Index: ui/aura_shell/shadow_controller_unittest.cc |
diff --git a/ui/aura_shell/shadow_controller_unittest.cc b/ui/aura_shell/shadow_controller_unittest.cc |
index 523543f9430ca3c99a1023a23d10bb5df81b178a..ce8cc52de8756205fe7d7553e6a124bf509b20c0 100644 |
--- a/ui/aura_shell/shadow_controller_unittest.cc |
+++ b/ui/aura_shell/shadow_controller_unittest.cc |
@@ -2,6 +2,9 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
+#include <algorithm> |
+#include <vector> |
+ |
#include "base/memory/scoped_ptr.h" |
#include "ui/aura/client/aura_constants.h" |
#include "ui/aura/client/shadow_types.h" |
@@ -11,6 +14,7 @@ |
#include "ui/aura_shell/shadow_controller.h" |
sky
2011/11/22 22:44:54
nit: test files should have headers organized like
Daniel Erat
2011/11/22 22:58:43
Done.
|
#include "ui/aura_shell/shell.h" |
#include "ui/aura_shell/test/aura_shell_test_base.h" |
+#include "ui/gfx/compositor/layer.h" |
namespace aura_shell { |
namespace test { |
@@ -48,9 +52,6 @@ TEST_F(ShadowControllerTest, Shadow) { |
// The shadow's layer should have the same parent as the window's. |
EXPECT_EQ(window->parent()->layer(), shadow->layer()->parent()); |
- // TODO(derat): Test stacking (after adding additional methods to ui::Layer so |
- // that stacking order can be queried). |
- |
// When we remove the window from the hierarchy, its shadow should be removed |
// too. |
window->parent()->RemoveChild(window.get()); |
@@ -86,5 +87,46 @@ TEST_F(ShadowControllerTest, ShadowBounds) { |
EXPECT_EQ(kNewBounds, shadow->content_bounds()); |
} |
+// Test that shadows are stacked correctly. |
+TEST_F(ShadowControllerTest, Stacking) { |
+ scoped_ptr<aura::Window> window(new aura::Window(NULL)); |
+ window->SetType(aura::WINDOW_TYPE_NORMAL); |
+ window->Init(ui::Layer::LAYER_HAS_TEXTURE); |
+ window->SetParent(NULL); |
+ window->Show(); |
+ |
+ // Create a second window. It will appear above the first window. |
+ scoped_ptr<aura::Window> window2(new aura::Window(NULL)); |
+ window2->SetType(aura::WINDOW_TYPE_NORMAL); |
+ window2->Init(ui::Layer::LAYER_HAS_TEXTURE); |
+ window2->SetParent(NULL); |
+ window2->Show(); |
+ |
+ // Enable a shadow on the first window. |
+ window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); |
+ internal::ShadowController::TestApi api( |
+ aura_shell::Shell::GetInstance()->shadow_controller()); |
+ const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); |
+ ASSERT_TRUE(shadow != NULL); |
+ |
+ // Check that the second window is above the first window and that the first |
+ // window is above its shadow. |
+ ui::Layer* parent_layer = window->layer()->parent(); |
+ ASSERT_EQ(parent_layer, shadow->layer()->parent()); |
+ ASSERT_EQ(parent_layer, window2->layer()->parent()); |
+ const std::vector<ui::Layer*>& layers = parent_layer->children(); |
+ EXPECT_GT(std::find(layers.begin(), layers.end(), window2->layer()), |
+ std::find(layers.begin(), layers.end(), window->layer())); |
+ EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()), |
+ std::find(layers.begin(), layers.end(), shadow->layer())); |
+ |
+ // Raise the first window to the top and check that its shadow comes with it. |
+ window->parent()->StackChildAtTop(window.get()); |
+ EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()), |
+ std::find(layers.begin(), layers.end(), shadow->layer())); |
+ EXPECT_GT(std::find(layers.begin(), layers.end(), shadow->layer()), |
+ std::find(layers.begin(), layers.end(), window2->layer())); |
+} |
+ |
} // namespace test |
} // namespace aura_shell |