- for (Views::const_iterator i(children_.begin()); i != children_.end(); ++i)
- (*i)->ReorderChildLayers(parent_layer);
- }
-}
-
-// Input -----------------------------------------------------------------------
-
-bool View::HasHitTestMask() const {
- return false;
-}
-
-void View::GetHitTestMask(gfx::Path* mask) const {
- DCHECK(mask);
-}
-
-// Focus -----------------------------------------------------------------------
-
-bool View::IsFocusable() const {
- return focusable_ && IsEnabled() && IsVisible();
-}
-
-void View::OnFocus() {
- // TODO(beng): Investigate whether it's possible for us to move this to
- // Focus().
- // By default, we clear the native focus. This ensures that no visible native
- // view as the focus and that we still receive keyboard inputs.
- FocusManager* focus_manager = GetFocusManager();
- if (focus_manager)
- focus_manager->ClearNativeFocus();
-
- // TODO(beng): Investigate whether it's possible for us to move this to
- // Focus().
- // Notify assistive technologies of the focus change.
- GetWidget()->NotifyAccessibilityEvent(
- this, ui::AccessibilityTypes::EVENT_FOCUS, true);
-}
-
-void View::OnBlur() {
-}
-
-void View::Focus() {
- SchedulePaint();
- OnFocus();
-}
-
-void View::Blur() {
- SchedulePaint();
- OnBlur();
-}
-
-// Tooltips --------------------------------------------------------------------
-
-void View::TooltipTextChanged() {
- Widget* widget = GetWidget();
- // TooltipManager may be null if there is a problem creating it.
- if (widget && widget->native_widget_private()->GetTooltipManager()) {
- widget->native_widget_private()->GetTooltipManager()->
- TooltipTextChanged(this);
- }
-}
-
-// Context menus ---------------------------------------------------------------
-
-gfx::Point View::GetKeyboardContextMenuLocation() {
- gfx::Rect vis_bounds = GetVisibleBounds();
- gfx::Point screen_point(vis_bounds.x() + vis_bounds.width() / 2,
- vis_bounds.y() + vis_bounds.height() / 2);
- ConvertPointToScreen(this, &screen_point);
- return screen_point;
-}
-
-// Drag and drop ---------------------------------------------------------------
-
-int View::GetDragOperations(const gfx::Point& press_pt) {
- return drag_controller_ ?
- drag_controller_->GetDragOperationsForView(this, press_pt) :
- ui::DragDropTypes::DRAG_NONE;
-}
-
-void View::WriteDragData(const gfx::Point& press_pt, OSExchangeData* data) {
- DCHECK(drag_controller_);
- drag_controller_->WriteDragDataForView(this, press_pt, data);
-}
-
-bool View::InDrag() {
- Widget* widget = GetWidget();
- return widget ? widget->dragged_view() == this : false;
-}
-
-// Debugging -------------------------------------------------------------------
-
-#if !defined(NDEBUG)
-
-std::string View::PrintViewGraph(bool first) {
- return DoPrintViewGraph(first, this);
-}
-
-std::string View::DoPrintViewGraph(bool first, View* view_with_children) {
- // 64-bit pointer = 16 bytes of hex + "0x" + '\0' = 19.
- const size_t kMaxPointerStringLength = 19;
-
- std::string result;
-
- if (first)
- result.append("digraph {\n");
-
- // Node characteristics.
- char p[kMaxPointerStringLength];
-
- size_t baseNameIndex = GetClassName().find_last_of('/');
- if (baseNameIndex == std::string::npos)
- baseNameIndex = 0;
- else
- baseNameIndex++;
-
- char bounds_buffer[512];
-
- // Information about current node.
