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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/win/waveout_output_win.h" | 5 #include "media/audio/win/waveout_output_win.h" |
6 | 6 |
7 #include <windows.h> | 7 #include <windows.h> |
8 #include <mmsystem.h> | 8 #include <mmsystem.h> |
9 #pragma comment(lib, "winmm.lib") | 9 #pragma comment(lib, "winmm.lib") |
10 | 10 |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/bind.h" | |
12 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
13 #include "base/logging.h" | 14 #include "base/logging.h" |
14 #include "media/audio/audio_io.h" | 15 #include "media/audio/audio_io.h" |
15 #include "media/audio/audio_util.h" | 16 #include "media/audio/audio_util.h" |
16 #include "media/audio/win/audio_manager_win.h" | 17 #include "media/audio/win/audio_manager_win.h" |
17 | 18 |
18 // Number of times InitializeCriticalSectionAndSpinCount() spins | |
19 // before going to sleep. | |
20 const DWORD kSpinCount = 2000; | |
21 | |
22 // Some general thoughts about the waveOut API which is badly documented : | 19 // Some general thoughts about the waveOut API which is badly documented : |
23 // - We use CALLBACK_FUNCTION mode in which XP secretly creates two threads | 20 // - We use CALLBACK_FUNCTION mode in which XP secretly creates two threads |
24 // named _MixerCallbackThread and _waveThread which have real-time priority. | 21 // named _MixerCallbackThread and _waveThread which have real-time priority. |
25 // The callbacks occur in _waveThread. | 22 // The callbacks occur in _waveThread. |
26 // - Windows does not provide a way to query if the device is playing or paused | 23 // - Windows does not provide a way to query if the device is playing or paused |
27 // thus it forces you to maintain state, which naturally is not exactly | 24 // thus it forces you to maintain state, which naturally is not exactly |
28 // synchronized to the actual device state. | 25 // synchronized to the actual device state. |
29 // - Some functions, like waveOutReset cannot be called in the callback thread | 26 // - Some functions, like waveOutReset() cannot be called in the callback thread |
30 // or called in any random state because they deadlock. This results in a | 27 // or called in any random state because they deadlock. This results in a |
31 // non- instantaneous Stop() method. waveOutPrepareHeader seems to be in the | 28 // non-instantaneous Stop() method. waveOutWrite() and waveOutPrepareHeader |
32 // same boat. | 29 // seem to be in the same boat. |
33 // - waveOutReset() will forcefully kill the _waveThread so it is important | 30 // - We have to use separate "feeder" thread that calls waveOutWrite() to feed |
34 // to make sure we are not executing inside the audio source's OnMoreData() | 31 // buffers to driver, cannot do it from the callback. |
35 // or that we take locks inside WaveCallback() or QueueNextPacket(). | |
36 | |
37 // Sixty four MB is the maximum buffer size per AudioOutputStream. | |
38 static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64; | |
39 | |
40 // Our sound buffers are allocated once and kept in a linked list using the | |
41 // the WAVEHDR::dwUser variable. The last buffer points to the first buffer. | |
42 static WAVEHDR* GetNextBuffer(WAVEHDR* current) { | |
43 return reinterpret_cast<WAVEHDR*>(current->dwUser); | |
44 } | |
45 | 32 |
46 // See Also | 33 // See Also |
47 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp eaker-set-up/ | 34 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp eaker-set-up/ |
48 // http://en.wikipedia.org/wiki/Surround_sound | 35 // http://en.wikipedia.org/wiki/Surround_sound |
49 | 36 |
50 static const int kMaxChannelsToMask = 8; | 37 static const int kMaxChannelsToMask = 8; |
51 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = { | 38 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = { |
52 0, | 39 0, |
53 // 1 = Mono | 40 // 1 = Mono |
