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Unified Diff: content/public/browser/sensors.h

Issue 8678019: Move sensors interface into content/public/browser (since it's only used by browser directory). M... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: fix aura typo Created 9 years, 1 month ago
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Index: content/public/browser/sensors.h
===================================================================
--- content/public/browser/sensors.h (revision 111374)
+++ content/public/browser/sensors.h (working copy)
@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#ifndef CONTENT_COMMON_SENSORS_H_
-#define CONTENT_COMMON_SENSORS_H_
+#ifndef CONTENT_PUBLIC_BROWSER_SENSORS_H_
+#define CONTENT_PUBLIC_BROWSER_SENSORS_H_
#pragma once
// The sensors API will unify various types of sensor data into a set of
@@ -12,24 +12,20 @@
// This version of the API is intended only to support the experimental screen
// rotation code and is not for general use.
-namespace sensors {
+namespace content {
-// Indicates the coarse orientation of the device.
-struct ScreenOrientation {
- enum Side {
- TOP = 0, // The screen is in its normal orientation.
- BOTTOM = 1, // The screen is upside-down (180-degree rotation).
- LEFT = 2, // The right side of the screen is at the top.
- RIGHT = 3, // The left side of the screen is at the top.
- FRONT = 4, // The screen is laid flat, facing upward.
- BACK = 5 // The screen is laid flat, facing downward.
- };
-
- // The side of the device which the user probably perceives as facing upward.
- // This can be used to orient controls and content in a "natural" direction.
- Side upward;
+// The side of the device which the user probably perceives as facing upward.
+// This can be used to orient controls and content in a "natural" direction.
+enum ScreenOrientation {
+ SCREEN_ORIENTATION_TOP = 0, // The screen is in its normal orientation.
+ // The screen is upside-down (180-degree rotation).
+ SCREEN_ORIENTATION_BOTTOM = 1,
+ SCREEN_ORIENTATION_LEFT = 2, // The right side of the screen is at the top.
+ SCREEN_ORIENTATION_RIGHT = 3, // The left side of the screen is at the top.
+ SCREEN_ORIENTATION_FRONT = 4, // The screen is laid flat, facing upward.
+ SCREEN_ORIENTATION_BACK = 5 // The screen is laid flat, facing downward.
};
-} // namespace sensors
+} // namespace content
-#endif // CONTENT_COMMON_SENSORS_H_
+#endif // CONTENT_PUBLIC_BROWSER_SENSORS_H_
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