- base::snprintf(p, arraysize(bounds_buffer), "%p", view_with_children);
- result.append(" N");
- result.append(p+2);
- result.append(" [label=\"");
-
- result.append(GetClassName().substr(baseNameIndex).c_str());
-
- base::snprintf(bounds_buffer,
- arraysize(bounds_buffer),
- "\\n bounds: (%d, %d), (%dx%d)",
- this->bounds().x(),
- this->bounds().y(),
- this->bounds().width(),
- this->bounds().height());
- result.append(bounds_buffer);
-
- if (layer() && !layer()->hole_rect().IsEmpty()) {
- base::snprintf(bounds_buffer,
- arraysize(bounds_buffer),
- "\\n hole bounds: (%d, %d), (%dx%d)",
- layer()->hole_rect().x(),
- layer()->hole_rect().y(),
- layer()->hole_rect().width(),
- layer()->hole_rect().height());
- result.append(bounds_buffer);
- }
-
- if (GetTransform().HasChange()) {
- gfx::Point translation;
- float rotation;
- gfx::Point3f scale;
- if (ui::InterpolatedTransform::FactorTRS(GetTransform(),
- &translation,
- &rotation,
- &scale)) {
- if (translation != gfx::Point(0, 0)) {
- base::snprintf(bounds_buffer,
- arraysize(bounds_buffer),
- "\\n translation: (%d, %d)",
- translation.x(),
- translation.y());
- result.append(bounds_buffer);
- }
-
- if (fabs(rotation) > 1e-5) {
- base::snprintf(bounds_buffer,
- arraysize(bounds_buffer),
- "\\n rotation: %3.2f", rotation);
- result.append(bounds_buffer);
- }
-
- if (scale.AsPoint() != gfx::Point(0, 0)) {
- base::snprintf(bounds_buffer,
- arraysize(bounds_buffer),
- "\\n scale: (%2.4f, %2.4f)",
- scale.x(),
- scale.y());
- result.append(bounds_buffer);
- }
- }
- }
-
- result.append("\"");
- if (!parent_)
- result.append(", shape=box");
- if (layer()) {
- if (layer()->texture())
- result.append(", color=green");
- else
- result.append(", color=red");
-
- if (layer()->fills_bounds_opaquely())
- result.append(", style=filled");
- }
- result.append("]\n");
-
- // Link to parent.
- if (parent_) {
- char pp[kMaxPointerStringLength];
-
- base::snprintf(pp, kMaxPointerStringLength, "%p", parent_);
- result.append(" N");
- result.append(pp+2);
- result.append(" -> N");
- result.append(p+2);
- result.append("\n");
- }
-
- // Children.
- for (int i = 0, count = view_with_children->child_count(); i < count; ++i)
- result.append(view_with_children->child_at(i)->PrintViewGraph(false));
-
- if (first)
- result.append("}\n");
-
- return result;
-}
-
-#endif
-
-////////////////////////////////////////////////////////////////////////////////
-// View, private:
-
-// DropInfo --------------------------------------------------------------------
-
-void View::DragInfo::Reset() {
- possible_drag = false;
- start_pt = gfx::Point();
-}
-
-void View::DragInfo::PossibleDrag(const gfx::Point& p) {
- possible_drag = true;
- start_pt = p;
-}
-
-// Painting --------------------------------------------------------------------
-
-void View::SchedulePaintBoundsChanged(SchedulePaintType type) {
- // If we have a layer and the View's size did not change, we do not need to
- // schedule any paints since the layer will be redrawn at its new location
- // during the next Draw() cycle in the compositor.
- if (!layer() || type == SCHEDULE_PAINT_SIZE_CHANGED) {
- // Otherwise, if the size changes or we don't have a layer then we need to
- // use SchedulePaint to invalidate the area occupied by the View.
- SchedulePaint();
- } else if (parent_ && type == SCHEDULE_PAINT_SIZE_SAME) {
- // The compositor doesn't Draw() until something on screen changes, so
- // if our position changes but nothing is being animated on screen, then
- // tell the compositor to redraw the scene. We know layer() exists due to
- // the above if clause.