54 SPEAKER_FRONT_CENTER, | 41 SPEAKER_FRONT_CENTER, |
(...skipping 17 matching lines...) Expand all Loading... | |
72 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | | 59 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | |
73 SPEAKER_BACK_CENTER, | 60 SPEAKER_BACK_CENTER, |
74 // 8 = 7.1 | 61 // 8 = 7.1 |
75 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | | 62 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | |
76 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | | 63 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | |
77 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | | 64 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | |
78 SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT | 65 SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT |
79 // TODO(fbarchard): Add additional masks for 7.2 and beyond. | 66 // TODO(fbarchard): Add additional masks for 7.2 and beyond. |
80 }; | 67 }; |
81 | 68 |
69 inline size_t PCMWaveOutAudioOutputStream::BufferSize() const { | |
70 // Round size of buffer up to the nearest 16 bytes. | |
71 return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<size_t>(~15); | |
tommi (sloooow) - chröme
2011/11/19 17:23:27
nit: instead of 15 I find hex better to read for b
| |
72 } | |
73 | |
74 inline WAVEHDR* PCMWaveOutAudioOutputStream::GetBuffer(int n) const { | |
75 DCHECK_GE(n, 0); | |
76 DCHECK_LT(n, num_buffers_); | |
77 return reinterpret_cast<WAVEHDR*>(&buffers_[n * BufferSize()]); | |
78 } | |
79 | |
80 | |
82 PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream( | 81 PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream( |
83 AudioManagerWin* manager, const AudioParameters& params, int num_buffers, | 82 AudioManagerWin* manager, const AudioParameters& params, int num_buffers, |
84 UINT device_id) | 83 UINT device_id) |
85 : state_(PCMA_BRAND_NEW), | 84 : state_(PCMA_BRAND_NEW), |
86 manager_(manager), | 85 manager_(manager), |
87 device_id_(device_id), | 86 device_id_(device_id), |
88 waveout_(NULL), | 87 waveout_(NULL), |
89 callback_(NULL), | 88 callback_(NULL), |
90 num_buffers_(num_buffers), | 89 num_buffers_(num_buffers), |
91 buffer_(NULL), | |
92 buffer_size_(params.GetPacketSize()), | 90 buffer_size_(params.GetPacketSize()), |
93 volume_(1), | 91 volume_(1), |
94 channels_(params.channels), | 92 channels_(params.channels), |
95 pending_bytes_(0) { | 93 pending_bytes_(0) { |
96 ::InitializeCriticalSectionAndSpinCount(&lock_, kSpinCount); | |
97 | |
98 format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; | 94 format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; |
99 format_.Format.nChannels = params.channels; | 95 format_.Format.nChannels = params.channels; |
100 format_.Format.nSamplesPerSec = params.sample_rate; | 96 format_.Format.nSamplesPerSec = params.sample_rate; |
101 format_.Format.wBitsPerSample = params.bits_per_sample; | 97 format_.Format.wBitsPerSample = params.bits_per_sample; |
102 format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX); | 98 format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX); |
103 // The next are computed from above. | 99 // The next are computed from above. |
104 format_.Format.nBlockAlign = (format_.Format.nChannels * | 100 format_.Format.nBlockAlign = (format_.Format.nChannels * |
105 format_.Format.wBitsPerSample) / 8; | 101 format_.Format.wBitsPerSample) / 8; |
106 format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign * | 102 format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign * |
107 format_.Format.nSamplesPerSec; | 103 format_.Format.nSamplesPerSec; |
108 if (params.channels > kMaxChannelsToMask) { | 104 if (params.channels > kMaxChannelsToMask) { |
109 format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask]; | 105 format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask]; |
110 } else { | 106 } else { |
111 format_.dwChannelMask = kChannelsToMask[params.channels]; | 107 format_.dwChannelMask = kChannelsToMask[params.channels]; |
