Index: content/common/gamepad_seqlock_unittest.cc |
diff --git a/content/common/gamepad_seqlock_unittest.cc b/content/common/gamepad_seqlock_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8e307bb1635eff55546bad3e75b32ce573b62b86 |
--- /dev/null |
+++ b/content/common/gamepad_seqlock_unittest.cc |
@@ -0,0 +1,96 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/common/gamepad_seqlock.h" |
+ |
+#include <stdlib.h> |
+ |
+#include "base/atomic_ref_count.h" |
+#include "base/threading/platform_thread.h" |
+#include "base/third_party/dynamic_annotations/dynamic_annotations.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace base { |
+ |
+// Basic test to make sure that basic operation works correctly. |
+ |
+struct TestData { |
+ unsigned a, b, c; |
+}; |
+ |
+class BasicSeqLockTestThread : public PlatformThread::Delegate { |
+ public: |
+ BasicSeqLockTestThread() {} |
+ |
+ void Init( |
+ content::GamepadSeqLock* seqlock, |
+ TestData* data, |
+ base::subtle::Atomic32* ready) { |
+ seqlock_ = seqlock; |
+ data_ = data; |
+ ready_ = ready; |
+ } |
+ virtual void ThreadMain() { |
+ while (AtomicRefCountIsZero(ready_)) {} |
darin (slow to review)
2011/11/30 21:06:22
Should this call PlatformThread::YieldCurrentThrea
scottmg
2011/11/30 21:22:39
Not necessary to be correct, but no reason to burn
|
+ |
+ for (unsigned i = 0; i < 10000; ++i) { |
+ TestData copy; |
+ base::subtle::Atomic32 version; |
+ do { |
+ version = seqlock_->ReadBegin(); |
+ copy = *data_; |
+ } while (seqlock_->ReadRetry(version)); |
+ |
+ EXPECT_EQ(copy.a + 100, copy.b); |
+ EXPECT_EQ(copy.c, copy.b + copy.a); |
+ } |
+ |
+ AtomicRefCountDec(ready_); |
+ } |
+ |
+ private: |
+ content::GamepadSeqLock* seqlock_; |
+ TestData* data_; |
+ base::AtomicRefCount* ready_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread); |
+}; |
+ |
+TEST(GamepadSeqLockTest, ManyThreads) { |
+ content::GamepadSeqLock seqlock; |
+ TestData data = { 0, 0, 0 }; |
+ base::AtomicRefCount ready = 0; |
+ |
+ ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded"); |
+ |
+ static const unsigned kNumReaderThreads = 100; |
+ BasicSeqLockTestThread threads[kNumReaderThreads]; |
+ PlatformThreadHandle handles[kNumReaderThreads]; |
+ |
+ for (unsigned i = 0; i < kNumReaderThreads; ++i) |
+ threads[i].Init(&seqlock, &data, &ready); |
+ for (unsigned i = 0; i < kNumReaderThreads; ++i) |
+ ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i])); |
+ |
+ // The main thread is the writer, and the spawned are readers. |
+ unsigned counter = 0; |
+ for (;;) { |
+ seqlock.WriteBegin(); |
+ data.a = counter++; |
+ data.b = data.a + 100; |
+ data.c = data.b + data.a; |
+ seqlock.WriteEnd(); |
+ |
+ if (counter == 1) |
+ base::AtomicRefCountIncN(&ready, kNumReaderThreads); |
+ |
+ if (AtomicRefCountIsZero(&ready)) |
+ break; |
+ } |
+ |
+ for (unsigned i = 0; i < kNumReaderThreads; ++i) |
+ PlatformThread::Join(handles[i]); |
+} |
+ |
+} // namespace base |