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1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file | |
2 // for details. All rights reserved. Use of this source code is governed by a | |
3 // BSD-style license that can be found in the LICENSE file. | |
4 | |
5 #include "vm/debugger.h" | |
6 | |
7 #include "vm/code_patcher.h" | |
8 #include "vm/compiler.h" | |
9 #include "vm/flags.h" | |
10 #include "vm/globals.h" | |
11 #include "vm/object.h" | |
12 #include "vm/object_store.h" | |
13 #include "vm/os.h" | |
14 #include "vm/stub_code.h" | |
15 #include "vm/visitor.h" | |
16 | |
17 | |
18 namespace dart { | |
19 | |
20 DEFINE_FLAG(bool, debugger, false, "Debug breakpoint at main"); | |
21 DEFINE_FLAG(charp, bpt, NULL, "Debug breakpoint at <func>"); | |
siva
2011/11/30 00:00:47
I hope all these flags are just temporary stuff be
hausner
2011/11/30 01:17:05
Yes, only temporary.
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22 | |
23 | |
24 class Breakpoint { | |
25 public: | |
26 Breakpoint(const Function& func, int pc_desc_index, uword pc) | |
srdjan
2011/11/29 22:26:00
intptr_t pc_dec_index
hausner
2011/11/30 01:17:05
Done.
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27 : function_(func.raw()), | |
28 pc_desc_index_(pc_desc_index), | |
29 pc_(pc), | |
30 next_(NULL) { | |
31 } | |
32 | |
33 RawFunction* function() const { return function_; } | |
34 uword pc() const { return pc_; } | |
35 | |
36 void set_next(Breakpoint* value) { next_ = value; } | |
37 Breakpoint* next() const { return this->next_; } | |
38 | |
39 void VisitObjectPointers(ObjectPointerVisitor* visitor) { | |
40 visitor->VisitPointer(reinterpret_cast<RawObject**>(&function_)); | |
41 } | |
42 | |
43 private: | |
srdjan
2011/11/29 22:26:00
DISALLOW_....
hausner
2011/11/30 01:17:05
Done.
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44 RawFunction* function_; | |
45 int pc_desc_index_; | |
srdjan
2011/11/29 22:26:00
intptr_t
hausner
2011/11/30 01:17:05
Done, but over the long run I would change this to
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46 uword pc_; | |
siva
2011/11/30 00:00:47
Don't you also need to store the original contents
hausner
2011/11/30 01:17:05
At this point I don't need to. To remove a BP I ju
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47 Breakpoint* next_; | |
48 }; | |
49 | |
50 | |
51 Debugger::Debugger() | |
52 : initialized_(false), | |
53 breakpoints_(NULL) { | |
54 } | |
55 | |
56 | |
57 static RawFunction* ResolveLibraryFunction(const String& fname) { | |
58 Isolate* isolate = Isolate::Current(); | |
59 const Library& root_lib = | |
60 Library::Handle(isolate->object_store()->root_library()); | |
srdjan
2011/11/29 22:26:00
4 spaces indent.
hausner
2011/11/30 01:17:05
Done.
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61 ASSERT(!root_lib.IsNull()); | |
62 Function& function = Function::Handle(); | |
63 const Object& object = Object::Handle(root_lib.LookupObject(fname)); | |
64 if (!object.IsNull() && object.IsFunction()) { | |
65 function ^= object.raw(); | |
66 } | |
67 return function.raw(); | |
68 } | |
69 | |
70 | |
71 static RawFunction* ResolveFunction(const String& class_name, | |
72 const String& function_name) { | |
73 Isolate* isolate = Isolate::Current(); | |
74 const Library& root_lib = | |
75 Library::Handle(isolate->object_store()->root_library()); | |
76 const Class& cls = Class::Handle(root_lib.LookupClass(class_name)); | |
77 | |
78 Function& function = Function::Handle(); | |
79 if (!cls.IsNull()) { | |
80 function = cls.LookupStaticFunction(function_name); | |
81 if (function.IsNull()) { | |
82 function = cls.LookupDynamicFunction(function_name); | |
83 } | |
84 } | |
85 return function.raw(); | |
86 } | |
87 | |
88 | |
89 | |
90 void Debugger::SetBreakpoint(const String& class_name, | |
91 const String& function_name) { | |
92 Function& func = Function::Handle(); | |
93 if (class_name.IsNull() || (class_name.Length() == 0)) { | |
94 func = ResolveLibraryFunction(function_name); | |
95 } else { | |
96 func = ResolveFunction(class_name, function_name); | |
97 } | |
98 if (func.IsNull()) { | |
99 printf("could not find function '%s' in class '%s'\n", | |
100 function_name.ToCString(), class_name.ToCString()); | |
srdjan
2011/11/29 22:26:00
OS::Print
hausner
2011/11/30 01:17:05
Done.