112 } | 108 } |
113 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; | 109 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; |
114 format_.Samples.wValidBitsPerSample = params.bits_per_sample; | 110 format_.Samples.wValidBitsPerSample = params.bits_per_sample; |
115 } | 111 } |
116 | 112 |
117 PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() { | 113 PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() { |
118 DCHECK(NULL == waveout_); | 114 DCHECK(NULL == waveout_); |
119 ::DeleteCriticalSection(&lock_); | |
120 } | 115 } |
121 | 116 |
122 bool PCMWaveOutAudioOutputStream::Open() { | 117 bool PCMWaveOutAudioOutputStream::Open() { |
123 if (state_ != PCMA_BRAND_NEW) | 118 if (state_ != PCMA_BRAND_NEW) |
124 return false; | 119 return false; |
125 if (num_buffers_ < 2 || num_buffers_ > 5) | 120 if (num_buffers_ < 2 || num_buffers_ > 5) |
126 return false; | 121 return false; |
127 // Open the device. We'll be getting callback in WaveCallback function. | 122 // Open the device. We'll be getting callback in WaveCallback function. |
128 // They occur in a magic, time-critical thread that windows creates. | 123 // They occur in a magic, time-critical thread that windows creates. |
129 MMRESULT result = ::waveOutOpen(&waveout_, device_id_, | 124 MMRESULT result = ::waveOutOpen(&waveout_, device_id_, |
130 reinterpret_cast<LPCWAVEFORMATEX>(&format_), | 125 reinterpret_cast<LPCWAVEFORMATEX>(&format_), |
131 reinterpret_cast<DWORD_PTR>(WaveCallback), | 126 reinterpret_cast<DWORD_PTR>(WaveCallback), |
132 reinterpret_cast<DWORD_PTR>(this), | 127 reinterpret_cast<DWORD_PTR>(this), |
133 CALLBACK_FUNCTION); | 128 CALLBACK_FUNCTION); |
134 if (result != MMSYSERR_NOERROR) | 129 if (result != MMSYSERR_NOERROR) |
135 return false; | 130 return false; |
136 | 131 |
137 SetupBuffers(); | 132 SetupBuffers(); |
138 state_ = PCMA_READY; | 133 state_ = PCMA_READY; |
139 return true; | 134 return true; |
140 } | 135 } |
141 | 136 |
142 void PCMWaveOutAudioOutputStream::SetupBuffers() { | 137 void PCMWaveOutAudioOutputStream::SetupBuffers() { |
143 WAVEHDR* last = NULL; | 138 buffers_.reset(new char[BufferSize() * num_buffers_]); |
144 WAVEHDR* first = NULL; | |
145 for (int ix = 0; ix != num_buffers_; ++ix) { | 139 for (int ix = 0; ix != num_buffers_; ++ix) { |
146 uint32 sz = sizeof(WAVEHDR) + buffer_size_; | 140 WAVEHDR* buffer = GetBuffer(ix); |
147 buffer_ = reinterpret_cast<WAVEHDR*>(new char[sz]); | 141 buffer->lpData = reinterpret_cast<char*>(buffer) + sizeof(WAVEHDR); |
148 buffer_->lpData = reinterpret_cast<char*>(buffer_) + sizeof(WAVEHDR); | 142 buffer->dwBufferLength = buffer_size_; |
149 buffer_->dwBufferLength = buffer_size_; | 143 buffer->dwBytesRecorded = 0; |
150 buffer_->dwBytesRecorded = 0; | 144 buffer->dwFlags = WHDR_DONE; |
151 buffer_->dwUser = reinterpret_cast<DWORD_PTR>(last); | 145 buffer->dwLoops = 0; |
152 buffer_->dwFlags = WHDR_DONE; | |
153 buffer_->dwLoops = 0; | |
154 if (ix == 0) | |
155 first = buffer_; | |
156 last = buffer_; | |
157 // Tell windows sound drivers about our buffers. Not documented what | 146 // Tell windows sound drivers about our buffers. Not documented what |
158 // this does but we can guess that causes the OS to keep a reference to | 147 // this does but we can guess that causes the OS to keep a reference to |
159 // the memory pages so the driver can use them without worries. | 148 // the memory pages so the driver can use them without worries. |
160 ::waveOutPrepareHeader(waveout_, buffer_, sizeof(WAVEHDR)); | 149 ::waveOutPrepareHeader(waveout_, buffer, sizeof(WAVEHDR)); |
161 } | 150 } |
162 // Fix the first buffer to point to the last one. | |
163 first->dwUser = reinterpret_cast<DWORD_PTR>(last); | |
164 } | 151 } |
165 | 152 |
166 void PCMWaveOutAudioOutputStream::FreeBuffers() { | 153 void PCMWaveOutAudioOutputStream::FreeBuffers() { |
167 WAVEHDR* current = buffer_; | |
