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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/common/gamepad_seqlock.h" | |
| 6 | |
| 7 #include <stdlib.h> | |
| 8 | |
| 9 #include "base/atomic_ref_count.h" | |
| 10 #include "base/threading/platform_thread.h" | |
| 11 #include "base/third_party/dynamic_annotations/dynamic_annotations.h" | |
| 12 #include "testing/gtest/include/gtest/gtest.h" | |
| 13 | |
| 14 namespace base { | |
| 15 | |
| 16 // Basic test to make sure that basic operation works correctly. | |
| 17 | |
| 18 struct TestData { | |
| 19 unsigned a, b, c; | |
| 20 }; | |
| 21 | |
| 22 class BasicSeqLockTestThread : public PlatformThread::Delegate { | |
| 23 public: | |
| 24 BasicSeqLockTestThread() {} | |
| 25 | |
| 26 void Init( | |
| 27 content::GamepadSeqLock* seqlock, | |
| 28 TestData* data, | |
| 29 base::subtle::Atomic32* ready) { | |
| 30 seqlock_ = seqlock; | |
| 31 data_ = data; | |
| 32 ready_ = ready; | |
| 33 } | |
| 34 virtual void ThreadMain() { | |
| 35 while (AtomicRefCountIsZero(ready_)) {} | |
|
darin (slow to review)
2011/11/30 21:06:22
Should this call PlatformThread::YieldCurrentThrea
scottmg
2011/11/30 21:22:39
Not necessary to be correct, but no reason to burn
| |
| 36 | |
| 37 for (unsigned i = 0; i < 10000; ++i) { | |
| 38 TestData copy; | |
| 39 base::subtle::Atomic32 version; | |
| 40 do { | |
| 41 version = seqlock_->ReadBegin(); | |
| 42 copy = *data_; | |
| 43 } while (seqlock_->ReadRetry(version)); | |
| 44 | |
| 45 EXPECT_EQ(copy.a + 100, copy.b); | |
| 46 EXPECT_EQ(copy.c, copy.b + copy.a); | |
| 47 } | |
| 48 | |
| 49 AtomicRefCountDec(ready_); | |
| 50 } | |
| 51 | |
| 52 private: | |
| 53 content::GamepadSeqLock* seqlock_; | |
| 54 TestData* data_; | |
| 55 base::AtomicRefCount* ready_; | |
| 56 | |
| 57 DISALLOW_COPY_AND_ASSIGN(BasicSeqLockTestThread); | |
| 58 }; | |
| 59 | |
| 60 TEST(GamepadSeqLockTest, ManyThreads) { | |
| 61 content::GamepadSeqLock seqlock; | |
| 62 TestData data = { 0, 0, 0 }; | |
| 63 base::AtomicRefCount ready = 0; | |
| 64 | |
| 65 ANNOTATE_BENIGN_RACE_SIZED(&data, sizeof(data), "Racey reads are discarded"); | |
| 66 | |
| 67 static const unsigned kNumReaderThreads = 100; | |
| 68 BasicSeqLockTestThread threads[kNumReaderThreads]; | |
| 69 PlatformThreadHandle handles[kNumReaderThreads]; | |
| 70 | |
| 71 for (unsigned i = 0; i < kNumReaderThreads; ++i) | |
| 72 threads[i].Init(&seqlock, &data, &ready); | |
| 73 for (unsigned i = 0; i < kNumReaderThreads; ++i) | |
| 74 ASSERT_TRUE(PlatformThread::Create(0, &threads[i], &handles[i])); | |
| 75 | |
| 76 // The main thread is the writer, and the spawned are readers. | |
| 77 unsigned counter = 0; | |
| 78 for (;;) { | |
| 79 seqlock.WriteBegin(); | |
| 80 data.a = counter++; | |
| 81 data.b = data.a + 100; | |
| 82 data.c = data.b + data.a; | |
| 83 seqlock.WriteEnd(); | |
| 84 | |
| 85 if (counter == 1) | |
| 86 base::AtomicRefCountIncN(&ready, kNumReaderThreads); | |
| 87 | |
| 88 if (AtomicRefCountIsZero(&ready)) | |
| 89 break; | |
| 90 } | |
| 91 | |
| 92 for (unsigned i = 0; i < kNumReaderThreads; ++i) | |
| 93 PlatformThread::Join(handles[i]); | |
| 94 } | |
| 95 | |
| 96 } // namespace base | |
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