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Unified Diff: media/audio/win/waveout_output_win.cc

Issue 8591028: Change the way we are sending audio data to driver when using WaveOut API. (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 9 years, 1 month ago
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Index: media/audio/win/waveout_output_win.cc
===================================================================
--- media/audio/win/waveout_output_win.cc (revision 110574)
+++ media/audio/win/waveout_output_win.cc (working copy)
@@ -9,16 +9,13 @@
#pragma comment(lib, "winmm.lib")
#include "base/basictypes.h"
+#include "base/bind.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_util.h"
#include "media/audio/win/audio_manager_win.h"
-// Number of times InitializeCriticalSectionAndSpinCount() spins
-// before going to sleep.
-const DWORD kSpinCount = 2000;
-
// Some general thoughts about the waveOut API which is badly documented :
// - We use CALLBACK_FUNCTION mode in which XP secretly creates two threads
// named _MixerCallbackThread and _waveThread which have real-time priority.
@@ -26,23 +23,13 @@
// - Windows does not provide a way to query if the device is playing or paused
// thus it forces you to maintain state, which naturally is not exactly
// synchronized to the actual device state.
-// - Some functions, like waveOutReset cannot be called in the callback thread
+// - Some functions, like waveOutReset() cannot be called in the callback thread
// or called in any random state because they deadlock. This results in a
-// non- instantaneous Stop() method. waveOutPrepareHeader seems to be in the
-// same boat.
-// - waveOutReset() will forcefully kill the _waveThread so it is important
-// to make sure we are not executing inside the audio source's OnMoreData()
-// or that we take locks inside WaveCallback() or QueueNextPacket().
+// non-instantaneous Stop() method. waveOutWrite() and waveOutPrepareHeader
+// seem to be in the same boat.
+// - We have to use separate "feeder" thread that calls waveOutWrite() to feed
+// buffers to driver, cannot do it from the callback.
-// Sixty four MB is the maximum buffer size per AudioOutputStream.
-static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64;
-
-// Our sound buffers are allocated once and kept in a linked list using the
-// the WAVEHDR::dwUser variable. The last buffer points to the first buffer.
-static WAVEHDR* GetNextBuffer(WAVEHDR* current) {
- return reinterpret_cast<WAVEHDR*>(current->dwUser);
-}
-
// See Also
// http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-speaker-set-up/
// http://en.wikipedia.org/wiki/Surround_sound
@@ -79,6 +66,18 @@
// TODO(fbarchard): Add additional masks for 7.2 and beyond.
};
+inline size_t PCMWaveOutAudioOutputStream::BufferSize() const {
+ // Round size of buffer up to the nearest 16 bytes.
+ return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<size_t>(~15);
tommi (sloooow) - chröme 2011/11/19 17:23:27 nit: instead of 15 I find hex better to read for b
+}
+
+inline WAVEHDR* PCMWaveOutAudioOutputStream::GetBuffer(int n) const {
+ DCHECK_GE(n, 0);
+ DCHECK_LT(n, num_buffers_);
+ return reinterpret_cast<WAVEHDR*>(&buffers_[n * BufferSize()]);
+}
+
+
PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream(
AudioManagerWin* manager, const AudioParameters& params, int num_buffers,
UINT device_id)
@@ -88,13 +87,10 @@
waveout_(NULL),
callback_(NULL),
num_buffers_(num_buffers),
- buffer_(NULL),
buffer_size_(params.GetPacketSize()),
volume_(1),
channels_(params.channels),
pending_bytes_(0) {
- ::InitializeCriticalSectionAndSpinCount(&lock_, kSpinCount);
-
format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format_.Format.nChannels = params.channels;
format_.Format.nSamplesPerSec = params.sample_rate;
@@ -116,7 +112,6 @@
PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() {
DCHECK(NULL == waveout_);
- ::DeleteCriticalSection(&lock_);
}
bool PCMWaveOutAudioOutputStream::Open() {
@@ -140,41 +135,29 @@
}
void PCMWaveOutAudioOutputStream::SetupBuffers() {
- WAVEHDR* last = NULL;
- WAVEHDR* first = NULL;
+ buffers_.reset(new char[BufferSize() * num_buffers_]);
for (int ix = 0; ix != num_buffers_; ++ix) {
- uint32 sz = sizeof(WAVEHDR) + buffer_size_;
- buffer_ = reinterpret_cast<WAVEHDR*>(new char[sz]);
- buffer_->lpData = reinterpret_cast<char*>(buffer_) + sizeof(WAVEHDR);
- buffer_->dwBufferLength = buffer_size_;
- buffer_->dwBytesRecorded = 0;
- buffer_->dwUser = reinterpret_cast<DWORD_PTR>(last);
- buffer_->dwFlags = WHDR_DONE;
- buffer_->dwLoops = 0;
- if (ix == 0)
- first = buffer_;
- last = buffer_;
+ WAVEHDR* buffer = GetBuffer(ix);
+ buffer->lpData = reinterpret_cast<char*>(buffer) + sizeof(WAVEHDR);
+ buffer->dwBufferLength = buffer_size_;
+ buffer->dwBytesRecorded = 0;
+ buffer->dwFlags = WHDR_DONE;
+ buffer->dwLoops = 0;
// Tell windows sound drivers about our buffers. Not documented what
// this does but we can guess that causes the OS to keep a reference to
// the memory pages so the driver can use them without worries.