168 for (int ix = 0; ix != num_buffers_; ++ix) { | 154 for (int ix = 0; ix != num_buffers_; ++ix) { |
169 WAVEHDR* next = GetNextBuffer(current); | 155 ::waveOutUnprepareHeader(waveout_, GetBuffer(ix), sizeof(WAVEHDR)); |
170 ::waveOutUnprepareHeader(waveout_, current, sizeof(WAVEHDR)); | |
171 delete[] reinterpret_cast<char*>(current); | |
172 current = next; | |
173 } | 156 } |
174 buffer_ = NULL; | 157 buffers_.reset(NULL); |
175 } | 158 } |
176 | 159 |
177 // Initially we ask the source to fill up both audio buffers. If we don't do | 160 // Initially we ask the source to fill up all audio buffers. If we don't do |
178 // this then we would always get the driver callback when it is about to run | 161 // this then we would always get the driver callback when it is about to run |
179 // samples and that would leave too little time to react. | 162 // samples and that would leave too little time to react. |
180 void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) { | 163 void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) { |
181 if (state_ != PCMA_READY) | 164 if (state_ != PCMA_READY) |
182 return; | 165 return; |
183 callback_ = callback; | 166 callback_ = callback; |
184 state_ = PCMA_PLAYING; | 167 state_ = PCMA_PLAYING; |
168 | |
169 playing_object_ = new PlayingObject(this); | |
170 | |
171 // Queue the buffers. | |
172 // TODO(enal): If there are more than 2, queue only first 2 and schedule | |
173 // remaining to be filled in the "feeder" thread. Non-trivial because we have | |
174 // to be sure that data is ready. Can be done by storing time of last | |
175 // OnMoreData() call and scheduling delayed task in FeedBuffer() if data is | |
176 // not ready yet. | |
185 pending_bytes_ = 0; | 177 pending_bytes_ = 0; |
186 WAVEHDR* buffer = buffer_; | |
187 for (int ix = 0; ix != num_buffers_; ++ix) { | 178 for (int ix = 0; ix != num_buffers_; ++ix) { |
179 WAVEHDR* buffer = GetBuffer(ix); | |
188 // Caller waits for 1st packet to become available, but not for others, | 180 // Caller waits for 1st packet to become available, but not for others, |
189 // so we wait for them here. | 181 // so we wait for them here. |
190 if (ix != 0) | 182 if (ix != 0) |
191 callback_->WaitTillDataReady(); | 183 callback_->WaitTillDataReady(); |
192 QueueNextPacket(buffer); // Read more data. | 184 QueueNextPacket(buffer); // Read more data. |
193 pending_bytes_ += buffer->dwBufferLength; | 185 pending_bytes_ += buffer->dwBufferLength; |
194 buffer = GetNextBuffer(buffer); | |
195 } | 186 } |
196 buffer = buffer_; | |
197 | 187 |
198 // From now on |pending_bytes_| would be accessed by callback thread. | 188 // From now on |pending_bytes_| would be accessed by callback thread. |
199 // Most likely waveOutPause() or waveOutRestart() has its own memory barrier, | 189 // Most likely waveOutPause() or waveOutRestart() has its own memory barrier, |
200 // but issuing our own is safer. | 190 // but issuing our own is safer. |
201 MemoryBarrier(); | 191 MemoryBarrier(); |
202 | 192 |
203 MMRESULT result = ::waveOutPause(waveout_); | 193 MMRESULT result = ::waveOutPause(waveout_); |
204 if (result != MMSYSERR_NOERROR) { | 194 if (result != MMSYSERR_NOERROR) { |
205 HandleError(result); | 195 HandleError(result); |
206 return; | 196 return; |
207 } | 197 } |
208 | 198 |
209 // Send the buffers to the audio driver. Note that the device is paused | 199 // Send the buffers to the audio driver. Note that the device is paused |
210 // so we avoid entering the callback method while still here. | 200 // so we avoid entering the callback method while still here. |
211 for (int ix = 0; ix != num_buffers_; ++ix) { | 201 for (int ix = 0; ix != num_buffers_; ++ix) { |
212 result = ::waveOutWrite(waveout_, buffer, sizeof(WAVEHDR)); | 202 result = ::waveOutWrite(waveout_, GetBuffer(ix), sizeof(WAVEHDR)); |
213 if (result != MMSYSERR_NOERROR) { | 203 if (result != MMSYSERR_NOERROR) { |
214 HandleError(result); | 204 HandleError(result); |