- layer()->ScheduleDraw();
- }
-}
-
-void View::PaintCommon(gfx::Canvas* canvas) {
- if (!IsVisible() || !painting_enabled_)
- return;
-
- {
- // If the View we are about to paint requested the canvas to be flipped, we
- // should change the transform appropriately.
- // The canvas mirroring is undone once the View is done painting so that we
- // don't pass the canvas with the mirrored transform to Views that didn't
- // request the canvas to be flipped.
- ScopedCanvas scoped(canvas);
- if (FlipCanvasOnPaintForRTLUI()) {
- canvas->Translate(gfx::Point(width(), 0));
- canvas->Scale(-1, 1);
- }
-
- OnPaint(canvas);
- }
-
- PaintChildren(canvas);
-}
-
-// Tree operations -------------------------------------------------------------
-
-void View::DoRemoveChildView(View* view,
- bool update_focus_cycle,
- bool update_tool_tip,
- bool delete_removed_view) {
- DCHECK(view);
- const Views::iterator i(std::find(children_.begin(), children_.end(), view));
- scoped_ptr<View> view_to_be_deleted;
- if (i != children_.end()) {
- if (update_focus_cycle) {
- // Let's remove the view from the focus traversal.
- View* next_focusable = view->next_focusable_view_;
- View* prev_focusable = view->previous_focusable_view_;
- if (prev_focusable)
- prev_focusable->next_focusable_view_ = next_focusable;
- if (next_focusable)
- next_focusable->previous_focusable_view_ = prev_focusable;
- }
-
- if (GetWidget())
- UnregisterChildrenForVisibleBoundsNotification(view);
- view->PropagateRemoveNotifications(this);
- view->parent_ = NULL;
- view->UpdateLayerVisibility();
-
- if (delete_removed_view && view->parent_owned())
- view_to_be_deleted.reset(view);
-
- children_.erase(i);
- }
-
- if (update_tool_tip)
- UpdateTooltip();
-
- if (layout_manager_.get())
- layout_manager_->ViewRemoved(this, view);
-}
-
-void View::PropagateRemoveNotifications(View* parent) {
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->PropagateRemoveNotifications(parent);
-
- for (View* v = this; v; v = v->parent_)
- v->ViewHierarchyChangedImpl(true, false, parent, this);
-}
-
-void View::PropagateAddNotifications(View* parent, View* child) {
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->PropagateAddNotifications(parent, child);
- ViewHierarchyChangedImpl(true, true, parent, child);
-}
-
-void View::PropagateNativeViewHierarchyChanged(bool attached,
- gfx::NativeView native_view,
- internal::RootView* root_view) {
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->PropagateNativeViewHierarchyChanged(attached,
- native_view,
- root_view);
- NativeViewHierarchyChanged(attached, native_view, root_view);
-}
-
-void View::ViewHierarchyChangedImpl(bool register_accelerators,
- bool is_add,
- View* parent,
- View* child) {
- if (register_accelerators) {
- if (is_add) {
- // If you get this registration, you are part of a subtree that has been
- // added to the view hierarchy.
- if (GetFocusManager()) {
- RegisterPendingAccelerators();
- } else {
- // Delay accelerator registration until visible as we do not have
- // focus manager until then.
- accelerator_registration_delayed_ = true;
- }
- } else {
- if (child == this)
- UnregisterAccelerators(true);
- }
- }
-
- if (is_add && layer() && !layer()->parent()) {
- UpdateParentLayer();
- } else if (!is_add && child == this) {
- // Make sure the layers beloning to the subtree rooted at |child| get
- // removed from layers that do not belong in the same subtree.
- OrphanLayers();
- }
-
- ViewHierarchyChanged(is_add, parent, child);
- parent->needs_layout_ = true;
-}
-
-// Size and disposition --------------------------------------------------------
-
-void View::PropagateVisibilityNotifications(View* start, bool is_visible) {
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->PropagateVisibilityNotifications(start, is_visible);
- VisibilityChangedImpl(start, is_visible);
-}
-
-void View::VisibilityChangedImpl(View* starting_from, bool is_visible) {
- if (is_visible)
- RegisterPendingAccelerators();
- else
- UnregisterAccelerators(true);
- VisibilityChanged(starting_from, is_visible);
-}
-
-void View::BoundsChanged(const gfx::Rect& previous_bounds) {
- if (IsVisible()) {
- // Paint the new bounds.
