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Side by Side Diff: content/public/browser/sensors.h

Issue 8678019: Move sensors interface into content/public/browser (since it's only used by browser directory). M... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: fix aura typo Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_SENSORS_H_ 5 #ifndef CONTENT_PUBLIC_BROWSER_SENSORS_H_
6 #define CONTENT_COMMON_SENSORS_H_ 6 #define CONTENT_PUBLIC_BROWSER_SENSORS_H_
7 #pragma once 7 #pragma once
8 8
9 // The sensors API will unify various types of sensor data into a set of 9 // The sensors API will unify various types of sensor data into a set of
10 // channels, each of which provides change events and periodic updates. 10 // channels, each of which provides change events and periodic updates.
11 // 11 //
12 // This version of the API is intended only to support the experimental screen 12 // This version of the API is intended only to support the experimental screen
13 // rotation code and is not for general use. 13 // rotation code and is not for general use.
14 14
15 namespace sensors { 15 namespace content {
16 16
17 // Indicates the coarse orientation of the device. 17 // The side of the device which the user probably perceives as facing upward.
18 struct ScreenOrientation { 18 // This can be used to orient controls and content in a "natural" direction.
19 enum Side { 19 enum ScreenOrientation {
20 TOP = 0, // The screen is in its normal orientation. 20 SCREEN_ORIENTATION_TOP = 0, // The screen is in its normal orientation.
21 BOTTOM = 1, // The screen is upside-down (180-degree rotation). 21 // The screen is upside-down (180-degree rotation).
22 LEFT = 2, // The right side of the screen is at the top. 22 SCREEN_ORIENTATION_BOTTOM = 1,
23 RIGHT = 3, // The left side of the screen is at the top. 23 SCREEN_ORIENTATION_LEFT = 2, // The right side of the screen is at the top.
24 FRONT = 4, // The screen is laid flat, facing upward. 24 SCREEN_ORIENTATION_RIGHT = 3, // The left side of the screen is at the top.
25 BACK = 5 // The screen is laid flat, facing downward. 25 SCREEN_ORIENTATION_FRONT = 4, // The screen is laid flat, facing upward.
26 }; 26 SCREEN_ORIENTATION_BACK = 5 // The screen is laid flat, facing downward.
27
28 // The side of the device which the user probably perceives as facing upward.
29 // This can be used to orient controls and content in a "natural" direction.
30 Side upward;
31 }; 27 };
32 28
33 } // namespace sensors 29 } // namespace content
34 30
35 #endif // CONTENT_COMMON_SENSORS_H_ 31 #endif // CONTENT_PUBLIC_BROWSER_SENSORS_H_
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