- ::waveOutPrepareHeader(waveout_, buffer_, sizeof(WAVEHDR));
+ ::waveOutPrepareHeader(waveout_, buffer, sizeof(WAVEHDR));
}
- // Fix the first buffer to point to the last one.
- first->dwUser = reinterpret_cast<DWORD_PTR>(last);
}
void PCMWaveOutAudioOutputStream::FreeBuffers() {
- WAVEHDR* current = buffer_;
for (int ix = 0; ix != num_buffers_; ++ix) {
- WAVEHDR* next = GetNextBuffer(current);
- ::waveOutUnprepareHeader(waveout_, current, sizeof(WAVEHDR));
- delete[] reinterpret_cast<char*>(current);
- current = next;
+ ::waveOutUnprepareHeader(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
}
- buffer_ = NULL;
+ buffers_.reset(NULL);
}
-// Initially we ask the source to fill up both audio buffers. If we don't do
+// Initially we ask the source to fill up all audio buffers. If we don't do
// this then we would always get the driver callback when it is about to run
// samples and that would leave too little time to react.
void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) {
@@ -182,18 +165,25 @@
return;
callback_ = callback;
state_ = PCMA_PLAYING;
+
+ playing_object_ = new PlayingObject(this);
+
+ // Queue the buffers.
+ // TODO(enal): If there are more than 2, queue only first 2 and schedule
+ // remaining to be filled in the "feeder" thread. Non-trivial because we have
+ // to be sure that data is ready. Can be done by storing time of last
+ // OnMoreData() call and scheduling delayed task in FeedBuffer() if data is
+ // not ready yet.
pending_bytes_ = 0;
- WAVEHDR* buffer = buffer_;
for (int ix = 0; ix != num_buffers_; ++ix) {
+ WAVEHDR* buffer = GetBuffer(ix);
// Caller waits for 1st packet to become available, but not for others,
// so we wait for them here.
if (ix != 0)
callback_->WaitTillDataReady();
QueueNextPacket(buffer); // Read more data.
pending_bytes_ += buffer->dwBufferLength;
- buffer = GetNextBuffer(buffer);
}
- buffer = buffer_;
// From now on |pending_bytes_| would be accessed by callback thread.
// Most likely waveOutPause() or waveOutRestart() has its own memory barrier,
@@ -209,12 +199,13 @@
// Send the buffers to the audio driver. Note that the device is paused
// so we avoid entering the callback method while still here.
for (int ix = 0; ix != num_buffers_; ++ix) {
- result = ::waveOutWrite(waveout_, buffer, sizeof(WAVEHDR));
+ result = ::waveOutWrite(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
if (result != MMSYSERR_NOERROR) {
HandleError(result);
break;
}
- buffer = GetNextBuffer(buffer);
+ // Each successfully sent buffer references |playing_object_|.
+ playing_object_->AddRef();
}
result = ::waveOutRestart(waveout_);
if (result != MMSYSERR_NOERROR) {
@@ -223,25 +214,25 @@
}
}
-// Stopping is tricky. First, no buffer should be locked by the audio driver
-// or else the waveOutReset() will deadlock and secondly, the callback should
-// not be inside the AudioSource's OnMoreData because waveOutReset() forcefully
-// kills the callback thread after releasing all buffers.
+// Stopping is tricky. We want to avoid stopping while feeder thread feeds
+// buffer to driver, so use the lock on the |playing_object_|.
void PCMWaveOutAudioOutputStream::Stop() {
if (state_ != PCMA_PLAYING)
return;
-
- // Enter into critical section and call ::waveOutReset(). The fact that we
- // entered critical section means that callback is out of critical section and
- // it is safe to reset.