- SchedulePaintBoundsChanged(
- bounds_.size() == previous_bounds.size() ? SCHEDULE_PAINT_SIZE_SAME :
- SCHEDULE_PAINT_SIZE_CHANGED);
- }
-
- if (use_acceleration_when_possible) {
- if (layer()) {
- if (parent_) {
- gfx::Point offset;
- parent_->CalculateOffsetToAncestorWithLayer(&offset, NULL);
- offset.Offset(x(), y());
- layer()->SetBounds(gfx::Rect(offset, size()));
- } else {
- layer()->SetBounds(bounds_);
- }
- // TODO(beng): this seems redundant with the SchedulePaint at the top of
- // this function. explore collapsing.
- if (previous_bounds.size() != bounds_.size() &&
- !layer()->layer_updated_externally()) {
- // If our bounds have changed then we need to update the complete
- // texture.
- layer()->SchedulePaint(GetLocalBounds());
- }
- } else {
- // If our bounds have changed, then any descendant layer bounds may
- // have changed. Update them accordingly.
- gfx::Point offset;
- CalculateOffsetToAncestorWithLayer(&offset, NULL);
- UpdateChildLayerBounds(offset);
- }
- }
-
- OnBoundsChanged(previous_bounds);
-
- if (previous_bounds.size() != size()) {
- needs_layout_ = false;
- Layout();
- }
-
- if (NeedsNotificationWhenVisibleBoundsChange())
- OnVisibleBoundsChanged();
-
- // Notify interested Views that visible bounds within the root view may have
- // changed.
- if (descendants_to_notify_.get()) {
- for (Views::iterator i(descendants_to_notify_->begin());
- i != descendants_to_notify_->end(); ++i) {
- (*i)->OnVisibleBoundsChanged();
- }
- }
-}
-
-// static
-void View::RegisterChildrenForVisibleBoundsNotification(View* view) {
- if (view->NeedsNotificationWhenVisibleBoundsChange())
- view->RegisterForVisibleBoundsNotification();
- for (int i = 0; i < view->child_count(); ++i)
- RegisterChildrenForVisibleBoundsNotification(view->child_at(i));
-}
-
-// static
-void View::UnregisterChildrenForVisibleBoundsNotification(View* view) {
- if (view->NeedsNotificationWhenVisibleBoundsChange())
- view->UnregisterForVisibleBoundsNotification();
- for (int i = 0; i < view->child_count(); ++i)
- UnregisterChildrenForVisibleBoundsNotification(view->child_at(i));
-}
-
-void View::RegisterForVisibleBoundsNotification() {
- if (registered_for_visible_bounds_notification_)
- return;
-
- registered_for_visible_bounds_notification_ = true;
- for (View* ancestor = parent_; ancestor; ancestor = ancestor->parent_)
- ancestor->AddDescendantToNotify(this);
-}
-
-void View::UnregisterForVisibleBoundsNotification() {
- if (!registered_for_visible_bounds_notification_)
- return;
-
- registered_for_visible_bounds_notification_ = false;
- for (View* ancestor = parent_; ancestor; ancestor = ancestor->parent_)
- ancestor->RemoveDescendantToNotify(this);
-}
-
-void View::AddDescendantToNotify(View* view) {
- DCHECK(view);
- if (!descendants_to_notify_.get())
- descendants_to_notify_.reset(new Views);
- descendants_to_notify_->push_back(view);
-}
-
-void View::RemoveDescendantToNotify(View* view) {
- DCHECK(view && descendants_to_notify_.get());
- Views::iterator i(std::find(
- descendants_to_notify_->begin(), descendants_to_notify_->end(), view));
- DCHECK(i != descendants_to_notify_->end());
- descendants_to_notify_->erase(i);
- if (descendants_to_notify_->empty())
- descendants_to_notify_.reset();
-}
-
-// Transformations -------------------------------------------------------------
-
-bool View::GetTransformRelativeTo(const View* ancestor,
- ui::Transform* transform) const {
- const View* p = this;
-
- while (p && p != ancestor) {
- transform->ConcatTransform(p->GetTransform());
- transform->ConcatTranslate(static_cast<float>(p->GetMirroredX()),
- static_cast<float>(p->y()));
-
- p = p->parent_;
- }
-
- return p == ancestor;
-}
-
-// Coordinate conversion -------------------------------------------------------
-
-bool View::ConvertPointForAncestor(const View* ancestor,
- gfx::Point* point) const {
- ui::Transform trans;
- // TODO(sad): Have some way of caching the transformation results.