215 break; | 205 break; |
216 } | 206 } |
217 buffer = GetNextBuffer(buffer); | 207 // Each successfully sent buffer references |playing_object_|. |
208 playing_object_->AddRef(); | |
218 } | 209 } |
219 result = ::waveOutRestart(waveout_); | 210 result = ::waveOutRestart(waveout_); |
220 if (result != MMSYSERR_NOERROR) { | 211 if (result != MMSYSERR_NOERROR) { |
221 HandleError(result); | 212 HandleError(result); |
222 return; | 213 return; |
223 } | 214 } |
224 } | 215 } |
225 | 216 |
226 // Stopping is tricky. First, no buffer should be locked by the audio driver | 217 // Stopping is tricky. We want to avoid stopping while feeder thread feeds |
227 // or else the waveOutReset() will deadlock and secondly, the callback should | 218 // buffer to driver, so use the lock on the |playing_object_|. |
228 // not be inside the AudioSource's OnMoreData because waveOutReset() forcefully | |
229 // kills the callback thread after releasing all buffers. | |
230 void PCMWaveOutAudioOutputStream::Stop() { | 219 void PCMWaveOutAudioOutputStream::Stop() { |
231 if (state_ != PCMA_PLAYING) | 220 if (state_ != PCMA_PLAYING) |
232 return; | 221 return; |
233 | 222 MMRESULT res = MMSYSERR_NOERROR; |
234 // Enter into critical section and call ::waveOutReset(). The fact that we | 223 { |
235 // entered critical section means that callback is out of critical section and | 224 base::AutoLock auto_lock(*playing_object_->lock()); |
236 // it is safe to reset. | 225 playing_object_->stop_playing(); |
237 ::EnterCriticalSection(&lock_); | 226 MemoryBarrier(); |
238 MMRESULT res = ::waveOutReset(waveout_); | 227 res = ::waveOutReset(waveout_); |
239 ::LeaveCriticalSection(&lock_); | 228 } |
240 if (res != MMSYSERR_NOERROR) { | 229 if (res != MMSYSERR_NOERROR) { |
241 HandleError(res); | 230 HandleError(res); |
242 return; | 231 return; |
243 } | 232 } |
244 | 233 |
234 playing_object_ = NULL; | |
tommi (sloooow) - chröme
2011/11/19 17:23:27
While this correctly releases the object, it also
| |
235 | |
245 // Don't use callback after Stop(). | 236 // Don't use callback after Stop(). |
246 callback_ = NULL; | 237 callback_ = NULL; |
247 | 238 |
248 state_ = PCMA_READY; | 239 state_ = PCMA_READY; |
249 } | 240 } |
250 | 241 |
251 // We can Close in any state except that trying to close a stream that is | 242 // We can Close in any state except that trying to close a stream that is |
252 // playing Windows generates an error, which we propagate to the source. | 243 // playing Windows generates an error, which we propagate to the source. |
253 void PCMWaveOutAudioOutputStream::Close() { | 244 void PCMWaveOutAudioOutputStream::Close() { |
254 if (waveout_) { | 245 if (waveout_) { |
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
310 volume_); | 301 volume_); |
311 } | 302 } |
312 } else { | 303 } else { |
313 HandleError(0); | 304 HandleError(0); |
314 return; | 305 return; |
315 } | 306 } |
316 buffer->dwFlags = WHDR_PREPARED; | 307 buffer->dwFlags = WHDR_PREPARED; |
317 } | 308 } |
318 | 309 |
319 // Windows call us back in this function when some events happen. Most notably | 310 // Windows call us back in this function when some events happen. Most notably |
320 // when it is done playing a buffer. Since we use double buffering it is | 311 // when it is done playing a buffer. Cannot feed freed buffer back to the system |
321 // convenient to think of |buffer| as free and GetNextBuffer(buffer) as in | 312 // from here, have to schedule it for the separate thread. |
cpu_(ooo_6.6-7.5)
2011/11/21 01:18:43
I don't agree with this approach. We have added an
tommi (sloooow) - chröme
2011/11/22 08:21:45
Hey Carlos - If we use the event model, won't the
| |
322 // use by the driver. | |
323 void PCMWaveOutAudioOutputStream::WaveCallback(HWAVEOUT hwo, UINT msg, | 313 void PCMWaveOutAudioOutputStream::WaveCallback(HWAVEOUT hwo, UINT msg, |
324 DWORD_PTR instance, | 314 DWORD_PTR instance, |