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101 return; | |
102 } | |
103 if (!func.HasCode()) { | |
104 Compiler::CompileFunction(func); | |
105 } | |
siva
2011/11/30 00:00:47
If the function already has code and it is running
hausner
2011/11/30 01:17:05
Yes. For now I just assume the optimizing compiler
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106 Code& code = Code::Handle(func.code()); | |
107 ASSERT(!code.IsNull()); | |
108 PcDescriptors& desc = PcDescriptors::Handle(code.pc_descriptors()); | |
109 for (int i = 0; i < desc.Length(); i++) { | |
110 PcDescriptors::Kind kind = desc.DescriptorKind(i); | |
111 if (kind == PcDescriptors::kIcCall) { | |
112 printf("patching dynamic call at %p\n", desc.PC(i)); | |
srdjan
2011/11/29 22:26:00
ditto
Maybe add a tracing flag and hide the print
hausner
2011/11/30 01:17:05
As mentioned above, all these prints will go away
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113 CodePatcher::PatchInstanceCallAt( | |
114 desc.PC(i), StubCode::BreakpointDynamicEntryPoint()); | |
115 AddBreakpoint(new Breakpoint(func, i, desc.PC(i))); | |
siva
2011/11/30 00:00:47
you probably need a return here too, otherwise the
hausner
2011/11/30 01:17:05
Good catch.
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116 } else if (kind == PcDescriptors::kOther) { | |
117 if (CodePatcher::IsDartCall(desc.PC(i))) { | |
118 printf("patching static call at %p\n", desc.PC(i)); | |
119 CodePatcher::PatchStaticCallAt( | |
120 desc.PC(i), StubCode::BreakpointStaticEntryPoint()); | |
121 AddBreakpoint(new Breakpoint(func, i, desc.PC(i))); | |
srdjan
2011/11/29 22:26:00
Who deletes breakpoints? Do we need a ~Debugger()
hausner
2011/11/30 01:17:05
Nobody yet. I think it's ok to leave this for futu
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122 return; | |
123 } | |
siva
2011/11/30 00:00:47
Why don't we want to set breakpoints on locations
hausner
2011/11/30 01:17:05
I had to leave some functionality for version 2 :)
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124 } | |
125 } | |
126 printf("no breakpoint location found in function '%s'\n", | |
127 function_name.ToCString()); | |
128 } | |
129 | |
130 | |
131 void Debugger::VisitObjectPointers(ObjectPointerVisitor* visitor) { | |
132 ASSERT(visitor != NULL); | |
133 Breakpoint* bpt = this->breakpoints_; | |
134 while (bpt != NULL) { | |
135 bpt->VisitObjectPointers(visitor); | |
136 bpt = bpt->next(); | |
137 } | |
138 } | |
139 | |
140 | |
141 void Debugger::Initialize(Isolate* isolate) { | |
142 if (initialized_) { | |
143 return; | |
144 } | |
145 initialized_ = true; | |
146 if (!FLAG_debugger) { | |
147 return; | |
148 } | |
149 if (FLAG_bpt == NULL) { | |
150 FLAG_bpt = "main"; | |
151 } | |
152 String& cname = String::Handle(); | |
153 String& fname = String::Handle(); | |
siva
2011/11/30 00:00:47
We would need a library name too over here, may no
hausner
2011/11/30 01:17:05
Very true. To keep things simple for the beginning
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154 char* dot = strchr(FLAG_bpt, '.'); | |
155 if (dot == NULL) { | |
156 fname = String::New(FLAG_bpt); | |
157 } else { | |
158 fname = String::New(dot + 1); | |
159 cname = String::New(reinterpret_cast<const uint8_t*>(FLAG_bpt), | |
160 dot - FLAG_bpt); | |
161 } | |
162 | |
163 SetBreakpoint(cname, fname); | |
164 } | |
165 | |
166 | |
167 Breakpoint* Debugger::GetBreakpoint(uword breakpoint_address) { | |
168 Breakpoint* bpt = this->breakpoints_; | |
169 while (bpt != NULL) { | |
170 if (bpt->pc() == breakpoint_address) { | |
171 return bpt; | |
172 } | |
173 bpt = bpt->next(); | |
174 } | |
175 return NULL; | |
176 } | |
177 | |
178 | |
179 void Debugger::AddBreakpoint(Breakpoint* bpt) { | |
180 ASSERT(bpt->next() == NULL); | |
181 bpt->set_next(this->breakpoints_); | |
182 this->breakpoints_ = bpt; | |
183 } | |
184 | |
185 | |
186 } // namespace dart | |
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