- bool result = GetTransformRelativeTo(ancestor, &trans);
- gfx::Point3f p(*point);
- trans.TransformPoint(p);
- *point = p.AsPoint();
- return result;
-}
-
-bool View::ConvertPointFromAncestor(const View* ancestor,
- gfx::Point* point) const {
- ui::Transform trans;
- bool result = GetTransformRelativeTo(ancestor, &trans);
- gfx::Point3f p(*point);
- trans.TransformPointReverse(p);
- *point = p.AsPoint();
- return result;
-}
-
-// Accelerated painting --------------------------------------------------------
-
-void View::CreateLayer() {
- // A new layer is being created for the view. So all the layers of the
- // sub-tree can inherit the visibility of the corresponding view.
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->UpdateChildLayerVisibility(true);
-
- layer_.reset(new ui::Layer());
- layer_->set_delegate(this);
-#if !defined(NDEBUG)
- layer_->set_name(GetClassName());
-#endif
-
- UpdateParentLayers();
- UpdateLayerVisibility();
-
- // The new layer needs to be ordered in the layer tree according
- // to the view tree. Children of this layer were added in order
- // in UpdateParentLayers().
- if (parent())
- parent()->ReorderLayers();
-}
-
-void View::UpdateParentLayers() {
- // Attach all top-level un-parented layers.
- if (layer() && !layer()->parent()) {
- UpdateParentLayer();
- } else {
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->UpdateParentLayers();
- }
-}
-
-void View::UpdateParentLayer() {
- if (!layer())
- return;
-
- ui::Layer* parent_layer = NULL;
- gfx::Point offset(x(), y());
-
- // TODO(sad): The NULL check here for parent_ essentially is to check if this
- // is the RootView. Instead of doing this, this function should be made
- // virtual and overridden from the RootView.
- if (parent_)
- parent_->CalculateOffsetToAncestorWithLayer(&offset, &parent_layer);
- else if (!parent_ && GetWidget())
- GetWidget()->CalculateOffsetToAncestorWithLayer(&offset, &parent_layer);
-
- ReparentLayer(offset, parent_layer);
-}
-
-void View::OrphanLayers() {
- if (layer()) {
- if (layer()->parent())
- layer()->parent()->Remove(layer());
-
- // The layer belonging to this View has already been orphaned. It is not
- // necessary to orphan the child layers.
