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Side by Side Diff: media/audio/win/waveout_output_win.cc

Issue 8591028: Change the way we are sending audio data to driver when using WaveOut API. (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: '' Created 9 years, 1 month ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/win/waveout_output_win.h" 5 #include "media/audio/win/waveout_output_win.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 #include <mmsystem.h> 8 #include <mmsystem.h>
9 #pragma comment(lib, "winmm.lib") 9 #pragma comment(lib, "winmm.lib")
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/bind.h"
12 #include "base/debug/trace_event.h" 13 #include "base/debug/trace_event.h"
13 #include "base/logging.h" 14 #include "base/logging.h"
14 #include "media/audio/audio_io.h" 15 #include "media/audio/audio_io.h"
15 #include "media/audio/audio_util.h" 16 #include "media/audio/audio_util.h"
16 #include "media/audio/win/audio_manager_win.h" 17 #include "media/audio/win/audio_manager_win.h"
17 18
18 // Number of times InitializeCriticalSectionAndSpinCount() spins
19 // before going to sleep.
20 const DWORD kSpinCount = 2000;
21
22 // Some general thoughts about the waveOut API which is badly documented : 19 // Some general thoughts about the waveOut API which is badly documented :
23 // - We use CALLBACK_FUNCTION mode in which XP secretly creates two threads 20 // - We use CALLBACK_FUNCTION mode in which XP secretly creates two threads
24 // named _MixerCallbackThread and _waveThread which have real-time priority. 21 // named _MixerCallbackThread and _waveThread which have real-time priority.
25 // The callbacks occur in _waveThread. 22 // The callbacks occur in _waveThread.
26 // - Windows does not provide a way to query if the device is playing or paused 23 // - Windows does not provide a way to query if the device is playing or paused
27 // thus it forces you to maintain state, which naturally is not exactly 24 // thus it forces you to maintain state, which naturally is not exactly
28 // synchronized to the actual device state. 25 // synchronized to the actual device state.
29 // - Some functions, like waveOutReset cannot be called in the callback thread 26 // - Some functions, like waveOutReset() cannot be called in the callback thread
30 // or called in any random state because they deadlock. This results in a 27 // or called in any random state because they deadlock. This results in a
31 // non- instantaneous Stop() method. waveOutPrepareHeader seems to be in the 28 // non-instantaneous Stop() method. waveOutWrite() and waveOutPrepareHeader
32 // same boat. 29 // seem to be in the same boat.
33 // - waveOutReset() will forcefully kill the _waveThread so it is important 30 // - We have to use separate "feeder" thread that calls waveOutWrite() to feed
34 // to make sure we are not executing inside the audio source's OnMoreData() 31 // buffers to driver, cannot do it from the callback.
35 // or that we take locks inside WaveCallback() or QueueNextPacket().
36
37 // Sixty four MB is the maximum buffer size per AudioOutputStream.
38 static const uint32 kMaxOpenBufferSize = 1024 * 1024 * 64;
39
40 // Our sound buffers are allocated once and kept in a linked list using the
41 // the WAVEHDR::dwUser variable. The last buffer points to the first buffer.
42 static WAVEHDR* GetNextBuffer(WAVEHDR* current) {
43 return reinterpret_cast<WAVEHDR*>(current->dwUser);
44 }
45 32
46 // See Also 33 // See Also
47 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp eaker-set-up/ 34 // http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-sp eaker-set-up/
48 // http://en.wikipedia.org/wiki/Surround_sound 35 // http://en.wikipedia.org/wiki/Surround_sound
49 36
50 static const int kMaxChannelsToMask = 8; 37 static const int kMaxChannelsToMask = 8;
51 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = { 38 static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = {
52 0, 39 0,
53 // 1 = Mono 40 // 1 = Mono
54 SPEAKER_FRONT_CENTER, 41 SPEAKER_FRONT_CENTER,
(...skipping 17 matching lines...) Expand all
72 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | 59 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
73 SPEAKER_BACK_CENTER, 60 SPEAKER_BACK_CENTER,
74 // 8 = 7.1 61 // 8 = 7.1
75 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | 62 SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
76 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | 63 SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
77 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | 64 SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
78 SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT 65 SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT
79 // TODO(fbarchard): Add additional masks for 7.2 and beyond. 66 // TODO(fbarchard): Add additional masks for 7.2 and beyond.