- ::EnterCriticalSection(&lock_);
- MMRESULT res = ::waveOutReset(waveout_);
- ::LeaveCriticalSection(&lock_);
+ MMRESULT res = MMSYSERR_NOERROR;
+ {
+ base::AutoLock auto_lock(*playing_object_->lock());
+ playing_object_->stop_playing();
+ MemoryBarrier();
+ res = ::waveOutReset(waveout_);
+ }
if (res != MMSYSERR_NOERROR) {
HandleError(res);
return;
}
+ playing_object_ = NULL;
tommi (sloooow) - chröme 2011/11/19 17:23:27 While this correctly releases the object, it also
+
// Don't use callback after Stop().
callback_ = NULL;
@@ -317,39 +308,66 @@
}
// Windows call us back in this function when some events happen. Most notably
-// when it is done playing a buffer. Since we use double buffering it is
-// convenient to think of |buffer| as free and GetNextBuffer(buffer) as in
-// use by the driver.
+// when it is done playing a buffer. Cannot feed freed buffer back to the system
+// from here, have to schedule it for the separate thread.
cpu_(ooo_6.6-7.5) 2011/11/21 01:18:43 I don't agree with this approach. We have added an
tommi (sloooow) - chröme 2011/11/22 08:21:45 Hey Carlos - If we use the event model, won't the
void PCMWaveOutAudioOutputStream::WaveCallback(HWAVEOUT hwo, UINT msg,
DWORD_PTR instance,
DWORD_PTR param1, DWORD_PTR) {
TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::WaveCallback");
if (msg == WOM_DONE) {
- // WOM_DONE indicates that the driver is done with our buffer, we can
- // either ask the source for more data or check if we need to stop playing.
+ // WOM_DONE indicates that the driver is done with our buffer,
+ // if still playing ask "feedef" thread to buffer more data.
WAVEHDR* buffer = reinterpret_cast<WAVEHDR*>(param1);
buffer->dwFlags = WHDR_DONE;
PCMWaveOutAudioOutputStream* stream =
reinterpret_cast<PCMWaveOutAudioOutputStream*>(instance);
- // Do real work only if main thread has not yet called waveOutReset().
- if (::TryEnterCriticalSection(&stream->lock_)) {
- // Before we queue the next packet, we need to adjust the number of
- // pending bytes since the last write to hardware.
- stream->pending_bytes_ -= buffer->dwBufferLength;
+ if (stream->playing_object_->playing()) {
+ stream->manager_->GetMessageLoop()->PostTask(
+ FROM_HERE,
+ base::Bind(
+ &PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer,
+ stream->playing_object_.get(),
+ buffer,
+ hwo));
+ }
+ stream->playing_object_->Release();
+ }
+}
- stream->QueueNextPacket(buffer);
+PCMWaveOutAudioOutputStream::PlayingObject::PlayingObject(
+ PCMWaveOutAudioOutputStream *stream) :
+ stream_(stream) {
+ DCHECK(stream_ != NULL);
+}
- // Time to send the buffer to the audio driver. Since we are reusing
- // the same buffers we can get away without calling waveOutPrepareHeader.
- MMRESULT result = ::waveOutWrite(hwo, buffer, sizeof(WAVEHDR));
- if (result != MMSYSERR_NOERROR)
- stream->HandleError(result);
+PCMWaveOutAudioOutputStream::PlayingObject::~PlayingObject() {
+ DCHECK(stream_ == NULL);
+}
- stream->pending_bytes_ += buffer->dwBufferLength;
- ::LeaveCriticalSection(&stream->lock_);
- }
- }
+void PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer(WAVEHDR* buffer,
+ HWAVEOUT hwo) {
+ TRACE_EVENT0("audio",
+ "PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer");
+ // Try to obtain the lock. Minor optimization: if lock is owned, return
+ // immediately, not wait till PCMWaveOutAudioOutputStream::Stop() release
+ // it and we will return anyways.
+ if (!lock_.Try())
cpu_(ooo_6.6-7.5) 2011/11/21 01:18:43 I don't completely follow why we need to take this
+ return;
+ if (!playing())
+ return;
+ // Before we queue the next packet, we need to adjust the number of
+ // pending bytes since the last write to hardware.
+ stream_->pending_bytes_ -= buffer->dwBufferLength;
+ stream_->QueueNextPacket(buffer);
+ // Time to send the buffer to the audio driver. Since we are reusing
+ // the same buffers we can get away without calling waveOutPrepareHeader.
+ MMRESULT result = ::waveOutWrite(hwo, buffer, sizeof(WAVEHDR));
+ if (result != MMSYSERR_NOERROR)
+ stream_->HandleError(result);
+ AddRef();
tommi (sloooow) - chröme 2011/11/19 17:23:27 maybe a comment on where this reference is release
tommi (sloooow) - chröme 2011/11/19 21:58:42 Actually, I think this AddRef should not be bere.
+ stream_->pending_bytes_ += buffer->dwBufferLength;
+ lock_.Release();
}
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