Index: content/renderer/gamepad_shared_memory_reader.cc |
diff --git a/content/renderer/gamepad_shared_memory_reader.cc b/content/renderer/gamepad_shared_memory_reader.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f4241e2e1ed0d44ac068d42ed26c1f50adcdf73d |
--- /dev/null |
+++ b/content/renderer/gamepad_shared_memory_reader.cc |
@@ -0,0 +1,84 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/renderer/gamepad_shared_memory_reader.h" |
+ |
+#include "base/debug/trace_event.h" |
+#include "base/metrics/histogram.h" |
+#include "content/common/gamepad_messages.h" |
+#include "content/public/renderer/render_thread.h" |
+#include "content/common/gamepad_hardware_buffer.h" |
+#include "ipc/ipc_sync_message_filter.h" |
+ |
+namespace content { |
+ |
+GamepadSharedMemoryReader::GamepadSharedMemoryReader() { |
+ memset(ever_interacted_with_, 0, sizeof(ever_interacted_with_)); |
+ CHECK(RenderThread::Get()->Send(new GamepadHostMsg_StartPolling( |
+ &renderer_shared_memory_handle_))); |
+ renderer_shared_memory_.reset( |
+ new base::SharedMemory(renderer_shared_memory_handle_, true)); |
+ CHECK(renderer_shared_memory_->Map(sizeof(GamepadHardwareBuffer))); |
+ void *memory = renderer_shared_memory_->memory(); |
+ CHECK(memory); |
+ gamepad_hardware_buffer_ = |
+ static_cast<GamepadHardwareBuffer*>(memory); |
+} |
+ |
+void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) { |
+ WebKit::WebGamepads read_into; |
+ TRACE_EVENT0("GAMEPAD", "SampleGamepads"); |
+ |
+ // Only try to read this many times before failing to avoid waiting here |
+ // very long in case of contention with the writer. TODO(scottmg) Tune this |
+ // number (as low as 1?) if histogram shows distribution as mostly |
+ // 0-and-maximum. |
+ const int kMaximumContentionCount = 10; |
+ int contention_count = -1; |
+ base::subtle::Atomic32 version; |
+ do { |
+ version = gamepad_hardware_buffer_->sequence.ReadBegin(); |
+ memcpy(&read_into, &gamepad_hardware_buffer_->buffer, sizeof(read_into)); |
+ ++contention_count; |
+ if (contention_count == kMaximumContentionCount) |
+ break; |
+ } while (gamepad_hardware_buffer_->sequence.ReadRetry(version)); |
+ HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count); |
+ |
+ if (contention_count >= kMaximumContentionCount) { |
+ // We failed to successfully read, presumably because the hardware |
+ // thread was taking unusually long. Don't copy the data to the output |
+ // buffer, and simply leave what was there before. |
+ return; |
+ } |
+ |
+ // New data was read successfully, copy it into the output buffer. |
+ memcpy(&gamepads, &read_into, sizeof(gamepads)); |
+ |
+ // Override the "connected" with false until the user has interacted |
+ // with the gamepad. This is to prevent fingerprinting on drive-by pages. |
+ for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i) { |
+ WebKit::WebGamepad& pad = gamepads.items[i]; |
+ // If the device is physically connected, then check if we should |
+ // keep it disabled. We track if any of the primary 4 buttons have been |
+ // pressed to determine a reasonable intentional interaction from the user. |
+ if (pad.connected) { |
+ if (ever_interacted_with_[i]) |
+ continue; |
+ const unsigned kPrimaryInteractionButtons = 4; |
+ for (unsigned j = 0; j < kPrimaryInteractionButtons; ++j) |
+ ever_interacted_with_[i] |= pad.buttons[j] > 0.5f; |
+ // If we've not previously set, and the user still hasn't touched |
+ // these buttons, then don't pass the data on to the Chromium port. |
+ if (!ever_interacted_with_[i]) |
+ pad.connected = false; |
+ } |
+ } |
+} |
+ |
+GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { |
+ RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); |
+} |
+ |
+} // namespace content |