80 }; 67 };
81 68
69 inline size_t PCMWaveOutAudioOutputStream::BufferSize() const {
70 // Round size of buffer up to the nearest 16 bytes.
71 return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<size_t>(~15);
tommi (sloooow) - chröme 2011/11/19 17:23:27 nit: instead of 15 I find hex better to read for b
72 }
73
74 inline WAVEHDR* PCMWaveOutAudioOutputStream::GetBuffer(int n) const {
75 DCHECK_GE(n, 0);
76 DCHECK_LT(n, num_buffers_);
77 return reinterpret_cast<WAVEHDR*>(&buffers_[n * BufferSize()]);
78 }
79
80
82 PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream( 81 PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream(
83 AudioManagerWin* manager, const AudioParameters& params, int num_buffers, 82 AudioManagerWin* manager, const AudioParameters& params, int num_buffers,
84 UINT device_id) 83 UINT device_id)
85 : state_(PCMA_BRAND_NEW), 84 : state_(PCMA_BRAND_NEW),
86 manager_(manager), 85 manager_(manager),
87 device_id_(device_id), 86 device_id_(device_id),
88 waveout_(NULL), 87 waveout_(NULL),
89 callback_(NULL), 88 callback_(NULL),
90 num_buffers_(num_buffers), 89 num_buffers_(num_buffers),
91 buffer_(NULL),
92 buffer_size_(params.GetPacketSize()), 90 buffer_size_(params.GetPacketSize()),
93 volume_(1), 91 volume_(1),
94 channels_(params.channels), 92 channels_(params.channels),
95 pending_bytes_(0) { 93 pending_bytes_(0) {
96 ::InitializeCriticalSectionAndSpinCount(&lock_, kSpinCount);
97
98 format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; 94 format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
99 format_.Format.nChannels = params.channels; 95 format_.Format.nChannels = params.channels;
100 format_.Format.nSamplesPerSec = params.sample_rate; 96 format_.Format.nSamplesPerSec = params.sample_rate;
101 format_.Format.wBitsPerSample = params.bits_per_sample; 97 format_.Format.wBitsPerSample = params.bits_per_sample;
102 format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX); 98 format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX);
103 // The next are computed from above. 99 // The next are computed from above.
104 format_.Format.nBlockAlign = (format_.Format.nChannels * 100 format_.Format.nBlockAlign = (format_.Format.nChannels *
105 format_.Format.wBitsPerSample) / 8; 101 format_.Format.wBitsPerSample) / 8;
106 format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign * 102 format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign *
107 format_.Format.nSamplesPerSec; 103 format_.Format.nSamplesPerSec;
108 if (params.channels > kMaxChannelsToMask) { 104 if (params.channels > kMaxChannelsToMask) {
109 format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask]; 105 format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask];
110 } else { 106 } else {
111 format_.dwChannelMask = kChannelsToMask[params.channels]; 107 format_.dwChannelMask = kChannelsToMask[params.channels];
112 } 108 }
113 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM; 109 format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
114 format_.Samples.wValidBitsPerSample = params.bits_per_sample; 110 format_.Samples.wValidBitsPerSample = params.bits_per_sample;
115 } 111 }
116 112
117 PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() { 113 PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() {
118 DCHECK(NULL == waveout_); 114 DCHECK(NULL == waveout_);
119 ::DeleteCriticalSection(&lock_);
120 } 115 }
121 116
122 bool PCMWaveOutAudioOutputStream::Open() { 117 bool PCMWaveOutAudioOutputStream::Open() {
123 if (state_ != PCMA_BRAND_NEW) 118 if (state_ != PCMA_BRAND_NEW)
124 return false; 119 return false;
125 if (num_buffers_ < 2 || num_buffers_ > 5) 120 if (num_buffers_ < 2 || num_buffers_ > 5)
126 return false; 121 return false;
127 // Open the device. We'll be getting callback in WaveCallback function. 122 // Open the device. We'll be getting callback in WaveCallback function.