- return;
- }
- for (int i = 0, count = child_count(); i < count; ++i)
- child_at(i)->OrphanLayers();
-}
-
-void View::ReparentLayer(const gfx::Point& offset, ui::Layer* parent_layer) {
- layer_->SetBounds(gfx::Rect(offset.x(), offset.y(), width(), height()));
- DCHECK_NE(layer(), parent_layer);
- if (parent_layer)
- parent_layer->Add(layer());
- layer_->SchedulePaint(GetLocalBounds());
- MoveLayerToParent(layer(), gfx::Point());
-}
-
-void View::DestroyLayer() {
- ui::Layer* new_parent = layer()->parent();
- std::vector<ui::Layer*> children = layer()->children();
- for (size_t i = 0; i < children.size(); ++i) {
- layer()->Remove(children[i]);
- if (new_parent)
- new_parent->Add(children[i]);
- }
-
- layer_.reset();
-
- if (new_parent)
- ReorderLayers();
-
- gfx::Point offset;
- CalculateOffsetToAncestorWithLayer(&offset, NULL);
- UpdateChildLayerBounds(offset);
-
- SchedulePaint();
-}
-
-// Input -----------------------------------------------------------------------
-
-bool View::ProcessMousePressed(const MouseEvent& event, DragInfo* drag_info) {
- const bool enabled = IsEnabled();
- int drag_operations =
- (enabled && event.IsOnlyLeftMouseButton() && HitTest(event.location())) ?
- GetDragOperations(event.location()) : 0;
- ContextMenuController* context_menu_controller = event.IsRightMouseButton() ?
- context_menu_controller_ : 0;
-
- const bool result = OnMousePressed(event);
- // WARNING: we may have been deleted, don't use any View variables.
-
- if (!enabled)
- return result;
-
- if (drag_operations != ui::DragDropTypes::DRAG_NONE) {
- drag_info->PossibleDrag(event.location());
- return true;
- }
- return !!context_menu_controller || result;
-}
-
-bool View::ProcessMouseDragged(const MouseEvent& event, DragInfo* drag_info) {
- // Copy the field, that way if we're deleted after drag and drop no harm is
- // done.
- ContextMenuController* context_menu_controller = context_menu_controller_;
- const bool possible_drag = drag_info->possible_drag;
- if (possible_drag && ExceededDragThreshold(
- drag_info->start_pt.x() - event.x(),
- drag_info->start_pt.y() - event.y())) {
- if (!drag_controller_ ||
- drag_controller_->CanStartDragForView(
- this, drag_info->start_pt, event.location()))
- DoDrag(event, drag_info->start_pt);
- } else {
- if (OnMouseDragged(event))
- return true;
- // Fall through to return value based on context menu controller.
- }
- // WARNING: we may have been deleted.
- return (context_menu_controller != NULL) || possible_drag;
-}
-
-void View::ProcessMouseReleased(const MouseEvent& event) {
- if (context_menu_controller_ && event.IsOnlyRightMouseButton()) {
- // Assume that if there is a context menu controller we won't be deleted
- // from mouse released.
- gfx::Point location(event.location());
- OnMouseReleased(event);
- if (HitTest(location)) {
- ConvertPointToScreen(this, &location);
- ShowContextMenu(location, true);
- }
- } else {
- OnMouseReleased(event);
- }
- // WARNING: we may have been deleted.
-}
-
-ui::TouchStatus View::ProcessTouchEvent(const TouchEvent& event) {
- // TODO(rjkroege): Implement a grab scheme similar to as as is found in
- // MousePressed.
- return OnTouchEvent(event);
-}
-
-// Accelerators ----------------------------------------------------------------
-
-void View::RegisterPendingAccelerators() {
- if (!accelerators_.get() ||
- registered_accelerator_count_ == accelerators_->size()) {
- // No accelerators are waiting for registration.
- return;
- }
-
- if (!GetWidget()) {
- // The view is not yet attached to a widget, defer registration until then.
- return;
- }
-
- accelerator_focus_manager_ = GetFocusManager();
- if (!accelerator_focus_manager_) {
- // Some crash reports seem to show that we may get cases where we have no
- // focus manager (see bug #1291225). This should never be the case, just
- // making sure we don't crash.
-
- // TODO(jcampan): This fails for a view under NativeWidgetGtk with
- // TYPE_CHILD. (see http://crbug.com/21335) reenable
- // NOTREACHED assertion and verify accelerators works as
- // expected.
-#if defined(OS_WIN)
- NOTREACHED();
-#endif
- return;
- }
- // Only register accelerators if we are visible.