325 DWORD_PTR param1, DWORD_PTR) { | 315 DWORD_PTR param1, DWORD_PTR) { |
326 TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::WaveCallback"); | 316 TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::WaveCallback"); |
327 | 317 |
328 if (msg == WOM_DONE) { | 318 if (msg == WOM_DONE) { |
329 // WOM_DONE indicates that the driver is done with our buffer, we can | 319 // WOM_DONE indicates that the driver is done with our buffer, |
330 // either ask the source for more data or check if we need to stop playing. | 320 // if still playing ask "feedef" thread to buffer more data. |
331 WAVEHDR* buffer = reinterpret_cast<WAVEHDR*>(param1); | 321 WAVEHDR* buffer = reinterpret_cast<WAVEHDR*>(param1); |
332 buffer->dwFlags = WHDR_DONE; | 322 buffer->dwFlags = WHDR_DONE; |
333 | 323 |
334 PCMWaveOutAudioOutputStream* stream = | 324 PCMWaveOutAudioOutputStream* stream = |
335 reinterpret_cast<PCMWaveOutAudioOutputStream*>(instance); | 325 reinterpret_cast<PCMWaveOutAudioOutputStream*>(instance); |
336 | 326 |
337 // Do real work only if main thread has not yet called waveOutReset(). | 327 if (stream->playing_object_->playing()) { |
338 if (::TryEnterCriticalSection(&stream->lock_)) { | 328 stream->manager_->GetMessageLoop()->PostTask( |
339 // Before we queue the next packet, we need to adjust the number of | 329 FROM_HERE, |
340 // pending bytes since the last write to hardware. | 330 base::Bind( |
341 stream->pending_bytes_ -= buffer->dwBufferLength; | 331 &PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer, |
342 | 332 stream->playing_object_.get(), |
343 stream->QueueNextPacket(buffer); | 333 buffer, |
344 | 334 hwo)); |
345 // Time to send the buffer to the audio driver. Since we are reusing | |
346 // the same buffers we can get away without calling waveOutPrepareHeader. | |
347 MMRESULT result = ::waveOutWrite(hwo, buffer, sizeof(WAVEHDR)); | |
348 if (result != MMSYSERR_NOERROR) | |
349 stream->HandleError(result); | |
350 | |
351 stream->pending_bytes_ += buffer->dwBufferLength; | |
352 ::LeaveCriticalSection(&stream->lock_); | |
353 } | 335 } |
336 stream->playing_object_->Release(); | |
354 } | 337 } |
355 } | 338 } |
339 | |
340 PCMWaveOutAudioOutputStream::PlayingObject::PlayingObject( | |
341 PCMWaveOutAudioOutputStream *stream) : | |
342 stream_(stream) { | |
343 DCHECK(stream_ != NULL); | |
344 } | |
345 | |
346 PCMWaveOutAudioOutputStream::PlayingObject::~PlayingObject() { | |
347 DCHECK(stream_ == NULL); | |
348 } | |
349 | |
350 void PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer(WAVEHDR* buffer, | |
351 HWAVEOUT hwo) { | |
352 TRACE_EVENT0("audio", | |
353 "PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer"); | |
354 // Try to obtain the lock. Minor optimization: if lock is owned, return | |
355 // immediately, not wait till PCMWaveOutAudioOutputStream::Stop() release | |
356 // it and we will return anyways. | |
357 if (!lock_.Try()) | |
cpu_(ooo_6.6-7.5)
2011/11/21 01:18:43
I don't completely follow why we need to take this
| |
358 return; | |
359 if (!playing()) | |
360 return; | |
361 // Before we queue the next packet, we need to adjust the number of | |
362 // pending bytes since the last write to hardware. | |
363 stream_->pending_bytes_ -= buffer->dwBufferLength; | |
364 stream_->QueueNextPacket(buffer); | |
365 // Time to send the buffer to the audio driver. Since we are reusing | |
366 // the same buffers we can get away without calling waveOutPrepareHeader. | |
367 MMRESULT result = ::waveOutWrite(hwo, buffer, sizeof(WAVEHDR)); | |
368 if (result != MMSYSERR_NOERROR) | |
369 stream_->HandleError(result); | |
370 AddRef(); | |
tommi (sloooow) - chröme
2011/11/19 17:23:27
maybe a comment on where this reference is release
tommi (sloooow) - chröme
2011/11/19 21:58:42
Actually, I think this AddRef should not be bere.
| |
371 stream_->pending_bytes_ += buffer->dwBufferLength; | |
372 lock_.Release(); | |
373 } | |
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