128 // They occur in a magic, time-critical thread that windows creates. 123 // They occur in a magic, time-critical thread that windows creates.
129 MMRESULT result = ::waveOutOpen(&waveout_, device_id_, 124 MMRESULT result = ::waveOutOpen(&waveout_, device_id_,
130 reinterpret_cast<LPCWAVEFORMATEX>(&format_), 125 reinterpret_cast<LPCWAVEFORMATEX>(&format_),
131 reinterpret_cast<DWORD_PTR>(WaveCallback), 126 reinterpret_cast<DWORD_PTR>(WaveCallback),
132 reinterpret_cast<DWORD_PTR>(this), 127 reinterpret_cast<DWORD_PTR>(this),
133 CALLBACK_FUNCTION); 128 CALLBACK_FUNCTION);
134 if (result != MMSYSERR_NOERROR) 129 if (result != MMSYSERR_NOERROR)
135 return false; 130 return false;
136 131
137 SetupBuffers(); 132 SetupBuffers();
138 state_ = PCMA_READY; 133 state_ = PCMA_READY;
139 return true; 134 return true;
140 } 135 }
141 136
142 void PCMWaveOutAudioOutputStream::SetupBuffers() { 137 void PCMWaveOutAudioOutputStream::SetupBuffers() {
143 WAVEHDR* last = NULL; 138 buffers_.reset(new char[BufferSize() * num_buffers_]);
144 WAVEHDR* first = NULL;
145 for (int ix = 0; ix != num_buffers_; ++ix) { 139 for (int ix = 0; ix != num_buffers_; ++ix) {
146 uint32 sz = sizeof(WAVEHDR) + buffer_size_; 140 WAVEHDR* buffer = GetBuffer(ix);
147 buffer_ = reinterpret_cast<WAVEHDR*>(new char[sz]); 141 buffer->lpData = reinterpret_cast<char*>(buffer) + sizeof(WAVEHDR);
148 buffer_->lpData = reinterpret_cast<char*>(buffer_) + sizeof(WAVEHDR); 142 buffer->dwBufferLength = buffer_size_;
149 buffer_->dwBufferLength = buffer_size_; 143 buffer->dwBytesRecorded = 0;
150 buffer_->dwBytesRecorded = 0; 144 buffer->dwFlags = WHDR_DONE;
151 buffer_->dwUser = reinterpret_cast<DWORD_PTR>(last); 145 buffer->dwLoops = 0;
152 buffer_->dwFlags = WHDR_DONE;
153 buffer_->dwLoops = 0;
154 if (ix == 0)
155 first = buffer_;
156 last = buffer_;
157 // Tell windows sound drivers about our buffers. Not documented what 146 // Tell windows sound drivers about our buffers. Not documented what
158 // this does but we can guess that causes the OS to keep a reference to 147 // this does but we can guess that causes the OS to keep a reference to
159 // the memory pages so the driver can use them without worries. 148 // the memory pages so the driver can use them without worries.
160 ::waveOutPrepareHeader(waveout_, buffer_, sizeof(WAVEHDR)); 149 ::waveOutPrepareHeader(waveout_, buffer, sizeof(WAVEHDR));
161 } 150 }
162 // Fix the first buffer to point to the last one.