- if (!IsVisibleInRootView() || !GetWidget()->IsVisible())
- return;
- for (std::vector<ui::Accelerator>::const_iterator i(
- accelerators_->begin() + registered_accelerator_count_);
- i != accelerators_->end(); ++i) {
- accelerator_focus_manager_->RegisterAccelerator(*i, this);
- }
- registered_accelerator_count_ = accelerators_->size();
-}
-
-void View::UnregisterAccelerators(bool leave_data_intact) {
- if (!accelerators_.get())
- return;
-
- if (GetWidget()) {
- if (accelerator_focus_manager_) {
- // We may not have a FocusManager if the window containing us is being
- // closed, in which case the FocusManager is being deleted so there is
- // nothing to unregister.
- accelerator_focus_manager_->UnregisterAccelerators(this);
- accelerator_focus_manager_ = NULL;
- }
- if (!leave_data_intact) {
- accelerators_->clear();
- accelerators_.reset();
- }
- registered_accelerator_count_ = 0;
- }
-}
-
-// Focus -----------------------------------------------------------------------
-
-void View::InitFocusSiblings(View* v, int index) {
- int count = child_count();
-
- if (count == 0) {
- v->next_focusable_view_ = NULL;
- v->previous_focusable_view_ = NULL;
- } else {
- if (index == count) {
- // We are inserting at the end, but the end of the child list may not be
- // the last focusable element. Let's try to find an element with no next
- // focusable element to link to.
- View* last_focusable_view = NULL;
- for (Views::iterator i(children_.begin()); i != children_.end(); ++i) {
- if (!(*i)->next_focusable_view_) {
- last_focusable_view = *i;
- break;
- }
- }
- if (last_focusable_view == NULL) {
- // Hum... there is a cycle in the focus list. Let's just insert ourself
- // after the last child.
- View* prev = children_[index - 1];
- v->previous_focusable_view_ = prev;
- v->next_focusable_view_ = prev->next_focusable_view_;
- prev->next_focusable_view_->previous_focusable_view_ = v;
- prev->next_focusable_view_ = v;
- } else {
- last_focusable_view->next_focusable_view_ = v;
- v->next_focusable_view_ = NULL;
- v->previous_focusable_view_ = last_focusable_view;
- }
- } else {
- View* prev = children_[index]->GetPreviousFocusableView();
- v->previous_focusable_view_ = prev;
- v->next_focusable_view_ = children_[index];
- if (prev)
- prev->next_focusable_view_ = v;
- children_[index]->previous_focusable_view_ = v;
- }
- }
-}
-
-// System events ---------------------------------------------------------------
-
-void View::PropagateThemeChanged() {
- for (int i = child_count() - 1; i >= 0; --i)
- child_at(i)->PropagateThemeChanged();
- OnThemeChanged();
-}
-
-void View::PropagateLocaleChanged() {
- for (int i = child_count() - 1; i >= 0; --i)
- child_at(i)->PropagateLocaleChanged();
- OnLocaleChanged();
-}
-
-// Tooltips --------------------------------------------------------------------
-
-void View::UpdateTooltip() {
- Widget* widget = GetWidget();
- // TODO(beng): The TooltipManager NULL check can be removed when we
- // consolidate Init() methods and make views_unittests Init() all
- // Widgets that it uses.
- if (widget && widget->native_widget_private()->GetTooltipManager())
- widget->native_widget_private()->GetTooltipManager()->UpdateTooltip();
-}
-
-// Drag and drop ---------------------------------------------------------------
-
-void View::DoDrag(const MouseEvent& event, const gfx::Point& press_pt) {
- int drag_operations = GetDragOperations(press_pt);
- if (drag_operations == ui::DragDropTypes::DRAG_NONE)
- return;
-
- OSExchangeData data;
- WriteDragData(press_pt, &data);
-
- // Message the RootView to do the drag and drop. That way if we're removed
- // the RootView can detect it and avoid calling us back.
- GetWidget()->RunShellDrag(this, data, drag_operations);
-}
-
-} // namespace views
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