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Side by Side Diff: ui/aura_shell/shadow_controller_unittest.cc

Issue 8653005: Make Aura and compositor stacking methods more intuitive. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm>
6 #include <vector>
7
5 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
6 #include "ui/aura/client/aura_constants.h" 9 #include "ui/aura/client/aura_constants.h"
7 #include "ui/aura/client/shadow_types.h" 10 #include "ui/aura/client/shadow_types.h"
8 #include "ui/aura/desktop.h" 11 #include "ui/aura/desktop.h"
9 #include "ui/aura/window.h" 12 #include "ui/aura/window.h"
10 #include "ui/aura_shell/shadow.h" 13 #include "ui/aura_shell/shadow.h"
11 #include "ui/aura_shell/shadow_controller.h" 14 #include "ui/aura_shell/shadow_controller.h"
sky 2011/11/22 22:44:54 nit: test files should have headers organized like
Daniel Erat 2011/11/22 22:58:43 Done.
12 #include "ui/aura_shell/shell.h" 15 #include "ui/aura_shell/shell.h"
13 #include "ui/aura_shell/test/aura_shell_test_base.h" 16 #include "ui/aura_shell/test/aura_shell_test_base.h"
17 #include "ui/gfx/compositor/layer.h"
14 18
15 namespace aura_shell { 19 namespace aura_shell {
16 namespace test { 20 namespace test {
17 21
18 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest; 22 typedef aura_shell::test::AuraShellTestBase ShadowControllerTest;
19 23
20 // Tests that various methods in Window update the Shadow object as expected. 24 // Tests that various methods in Window update the Shadow object as expected.
21 TEST_F(ShadowControllerTest, Shadow) { 25 TEST_F(ShadowControllerTest, Shadow) {
22 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 26 scoped_ptr<aura::Window> window(new aura::Window(NULL));
23 window->SetType(aura::WINDOW_TYPE_NORMAL); 27 window->SetType(aura::WINDOW_TYPE_NORMAL);
(...skipping 17 matching lines...) Expand all
41 // If the shadow is disabled, it shouldn't be shown even when the window is. 45 // If the shadow is disabled, it shouldn't be shown even when the window is.
42 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_NONE); 46 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_NONE);
43 window->Show(); 47 window->Show();
44 EXPECT_FALSE(shadow->layer()->visible()); 48 EXPECT_FALSE(shadow->layer()->visible());
45 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR); 49 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR);
46 EXPECT_TRUE(shadow->layer()->visible()); 50 EXPECT_TRUE(shadow->layer()->visible());
47 51
48 // The shadow's layer should have the same parent as the window's. 52 // The shadow's layer should have the same parent as the window's.
49 EXPECT_EQ(window->parent()->layer(), shadow->layer()->parent()); 53 EXPECT_EQ(window->parent()->layer(), shadow->layer()->parent());
50 54
51 // TODO(derat): Test stacking (after adding additional methods to ui::Layer so
52 // that stacking order can be queried).
53
54 // When we remove the window from the hierarchy, its shadow should be removed 55 // When we remove the window from the hierarchy, its shadow should be removed
55 // too. 56 // too.
56 window->parent()->RemoveChild(window.get()); 57 window->parent()->RemoveChild(window.get());
57 EXPECT_TRUE(shadow->layer()->parent() == NULL); 58 EXPECT_TRUE(shadow->layer()->parent() == NULL);
58 59
59 aura::Window* window_ptr = window.get(); 60 aura::Window* window_ptr = window.get();
60 window.reset(); 61 window.reset();
61 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); 62 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL);
62 } 63 }
63 64
(...skipping 15 matching lines...) Expand all
79 const internal::Shadow* shadow = api.GetShadowForWindow(window.get()); 80 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
80 ASSERT_TRUE(shadow != NULL); 81 ASSERT_TRUE(shadow != NULL);
81 EXPECT_EQ(kOldBounds, shadow->content_bounds()); 82 EXPECT_EQ(kOldBounds, shadow->content_bounds());
82 83
83 // When we change the window's bounds, the shadow's should be updated too. 84 // When we change the window's bounds, the shadow's should be updated too.
84 gfx::Rect kNewBounds(50, 60, 500, 400); 85 gfx::Rect kNewBounds(50, 60, 500, 400);
85 window->SetBounds(kNewBounds); 86 window->SetBounds(kNewBounds);
86 EXPECT_EQ(kNewBounds, shadow->content_bounds()); 87 EXPECT_EQ(kNewBounds, shadow->content_bounds());
87 } 88 }
88 89
90 // Test that shadows are stacked correctly.
91 TEST_F(ShadowControllerTest, Stacking) {
92 scoped_ptr<aura::Window> window(new aura::Window(NULL));
93 window->SetType(aura::WINDOW_TYPE_NORMAL);
94 window->Init(ui::Layer::LAYER_HAS_TEXTURE);
95 window->SetParent(NULL);
96 window->Show();
97
98 // Create a second window. It will appear above the first window.
99 scoped_ptr<aura::Window> window2(new aura::Window(NULL));
100 window2->SetType(aura::WINDOW_TYPE_NORMAL);
101 window2->Init(ui::Layer::LAYER_HAS_TEXTURE);
102 window2->SetParent(NULL);
103 window2->Show();
104
105 // Enable a shadow on the first window.
106 window->SetIntProperty(aura::kShadowTypeKey, aura::SHADOW_TYPE_RECTANGULAR);
107 internal::ShadowController::TestApi api(
108 aura_shell::Shell::GetInstance()->shadow_controller());
109 const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
110 ASSERT_TRUE(shadow != NULL);
111
112 // Check that the second window is above the first window and that the first
113 // window is above its shadow.
114 ui::Layer* parent_layer = window->layer()->parent();
115 ASSERT_EQ(parent_layer, shadow->layer()->parent());
116 ASSERT_EQ(parent_layer, window2->layer()->parent());
117 const std::vector<ui::Layer*>& layers = parent_layer->children();
118 EXPECT_GT(std::find(layers.begin(), layers.end(), window2->layer()),
119 std::find(layers.begin(), layers.end(), window->layer()));
120 EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()),
121 std::find(layers.begin(), layers.end(), shadow->layer()));
122
123 // Raise the first window to the top and check that its shadow comes with it.
124 window->parent()->StackChildAtTop(window.get());
125 EXPECT_GT(std::find(layers.begin(), layers.end(), window->layer()),
126 std::find(layers.begin(), layers.end(), shadow->layer()));
127 EXPECT_GT(std::find(layers.begin(), layers.end(), shadow->layer()),
128 std::find(layers.begin(), layers.end(), window2->layer()));
129 }
130
89 } // namespace test 131 } // namespace test
90 } // namespace aura_shell 132 } // namespace aura_shell
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