163 first->dwUser = reinterpret_cast<DWORD_PTR>(last);
164 } 151 }
165 152
166 void PCMWaveOutAudioOutputStream::FreeBuffers() { 153 void PCMWaveOutAudioOutputStream::FreeBuffers() {
167 WAVEHDR* current = buffer_;
168 for (int ix = 0; ix != num_buffers_; ++ix) { 154 for (int ix = 0; ix != num_buffers_; ++ix) {
169 WAVEHDR* next = GetNextBuffer(current); 155 ::waveOutUnprepareHeader(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
170 ::waveOutUnprepareHeader(waveout_, current, sizeof(WAVEHDR));
171 delete[] reinterpret_cast<char*>(current);
172 current = next;
173 } 156 }
174 buffer_ = NULL; 157 buffers_.reset(NULL);
175 } 158 }
176 159
177 // Initially we ask the source to fill up both audio buffers. If we don't do 160 // Initially we ask the source to fill up all audio buffers. If we don't do
178 // this then we would always get the driver callback when it is about to run 161 // this then we would always get the driver callback when it is about to run
179 // samples and that would leave too little time to react. 162 // samples and that would leave too little time to react.
180 void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) { 163 void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) {
181 if (state_ != PCMA_READY) 164 if (state_ != PCMA_READY)
182 return; 165 return;
183 callback_ = callback; 166 callback_ = callback;
184 state_ = PCMA_PLAYING; 167 state_ = PCMA_PLAYING;
168
169 playing_object_ = new PlayingObject(this);
170
171 // Queue the buffers.
172 // TODO(enal): If there are more than 2, queue only first 2 and schedule
173 // remaining to be filled in the "feeder" thread. Non-trivial because we have
174 // to be sure that data is ready. Can be done by storing time of last
175 // OnMoreData() call and scheduling delayed task in FeedBuffer() if data is
176 // not ready yet.
185 pending_bytes_ = 0; 177 pending_bytes_ = 0;
186 WAVEHDR* buffer = buffer_;
187 for (int ix = 0; ix != num_buffers_; ++ix) { 178 for (int ix = 0; ix != num_buffers_; ++ix) {
179 WAVEHDR* buffer = GetBuffer(ix);
188 // Caller waits for 1st packet to become available, but not for others, 180 // Caller waits for 1st packet to become available, but not for others,
189 // so we wait for them here. 181 // so we wait for them here.
190 if (ix != 0) 182 if (ix != 0)
191 callback_->WaitTillDataReady(); 183 callback_->WaitTillDataReady();
192 QueueNextPacket(buffer); // Read more data. 184 QueueNextPacket(buffer); // Read more data.
193 pending_bytes_ += buffer->dwBufferLength; 185 pending_bytes_ += buffer->dwBufferLength;
194 buffer = GetNextBuffer(buffer);
195 } 186 }
196 buffer = buffer_;
197 187
198 // From now on |pending_bytes_| would be accessed by callback thread. 188 // From now on |pending_bytes_| would be accessed by callback thread.
199 // Most likely waveOutPause() or waveOutRestart() has its own memory barrier, 189 // Most likely waveOutPause() or waveOutRestart() has its own memory barrier,
200 // but issuing our own is safer. 190 // but issuing our own is safer.
201 MemoryBarrier(); 191 MemoryBarrier();
202 192
203 MMRESULT result = ::waveOutPause(waveout_); 193 MMRESULT result = ::waveOutPause(waveout_);
204 if (result != MMSYSERR_NOERROR) { 194 if (result != MMSYSERR_NOERROR) {
205 HandleError(result); 195 HandleError(result);
206 return; 196 return;
207 } 197 }
208 198
209 // Send the buffers to the audio driver. Note that the device is paused 199 // Send the buffers to the audio driver. Note that the device is paused
210 // so we avoid entering the callback method while still here. 200 // so we avoid entering the callback method while still here.
211 for (int ix = 0; ix != num_buffers_; ++ix) { 201 for (int ix = 0; ix != num_buffers_; ++ix) {
212 result = ::waveOutWrite(waveout_, buffer, sizeof(WAVEHDR)); 202 result = ::waveOutWrite(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
213 if (result != MMSYSERR_NOERROR) { 203 if (result != MMSYSERR_NOERROR) {
214 HandleError(result); 204 HandleError(result);
215 break; 205 break;
216 } 206 }
217 buffer = GetNextBuffer(buffer); 207 // Each successfully sent buffer references |playing_object_|.
