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Unified Diff: runtime/vm/debugger.cc

Issue 8687037: Very first steps for a debugger (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: '' Created 9 years, 1 month ago
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Index: runtime/vm/debugger.cc
===================================================================
--- runtime/vm/debugger.cc (revision 0)
+++ runtime/vm/debugger.cc (revision 0)
@@ -0,0 +1,186 @@
+// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+#include "vm/debugger.h"
+
+#include "vm/code_patcher.h"
+#include "vm/compiler.h"
+#include "vm/flags.h"
+#include "vm/globals.h"
+#include "vm/object.h"
+#include "vm/object_store.h"
+#include "vm/os.h"
+#include "vm/stub_code.h"
+#include "vm/visitor.h"
+
+
+namespace dart {
+
+DEFINE_FLAG(bool, debugger, false, "Debug breakpoint at main");
+DEFINE_FLAG(charp, bpt, NULL, "Debug breakpoint at <func>");
siva 2011/11/30 00:00:47 I hope all these flags are just temporary stuff be
hausner 2011/11/30 01:17:05 Yes, only temporary.
+
+
+class Breakpoint {
+ public:
+ Breakpoint(const Function& func, int pc_desc_index, uword pc)
srdjan 2011/11/29 22:26:00 intptr_t pc_dec_index
hausner 2011/11/30 01:17:05 Done.
+ : function_(func.raw()),
+ pc_desc_index_(pc_desc_index),
+ pc_(pc),
+ next_(NULL) {
+ }
+
+ RawFunction* function() const { return function_; }
+ uword pc() const { return pc_; }
+
+ void set_next(Breakpoint* value) { next_ = value; }
+ Breakpoint* next() const { return this->next_; }
+
+ void VisitObjectPointers(ObjectPointerVisitor* visitor) {
+ visitor->VisitPointer(reinterpret_cast<RawObject**>(&function_));
+ }
+
+ private:
srdjan 2011/11/29 22:26:00 DISALLOW_....
hausner 2011/11/30 01:17:05 Done.
+ RawFunction* function_;
+ int pc_desc_index_;
srdjan 2011/11/29 22:26:00 intptr_t
hausner 2011/11/30 01:17:05 Done, but over the long run I would change this to
+ uword pc_;
siva 2011/11/30 00:00:47 Don't you also need to store the original contents
hausner 2011/11/30 01:17:05 At this point I don't need to. To remove a BP I ju
+ Breakpoint* next_;
+};
+
+
+Debugger::Debugger()
+ : initialized_(false),
+ breakpoints_(NULL) {
+}
+
+
+static RawFunction* ResolveLibraryFunction(const String& fname) {
+ Isolate* isolate = Isolate::Current();
+ const Library& root_lib =
+ Library::Handle(isolate->object_store()->root_library());
srdjan 2011/11/29 22:26:00 4 spaces indent.
hausner 2011/11/30 01:17:05 Done.
+ ASSERT(!root_lib.IsNull());
+ Function& function = Function::Handle();
+ const Object& object = Object::Handle(root_lib.LookupObject(fname));
+ if (!object.IsNull() && object.IsFunction()) {
+ function ^= object.raw();
+ }
+ return function.raw();
+}
+
+
+static RawFunction* ResolveFunction(const String& class_name,
+ const String& function_name) {
+ Isolate* isolate = Isolate::Current();
+ const Library& root_lib =
+ Library::Handle(isolate->object_store()->root_library());
+ const Class& cls = Class::Handle(root_lib.LookupClass(class_name));
+
+ Function& function = Function::Handle();
+ if (!cls.IsNull()) {
+ function = cls.LookupStaticFunction(function_name);
+ if (function.IsNull()) {
+ function = cls.LookupDynamicFunction(function_name);
+ }
+ }
+ return function.raw();
+}
+
+
+
+void Debugger::SetBreakpoint(const String& class_name,
+ const String& function_name) {
+ Function& func = Function::Handle();
+ if (class_name.IsNull() || (class_name.Length() == 0)) {
+ func = ResolveLibraryFunction(function_name);
+ } else {
+ func = ResolveFunction(class_name, function_name);
+ }
+ if (func.IsNull()) {
+ printf("could not find function '%s' in class '%s'\n",
+ function_name.ToCString(), class_name.ToCString());
srdjan 2011/11/29 22:26:00 OS::Print
hausner 2011/11/30 01:17:05 Done.