208 playing_object_->AddRef();
218 } 209 }
219 result = ::waveOutRestart(waveout_); 210 result = ::waveOutRestart(waveout_);
220 if (result != MMSYSERR_NOERROR) { 211 if (result != MMSYSERR_NOERROR) {
221 HandleError(result); 212 HandleError(result);
222 return; 213 return;
223 } 214 }
224 } 215 }
225 216
226 // Stopping is tricky. First, no buffer should be locked by the audio driver 217 // Stopping is tricky. We want to avoid stopping while feeder thread feeds
227 // or else the waveOutReset() will deadlock and secondly, the callback should 218 // buffer to driver, so use the lock on the |playing_object_|.
228 // not be inside the AudioSource's OnMoreData because waveOutReset() forcefully
229 // kills the callback thread after releasing all buffers.
230 void PCMWaveOutAudioOutputStream::Stop() { 219 void PCMWaveOutAudioOutputStream::Stop() {
231 if (state_ != PCMA_PLAYING) 220 if (state_ != PCMA_PLAYING)
232 return; 221 return;
233 222 MMRESULT res = MMSYSERR_NOERROR;
234 // Enter into critical section and call ::waveOutReset(). The fact that we 223 {
235 // entered critical section means that callback is out of critical section and 224 base::AutoLock auto_lock(*playing_object_->lock());
236 // it is safe to reset. 225 playing_object_->stop_playing();
237 ::EnterCriticalSection(&lock_); 226 MemoryBarrier();
238 MMRESULT res = ::waveOutReset(waveout_); 227 res = ::waveOutReset(waveout_);
239 ::LeaveCriticalSection(&lock_); 228 }
240 if (res != MMSYSERR_NOERROR) { 229 if (res != MMSYSERR_NOERROR) {
241 HandleError(res); 230 HandleError(res);
242 return; 231 return;
243 } 232 }
244 233
234 playing_object_ = NULL;
tommi (sloooow) - chröme 2011/11/19 17:23:27 While this correctly releases the object, it also
235
245 // Don't use callback after Stop(). 236 // Don't use callback after Stop().
246 callback_ = NULL; 237 callback_ = NULL;
247 238
248 state_ = PCMA_READY; 239 state_ = PCMA_READY;
249 } 240 }
250 241
251 // We can Close in any state except that trying to close a stream that is 242 // We can Close in any state except that trying to close a stream that is
252 // playing Windows generates an error, which we propagate to the source. 243 // playing Windows generates an error, which we propagate to the source.
253 void PCMWaveOutAudioOutputStream::Close() { 244 void PCMWaveOutAudioOutputStream::Close() {
254 if (waveout_) { 245 if (waveout_) {
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
310 volume_); 301 volume_);
311 } 302 }
312 } else { 303 } else {
313 HandleError(0); 304 HandleError(0);
314 return; 305 return;
315 } 306 }
316 buffer->dwFlags = WHDR_PREPARED; 307 buffer->dwFlags = WHDR_PREPARED;
317 } 308 }
318 309
319 // Windows call us back in this function when some events happen. Most notably 310 // Windows call us back in this function when some events happen. Most notably
320 // when it is done playing a buffer. Since we use double buffering it is 311 // when it is done playing a buffer. Cannot feed freed buffer back to the system
321 // convenient to think of |buffer| as free and GetNextBuffer(buffer) as in 312 // from here, have to schedule it for the separate thread.
cpu_(ooo_6.6-7.5) 2011/11/21 01:18:43 I don't agree with this approach. We have added an
tommi (sloooow) - chröme 2011/11/22 08:21:45 Hey Carlos - If we use the event model, won't the
322 // use by the driver.
323 void PCMWaveOutAudioOutputStream::WaveCallback(HWAVEOUT hwo, UINT msg, 313 void PCMWaveOutAudioOutputStream::WaveCallback(HWAVEOUT hwo, UINT msg,
324 DWORD_PTR instance, 314 DWORD_PTR instance,
325 DWORD_PTR param1, DWORD_PTR) { 315 DWORD_PTR param1, DWORD_PTR) {
326 TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::WaveCallback"); 316 TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::WaveCallback");
327 317
328 if (msg == WOM_DONE) { 318 if (msg == WOM_DONE) {
329 // WOM_DONE indicates that the driver is done with our buffer, we can 319 // WOM_DONE indicates that the driver is done with our buffer,
330 // either ask the source for more data or check if we need to stop playing. 320 // if still playing ask "feedef" thread to buffer more data.
331 WAVEHDR* buffer = reinterpret_cast<WAVEHDR*>(param1); 321 WAVEHDR* buffer = reinterpret_cast<WAVEHDR*>(param1);
332 buffer->dwFlags = WHDR_DONE; 322 buffer->dwFlags = WHDR_DONE;
333 323
334 PCMWaveOutAudioOutputStream* stream = 324 PCMWaveOutAudioOutputStream* stream =
335 reinterpret_cast<PCMWaveOutAudioOutputStream*>(instance); 325 reinterpret_cast<PCMWaveOutAudioOutputStream*>(instance);
336 326
337 // Do real work only if main thread has not yet called waveOutReset(). 327 if (stream->playing_object_->playing()) {
338 if (::TryEnterCriticalSection(&stream->lock_)) { 328 stream->manager_->GetMessageLoop()->PostTask(
339 // Before we queue the next packet, we need to adjust the number of 329 FROM_HERE,
340 // pending bytes since the last write to hardware. 330 base::Bind(
341 stream->pending_bytes_ -= buffer->dwBufferLength; 331 &PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer,
342 332 stream->playing_object_.get(),
343 stream->QueueNextPacket(buffer); 333 buffer,
344 334 hwo));
345 // Time to send the buffer to the audio driver. Since we are reusing
346 // the same buffers we can get away without calling waveOutPrepareHeader.
347 MMRESULT result = ::waveOutWrite(hwo, buffer, sizeof(WAVEHDR));
348 if (result != MMSYSERR_NOERROR)
349 stream->HandleError(result);
350
351 stream->pending_bytes_ += buffer->dwBufferLength;
352 ::LeaveCriticalSection(&stream->lock_);
353 } 335 }
336 stream->playing_object_->Release();
354 } 337 }
355 } 338 }
339
340 PCMWaveOutAudioOutputStream::PlayingObject::PlayingObject(
341 PCMWaveOutAudioOutputStream *stream) :
342 stream_(stream) {
343 DCHECK(stream_ != NULL);
344 }
345
346 PCMWaveOutAudioOutputStream::PlayingObject::~PlayingObject() {
347 DCHECK(stream_ == NULL);
348 }
349
350 void PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer(WAVEHDR* buffer,
351 HWAVEOUT hwo) {
352 TRACE_EVENT0("audio",
353 "PCMWaveOutAudioOutputStream::PlayingObject::FeedBuffer");
354 // Try to obtain the lock. Minor optimization: if lock is owned, return
355 // immediately, not wait till PCMWaveOutAudioOutputStream::Stop() release
356 // it and we will return anyways.
357 if (!lock_.Try())
cpu_(ooo_6.6-7.5) 2011/11/21 01:18:43 I don't completely follow why we need to take this
358 return;
359 if (!playing())
360 return;
361 // Before we queue the next packet, we need to adjust the number of
362 // pending bytes since the last write to hardware.
363 stream_->pending_bytes_ -= buffer->dwBufferLength;
364 stream_->QueueNextPacket(buffer);
365 // Time to send the buffer to the audio driver. Since we are reusing
366 // the same buffers we can get away without calling waveOutPrepareHeader.
367 MMRESULT result = ::waveOutWrite(hwo, buffer, sizeof(WAVEHDR));
368 if (result != MMSYSERR_NOERROR)
369 stream_->HandleError(result);
370 AddRef();
tommi (sloooow) - chröme 2011/11/19 17:23:27 maybe a comment on where this reference is release
tommi (sloooow) - chröme 2011/11/19 21:58:42 Actually, I think this AddRef should not be bere.
371 stream_->pending_bytes_ += buffer->dwBufferLength;
372 lock_.Release();
373 }
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