+ return;
+ }
+ if (!func.HasCode()) {
+ Compiler::CompileFunction(func);
+ }
siva 2011/11/30 00:00:47 If the function already has code and it is running
hausner 2011/11/30 01:17:05 Yes. For now I just assume the optimizing compiler
+ Code& code = Code::Handle(func.code());
+ ASSERT(!code.IsNull());
+ PcDescriptors& desc = PcDescriptors::Handle(code.pc_descriptors());
+ for (int i = 0; i < desc.Length(); i++) {
+ PcDescriptors::Kind kind = desc.DescriptorKind(i);
+ if (kind == PcDescriptors::kIcCall) {
+ printf("patching dynamic call at %p\n", desc.PC(i));
srdjan 2011/11/29 22:26:00 ditto Maybe add a tracing flag and hide the print
hausner 2011/11/30 01:17:05 As mentioned above, all these prints will go away
+ CodePatcher::PatchInstanceCallAt(
+ desc.PC(i), StubCode::BreakpointDynamicEntryPoint());
+ AddBreakpoint(new Breakpoint(func, i, desc.PC(i)));
siva 2011/11/30 00:00:47 you probably need a return here too, otherwise the
hausner 2011/11/30 01:17:05 Good catch.
+ } else if (kind == PcDescriptors::kOther) {
+ if (CodePatcher::IsDartCall(desc.PC(i))) {
+ printf("patching static call at %p\n", desc.PC(i));
+ CodePatcher::PatchStaticCallAt(
+ desc.PC(i), StubCode::BreakpointStaticEntryPoint());
+ AddBreakpoint(new Breakpoint(func, i, desc.PC(i)));
srdjan 2011/11/29 22:26:00 Who deletes breakpoints? Do we need a ~Debugger()
hausner 2011/11/30 01:17:05 Nobody yet. I think it's ok to leave this for futu
+ return;
+ }
siva 2011/11/30 00:00:47 Why don't we want to set breakpoints on locations
hausner 2011/11/30 01:17:05 I had to leave some functionality for version 2 :)
+ }
+ }
+ printf("no breakpoint location found in function '%s'\n",
+ function_name.ToCString());
+}
+
+
+void Debugger::VisitObjectPointers(ObjectPointerVisitor* visitor) {
+ ASSERT(visitor != NULL);
+ Breakpoint* bpt = this->breakpoints_;
+ while (bpt != NULL) {
+ bpt->VisitObjectPointers(visitor);
+ bpt = bpt->next();
+ }
+}
+
+
+void Debugger::Initialize(Isolate* isolate) {
+ if (initialized_) {
+ return;
+ }
+ initialized_ = true;
+ if (!FLAG_debugger) {
+ return;
+ }
+ if (FLAG_bpt == NULL) {
+ FLAG_bpt = "main";
+ }
+ String& cname = String::Handle();
+ String& fname = String::Handle();
siva 2011/11/30 00:00:47 We would need a library name too over here, may no
hausner 2011/11/30 01:17:05 Very true. To keep things simple for the beginning
+ char* dot = strchr(FLAG_bpt, '.');
+ if (dot == NULL) {
+ fname = String::New(FLAG_bpt);
+ } else {
+ fname = String::New(dot + 1);
+ cname = String::New(reinterpret_cast<const uint8_t*>(FLAG_bpt),
+ dot - FLAG_bpt);
+ }
+
+ SetBreakpoint(cname, fname);
+}
+
+
+Breakpoint* Debugger::GetBreakpoint(uword breakpoint_address) {
+ Breakpoint* bpt = this->breakpoints_;
+ while (bpt != NULL) {
+ if (bpt->pc() == breakpoint_address) {
+ return bpt;
+ }
+ bpt = bpt->next();
+ }
+ return NULL;
+}
+
+
+void Debugger::AddBreakpoint(Breakpoint* bpt) {
+ ASSERT(bpt->next() == NULL);
+ bpt->set_next(this->breakpoints_);
+ this->breakpoints_ = bpt;
+}
+
+
+} // namespace dart

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